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ThornPlutonius

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Everything posted by ThornPlutonius

  1. To avoid extinction. All of our human "eggs" are currently "in one basket". We are becoming increasingly aware of the fragility of our "basket".
  2. Side Bar: Some games that use a D12-based system - "Shadow, Sword, & Spell", "Colonial Gothic", "Thousand Suns".
  3. I am bummed that the "International Edition" is being pushed back. I am more interested in the clarified core rules than in any supplement or setting material. That written, congratulations on the new license! I hope that it brings much success to your team.
  4. The dice are pretty from an artistic point of view, but I find them to be way too busy for practical use. I have several sets and never use them. I end up favoring dice with simpler, more easily read faces.
  5. I would base my choice of time on the nature of the ritual or tome. What are the effects of the ritual? What sort of knowledge is in the tome? The greater the effects of the ritual or the more complex & dangerous the tome, the longer time to perform/read-comprehend. Also, the more time involved, the more room to play out the slow corruption that comes from exposure to them.
  6. Congratulations! You did a hell of a job on the game. I'm glad it is getting the attention that it deserves.
  7. It is a very nice review, too. Thanks for sharing it! The one for Odd Soot is also very nicely done (and very flattering).
  8. Ubiquity dice can be substituted for coins, too. They are geared for binary odd/even rolls. Odd = failure. Even = success. The official Ubiquity dice are further designed to statistically represent the rolls of many dice with few actual dice.
  9. All of which usages have made me twitch. /laugh/ My favorite feline species is that of the Chanur series. I think the author did an excellent job of translating cat behavior into a sentient high-technology species.
  10. I find it amusing that your group took the meaning of the word "race" in the Traveller rules to be the corrupted meaning used in D&D (i.e., to mean "species"). This comment is not meant as a criticism. It is just a plain statement of amusement from one who has always been a bit pedantic about word meanings.
  11. I heartily recommend Clarence Redd's excellent "M-Space" for consideration as a D100-based Traveller-like rpg. It is an update of his BRP-based "Space" (if I recall that title correctly), but now based on The Design Mechanism's "Mythras Imperative" subset of their "Mythras" rules (with which it is also compatible). His web site also hosts a short document about easily converting Traveller adventures to "M-Space". One does not need to buy either "Mythras Imperative" or "Mythras" for the game..
  12. Sweet! It looks clearly stated to me.
  13. Then add an appendix with all of the skills and traits listed together so that one can more easily and efficiently reference them.
  14. Mythras is essentially a rebranded RQ6 with some errata applied. They can be considered the same thing for all practical extents and purposes.
  15. It is a beautiful thing and well worth the wait.
  16. I apologize for my offending post. I've not changed my mind, but I understand why folks have taken offense.
  17. No bug up my ass, except for a growing hyper-sensitivity to the inherent dishonesty of modern marketing. My posts (I am the same person, different handles due to G+ rules about pseudonyms when i registered there) were an attempt to urge the Chaosium marketing away from what I perceive to be untrue statements about their product. Mr. O'Brien's statement about distinct features may have been true in 1981, but now there are many games that hold the qualities that he claimed to be distinct to Runequest Glorantha. I'll not belabor my point. It is clearly not shared by many others. I hope R:G sells well and that many folks enjoy it and Glorantha. I expect to own a copy if it, too.
  18. Unfortunately, those points do NOT make RQG distinct among other RPGs. They did when Runequest first came out, but not now. Folks can play in Glorantha using Hero Quest. The other three are also properties of Mythras, Open Quest, Legend, Revolution D100, etc. I understand that you are promoting your wares. RQG is worth promoting. The features that you mention are worth having attention called to them. Please be a more honest in your marketing. Please don't make claims that are not true.
  19. Sure you can. The roots, the fundamentals of the systems are the same. Some tweeking will probably be necessary, but not much. You can get the free pdf of Mythras Imperative to get an idea about how Mythras differs from Openquest. In fact, Mythras Imperative is, if I recall correctly, sufficient to get you going with Mythras Classic Fantasy.
  20. It is a very good review, but I do wish the author had not chosen to denigrate the work done on the game system by The Design Mechanism and Mongoose by asserting, "Nor did these subsequent editions really improve RuneQuest itself. Each fiddled with and tweaked the system, more to justify the existence of publishing a new set of rules than anything else." I do not deny the influence from a financial standpoint to produce new revisions and supplements over time to maintain a revenue stream and I acknowledge that some questionable choices were made by Mongoose. However, my reading of and experience with the work that Mssrs Nash and Whitaker put into refining the game system suggests they have done a great service to the evolution of the RuneQuest/BRP system and that their work was done out of respect and fondness for the system and the long history of RuneQuest. Surely the reviewer could have lamented the separation of the game system from the much beloved Glorantha setting without belittling the devoted work of others on the game system itself. Edit: I did not notice that I was not quoting the post quoted in the post that I quoted. This is the referenced review: https://andrewloganmontgomery.blogspot.com/2018/05/runequest-roleplaying-in-glorantha.html
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