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Mysterioso

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Everything posted by Mysterioso

  1. Peter Hopkirk's The Great Game, Like Hidden Fire, and Setting the East Ablaze are all excellent, fascinating reads. James Palmer's The Bloody White Baron is also recommended.
  2. In terms of unfilled niches, going a little forward in time, it appears there is not really a French Musketeers rule set out there (which is interesting as I'd say that Dumas' The Three Musketeers is the Ur text of the style of play that is found in RPGs). (BTW, I know Flashing Blades is still around. But how much of a presence does FGU have in the RPG market today?)
  3. With this option, the possibilities are endless. I've often thought a similar game moved forward to the times between Lewis and Clark and the end of the Mountain Men would be very fun to play.
  4. Soto's story is rather fascinating too. (See: Hernando De Soto: A Savage Quest in the Americas (David Ewing Duncan))
  5. Whoa. Sorry. Thought I'd posted this once. Has anyone else being getting wonky interactions with BRP Central? It has been odd on my end recently.
  6. Please post here when each of these becomes available.
  7. Please post here when each of these becomes available.
  8. Please post here when each of these becomes available.
  9. Please post here when each of these becomes available.
  10. Please post here when each of these becomes available.
  11. I'd truly like to hear more about this. Gaslight NY would be great.
  12. French Revolution and Napoleonic Wars is woefully underrepresented in RPGs and thus seems like a niche waiting to be filled.
  13. More for Dark Streets. More French and Indian War Scenarios.
  14. Take it down to one skill Convince, give the Keeper a possibility of awarding for some bonus for a high attribute (Fast Talk: Convince +X for, say LK at 15 or higher; Persuade/Oratory: Convince +X for, say INT at 15 or higher; Intimidate: SIZ; Charm/Seduce: APP; etc.), and then encourage the player to roleplay it a bit.
  15. I have copies of both Dragon Lines and The Celestial Empire that are new and unused. PM if interested. Note: I am in the US.
  16. I do wish that the various forms of "convince" has been consolidated into one skill with perhaps some side note about how to add some modifier for specific situations (INT bonus for Persuade, LK bonus for Fast Talk, APP bonus for Flirt) and then just encouraging role-playing the persuading out. Having played a fair amount of Cthulhu Invictus (and wistfully looking at Dark Ages), I think that rule books when re-released could do with a good explanation of combat that is not hand to hand and not gunplay. Swordplay and Shield and, say, Hand Ax is unusual in Classic or Gaslight but is the norm in CI & CDA and thus could use a detailing. (Note: This is based on reading non 7E books; I'm hoping to buy 7E on the third wave having missed both the Kickstarter and the post-KS orders. Maybe fighting with various non-gun weapons is detailed out more in 7E? Even it is, pulling it out and highlighting it in CI and CDA would probably be a good thing.)
  17. With the way things are now (two RPG tines of a Chaosium fork, RQ & CoC), I'm not sure why all of the top ones in your quote are not reformatted to support Call of Cthulhu, which already does historical simulation. Mythic Iceland, for instance, should be released with the revamped Cthulhu Dark Ages (as well as with a reformatted Ravenar Saga to support both of them). Devil's Gulch would support Cthulhu by Gaslight for those who'd like a bit more of a steampunk version of CoC and Aces High would provide a very much needed Western book to support Cthulhu by Gaslight. After the Vampire Wars plugs into Modern, even if it is not part of the Mythos at all. Blood Tide would hopefully start a line of Black Powder Cthulhu that would loosely pull in the in-the-works Colonial Lovecraft and Convicts and Cthulhu (and maybe see the tapping of the biggest untapped time-period, Revolutionary & Napoleonic Europe). (Allowing C&W to release a CoC version of their Dark Streets seems like it would be wise too.) Once the above was done, there would be a lot of options available for authors to create various entries. For instance, with the first bullet done, why couldn't an author build out a non-Mythos Norse scenario "powered by the CoC engine" (as other publishers would phrase it)? The bottom monograph seems like it should have been reformatted for Runequest but that ship has passed as the author took it somewhere else. The above is a bit of Devil's Advocate but, OTOH, it does seem to fit with the streamlining that has occurred.
  18. Character is pretty much unplayable now and should be retired via placement in a sanitarium, which gives a hook for a future scenario.
  19. Any chance this can be cleaned up? It looks quite good.
  20. Doesn't HPLHS have a font pack? IIRC they started way back when as a Cthulhu Live group.
  21. Anyone else think Rust's water world setting should be written up for Clarence's rules when they come out?
  22. Interesting. It seemed to me from posts here that RoH was quite Transhuman and not like The Expanse, Alien & Aliens, and, to a lesser degree, Starship Troopers. I may need to take a peak at it again. This is the problem with Science Fiction; it is hard to pin down. Star Wars often seems not very Science Fiction. OTOH, the comic series Alien Legion does.
  23. Seems like a chance to pull some Clark Ashton Smith related material into the game.
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