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Mysterioso

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Everything posted by Mysterioso

  1. Do you think the book will be ready for the Christmas season? For those of us in the US, will there be the ability to get the book and not just the PDF through DriveThruRPG? (I have the Dark Streets PDFs and the Renaissance PDF and book but as this version of Dark Streets is formatted exactly how I'd like to see every book with the rules and the setting integrated I'd like to get a printed version of the 2nd edition of the book. (I'm assuming that maps, etc. haven't changed and thus the older PDFs are still good for all that.)
  2. For more contemporary menace than Saucy Jack, there was the London Monster: http://www.amazon.com/London-Monster-Sanguinary-Tale/dp/0306811588/ref=sr_1_1?ie=UTF8&qid=1443664579&sr=8-1&keywords=the+london+monster
  3. This is a Renaissance/Pulp hybrid is one I'd love to see actually written up and put out by C&W. It would be a nice option for those who are not so keen on CoC 7E and for those who'd like a game that is more Indiana Jones than Inspector Legrasse.
  4. seneschal:Did you go back to the early entries you did and readjust them so stats are based on Red Men being stated as Earthmen and then Earthmen traveling to Barsoom getting higher stats than normal stats? Some where in the thread you indicated you had shifted your thought to this. If so, it would be wonderful if you took all these entries and any other ones and placed them as a file in the files section. This is some great stuff!
  5. Bolding above added by me. If some of the non-MW BRP offerings are going to slip away, I hope the authors would be freed up to take them to other D100 systems. (For instance, I strongly suspect that Aces High could be redone with a tweaking of Renaissance. All the Aces High material already published re-edited for Renaissance and pulled together into a core book and a scenario book would be welcome at least by me.)
  6. Any one ever play Fringeworthy with BRP? Way back when, I loved the absolute freedom that Fringeworthy gave; pretty much any possible scenario was possible. OTOH, the game system itself was very crunchy and thus it never really stuck with our group due to that. (It also crushed any hope I had for trying the other Tri-Tac games.) Thinking about it now, Fringeworthy, if bumped to say 2025 rather than 1999 for the ring discovery in Antarctica, would actually be a very good BRP game as it would highlight the flexibility of the system. http://grognardia.blogspot.com/2011/03/retrospective-fringeworthy.html
  7. Just to be clear, PLEASE know that Dragon Lines is a GREAT book. Chances are if you're on this forum, you are not like me and thus are perfectly fine with multiple books on the table. If you're in anyway interested in spinning your fantasy Wuxia, Dragon Lines looks more than able to do it. I apologize if I gave any different impression.
  8. "If they had to buy a setting book and try to parse the BGB for just the rules they need, they'd move in to something else." Please look at what cjbowser said in the above quote. He hits the nail on the head.
  9. The above, though I'd also add those of us who have returned to RPGs after years too. I did the exact thing described with Dragon Lines, which, BTW, is not a monograph written, illustrated, and edited by the author but a full-on professional publication. Maybe when I was 16 and knew all the rules forwards and backwards, it would be great. At 46, with more than one job and a child, flipping around the BGB and post-it-noting it felt a lot like doing taxes and not fun. Dragon Lines is a GREAT book if you're totally comfortable with all the chapters of the BGB. Not being that, personally, despite really wanting to play a Wuxia game, I'll never end up using it and would not buy a follow-up book despite how well done Dragon Lines is. I believe there are other people of my age that want to get back into RPGs. The BGB does not work for that despite how easy D100 is to grasp.
  10. Cost effective versus making a product that sells to more people as it is convenient to play. I see it as the same as why Apple beats Linux or automatic beats manual. Maybe each of the former are superior but at the end of the day most people just want something that works without taking more of what little time they have to make it work. I'd argue one of the reasons that D100 is niche today is that it is far more work to get going with it, which is crazy as the percentile aspect is far easier to grasp than other systems. The old concept of Magic World, Super World, Future World was closer to the idea of one book one the table for the game tonight than the BGB and other books on the table. Today it really should be: What are we playing tonight? Post-apocalyptic? Rubble and Ruin is on the table. Western? Aces High Fantasy? Magic World
  11. This is good to hear. If the various monographs were reedited to have all their portions from various books stitched together (for example, everything for Rubble and Ruin or Aces High in one book rather than a monograph and then some scenarios scattered through other books), I'd be far more likely to pick them up. Also, I would be far, far more likely to pick up a book that has everything in it than a book that refers back to the BGB. I know there are a lot of tinkerers on this forum who are perfectly happy flipping between two (or more) books but I think there are probably a lot more folks like myself who if they get in a game in every few months they're lucky and who simply don't have the time to be flipping between two (or more) books to pull off the said game. As I understand it, Magic World is complete and that makes it much more appealing than a book that refers back to the BGB. To go back to the Rubble and Ruin or Aces High examples above, I'd be very interested and would gladly pay more for Rubble and Ruin if it was complete and did not necessitate having more than that book on the table. (I'd really like to see Rubble and Ruin go this way after the most recent Mad Max film.)
  12. I have to think that if they got all the Mythos collections in ePub and Mobi formats, they would sell quite well. In many ways the Kindle or the Nook is the ideal platform for these.
  13. Picked up a copy of The Celestial Empire via the Chaosium sale. I did not think to look for this as the title of this thread is about pre-order. Now I see it is on the Chaosium site. Sent an e-mail seeing if I could add it. Fingers crossed.
  14. Have you used Magic World to bring Dragon Lines into actual play? Anyone else? If so, please tell.
  15. Supposedly Colonial Lovecraft is being developed (with a proposed Kickstarter for later this year) which should scratch that itch (though it will not be straight BRP as one reason it has been held up is everything CoC is now getting held up with shifting to 7e CoC.) In a dream world Colonial Lovecraft would have been released in a Renaissance Deluxe edition as well so as to work with the Dark Streets material C&W have already developed. BTW, for something slightly earlier C&W have also released two Rogers Rangers scenarios.
  16. I think a d100/Renaissance rule set for the First World War would be good. However what would be great would be to see Renaissance develop a solid rule set for the Wars of the French Revolution and the Napoleonic Wars. Two books would be great: one for land (Scarlet Pimpernel and Sharpe essentially*) and one for sea (Aubrey and Maturin essentially**) This seems easier in some ways than the First World War as Renaissance Deluxe already closes with the Napoleonic time period. OTOH, rules for ships, etc. are needed. (Is there another rule set for this? Yes, two (GURPS and one with cards) but neither are d100. Can things be pulled from elsewhere? Yes, but, in all honesty, I don't think everyone is as Talmudic*** with various d100 rule sets as some posters here and thus there would be some that would be willing to pick up such a work rather than culling through the BGB, Blood Tides, and who knows what else (and still not getting something as well done as a Cakebread and Walton product).) *Some rules for Russians would be nice too. **Actually Hornblower might be better for action and avoiding the need to develop rules for playing stringed instruments whilst eating toasted cheese. ***Please take this an acknowledgment of awe with a slight wink
  17. ORTRAIL: ...you are covering a WIDE range of cultures and circumstances. The nomadic group that conquered the Promised Land was quite a bit different than the established people that were conquered and taken away by the Babylonians centuries later. Adventuring in the time of the Judges (with no human king around) would be quite different than during the time of the Machabees for example. It also seems there were long stretches of time when miracles were not being performed -in fact the average person probably never saw one. Those are not the times that get recorded and talked about though, just like we don't watch a detective set in a car for 12 hours with nothing going on. I'd suggest you focus on a certain time and place and set of circumstances that would make for good adventuring. Given the above quite valid point, it makes me wonder why you would not want to look at was done already in Testament, which has hammered out certain periods as playable. It seems to me that a project that took something already existing and critiqued it while adding clarifications and fixes for percieved faults would be much better than trying to reinvent everything.
  18. I'd be all over Rogue Games' Colonial Gothic if they released their game's material in new editions using C&W's Renaissance rule set. (I just don't have the time to pick-up a whole new rule system whereas Renaissance being D100 is pretty straight forward.)
  19. The Yeti one is all screwed up. Looks like the code went off. Hopefully Mr. Jealousy will repost.
  20. And, I agree that a monograph of cozy style mysteries would be wonderful.
  21. GURPS has a book on Mysteries. Maybe that would be of help?
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