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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. Is it a problem to be an humakti or a yelmalian and have geas ? Or a shaman with any taboo ? That is the same for me with runes or other. That gives advantage (as gifts) but may "force" you to do things (as geas), when the advantage is powerful (aka 80%+ of success) note that noone say you "must" have runes 80+, you can stay below, can't you ?
  2. just my perspective, how I understand it Passion: there are two cases for me case 1) there is a situation and the player convince the GM that her character has some reason to be "more motivated" to do something because the passion. the dice roll says if the character is extremely motivated (criticial), motivated, not really impacted or overwhelmed (fumble) imagine you in real life, you are convinced you can lift 50kg. Now, there is a big issue, your love will die if you don't succeed to lift 60kg and you succeed because you want to save your love, you would fail if it s to save the new-table-you-just-bought because you don't care this table. case 2) there is a situation where the character is facing her passion obviously. For example the character is fettered and is seeing an ennemy threatening to kill a friend/love (any "loyalty /love" target) the GM clearly (or not) explains the character passion is screaming to do something. But the player refuses. It means the character doesn't hear the passion. It means the passion is not so important, for any reason the player may invent (or not). Now, why the passion score change? it changes positively when the character's actions demonstrate how important is the passion for the character : 1-critical success, 2-player decision to act, according to the passion, in a critical situation) it changes negatively when the character's actions demonstrate how the passion is a "failure", a "lie", ... case 1-fumble, case 2-player decision to not act, or act in the opposite way, in a critical situation.) Runes : the 80% limit What I understand is the character runes build the couple (spirit and body) character. There is a level (aka 80%) where the rune is so "obviously" present that it drives the character behaviour. IRL, sometimes you are angry, and this anger may "decide" for you your reactions. You know what you are doing is not what you want, but you do. You do because this anger so at the 80% I consider (as a GM) the player+character is under a "rune passion" as previously. If the player acts in opposition to the rune, the rune must decrease so for a gameplay the player has the choice - to follow her runes because it is RP OR because it grants her a better % when rolling (spells, augment) - or to not follow her runes and keep her free will but with a lower % when rolling (spells, augment). No pain no gain and in the glorantha world, it is just to see if the character is imbued or not by the great powers. A "true" hero is imbued. A "common man", not. True heroes don't do what they want, true heroes do what they have to do.
  3. same for me a Telmori, if tainted/cursed, is detected (well not directly as previously said : "there is chaos here). of course the Telmori is detected if he / she is tainted/cursed, not because he / she is a Telmor hunshen.
  4. not excatly the god doesn't decide what to do, the god decides only if it meets positively or negatively to the mortal's demand. The mortal is the source of the request. From my understanding, a god breaks the compromise if it acts by itself, without any mundane "trigger" Same for the Ogre: the god would know that the Ogre is an Ogre only if mundane worshippers (or spirits,or .. anything mundane) have convinced the God of it. I say "convince" : - it may be a wrong assumption => in reality the guy is not an Ogre, but the worshipper believes he is an Ogre - or a lie => the worshipper, (illuminate or not, depends on devotion), knows the guy is not an Ogre but he wants to use the god's magic against him so the worshipper is lying.
  5. yes the good question there is absolutly no reason for a honorable god worshipper like a humakti to consider his god's power (aka sword transe) is not honorable Your god gives you a terrific power, that is not you, that is your god. But there is another way in my last sentence: that is your god ==> that is your god-GM ==> that is your GM decision. She may decide that Humakt will not provide his blessing for some "fair reason" only a god could have. In fact it could be interesting to imagine something (ok too complex but after all..) like the "magnitude" of a divine spell depends on the situation (who are the opponent, who are the beneficiary, what is the intent of the prey, etc...) For example Zogzog the zorani wants to kill a Yelmite ==> Of course ZZ is happy to see it and will give all the help he can Zogzog now wants to kill the grand mother of his tribe (KL high priestess), just because he his angry / frustrated ==> mmmm probably ZZ fully disagree... But in fact Zogzog wants to kill the grand mother because he understand that the grand mother wants to reduce the power of the ZZ temple and gives all her favor to these cowards Kaarg's sons. Ah maybe, ZZ will help Zogzog a little bit... that is a warrior example but we can extend it for other divinities and purposes. a table like the moon effect in lunar magic: the full intent is aligned with the divine roles (war between sun worshippers and darkness worshippers) = maximum effect the intent is aligned with the divine roles but not with the interest of the temple = 3/4 effect the intent is aligned with the interest of the temple but not really aligned with the divine roles = 1/2 effect etc... probably a boring rule, I will not use it or work on it (but that is not a big issue, as a GM I am the gods, and the gods work in mysterious ways)
  6. happy to see I'm not alone the power of sword trance is above all the GM's responsability and her generosity to dispense MP storages. The availability is her choice. Our glorantha may vary. I always have in mind what Leika have with her position and story before delivering anything to characters. If a pc is much more powerful than others (for the same function : aka warrior vs warrior, or lover vs lover, etc..) after several scenarios, that is not the rules fault, that is my table "choice" (GM & players decisions). The yelmalian is ridiculous ? send the party somewhere and give the opportunity to the guy, and only him, to heroquest or be initiated to some weird secret, to buff him with a weapon, a matrix, a spell, a spirit or a hero abitlity
  7. Seems to me the best way, just I would change "will be" (can glorantha gods see the future ? not sure) by "could be" mmm will you be initiate into any cult deep secret even the weakest without any proof of trust ? I don't make a so big difference between powerful gods and other gods. Of course if the god has only 2 worshippers, one more initiate could be nice after only one ceremony... but from an established cult, seems to me daredevil for sure, and after some seasons of "good standing" as lay member (don't eat anyone, fool !) our long teeth friend is now well known by Issaries, Ernalda & friends... and can candidate as initiate ! And maybe, because is well known, and well appreciated, the priest will not ask these troublesome stormbullers to evaluate the candidate
  8. that is not a feature, that is a behaviour, they can decide to join (or infiltrate) no chaotic cults. that doesn't mean they are undetectable. But cults who are not able to detect chaos, will not detect ogres. stormbuller detects chaos and, even if they may not be the smarter (well, why not after all), they should have in their process of acceptance a step of chaos detection more deeper than just check if the candidate as a tentacle (or other visible "feature")
  9. I consider that iron is the word explaining "glorantha is a bronze age world. But you can find another metal, powerful, magical, but very rare. And this metal is called Iron because RW bronze age people will be feared/impressed by a warrior with an iron (or steel) gear" In fact I always consider that the RW word used in glorantha is used only to describe the first impression a RW bronze age would have (in my XXI century imagination of course, I never meet any bronze age person, to be clear). So no RW chemical point, no RW physics, etc.. That's sometimes a concern I have reading some RW savant people answers and demonstrations, very interesting fo my RW culture (really), but (for me) without any gloranthan proof So does iron rust ? I found it nowhere in the books. My opinion is can death rust ? does even rust exist ? for me no, as glorantha metal (bones) have been here since the god wars without any change.
  10. for me yes bestiary says : "Other intelligent creatures of Chaos will recognize ogres by their aura and usually not attack them" so stormbull sense should detect them. They have too chaos rune at 60% but Ogres may have some spells to help them and above all, Ogres may be smart (no more no less than humans) they can avoid the storm buller presence, or at least be far enough (few meters I think ?) to not be detected, or have some tricks (yes there is chaos somewhere, but not me... oh wait ! Am I hearing some broo near this door ... ?)
  11. the point I always find weird : players can choose their pc's god. They choose it with all the knowledge the GM and (players book) propose spells, skills, geas, flavor, etc... If I play a yelmalio, I know that would not be to have any divine "buff". It is interesting because as his god, his role is to lose, survive and finally save the society. Seems to me -at the basis level- more interesting than just be an humakti mercenary, paid to kill with success, but without challenge. (Of course there are good humakti pc, not an issue, I m just speaking about the "root level" before any player enrichment) If I play an orlanthi warrior, it would be more for the ranged options (including lighting, flight and tp) than my sword charge, etc... That's the GM's role to build / adapt a campaign to allow even a trollkin-food pc to propose an interesting play. Let the humakti be ambushed by bowmen or put the death machine in a situation where he has to choose between losing his honor and save his group, or losing his group and save his honor. It is more interesting, from my perspective, than let the humakti be the only one to have fun in a close fight (aka best damage dealer, not my favourite fun by the way, even if there is, of course some gratification) I have more concerns about a lankhoring scribe (issue to progress in the main archetype skills, less opportunity to even roll these skills) than to compare humakti versus stormbuller versus zorak zoran versus babs
  12. I have been 6 years old for about 40 years now... I understand your child frustration 😛
  13. if your shaman is able to "command" Oakfed, she is already a semi god/great hero/etc... So yes (except if you go far from [what I believe] Glorantha, our glorantha may vary) of course your shaman has to bargain: 1) go to a right place (travel or big fire ceremony) to enter the spirit world and find as quickly as possible Oakfed 2) start the bargain "give me an allied spirit and I will give you what you want". More powerful is the allied spirit, bigger must be the sacrifice (oath, pow or other characteristic, etc) 3) then build the allied spirit like @soltakss describes (well, if you want - but you won't 😛 - play with me the pow max must be 30) some ideas for the bargain : To identify the cost, I use DC ("divine currency") for each D6 in the allied spirit characteristic, 1DC (aka POW = 1D6 --> 1DC, INT = 2D6 -> 2DC, ...) for each special power (like soltkass' spawn fire elemental) between 1 and 3 DC (1 for a small elemental, 3 for a big one) Then start the bargain, how devoted was your shaman previously, how was the ceremony to enter the spirit world, etc.. The cost may be reduced but not too much, I would say min 30% AND for such an allied spirit, 3DC (probably more) Then how to obtain DC and "buy" your spirit ? sacrifice 1 POW / DEX / STR gives you 1 DC 1 SIZ / 1 INT gives you 2DC CHA ? depending how easy it is in your campaign to get it, 1 or 2 DC per point and now see humakt, yelmalio, and others geas . For example never have a bath : 1DC never drink water : 2 DC (water, or beer, or anything made with water are prohibited, but you may allow wine, fruit, blood, ...) maintain a great fire every wild day : 1DC maintain a great fire all your life (aka stay 90% of your time near the fire) : 10DC no wear except ash: 1DC kill any water cultist on sight: 1DC * sacrifice a water cultist every season: 2DC * never let a fire be extinguished by a mortal : 1DC etc... * well reading my answer... it depends how psychopath is your Oakfed 😛
  14. I agree with your post, but just a remark, the issue there is not to spend a day to find Bab or Maran's shrine. The shrines are may be in your Ernalda temple (maybe not the case for Aldrya). Note the issue may be bigger: you have to find a cultist of Bab's/ Maran's to lead the ceremony. Not sure you will find it in your local clan every time you need to replenish your runepool you want to worship your god ! And... if a GM wants to reduce the opportunity, she just have to say that all cultists are travelling to the far temple (2 days at least) for a bigger ceremony this day.
  15. that is but is it important ? you can decide that there is only one worship roll giving RP each season. Then the gain is only more opportunities (today, next week, ...) but only one gain you can use the smart rule proposed by @Akhôrahil or you can decide (if you are gm) or hope (if you are player) that the campaign will not advantage so much these worshippers. After all, yes you have three opportunities to replenish your rp this week, but will you be available for this ? and in the other hand... are you happy to see this ernaldan healer full of her rune points or do you prefer to see her unable to replenish them before the battle where you want to be THE hero of the day (so the near dead hero of the day) ? I think about another rule but really too complex to propose to "consummers" (and for a lot of us, at least for me, too complex) there are a lot of holiday, for each of them, identify who are the associated deities involved. Because during Day A the priest (or the event) will explore one myth, and during this myth, only few (or non) associated deities partipate. So maybe Orlanth is involved iin the LM festival celebrating the law of the tribe (so Orlanth intiates can replenish during it) but when LM priest celebrates how LM found the truth, only Issaries and Storm bull initiates can replenish their RP, not orlanthi the actual rule is simpler, yes you can, but you won't because you have better to do !
  16. I would answer differently: there is no (who believe it ?) or only one invisible god others are entities powerful enough to be named (ancestors, protectors, …) dumb people called them gods but there are not. Barbarian consider Issaries as a god but we know issaries is our Talar’s ancestor. Is our Talar a god ? Of course not. Then the Logic says Issaries is not a god but a Talar who succeed to gather powers, became immortal and can help his mortal heirs and their followers. that the same for cities. A founder or a great leader may have enough power and decide to protect his city and it’s citizens. Barbarian call them city god. We, we who know, we know they aren’t they are just immortal heroes
  17. from my perspective, there are two answers depending on one question : why does the pc initiate worship the god ? - because the player wants a character to be powerful --> forget that the ritual needs 1 pow and without a proper ritual, the bound between the god and the worshippers is not enough strong - because the player wants to play a devoted character --> of course if you believe, if you have faith, you sacrifice, and there is no sacrifice if you don't lose something (1 pow) so for me, if you want to participate a ceremony where your god's presence is among the worshippers, yes someone must sacrifice one pow, to "open the door". But that is my taste. Other may consider that the point of the ceremony is just background, and the play is focused on investigation, fight, or (put the word you like)
  18. only bad Yelmalians then Yelmalio would never accept to hide and ambush any ennemy. He is a light, proud, honorable, courageous, resistant war god (and for some... weak)
  19. For me the Shadow requirement is easy : is there any penalty when a human character uses a search / see skill ? yes ? It is shadow No ? It is not shadow
  20. that is a good point but is it right ? what is hell ? the punishment place for bad guys OR the full place for everybody once dead. I believe the gloranthan hell is like the greek hells ( tartarus + asphodel meadows + mourning fields + elysium). in all cases the dead are outside of the [arachne solara time] yes I dislike to use time as there are so many time(s) (god time, etc...). then a good troll will go to the wonderhome "before" yelm's death a bad troll will go, for ever to the no more wonder home "after" yelm's death. a very bad troll will go, for ever to the no more wonder home only when Yelm is dead in the same way that a good Orlanthi will go to the king's hall when a bad orlanthi will go hum... don't know, probably anywhere except in the king's hall ! a good Yelmite will go to the celestial palace when a bad one will go... in the hell when Yelm is dead ? and a very bad Yelmite will be hunted in the wonderhome, where is our good troll ? am I wrong ?
  21. For me before the glorantha variation, the point should be : "GM : player X, your character cannot join anymore your god / goddess, you cannot cast any divine spell. What do you do ." if you allow orlanthi or ernaldan to contact and use their gods magic, your glorantha varies enough to say "there is no wind stop' yes why not, the big issue would be "now you cannot fight anymore". From my perspective, Vinga is Orlanth, even if you have a cult dedicated to her only, she is the same power and the power is dead
  22. that is for me very important I consider that a priest (when the restriction time is 90%) must stay at home (temple) except if she has a divine mission so there are in my opinion 3 options (if you follow my rule, but there MGF before anything) 1) your pc is appointed priest in charge of one temple (or temple section) then you have to organize your campaign to allow her to continue with the group ==> a cult mission for exemple. the issue is the mission will end and after that ... go back home / temple for this pc except if (2). 2) your pc is appointed priest and depends on one temple but for a travelling activity (missionary, preacher, explorer, ...) Your pc "just" has to send report, participate only in great ceremonies and obtain some results (conversion, artifact, debt from local leaders, ...) but is more or less free to do what she wants. That's for me the same temporal requirement than a rune lord: when the rune lord is fight oriented, the travelling priest is scholar oriented, but both depends on a temple and must obey the chiefpriest. 3)[not raw] your pc is not appointed priest (no support from any temple, no occupation income) but is called by her god: she has the same spiritual advantages and restrictions (pow, divine intervention, etc...) than a priest but no temporal advantages / restictions (income, ransom, stay in the temple, obey the hierarchy,...) but god talker is enough to have a lot of advantage and being an adventurer like other note that in my view, there is a 4) opposite of 3) : you can be a "temporal" priest, you are not "qualified" (as raw) to be priest, but no one is qualified and the community needs a priest. You become a temporal priest, you lead the temple, the ceremonies, etc... and you get the temporal advantages / restrictions (income, ransom, 90% manage the temple, etc...) but not the spiritual advantages and restrictions (pow, divine intervention etc...) you are just for your god a "top" initiate, not yet a priest. This 4) helps to keep/create a relationship between a community and a god.
  23. that what I see when I reade the (old) gods of glorantha, and that is hard to me to see the change Rune Owner be reduced to a simple (no offense) charioteer If he were not the Rune Owner ,no problem. Does it mean in fact Orlanth is behind Mastakos ? Or Larnste is still the true owner and Mastakos only a mask ?
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