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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. I don't know why, (from where I conclude this ?) but in my thoughts (that is just personal) : trolls are 100% like humans, except culture, shape... and taste: In a roleplay I would not see more differences between a seshenegi and a praxian than between a Halikiv troll and a sartarite. aldryami are 70% like humans, more able to sacrifice themselves for their goddess/forest/.. because that is not the same cycle of life, but individuals share the same ambition than humans for example dwarves are 30% like humans, because they have a very strange cycle of life (if you consider remanufacturing as a life cycle, of course) and they are "part / component" of One machine but they know conquest and protection, bargaining and alliance, have different views (the different "sects") about others. dragonewts are 30% like humans, for the same reason than dwarves. But few years ago, I would have said 10% ... of course all these % have no means, and humans are not one monolithic block, that just to figure the oddity of each race in my own referential
  2. that's true. However I like the idea that a wyter has its own personality, it acts for the community but may have some feeling (good or bad) for someone in particular. That adds some "faerie" in the world, the wyter is someOne, not only someThing
  3. but this is only one cult and three subcults, isn't it ? only one runepool ?
  4. not an issue for me : yes the gain is multiple CHA limit but the pain are time, money and POW sacrifice imagine you have CHA 15 and be initiate of 3 cults... it means you sacrifice 45 POW to be at the limit. Not so easy... and if you add heroquest powers... very hard, isn't it now GM have a lot of options to add more pain, 2 temples would request opposite solution (peace, war...) for the same quest, asking the pc to choose what is her "true" / prime goddess. but I ask myself (I don't use it, but one day maybe) if requesting a devotion "first goddess" roll before trying to initiate to the second cult is a good idea : If the pc fails, she may have to choose one cult (as they are allied, not a big issue, not reprisals, just a choice), if shee succeeds, she can join the second one, with a good faith to the first one. I know that for those who consider MGF as let do what players want it is an abomination, but for those who consider role / background / logic of the world, that may be a safeguard ?
  5. back to my position should a god, friend of humakt, act to resurrect a humakti (because a DI was requested by a worshipper) I think no but if the DI is save the humakti from the "very soon" death I would say yes of course, and Humakt himself too (I change my previous idea) the point finally is not to bring back the humakti from the dead (too late) but to change the rolls : 1. Opponent rolls a critical attack (or maybe a special and they are big and nasty) well not a critical attack, the god (humakt or other) moved a little bit the weapon 2. Humakti PC misses their parry or dodge, or perhaps achieves merely a "normal" parry. Or it is a missile attack at the end the Humakti was inspired by a god, or one friend parries it 3. GM rolls damage, it's a big number argh it should be, but finally only a few part touched 4. An alert GM asks "just how much armor and magical protection do you have?" not a roll, not DI here 5. GM rolls location on a D20, it's somewhere vital! Hey, no, it touched something else 6. Humakti PC falls dead. too late but as you can DI when you want = you anticipate 1 2 3 or 5, or just the result, the DI occus at the step you want (= when the god act)
  6. that's a good point however, from my perspective, a thanatari forces "his" heads to do things, the thanatari gets the knowledge, yes, but not the link with the heads gods. the head casts its own spells for vampire, I have no idea, but I would be concerned (well --> house rules 😛 ) if official rules say you can combine different sources let's wait for the cults description !
  7. yes it is not "Save me", it is "let me kill more" and maybe... the humakti will die but directly become an allied spirit or just a spirit, in the sword of the party
  8. my first instinct is one word: wyter we have shamans, assuming uncolings priests for any clan there is a wyter, and the clan's shaman should be the wyter's priest for any tribe, there is a wyter, and the shaman's tribe society should define the equivalent of a temple hierarchy for all the uncoling people, there is a wyter, and the same but this wyter should be enormous, more or less a god challenger note that I see these tribe / people wyters are "temporary powerful": when the clans come together for an important ritual (because omen, etc..) sacrificing pow for the tribe wyter, or maybe gathering the clans wyters in One tribe wyter when the tribes come together for an exceptional danger (because omen, cruisade, etc...) sacrificing pow for the land/people wyter, or maybe gathering the clans wyters in One land/people wyter then the rqg mechanic works: the powerful wyter will lose day after day, fight after fight, its pow, until a new great ceremony. But such ceremony is rare because uncolings are not an organized people (not sure for that) you see my point; shamans (or a great entity) call for the "all uncolings assembly", empowering the wyter. Now you have one shaman (or a shaman's team) who have the terrific power, not as a standard shaman, but as a standard wyter's priest (except the wyter is just very powerful)
  9. not a full answer, but remember that even in sun county there are not only yelmalio cultists, you can find Yelm priests, and Yelm is (was ?) emperor of the deads, so its priests may have the role to burn the dead people with their god's powers
  10. so do I. that is the key point, what do pc between adventures. But of course they would have to explain how they are in a position. If, at the end of an adventure, they are far from home (and unknown by the locals), it is more difficult to be a noble (income at least) except if the pc are great courtiers. So players need some roleplay, strategy and maybe dices to explain they are "still" nobles (still or ... new, after all, if they are skilled enough deceive the locals) a big point too but not totally, irrelevant if you focus on money for the next adventure, but noble have access to leaders, can obtain favors, know where to go (next scenario) so are the leaders of their group (best reward), etc... Of course only if they acts as nobles are expected to be (a player may want to be a noble refusing to be noble, and a gm may send a noble to bad situation, only to balance with others players, no pain no gain) When a warrior will be hired (some guilders) to kill a monster because a sorcerer needs its ears for some weird magic, a noble will be send to kill the same monster but to save the clan and to gain maybe more hides or at least some great items
  11. a fun fact, after your video, youtube proposed me a video whose title is " c'est dangereux par ici " (it is dangerous here) so it seems your art is understood by youtube's algorithm 😛 good job by the way. I didn't know there were columns and some build part in this place. I have to explore the story
  12. as other I m not sure the issue is race: when you worship your god with satyres and centaurs, trade with troll, and eat newtling, I m not sure the human physical differences are really important the point is more the culture, the country , the god , the other represents. so yes you lunar tarshite will face some issue if she speaks lunar and not tarshite she shows lunar gods runes she explains the red goddess is the best one and she loves the red emperor and appreciate chaos magic if not... how to see a difference between an orlanthi tarshite and a lunar tarshite ? then the point is more what the npc think about tarshites ? because they are not from their clan / tribe / kingdom, not because their skin color
  13. Mmmmmm Honestly i m not sure of the effect I consider plant rune like beast rune: the rune completing the man rune to define a being So if a human being gains plant rune i would impact it : a) the total amount plant + beast + man runes must stay at 100% (so player may have to reduce beast or man or both runes) b) the body should be transformed (or maybe just the soul?): less flesh more wood ? less skin more bark and leaves ? less hair more leaves and flowers ? so no advice about the total. Just Check about your security if one of your player cannot accept he is now a sentient tree 😅
  14. I think there are two things : - what you are, for this discussion, what are your runes scores - what is your god(dess)'s runes you may be a humakti, a bab'sister or worshipper of any death cult, without a high score in Death Rune. Of course not a full life defender, but just a "normal" person (50/50) for example I can imagine some worshippers of babs who join the cult for any reason but take the role of scout, tracker, investigator, watchwoman, or judge but not to kill kill kill. Probably a minority, but what about a woman who seek justice from some oath breaker ? justice, not just violence. What about a woman who wants to serve the earth temple but for any reason cannot join ernalda (some oath/curse from an ancestor, because she failed as ernaldan, etc ...) ? What about a woman who cannot accept to manage the house, wants adventure, but is a earth woman, not a vingan ? so for me, a Bab's with 90% in death rune would probably never give birth, not because Bab's, but because her body is rune, and a Bab's with 50% in death rune may give birth (except if her goddess, or herself, choose to prevent it with herbs, magic, and others practices ..)
  15. One choice among others personaly i dislike the concept of divine spell is a spell worshippers are worshippers not sorcerers Gods are gods, not source of magic but all dépends on players and gm table, for sure
  16. interesting, I did not notice the birth , more focused on what I remember (or believe I remember) about the "back from hell" prize (well is there a documented travel to show how a giant come back from hell ?) however thanks for this perspective so obious once said !
  17. just an idea: the craddle a big travel, from the mountain to the hell maybe a too passive quest however ? but the prize would be changing your own nature (baby -->young adult) could be understanding the world, making friend / alliance with weird entities (in Hell planes) or a big gain in any physical capacity
  18. it is easier for players use, for sure. Now... I found it less epic than previously,that's "just" a spell matrix, but with ability to change the spells in the matrix after using it. usefull but an upgrade. Not a great thing, empowered by the power of a community, when you can imagine people sacrificing all they can by devotion to their god, if the finder was strong enough to resist the stone, or just a poor artifact if the finder succumbed to the ring's stone's call
  19. back to the truestone, I read again and again, I m not so sure of how you understand this sentence what does part mean ? Forget what you know about truestone in previous edition I m not sure that part means "the spells the first owner cast" I m more convinced there are 3(4) parts: room for spirit spell, room for divine spell, room for magic points (room for sorcery) Why I am convinced ? because this sentence : the black bold defines the "room" of spirit magic. Am I wrong when I understand the red bold says you can put what you want as spirit spells with the only restriction that the amount of spirit spells is 10pts ? example : the first caster cast bladesharp 10 the true stone was used, and the next one fill with heal 6 and bladesharp 4 (6+4=10), then heal was used, and the owner (different or not) can add strength and 4 points are available (4 old bladesharp+2+4) is there some subtility I miss, or the bias is our memory says "always the same spell" but, in fact, rqg says nothing about that ?
  20. that seems to me normal, as stasis doesn't change when casting a spell is for sure an attempt to change something or another option (maybe a dumb theory however)
  21. I hope so ! it is not only entertaining but also insightful
  22. yes, my opinion follows this sentence (bestiary) "A wyter is incapable of recovering its own magic points. Instead, the community worships the wyter and gives it magic points on the wyter’s seasonal holy days. This worship is often combined with that of a local cult, such as Orlanth or Ernalda, making the wyter a local subcult of the greater cult" but, re-reading the sentence, I think something else.. .not so far than divinity but maybe more acceptable subcult of the greater cult =>not only god's aspect cult but hero cult (well maybe heroes are minor god's aspect, maybe not) it seems to me that it is approximately the same mechanic than hero points, as I understood Jeff during the white bull campaign, if you remember : the hero points are not refreshed by the heroes activity (worshippin some god) but by their followers activity (heroes are worshipped). seems to me this is the point (of course juste my "goût" no worries too, except your french is becoming better than my english, that's sad) : there are people in mundane world who share their soul's energy (mp, pow) to gain power/feat from otherworld entities (hero, spirit, wyter, god ...), and hero, spirit, wyter, god, ... in any planes, mundane included, who share their power but need energy from mundane world people to cast their hero power/feat (at least in mundane world), I mean an entity may have some all-worlds powers, that need no energy from others (like a disease spirit sharing its disease) and have some hero/god plane powers, that need energy when cast in others planes than hero/god planes
  23. that must be more than that (of course there is something like what you say) something more "spiritual" "from the otherworld", etc... there are two way to answer @PhilHibbs questions: - a pure gameplay perspective: what is allowed, what can do the players - a background perspective explaining "why" players can do or not. That is what I m looking for. I can easily (with my taste, of course, others could decide something else) answer that I don't allow a runespell matrix to be extended or that two runepools cannot be merged to create a more powerful effect. I have a "gloranthan rational" for that, that is not only "because it is the rule in the book p XXX". and my point about matrix (and even more with truestone) is I have not enough "gloranthan rational". I supposed the soul extension of the creator (the caster, not the craftman)
  24. no no, of course I know it 😛 my point is "what is a matrix in the world of glorantha, if I were a Nochet scholar, how could I understand what is a matrix"
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