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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. if your shaman is able to "command" Oakfed, she is already a semi god/great hero/etc... So yes (except if you go far from [what I believe] Glorantha, our glorantha may vary) of course your shaman has to bargain: 1) go to a right place (travel or big fire ceremony) to enter the spirit world and find as quickly as possible Oakfed 2) start the bargain "give me an allied spirit and I will give you what you want". More powerful is the allied spirit, bigger must be the sacrifice (oath, pow or other characteristic, etc) 3) then build the allied spirit like @soltakss describes (well, if you want - but you won't 😛 - play with me the pow max must be 30) some ideas for the bargain : To identify the cost, I use DC ("divine currency") for each D6 in the allied spirit characteristic, 1DC (aka POW = 1D6 --> 1DC, INT = 2D6 -> 2DC, ...) for each special power (like soltkass' spawn fire elemental) between 1 and 3 DC (1 for a small elemental, 3 for a big one) Then start the bargain, how devoted was your shaman previously, how was the ceremony to enter the spirit world, etc.. The cost may be reduced but not too much, I would say min 30% AND for such an allied spirit, 3DC (probably more) Then how to obtain DC and "buy" your spirit ? sacrifice 1 POW / DEX / STR gives you 1 DC 1 SIZ / 1 INT gives you 2DC CHA ? depending how easy it is in your campaign to get it, 1 or 2 DC per point and now see humakt, yelmalio, and others geas . For example never have a bath : 1DC never drink water : 2 DC (water, or beer, or anything made with water are prohibited, but you may allow wine, fruit, blood, ...) maintain a great fire every wild day : 1DC maintain a great fire all your life (aka stay 90% of your time near the fire) : 10DC no wear except ash: 1DC kill any water cultist on sight: 1DC * sacrifice a water cultist every season: 2DC * never let a fire be extinguished by a mortal : 1DC etc... * well reading my answer... it depends how psychopath is your Oakfed 😛
  2. I agree with your post, but just a remark, the issue there is not to spend a day to find Bab or Maran's shrine. The shrines are may be in your Ernalda temple (maybe not the case for Aldrya). Note the issue may be bigger: you have to find a cultist of Bab's/ Maran's to lead the ceremony. Not sure you will find it in your local clan every time you need to replenish your runepool you want to worship your god ! And... if a GM wants to reduce the opportunity, she just have to say that all cultists are travelling to the far temple (2 days at least) for a bigger ceremony this day.
  3. that is but is it important ? you can decide that there is only one worship roll giving RP each season. Then the gain is only more opportunities (today, next week, ...) but only one gain you can use the smart rule proposed by @Akhôrahil or you can decide (if you are gm) or hope (if you are player) that the campaign will not advantage so much these worshippers. After all, yes you have three opportunities to replenish your rp this week, but will you be available for this ? and in the other hand... are you happy to see this ernaldan healer full of her rune points or do you prefer to see her unable to replenish them before the battle where you want to be THE hero of the day (so the near dead hero of the day) ? I think about another rule but really too complex to propose to "consummers" (and for a lot of us, at least for me, too complex) there are a lot of holiday, for each of them, identify who are the associated deities involved. Because during Day A the priest (or the event) will explore one myth, and during this myth, only few (or non) associated deities partipate. So maybe Orlanth is involved iin the LM festival celebrating the law of the tribe (so Orlanth intiates can replenish during it) but when LM priest celebrates how LM found the truth, only Issaries and Storm bull initiates can replenish their RP, not orlanthi the actual rule is simpler, yes you can, but you won't because you have better to do !
  4. I would answer differently: there is no (who believe it ?) or only one invisible god others are entities powerful enough to be named (ancestors, protectors, …) dumb people called them gods but there are not. Barbarian consider Issaries as a god but we know issaries is our Talar’s ancestor. Is our Talar a god ? Of course not. Then the Logic says Issaries is not a god but a Talar who succeed to gather powers, became immortal and can help his mortal heirs and their followers. that the same for cities. A founder or a great leader may have enough power and decide to protect his city and it’s citizens. Barbarian call them city god. We, we who know, we know they aren’t they are just immortal heroes
  5. from my perspective, there are two answers depending on one question : why does the pc initiate worship the god ? - because the player wants a character to be powerful --> forget that the ritual needs 1 pow and without a proper ritual, the bound between the god and the worshippers is not enough strong - because the player wants to play a devoted character --> of course if you believe, if you have faith, you sacrifice, and there is no sacrifice if you don't lose something (1 pow) so for me, if you want to participate a ceremony where your god's presence is among the worshippers, yes someone must sacrifice one pow, to "open the door". But that is my taste. Other may consider that the point of the ceremony is just background, and the play is focused on investigation, fight, or (put the word you like)
  6. only bad Yelmalians then Yelmalio would never accept to hide and ambush any ennemy. He is a light, proud, honorable, courageous, resistant war god (and for some... weak)
  7. For me the Shadow requirement is easy : is there any penalty when a human character uses a search / see skill ? yes ? It is shadow No ? It is not shadow
  8. that is a good point but is it right ? what is hell ? the punishment place for bad guys OR the full place for everybody once dead. I believe the gloranthan hell is like the greek hells ( tartarus + asphodel meadows + mourning fields + elysium). in all cases the dead are outside of the [arachne solara time] yes I dislike to use time as there are so many time(s) (god time, etc...). then a good troll will go to the wonderhome "before" yelm's death a bad troll will go, for ever to the no more wonder home "after" yelm's death. a very bad troll will go, for ever to the no more wonder home only when Yelm is dead in the same way that a good Orlanthi will go to the king's hall when a bad orlanthi will go hum... don't know, probably anywhere except in the king's hall ! a good Yelmite will go to the celestial palace when a bad one will go... in the hell when Yelm is dead ? and a very bad Yelmite will be hunted in the wonderhome, where is our good troll ? am I wrong ?
  9. For me before the glorantha variation, the point should be : "GM : player X, your character cannot join anymore your god / goddess, you cannot cast any divine spell. What do you do ." if you allow orlanthi or ernaldan to contact and use their gods magic, your glorantha varies enough to say "there is no wind stop' yes why not, the big issue would be "now you cannot fight anymore". From my perspective, Vinga is Orlanth, even if you have a cult dedicated to her only, she is the same power and the power is dead
  10. that is for me very important I consider that a priest (when the restriction time is 90%) must stay at home (temple) except if she has a divine mission so there are in my opinion 3 options (if you follow my rule, but there MGF before anything) 1) your pc is appointed priest in charge of one temple (or temple section) then you have to organize your campaign to allow her to continue with the group ==> a cult mission for exemple. the issue is the mission will end and after that ... go back home / temple for this pc except if (2). 2) your pc is appointed priest and depends on one temple but for a travelling activity (missionary, preacher, explorer, ...) Your pc "just" has to send report, participate only in great ceremonies and obtain some results (conversion, artifact, debt from local leaders, ...) but is more or less free to do what she wants. That's for me the same temporal requirement than a rune lord: when the rune lord is fight oriented, the travelling priest is scholar oriented, but both depends on a temple and must obey the chiefpriest. 3)[not raw] your pc is not appointed priest (no support from any temple, no occupation income) but is called by her god: she has the same spiritual advantages and restrictions (pow, divine intervention, etc...) than a priest but no temporal advantages / restictions (income, ransom, stay in the temple, obey the hierarchy,...) but god talker is enough to have a lot of advantage and being an adventurer like other note that in my view, there is a 4) opposite of 3) : you can be a "temporal" priest, you are not "qualified" (as raw) to be priest, but no one is qualified and the community needs a priest. You become a temporal priest, you lead the temple, the ceremonies, etc... and you get the temporal advantages / restrictions (income, ransom, 90% manage the temple, etc...) but not the spiritual advantages and restrictions (pow, divine intervention etc...) you are just for your god a "top" initiate, not yet a priest. This 4) helps to keep/create a relationship between a community and a god.
  11. that what I see when I reade the (old) gods of glorantha, and that is hard to me to see the change Rune Owner be reduced to a simple (no offense) charioteer If he were not the Rune Owner ,no problem. Does it mean in fact Orlanth is behind Mastakos ? Or Larnste is still the true owner and Mastakos only a mask ?
  12. yes that is a right. but as said, you become a rune lord if the cult needs a rune lord (and you have all the other requirements the rule or the gm considers) and they provide you what is your "right" if they can. Will you refuse to become rune lord only because the temple has no iron for you ? yes ? -10% in devotion 😛 i will never "correct" any one about something I m not expert and I m not following Lhankor path ! yes (for me) raw iron as the same effect with anyone, rune level have no specific advantage there. but even if I agree with you about the difficulty to provide enchanted iron, I will not define as a rule that only rune levels can obtain it from a temple. there is room for exception. If you save a temple, a priest may decide to honor you with such rare gear. After all, there are heroes who are not following the standard path. A "true" hero may not depend on a temple (a rune level must follow the hierarchy, a true hero may follow her own way) but yes in 99.999% the effort is reserved rune levels. not so sure: if you are well known as anti-XXX you may wear XXX-armor, with broken XXX-runes (that is not broken the word I m looking for, but even in french I cannot find the good word) This armor then is the proof of your anti-XXX passion, you succeed to kill/defeat great ennemies. Of course, if you are "no one", or you show these runes respectfully, people will consider it as you describe. yes, of course. You may find your ring members requiring you to "give" the gear to the clan! For me , breaking (still not the good word) the runes are enough, so easier than reshaping the armor. So your clan smith (or even you) may succeed to transform it to something more "acceptable" yes, of course. but it depends on the power of the new owner. You are just an adventurer, will the kingdom/empire army negociate with you ? it depends. for me, it is not a good reason. the users conditions are for matrix use, not for weapon / armor use (well I think). An enchanted iron weapon is worth enough to be used, event if you cannot access to the matrix it has. of course, up to the family or the loser herself (aka GM) to decide what to propose
  13. well imagine your pc are able to defeat your new lunar rune lord. How many rune metal items will you "offer" to your pcs ? for me it is a question of balance. Is your lunar rune lord a end level boss for your pc, or just a more or less dangerous encounter ? in my glorantha status (aka rune lord, etc...) is provided when needed (not when possible, not just because you have the stats requirement). gear is provided when possible, and there is not a lot of possibility, anywhere in the world (except dwarf)
  14. you just succeed to convince me something just one word different : "iron is the really dead parts of the world"
  15. a very very interesting thought, thanks a lot !
  16. pc are surprised when - they did not see/hear/.. their opponent before the attack example : ambush - they did not expect people in front of them could attack them example : negotiation table - they saw/heard/... their opponent but are not prepared and have not enough time to example : you see a troll charging you when you harvest your field
  17. the big issue/question I have : Iron is the death metal. Does that mean Death is a mostali creation ?
  18. Seems to me that rbom describes all the « canonic » divine spells as all these spells are described with the core rules book runes i only conclude there are two types of god’s runes: the RQG gameplay runes : Valind is air + darkness as @PhilHibbsproposal the roleplay / flavor runes : Valind is air + cold as @Scotty answer but i could have misunderstood all the previous threads about it
  19. it depends on what you call "ignore" if you recalculate every time if this rabbit skin adds any penalty or are you able to take 10 scrolls if you recalculate only when there is a radical change (new armor, plunder of knowledge temple in Nochet, etc...) . <== that is what I do I m happy to see I m not alone with foci issue 😛 i was convinced every one played as the rules say
  20. No focus for spiritual magic (so no discussion like where is your xxx focus etc…) —— I allow to roll for knowledge / read etc… between d’aventures but only if this knowledge is part of the occupation (no xp during adventure) of course if your occupation (like a scribe) is focused on plant and elf knowledge you cannot roll for animal, kralorela or troll knowledge (you must find a teacher) —— and of course I remove all the rules i don’t remember during the play 😛
  21. I vote to transform this great picture as a "canonical" one, even if I m not a lore master, and nobody asked my opinion 😛
  22. at the begining, I wrote "black arkati" but... I was not so confident on it, so I removed the word... but I forget to add "some" 😅 you absolutly right 😛
  23. I m not sure, as there are different schools of illumination (nysalor, draconic, etc.. and sub school in each of them) but only one "illuminate state" (Or am I wrong ?) for me it is more "Illumination is the realization that there ISN'T any 'good' or 'evil' in the world BY DEFAUT" then one illuminate should decide intimately (not sure for this word), with her own ethic, morale value (or new ethic, new morale value, if the illumination creates a new mind scheme) what is good or evil according to her, not what the elders says. In all cases, the illuminate cannot do anything evil (evil according to her) if she consider herself as a good person, as her definition of "good" is exactly what she understand same for the illuminate considering herself as a bad person, impossible for her to do something good, there is always a practical evil reason to do something people would say "that is a good act" note that when I say cannot or impossible, it is not exactly what I mean. More the concept of "I am able to excuse myself if I do things others consider wrong things" In this way: Arkati may be illuminates but will not use by any mean chaos. They will kill, steal or break because doing that, they protect the (god) world (so they consider they are good) Crimson bat priests may (must ?) be illuminates and will use chaos (of course, that's there role). They will kill, fear, destroy souls, etc.. because doing that, they heal the world (so they consider they are good) Siddhartha and Machiavelli could be seen as good or evil , but I am pretty sure both considered themselves as good people
  24. old sun county book (at least french version) says he is nysalor illuminate. Personally, I see Belvani as someone who accepts that things are not like yelmalio cult says. That doesn't mean he supports chaos (or hate chaos or anything) just understand that the world is not a simple good versus evil world. And somewhere.. I think Nysalor illumination open the door to accept / love / use / worship / manipulate / bargain with chaos. but that is the illuminate's choice (or crazyness) to enter or not this room. Am I right ?
  25. seems to me the best vision ! of course your pc can cry in king/priest/gm arms to obtain iron, and of course this pc will meet tougher or smarter people so many will see that the fool pc, even mastering (90%) a sword is not strong enough to resist again a warband, wait ? an humakti ? what about arrow ? big armor too ? sometimes you need to sleep, don't you ? In all cases, it is easier to raid a group of adventurers than a dwarve company in my glorantha, iron and other powerful artifacts must be rare. Not an issue to see one pc with One iron weapon. Big issue (from my perspective) to see 5 pc* with more iron than a full tribe can provide to its leaders. Big gain, big pain * of course if the pc are now stronger than Argrath's ring, that changes things !
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