Joerg Posted December 24, 2019 Share Posted December 24, 2019 P.42 Daravala Chan, Niece of Erannina Chan That would make 35 year-old Darvala also a niece of 29 year-old Ereneva Chan. Eraninna is 35 years old, too... Should this have been "Niece of Beneva Chan"? P.45 The illustration shows Eraninna Chan (mirrored from her appearance in the Adventure Book - with the axe in her right hand here) rather than Ereneva Chan (whose portrait I would have expected here). 2 Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
jongjom Posted December 24, 2019 Share Posted December 24, 2019 Page 91 Rune Points: 6 (Kyger Litor). She has saved these up for the moment when she finds someone to help her perform her ritual. - Makes more sense Rune Spells: Harmonize. - KL does not have Harmonize: but Gods of Glorantha may say differently... Hate (Vamargic) 50%, Loyalty (Family) 70%, Loyalty (Grandmother) 90%, Loyalty (Braineater) 50%. - 'Cause "What Vamargic ’doesn’t know is that One-Eye was...", not a sign of Loyalty? Skills: Choreography 85%, Dance 115%, Sing 85%, Spirit Combat 80%, Worship (Kyger Litor) 40%. - However, it makes some sense she is a XU worshiper. Less canon-breaking reconning than having her as a KL Priestess. 1 Link to comment Share on other sites More sharing options...
Grievous Posted December 24, 2019 Share Posted December 24, 2019 (edited) 1 hour ago, Joerg said: P.42 Daravala Chan, Niece of Erannina Chan That would make 35 year-old Darvala also a niece of 29 year-old Ereneva Chan. Eraninna is 35 years old, too... Should this have been "Niece of Beneva Chan"? P.45 The illustration shows Eraninna Chan (mirrored from her appearance in the Adventure Book - with the axe in her right hand here) rather than Ereneva Chan (whose portrait I would have expected here). Daravala is also listed as second cousin to of Erenava (p. 57), but this doesn't work out either... Also, Ereneva should be Taraling, not Ernaldori? Daravala's clan affiliation is up in the air, too, really. Edited December 24, 2019 by Grievous 1 Link to comment Share on other sites More sharing options...
Joerg Posted December 24, 2019 Share Posted December 24, 2019 (edited) 49 minutes ago, jongjom said: Page 91 Rune Points: 6 (Kyger Litor). She has saved these up for the moment when she finds someone to help her perform her ritual. - Makes more sense Rune Spells: Harmonize. - KL does not have Harmonize: but Gods of Glorantha may say differently... Harmonize should be Harmony, as per RQG rules p.435. Only the spell effect available to Chalana Arroy is completely different from the pumpkin-head ability expressed as Donandar RQ3 rune spell or the RQ2 Battle Magic spell... Harmonize is a Donandar spell, which makes sense as the Smoking Ruins are a magical spot for the Puppeteers, but how could a deceased ghost of a trollkin have learned this? I sense a lost story here, with the trollkin being a member of the Puppeteer Troupe who chanced upon her grandmother's spirit, returning to save her and falling into the claws of the undead and burning Vamargic. Quote Hate (Vamargic) 50%, Loyalty (Family) 70%, Loyalty (Grandmother) 90%, Loyalty (Braineater) 50%. - 'Cause "What Vamargic ’doesn’t know is that One-Eye was...", not a sign of Loyalty? There is also p.94 . One-Eye fails a Loyalty (Vamargic) roll and alerts him to the adventurers’ presence. If she has Loyalty Vamargic due to the loss of her eye, then her ghost should rightfully hover somewhere near the Eye Necklace. But then she isn't the only Eye-Necklace victim that has a curious double afterlife. Makes Scratches curiously escaped to deliver the map to a trader while remaining as a centaur skeleton and the donor of an eye (when our friend Vamargic had ample opportunity to harvest centaur eyes in his victory over the joint forces of dragonewts, aldryami and beast men). Quote Skills: Choreography 85%, Dance 115%, Sing 85%, Spirit Combat 80%, Worship (Kyger Litor) 40%. - However, it makes some sense she is a XU worshiper. Less canon-breaking reconning than having her as a KL Priestess. A puppeteer initiate of Donandar would make sense with the old RQ3 spell Harmonize. XU is a valid candidate for the RQG Harmony spell. Edited December 24, 2019 by Joerg Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Grievous Posted December 24, 2019 Share Posted December 24, 2019 Also something funny going on with the lineage of Thinala-Pala-Treya, who are all listed Orlmarth in various places (which doesn't really make sense). Link to comment Share on other sites More sharing options...
Nick Brooke Posted December 24, 2019 Share Posted December 24, 2019 On 12/23/2019 at 10:40 AM, Sumath said: Page 12 Description of Duck Point: "Round reed-roofed huts are piled practically on top of each other, wooden walkways stretch over marshland and water, and big nets hang up everyone" What does this mean? Re-word to make this clearer? Typo: my original submitted text read “... and big nets hanging up everywhere.” Cheers, Nick 1 Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
jenh Posted December 24, 2019 Share Posted December 24, 2019 Page 36: "perfect world, as is" -> "perfect world, so too is" Page 43: It would be nice to have an illustration of Daravala instead of people already illustrated in the GSP Adventures book. Page 59: "journey” from Duck Point.”" -> "journey” from Duck Point." (extraneous closing quotation marks) Page 62: "Or Ate. One. Moment.”" -> "“Or Ate. One. Moment.” (missing initial quotation marks) Page 104: Thinala presumably gave birth to Pala before initiating to Babeester Gor (though per page 93, she spent her early years as a temple guardian) but as a returned axe maiden, is adopting a child appropriate? Or am I confused about the familial restrictions placed on those following Babeester Gor? Page 105: Asmara is twice referred to as Amsara. Page 105: In the first column it is said that Ernalda's stand-in is usually Ereneva, but in the second column it says for outcomes #1 and #3 that Ernalda is portrayed by Ereneva and the crowd goes wild because they were expecting Daravala. Page 105: "steady thrumming bea" -> "steady thrumming beat" Link to comment Share on other sites More sharing options...
Joerg Posted December 25, 2019 Share Posted December 25, 2019 p.110 "Similarly, when King Pharandos of Tarsh gifted Sir Ethilrist with Muse Roost and the surrounding territory, the valley’s inhabitants simply avoided the Black Horse Company tax collectors." This doesn't make sense and contradicts the timeline of Ethilrist's presence in Dragon Pass as described in the Guide or the Sourcebook. Pharandros became king in 1610, had as little authority to grant Muse Roost or any Grazer territory next to it to the Black Horse Troop as had the Red Emperor (who did sign the deed) during the reign of Phargentes (1545-1579 as Provincial Overseer, 1555-1579 as King of Tarsh). At the very least, amend Pharandros to Phargentes. P.111 The Sinkhole is an important feature for the valley to remain lost to the rest of the world. Yet the Map of the South Wilds shows a river emerging from the valley and joining the one coming from the Smoking Ruins down Hiia's Valley. p.115 "Chief Priestess of Ernalda. Female, age 70. Long Home resident. Jorendona has been the Ernalda Chief Priestess for the last 45 years. She is a small woman, wizened and white haired, her years as the voice of the Earth emblazoned in the wrinkles on her face—not to mention the tattoos on her body" A post-menopausal Ernalda Chief Priestess? The Esrolian queen Bruvala may be one of the oldest mortals to have given birth at age 70, but she had to retire to the Asrelia cult afterwards. P.121 "The residents of Long Home are mainly Tarshite in background, but the last 500 years have made them as different from Old Tarsh residents as Old Tarsh is from Lunar Tarsh." At most 295 years (compare p.9)... Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Joerg Posted December 25, 2019 Share Posted December 25, 2019 (edited) Trying to make sense of the sorcery rules as applied in the scenario (look out for a separate, spoiler thread where I take a look at the application), I found p.143 Zindaulo, the sorcerer among the Arkati, has Ward Against Weapons (Death, Dispel) but lacks the Death rune or the Fertility rune (to infer it at double MP cost). His runes are Magic, Man, Disorder and Truth, and he has a lavish three Techniques with Combine, Command, and Tap. Neither should he have Bind Spirit, as he lacks the Spirit Rune. And if you substract his spirit magic total (15) from his INT, he has three more sorcery spells than he can keep memorized. Edited December 25, 2019 by Joerg Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Mad Ainsel Posted December 25, 2019 Share Posted December 25, 2019 pg. 133 The gamemaster should pay attention to the players to see if any of them mention their adventurers closing and/ or {add: locking} the door behind them. pg. 157 The Company of the Manticore’s cavalry {soldiers} are trained to stay calm in battle but are not trained to fight on their own as warhorses. by context, I assume it should read "horses" or "mounts" Link to comment Share on other sites More sharing options...
Joerg Posted December 25, 2019 Share Posted December 25, 2019 (edited) p.26 Leana the Elurae Elura While Elurae is a fantasy term, it has the look and feel of the latin female plural form, and the Latin female singular would be Elura rather than Elurae. Using Fox-Woman instead of Elura(e) (like in the Bestiary and the Guide) would eliminate that nit-picking, too. p.136 Missing pronoun added: If they are expecting trouble, the Arkati are fully ready for battle, spells cast and weapons at the ready. Alternatively, skip the "are" If are expecting trouble, the Arkati are fully ready for battle, spells cast and weapons at the ready. And to avoid the duplicate "ready", maybe the Arkati have prepared for battle, spells cast and weapons at the ready. p.137 Box: New Sorcery spell See Rune Magic Variable Self, Temporal, Stackable [Command + Magic Runes] This is using the spell description matrix for divine rune magic, not for sorcery. The sorcery version should be something like this: See Rune Magic 2 Points Self, Ranged, Temporal [Command + Magic Runes] Also this paragraph is missing the whereabouts of the third Arkati! Quote Most significantly, the room is occupied by the Black Arkati, three figures clad head to toe in dark leather garments, hoods covering their heads. If they have not been alerted to the adventurer’s presence by now, two are here, tending to Urvantan. One of them is holding a bowl and spoon with some sort of greyish-green liquid (dreamweed) in it, as if it is being fed to the unconscious sorcerer. The other is sitting on one of the stone benches that lines the wall, reading a leather-bound folio of some sort, tearing out pages and dropping them into a bronze brazier at her feet, letting the flames take them one by one. Also, the word "adventurers" in the next paragraph has a strange broken underline in green, as if the pdf generation carried over an artefact of a comment or something like that. p.141 a woman in the robes of a Seven Mothers priestess accompanying the motely motley party. Edited December 25, 2019 by Joerg Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Joerg Posted December 25, 2019 Share Posted December 25, 2019 (edited) p.23, Windwhistler's "INT spirit" artifact worth 8 points of Free INT: While the spirit spells known by Windwhistler reduce his Free INT, they aren't tied to the artifact (or the stat, relying on CHA instead). If he loses that necklace, he would lose the ability to memorize 8 sorcery spells or have those 8 points less to manipulate them. (RQG rules p.390) His spirit spells take up 14 points of his INT of 22, leaving 8 points to be used for sorcery (spell memorization and manipulation). p.129 Comparing to the information on p.152, the skirmishers in the Company should have Speak Esrolian as their best language ability, rather than Tarshite. This needn’t be true for the skirmishers at this point, though, as I find it likely that the company picked up stragglers from the extermination of the Lunar forces in Sartar, and may have added a few people growing up among the camp followers (although their heavy infantry parents probably would preferably introduce them to their own unit as trainees). p.140 (stat block) Leather hooded hauberk (1 and 2 pts.), This isn't clear in the text. 1 point on the head and 2 points on chest and abdomen, if one looks at the hit location block. The one fit for all three Arkati doesn't have a ransom, but have Treasure instead. Is this intentional? p.142 Quote The air still seems as if it is a physical thing: clear currents move through it and it causes blurriness and distortion, distances are hard to estimate, sound is curiously muffled, and other senses are peculiarly dulled or confused. This is a reference to the earlier statement Quote Getting past the guardian spirit and going through the gate is like moving through a wall of thick gelatin the thickness of the surrounding stone (about half a meter thick). It is neither wet or slimy and has no smell, it is simply as if the air is thicker through there. But then, Air is a physical thing (as is Darkness, in Glorantha). It is even tangible to some extent, and has a haptic component where it moves. The description is similar to underwater views through currents with different density (due to temperature or salinity. But "as if it is a physical thing" is a weird phrasing. p.142 A noble-born son out of Helerdon, in Esrolia, That's the old name for New Crystal City, no longer in use in maps or indices. p.143 Quote enchanted iron rapier with 3-pt. Bladesharp spell permanently bound into it Please don't introduce permanent magical +3 swords outside of Kostern Island (the environment of the Clanking City in God Forgot)! If absolutely necessary, make it a spirit-occupied weapon with the bound spirit casting the spell when drawn from the sheath or otherwise on demand... In case of doubt, place the spirit in the sheath. p.144 Vroluxa is the only Arkati to have a Ransom value after the Treasure value. Is that intentional? p.154 This may just be me as a native speaker of German who likes the grammar to have the relative tenses clearly staggered, but to me this sentence works better with past perfect. (It might actually be inappropriate for English grammar, though.) There are only four manticores left in the Company. The others died in combat, abandoning having abandoned their comrades and getting gotten ambushed. These four have learned from that hard lesson. p.155-156 I am missing the stats for Senginnius’ fetch. p.163-164 Another case of mixing twp cults, although this time both already published (Babeester Gor and Maran Gor). I think that Maran Gor might make sense, although I wouldn’t have expected a Maran Gor priestess among House Hulta of Nochet. Mariya the Dancer Priestess of Maran Gor. … Rune Points: 5 (Maran Gor) … Passions: Devotion (Maran Gor) 80%, ...(p,164) Skills: … Cult Lore (Babeester Gor) 35%, … Worship (Babeester Gor) 40%. Languages: Speak Earthtongue 45%, Speak Heortling 75%, Speak Tradetalk 50%, Read/Write Heortling 40%, Read/Write Tradetalk 30%. I miss Speak Esrolian (listed as a separate language in the homeland section of RQG rules, e.g. p.60. Heortling and (Old) Tarshite could (and really should) be second languages. Same for her Babeester Axe Sister guardians. Quote Typical Babeester Gor Initiates ... Rune Spells: All common knowledge plus Axe Trance (1 pt.), Create Fissure (1 pt.), Shake Earth (1 pt.). Sorry, but typical Babeester Gor initiates don't have Shake Earth (yet, no idea whether GaGoG will change that). Not even as associate spell from Maran, which is Blast Earth rather than Shake Earth. RQG rules, p.290 Edited December 25, 2019 by Joerg More details Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Joerg Posted December 26, 2019 Share Posted December 26, 2019 A few last things I noticed reading through TSR: p.169 This is a Rune Lord of the Gorakiki-Beetle cult (called an Imago) and his war party. I don’t have seen GaGoG (or its preview) yet, but an Imago of Gorakiki used to be a shaman of the cult under RQ3 (Troll Gods Troll Cults Book p.32). RQ2 Troll Pak (Book of Uz p.19) has rune lords (“insect lords”) and rune priests (“insect (rune) priests”). “Attacks are at –35% due to the darkness due to this modifier, though the dark trolls have cast Darksee on themselves and are at no penalty.” What a waste of a rune point… Dark Trolls navigate well by Darksense, and require Darksee to see unhiindered in strong light. Darksee makes trollkin tolerate bright lite rather than being demoralized. p.170 Trollkin warrior leader’s tattoos as magic items: quite pointless info. His minions have e.g. Disruption spells, too, but no such magic item listings. p.187 Most importantly, there is now a new green elf forest with a radius of 16 kilometers (10 miles) from the grove. Several thousand green elves from other Gloranthan forests migrate to the new elf forest, changing the balance of power of the Elder Races in Dragon Pass. Using a very rough estimate on aldryami population density for Erontree, I come to 1000 elves per 125 hexes, which is optimistically seven times (pessimistically ten times) the area described for the new elf forest. This forest becomes effectively the garrison of a huge and unsustainable warband (only waiting for the New Seeds to be brought into the deforested lands). The Redwood forest in Dagori Inkarth has three times the diameter (i.e. 9 times the area). But then, that effect would be reached with several hundred elves already. A normal (peacetime) occupation density would be less than 200 elves. Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Lordabdul Posted December 26, 2019 Share Posted December 26, 2019 I was confused that the text from "The Black Arkati" on page 137 actually jumps and continues over to page 140, "skipping" over the write-up for Urvantan. Either the layout is wrong or, more probably, it's intentional but it would IMHO require the 2 Urvantan page spread to have a different background/design to indicate this isn't part of the normal flow. Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
Joerg Posted December 26, 2019 Share Posted December 26, 2019 Not sure whether this is an error, but isn't it weird to introduce a new sorcery spell (See Rune Magic) as part of th scenario and then not to give it to any of the sorcerers in that scenario? Neither Urvantan (p.139 ) nor Zindaulo (p.143 ) have this spell listed. Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Lordabdul Posted December 26, 2019 Share Posted December 26, 2019 p139, Urvantan has a "bronze necklace with magic point matrixes". Joerg mentioned in another thread that it's an old RQ3 term or something. It should probably be "a necklace with a Magic Point Enchantment", or some other official RQG term. Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
Lordabdul Posted December 26, 2019 Share Posted December 26, 2019 (edited) p5: “These peaks rise abruptly from the surrounding hills and from a sharp, almost triangular, ridgeline.” I’m not sure if it was meant to be “…and form a sharp, almost triangular, ridgeline”? p5: “Vingkot the Victorious was the son of the storm god and Janeera Alone.” Vingkot’s mother’s name is spelled “Janerra” in the Glorantha Sourcebook. p6: “Korol Kandaros was the son of King Vingkot and the Summer Wife.” In previous publications (like the Stafford Library’s Book of Heortling Mythology), Korol’s last name was spelled “Kandoros”. p6: "Their champion was the hero Aram Udramson" I guess he had multiple names, but for cross-references purposes it might be helpful to mention he was also known as “Aram-Ya-Udram”, since that’s his most common name in all the other Gloranthan books (actually, I found no reference to him under this new “Udramson” name). p6: "After Aram died in 178, the Goddess appeared and proclaimed a contest" I’m not sure which Goddess this is? Uleria? Ernalda? Kero Fin? Edited December 26, 2019 by lordabdul Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
Oracle Posted December 26, 2019 Share Posted December 26, 2019 2 hours ago, lordabdul said: ... p5: “Vingkot the Victorious was the son of the storm god and Janeera Alone.” Vingkot’s mother’s name is spelled “Janerra” in the Glorantha Sourcebook. ... In King of Sartar the spelling is "Janerra" too ... Link to comment Share on other sites More sharing options...
Jason D Posted December 27, 2019 Share Posted December 27, 2019 Thanks for the feedback so far. We'll be reviewing it and making an update to the .pdf in the next week or so. 1 1 Link to comment Share on other sites More sharing options...
Hteph Posted December 28, 2019 Share Posted December 28, 2019 The Clearwine map (50-51) the numbers 8 and 10 are duplicated. I guess the left handed side are wrongly placed (unless I have misunderstood something about the map). Link to comment Share on other sites More sharing options...
Sumath Posted December 29, 2019 Share Posted December 29, 2019 On 12/24/2019 at 8:04 AM, Oracle said: But that's exactly how the How Peace Was Made myth is displayed (printed) in King of Sartar (regardless which edition you use) ... So either this has been misquoted from the beginning or there is some meaning in this wording ... As a maxim, the wording "violence is always an option" is, I feel, pithier and invites interpretation - the unspoken parts of it being either "to be taken" or "and not a necessity". Whilst "violence is always an alternative" could also be ambiguous, it's clunkier and doesn't scan very well. Link to comment Share on other sites More sharing options...
jongjom Posted December 29, 2019 Share Posted December 29, 2019 Page 17 Krola Sien Chest 13–14 4/10 ------Armor: ….. Ring mail cuirass (4 pts.), Head 19–20 3/8 -- To be consistent with the Gloranthan Bestiary Page 31 (however this is at odds with the Gloranthan Bestiary Page 10) Page 18 Dera Zarka Head 19–20 1/7 - To be consistent with the Gloranthan Bestiary Page 31 (however this is at odds with the Gloranthan Bestiary Page 10) Page 19 Felix the Satyr Chest 12 6/7 -----Armor: 2-point skin, plus turtleshell cuirass (4 pts.) = 6 points ‘Happy’ the Minotaur Rune Spells: All common Rune spells, plus Face Chaos (1 pt.), Impede Chaos (1 pt.). -- NOTE: Rune Points: 3 (Storm Bull). So what is his 3rd Rune Spell? Passions: Devotion (Storm Bull) 85%, Page 20 Corsa the Lean Rune Spells: All common knowledge spells, plus Flight (1 pt.), Leap (1 pt.), Mist Cloud (1 pt.), Shield 2, Wind Words (1 pt.). --- This is not RQ Classic Rules, so no 2 points of Shield and can have one other Orlanth Rune Spall to take him to his 6 Rune Points. Shortsword (iron) 90 1D6+1 7 18 --- enchanted iron Page 21 Dinosaur Encounters The table % for each type is not in a typical, useable format AND the numbers do not add up to 100%. Suggest: D100 Encounter Number 01 - 10 Allosaurs 1D6–3 (minimum 1)11 - 20 …….21 - 30 …….41 - 50 …….51 - 65 …….66 - 75 …….76 - 85 …….86 - 90 …….91 - 95 …….96 - 100 ……. -- This reduced the chances of meeting Triceratops from 10% to 5% Page 22 Osgamestus and Aysz trabel Magic Points: 15 -- POW is 15 Page 23 Scholar Wyrm Magic Points: 19 (total) -- It's POW is 19; delete redundant (total) Page 26 - 27 Keronorl Shamanic Abilities: Discorporation, Second Sight (Enhanced), Show Spirit, Spirit Defense. -- For clarity, may be change to: Shamanic Abilities: Discorporation, Second Sight (Enhanced: Determine if an individual knows any Rune magic), Show Spirit, Spirit Defense (already factored in). -- There should be space for this because.... Skills: Dance, Sing, Play Drum, Spirit Combat, Spirit Dance, Spirit Travel, Meditate, Spirit Lore, Plant Lore, First Aid, Cult Lore (Daka Fal) 85%, -- All of these are listed below with XX% except Plant Lore Add Plant Lore 50%, after ….Orate 70%,.... Page 28 - 29 (3 incidence on page 28, 1 incidence on page 29) Spirit Abilities:.... -- Change to Spirit Powers: -- This is the same as Gloranthan Bestiary Page 165 -- Could you please add a reference to the Gloranthan Bestiary Page 165 to help the reader. Also please add some basic guide to how "Control Spirits & Physical Attack" works in play. Page 32 Typical Incarnation of King Ironhoof Rune Spells: All common knowledge spells,....Shield 3, Spirit Block 3, Thunderbolt --- This is not RQ Classic Rules, so just list Shield & Spirit Block Link to comment Share on other sites More sharing options...
jongjom Posted December 29, 2019 Share Posted December 29, 2019 Page 33 Hadra Fleetmane, Ironhoof’s Major Domo DEX SR: 1 -- DEX is 17 Rune Points: 4 (Lady of the Wild) Rune Spells: All common knowledge spells, plus Axis Mundi (1 pt.), Beastmaster (2 pts.), Draw Beast (1 pt.),Soul Sight (1 pt.), Summon Household Guardian (1 pt.). -- Match up the Rune Points with the number of special Rune spells --- Delete "Soul Sight" as it is a Common Rune spell Link to comment Share on other sites More sharing options...
jongjom Posted December 29, 2019 Share Posted December 29, 2019 Page 152 Koros DEX SR: 0 ---DEX is 19 Rune Points: 10 (Arachne Solara) Rune Spells: All common knowledge Rune spells plus Fearless (2 pt.), Shield 2. --- This is not RQ Classic Rules, so no 2 points of Shield, ALSO should Koros have more special Rune spells with 10 Rune Points? Page 153 Centaur STR 18 CON 12 SIZ 26 DEX 14 INT 11 --Change sequence to normal pattern Page 154 Spirit Magic: Bladesharp 2, Countermagic 2, Heal 2, Mobility (1 pt.), Slow (1 pt.), Speedart 2. Page 155 Minotaur Minotaur Hit Locations Right Leg 01–04 3/6 Left Leg 05–08 3/6 Right Arm 13–15 3/5 Left Arm 16–18 3/5 --Armor above does not mention any arm or leg additional armour other than Tough skin 3-point Great Axe 50 2D6+2+2D6 5 10 Page 156 Bound Spirits (Seginnius): -- Can you please make the Stats block for spirits more understandable, possibly change to: Vulture: POW 13, CHA 6; Spirit Combat 65%,spirit combat damage 1D6; Spirit Power: Healing. • Rat: POW 19, CHA 10; Spirit Combat 95%,spirit combat damage 1D6+1; Spirit Power: Disease. • Hyena: POW 22, CHA 11; Spirit Combat 110%,spirit combat damage 1D6+3; Spirit Power: Affect Environment. • Raccoon: INT 8, POW 8, CHA 11; Spirit Combat 40%, spirit combat damage 1D6; Spirit Power: Search; [semi-colon]Spirit Magic: [colon]…. Page 166 Illyssia The Dryad ADD: Spirit Combat Damage: 2D6+3 Link to comment Share on other sites More sharing options...
Joerg Posted December 29, 2019 Share Posted December 29, 2019 3 minutes ago, jongjom said: Page 152 Koros Rune Points: 10 (Arachne Solara) Rune Spells: All common knowledge Rune spells plus Fearless (2 pt.), Shield 2. --- This is not RQ Classic Rules, so no 2 points of Shield, ALSO should Koros have more special Rune spells with 10 Rune Points? Having a cult of Arachne Solara that gives rune magic may be one of the surprises I had when looking at these stats. Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
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