Shiningbrow Posted February 19 Posted February 19 So, Gift #10 says, "Bless a specific weapon to do double damage (once armor is penetrated)." Does this include against weapons or shields? (and, is suppose I should add, against spirits when hitting their MPs?) Quote
Scotty Posted February 19 Posted February 19 (edited) On 2/19/2024 at 9:51 AM, Shiningbrow said: So, Gift #10 says, "Bless a specific weapon to do double damage (once armor is penetrated)." Does this include against weapons or shields? (and, is suppose I should add, against spirits when hitting their MPs?) Yes. Note that this is a powerful gift and require three geases (one of only three). added to q&a: 7.3.2 10 Bless a specific weapon to do double damage… As usual GMs are welcome to interpret the rules as they wish in their own games. Edited February 22 by Scotty Clarification 1 1 Quote
Runeblogger Posted February 19 Posted February 19 I would have said no, since the parrying shield or weapon is acting as armor. 😳 2 Quote Read my Runeblog about RuneQuest and Glorantha at: http://elruneblog.blogspot.com.es/
French Desperate WindChild Posted February 19 Posted February 19 (edited) 1 hour ago, Runeblogger said: I would have said no, since the parrying shield or weapon is acting as armor. 😳 I would have said no too, but for another reason: I imagine that Death power acts against life power. And none of shield weapon and even spirits are alive (in my understanding of live) But if Death acts against anything, your armor point is not an issue: the armor effect of the shield and weapon applies as usual then the damage (against the parrying weapon) is doubled as any damage from a blessing weapon. I would prefer only apply on living (well if you bargain well, I accept spirits 😛 ) but not against metal or dead wood Is there a "mythic" reason or is it just to make it simple ? Edited February 19 by French Desperate WindChild 1 Quote
mfbrandi Posted February 19 Posted February 19 2 hours ago, French Desperate WindChild said: Is there a “mythic” reason … ? Humakt is an ambitious death god with an animist outlook, and he means to kill everything — weapons, armour, zombies, rocks, the air, and all the other things we wouldn’t normally think of as alive. Here is a cigarette paper; try to slide it between Humakt and the other Lords of Terror. 1 Quote NOTORIOUS VØID CULTIST
PhilHibbs Posted February 20 Posted February 20 I can see both sides of this, I’m going to come down on the “yes” side because it’s simpler. 1 Quote
Rodney Dangerduck Posted February 20 Posted February 20 If the sword does double damage against a wooden shield, it would also do double damage against a tree. is there a famous cult of Humakti lumberjacks? NO. Therefore the sword does not do extra damage vs shields or swords... Quote
Shiningbrow Posted February 20 Author Posted February 20 5 hours ago, Rodney Dangerduck said: is there a famous cult of Humakti lumberjacks? Sarzdorf trolls? 😁 Quote
David Scott Posted February 20 Posted February 20 6 hours ago, Rodney Dangerduck said: If the sword does double damage against a wooden shield, it would also do double damage against a tree. is there a famous cult of Humakti lumberjacks? NO. Therefore the sword does not do extra damage vs shields or swords... Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/
Geoff R Evil Posted February 20 Posted February 20 I am on the NO side, it’s clear the doubling of damage occurs once you have hit flesh. Probably as others say, related to death power once it touches a live thing…or an unliving thing. Once you start doubling the damage in order to by pass defensive measures where do you start and stop…too complex. Plus it’s very overpowered. At least doubling only once all defensive measures have been taken into account gives a chance of survival. Otherwise it becomes a weapon and shield matchmaking skill not a death rune benefit. 2 Quote
Squaredeal Sten Posted February 20 Posted February 20 The original laconic " yes" answer appears to be ambiguous. I take it as yes, it does apply: it does double damage after armor is penetrated. Since a person's armor is not yet penetrated when the shield is hit, there is no double damage then. Since no armor is penetrated when a weapon parries, there is no double damage then either. You have to get past the parry, past the armor, and then whatever damage is left will be doubled. So IMG if stacked Humakt sword magic and normal weapon damage would give 20 points of damage. and it gets past the medium shield parry (12 points) and through bronze armor with 1 pt padding (7 points) the remaining 1 point is doubled to 2 points of damage. 2 Quote
PhilHibbs Posted February 20 Posted February 20 14 minutes ago, Geoff R Evil said: I am on the NO side, it’s clear the doubling of damage occurs once you have hit flesh. Probably as others say, related to death power once it touches a live thing…or an unliving thing. Once you start doubling the damage in order to by pass defensive measures where do you start and stop…too complex. I don't see the complexity. After AP are deducted, you double the damage that isn't blocked by armour. Contact with life force is not necessary, because the doubling happens before matching it against Ward Against Weapons. At least, that's my interpretation, I guess you could match the un-doubled damage against it. 1 Quote
PhilHibbs Posted February 20 Posted February 20 (edited) I suppose one complication is this: Critical Attack vs Normal Parry Defender’s parrying weapon HP reduced by the damage rolled. Any excess damage goes to adjacent hit location, with no armor protection. How much damage does the parrying weapon take? Is the damage doubled? A literal reading of the rules would be "yes", since there are no AP involved. I think that this is the heart of the objection, that a crit-versus-parry becomes a shield auto-destroyer. Edited February 20 by PhilHibbs Quote
PhilHibbs Posted February 20 Posted February 20 (edited) Special Attack vs Normal Parry Defender’s parrying weapon takes damage over its HP, with same amount of damage going to adjacent hit location. Right, this is where the complexity really kicks in. Here we have weapon damage being done to the shield, then going on to the arm. But the arm might have AP, so you can't double the weapon damage for the purposes of damaging the shield, because it still hasn't hit the AP. Since the damage is applied to both the shield and the arm separately, I suppose you could treat the two sets of damage independently: Weapon damage: 20 Shield HP: 12 Arm AP: 7 Shield HP reduces the 20 down to 8 Shield takes 8x2=16 and breaks Arm takes 8-7=1x2=2 Edited February 20 by PhilHibbs Quote
PhilHibbs Posted February 20 Posted February 20 9 minutes ago, PhilHibbs said: Special Attack vs Normal Parry Defender’s parrying weapon takes damage over its HP, with same amount of damage going to adjacent hit location. Right, this is where the complexity really kicks in. Here we have weapon damage being done to the shield, then going on to the arm. But the arm might have AP, so you can't double the weapon damage for the purposes of damaging the shield, because it still hasn't hit the AP. Since the damage is applied to both the shield and the arm separately, I suppose you could treat the two sets of damage independently: Weapon damage: 20 Shield HP: 12 Arm AP: 7 Shield HP reduces the 20 down to 8 Shield takes 8x2=16 and breaks Arm takes 8-7=1x2=2 I'm glad I'm not programming a VTT to figure in all this! Quote
Shiningbrow Posted February 20 Author Posted February 20 54 minutes ago, PhilHibbs said: Special Attack vs Normal Parry Defender’s parrying weapon takes damage over its HP, with same amount of damage going to adjacent hit location. Right, this is where the complexity really kicks in. Here we have weapon damage being done to the shield, then going on to the arm. But the arm might have AP, so you can't double the weapon damage for the purposes of damaging the shield, because it still hasn't hit the AP. Since the damage is applied to both the shield and the arm separately, I suppose you could treat the two sets of damage independently: Weapon damage: 20 Shield HP: 12 Arm AP: 7 Shield HP reduces the 20 down to 8 Shield takes 8x2=16 and breaks Arm takes 8-7=1x2=2 This is the rule that brought it to my attention - the party Humakti challenged the NPC leader to a 1 on 1 duel (but, I had the Humakti #2 take the duel, as she has that geas (never refuse a 1-1 challenge) - and it avoids potential blood feuds). PC's second round hit was crit, vs her parry (with sword, no less!) Broadsword blessed with double damage after armour... (thus, 18pts damage - max slashing damage) I ruled that the sword took 12 points*, then I decided that the parry deflected the blade, so rolled a hit location (doesn't really make sense for this to automatically be the arm), which was abdomen, with 3 points of cuirbuilli - and thus, 3 points to the guts - doubled to 6 points... and she's down! (better than taking all 18 I suppose). And, her sword should be shattered. However.... for normal attack, one needs to overcome the HP of a weapon before it's allowed to be damaged (usually for 1 point) - which sounds a LOT like AP! Which would then mean - a weapon and shield has AP equal to HP... And this, I think, makes sense. Alternatively - if the sword has AP equal to HP, then any blow would need to overcome the 12 AP, and then any excess could be doubled to wipe out the sword's HP (which is what you've calculated). With Scotty's 'yes', it would mean that a parrying broadsword would take off 6 of the 18 damage - because it would be doubled to 12 - destroying the sword.... leaving 12 points to hit the hit location (in this case, with 3 points of armour) - and thus, the remaining 9 points would be doubled. Part of the problem is that weapons and shields don't officially have AP (anymore). (*I think I misunderstood the rules here). 1 Quote
Runeblogger Posted February 20 Posted February 20 1 hour ago, Shiningbrow said: I ruled that the sword took 12 points* I think you may have misunderstood the rule, yes. IMO, the sword in this case blocks 12 damage but takes 6 (the excess) reducing its HP to 6. 1 hour ago, Shiningbrow said: then I decided that the parry deflected the blade, so rolled a hit location (doesn't really make sense for this to automatically be the arm). Yes, I’d rule that too. However in the case of shields it does make sense that the location hit is always the arm holding the shield. I know, shields can also deflect as well as absorb blows, but this makes parrying with shields a tad better than parrying with another weapon, as parrying with a weapon might mean you get hit on the head anyway. 🙂 1 hour ago, Shiningbrow said: which was abdomen, with 3 points of cuirbuilli - and thus, 3 points to the guts - doubled to 6 points... and she's down! (better than taking all 18 I suppose). And, her sword should be shattered. Exactly. Of course it is better than taking all 18! But the sword is only down to 6HP. 2 hours ago, Shiningbrow said: Part of the problem is that weapons and shields don't officially have AP (anymore). Well, they changed the name from RQ3’s AP to HP, but they work mostly like they did in RQ3. Quote Read my Runeblog about RuneQuest and Glorantha at: http://elruneblog.blogspot.com.es/
Geoff R Evil Posted February 20 Posted February 20 Lot of overthinking here. If you go with the no. Then ALL existing crit, special and weapon damage rolls work exactly as they all have. Only once damage is done is the doubling effect of the Humakti bonus added on. Very simple…and in line with the spirit of the stated intent of the gift in my opinion. YGMV 1 Quote
Akhôrahil Posted February 21 Posted February 21 I would have had it double the damage it inflicts on a weapon, the same way it doubles the damage it inflicts on a person. This, of course, is not the same thing as doubling the initial damage rolled. 1 Quote
Shiningbrow Posted February 21 Author Posted February 21 10 hours ago, Geoff R Evil said: Lot of overthinking here. If you go with the no. Then ALL existing crit, special and weapon damage rolls work exactly as they all have. Only once damage is done is the doubling effect of the Humakti bonus added on. Very simple…and in line with the spirit of the stated intent of the gift in my opinion. YGMV Spirits and their magic points?? Quote
PhilHibbs Posted February 21 Posted February 21 What about damage to an attacking weapon on a really good parry? Failed Attack vs Special Parry Defender rolls parrying weapon’s special damage. Attacking weapon’s HP reduced by any damage over its current HP. Should a blessed parrying weapon do extra damage? What if you specifically attack their weapon to destroy it? Is that a "Non-Humakti" thing to do, and does it make a difference if the wielder is illuminated? As you might read from my tone, my instincts are to allow it but I do recognize the complication. Quote
PhilHibbs Posted February 21 Posted February 21 (edited) The "Why can Death do this" reasoning is a bit of a rabbit hole, leading to "Why should Truesword damage shields" etcetera. But just because something can be forced into an absurd-looking corner, doesn't mean it is inherently absurd. Part of me is comfortable with the how-it-works being a little funky and open to interpretation, essentially the whim-of-the-GM, but that also opens the door to munchkin bickering and drama. Edited February 21 by PhilHibbs 1 Quote
Akhôrahil Posted February 21 Posted February 21 7 hours ago, PhilHibbs said: Should a blessed parrying weapon do extra damage? I think so. The more straightforward and systematized the rules are, the easier they are to keep track of. Quote
Soccercalle Posted February 23 Posted February 23 I would say no. It is an extremely powerful gift as it is. 2 Quote
Squaredeal Sten Posted February 23 Posted February 23 My own interpretation is that when the edge touches skin, the remaining damage is doubled. Simple. 4 Quote
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