g33k Posted August 1, 2018 Share Posted August 1, 2018 On 7/31/2018 at 11:01 AM, PhilHibbs said: A lot of the bite attacks do get full damage bonus though. I think there may be per-creature variation, without a general rule that applies to all. Snapping turtles are infamous for having a much more dangerous bite than other turtles their size; I haven't researched it, but strongly suspect they have a jaw-structure & muscles that produce an outside DmgBonus vs many other critters their size. Llamas, on the other hand, are generic grazers, and I wouldn't expect them to have a DmgBonus comparable to when they charge... C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Romain Posted August 2, 2018 Share Posted August 2, 2018 p.158-159 Maths. Saber-toothed Tiger Damage Bonus. "+2D6". Should be +3D6. (STR+SIZ = 32+26=58 -> 3D6) p.159 Maths. Shadowcats Hit Points. "Hit Points: 11". Should be 12. Initial CON of 13, SIZ of 4 gives a -2, POW of 19 gives a +1. p.160 Maths. Diamondback Rattlesnake Hit Points. "Hit Points: 10". Should be 11. Initial CON of 11, SIZ of 5 gives a -1, POW of 17 gives a +1. p.160 Maths. Esrolian Python Hit Points & Damage Bonus & Base SR. "Hit Points: 14". Should be 15. Initial CON of 13, SIZ of 14 gives a +1, POW of 17 gives a +1. The Python "should have" a Damage Bonus of +1D6. But I guess it's been removed on purpose? "Base SR: 3". SIZ 14 and DEX 13 both give +2 for a SR of 4. But I'm not sure if that's how it works for creatures (?). A pattern seems to emerge with HP. Yet the Creature Hit Points section on page 9 does point to POW being counted for creatures. p.160 Maths. Titanotheres Hit Points. "Hit Points: 32". Should be 33. Initial CON of 23, SIZ of 51 gives a +10, POW of 11 gives nothing. p.161 Maths. Tuskers Base SR. "Base SR: 10". Should be 5. SIZ 26 gives 0 and DEX 4 give 5. The "Weapons" table for the Tuskers shows correct SR for a Base SR of 5 (Base of 5 + 4 for "unarmed" attack). P.161-162 Maths. Great Vrok Hawk Damage Bonus. "+2D6". Should be +3D6. Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 3, 2018 Share Posted August 3, 2018 (edited) It is unclear as to whether adventurers of the various races get the language skills listed in the rest of the stat block, e.g. do all Duck adventurers get Speak (Tradetalk) 25%? Page 52: Morokanth, for example, get Understand Herd Beast 35% under the stat block as a language, but adventurers get 20. Understand Herd Beast is not a language though! It is a Magic skill. Edited August 3, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 4, 2018 Share Posted August 4, 2018 Page 78: Trollkin (Enlo) Languages: Speak Darktongue 50% should be 45% (-5 Communication modifier) Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 4, 2018 Share Posted August 4, 2018 (edited) Page 192: Tom's Left Claw SR should be 9, not 7 Page 196: Incarnation of Cacodemon Hit Locations Right Arm should be 15-16 Edited August 4, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
galafrone Posted August 5, 2018 Share Posted August 5, 2018 no starting values for newtling adventurers even if in the initial pages it was stated that "However, the occasional baboon, centaur, or newtling makes a refreshing change, lending an enjoyable whimsical quality to gameplay" but still no newting "as adventurers" in the rules. Please amend Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 6, 2018 Share Posted August 6, 2018 Page 46: Gorilla Hit Locations D20 chart matches humanoids, but the hit points per location do not. This may not be an error, do some creatures have their own location charts that are not found on Pages 10-11? Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 7, 2018 Share Posted August 7, 2018 Page 52: Morokanth Hit Locations Chest HP should be 6, not 5, if they use standard humanoid values. Link to comment Share on other sites More sharing options...
Austin Posted August 10, 2018 Share Posted August 10, 2018 The "Terrors" section appears to be missing Harrek the Berserk?... 2 Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link. Social Media: Facebook Patreon Twitter Website Link to comment Share on other sites More sharing options...
Nevun Posted August 12, 2018 Share Posted August 12, 2018 Page 106: Vampires. " Vampires are greatly affected by the determined presentation of the Death Rune by one consecrated (initiate or higher) to a Death cult. The Rune causes damage on touch and acts as a focus for a highly effective Disruption spell. Forceful display of the Rune gains the individual a measure of personal protection from vampires and a method of attack also." States that a presented rune causes damage, is a highly effective disruption rune and protects the weilder - but without defining specifically how or how much. 1 Link to comment Share on other sites More sharing options...
Humakt Posted August 13, 2018 Share Posted August 13, 2018 On 8/12/2018 at 6:28 AM, Nevun said: Page 106: Vampires. " Vampires are greatly affected by the determined presentation of the Death Rune by one consecrated (initiate or higher) to a Death cult. The Rune causes damage on touch and acts as a focus for a highly effective Disruption spell. Forceful display of the Rune gains the individual a measure of personal protection from vampires and a method of attack also." States that a presented rune causes damage, is a highly effective disruption rune and protects the weilder - but without defining specifically how or how much. On page 97 in the Dancers of darkness description say an explication of how affect and them are vampires or is something different? Link to comment Share on other sites More sharing options...
Jason D Posted August 13, 2018 Share Posted August 13, 2018 On 7/29/2018 at 8:41 AM, jongjom said: Page 57 "Runes: All dwarfs have the Earth and Stasis Runes at 80% or higher." This is not compatible with: Page 58 "Runes: All dwarfs have the Earth Rune as their primary Elemental Rune and take Stasis at least at 80%." This is because a primary Elemental Rune is 60% (page 45 of RQ:G). Please change the text of one of these. Values for sample NPCs and starting adventurers are not necessarily identical. It may be that the NPC is relatively inexperienced and the adventurer is much more extraordinary, or the reverse, with an NPC holding a lifetime of experience and the adventurer just getting started. 1 Link to comment Share on other sites More sharing options...
7Tigers Posted August 13, 2018 Share Posted August 13, 2018 "Lunari ite domum!" Just in case, I mention from G+: Quote Iain Murray Splendid! Pity about some mistakes in the pseudo-Latin (Jrusteli?) eg the Dancer in Darkness should be Homo Inanita Delectii as opposed to to Homo (fine) Inanitas (f. Acc. Plural) Delectiii (Gen. of Delectiius) Happy to help with corrections Link to comment Share on other sites More sharing options...
Joerg Posted August 13, 2018 Share Posted August 13, 2018 8 minutes ago, 7Tigers said: Iain Murray (https://plus.google.com/+MichaelOBrienMOB/posts/WWxnm1hykFu) Pity about some mistakes in the pseudo-Latin (Jrusteli?) eg the Dancer in Darkness should be Homo Inanita Delectii as opposed to to Homo (fine) Inanitas (f. Acc. Plural) Delectiii (Gen. of Delectiius) I think this is missing an "n" for Inanitans - inanire "to drain", inanitare "to really drain", active participium present. Delectii with two i, looks like this is a case of not knowing when to stop spelling bananananana. Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
MOB Posted August 14, 2018 Author Share Posted August 14, 2018 Please note, we will be closing this discussion thread in 24 hours—we will then complete reviewing your suggestions and send the book to print. 2 Link to comment Share on other sites More sharing options...
g33k Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, MOB said: Please note, we will be closing this discussion thread in 24 hours—we will then complete reviewing your suggestions and send the book to print. TYVM ! I had misunderstood a prior note from Chaosium that this step had already happened. Reviewing that note, I can only conclude my own eagerness to see the print copy led me to mis-read what was written... apologies. C'es ne pas un .sig Link to comment Share on other sites More sharing options...
MOB Posted August 16, 2018 Author Share Posted August 16, 2018 Thank you to everyone who posted suggested corrections. We are now reviewing those suggested corrections to prepare files to go to printer. We will also be producing an updated PDF which will be made available to everyone who has purchased the PDF. Once the updated PDF has been released, we will open this thread to catch any typos or errors spotted. We will continue to update PDFs on the Chaosium website, DriveThru RPG, and Bits & Mortar. Any later approved corrections will go into a subsequent printing of the book. Many thanks! Link to comment Share on other sites More sharing options...
MOB Posted October 11, 2018 Author Share Posted October 11, 2018 Today we have released an updated PDF of the RuneQuest Core Rules, the RuneQuest Bestiary, and the Adventures Book and Resources Book from the Gamemaster Screen Pack. This incorporates any corrections made based on the previous "tribal edit" thread. These updated PDFs are available to download from your Chaosium account or your DTRPG account. There is a new thread to catch any typos or errors spotted in the Glorantha Bestiary. Please note them there, quoting the page number, the error, and the suggested correction. Please only use the PDF of 11 October 2018 as the review document. nb If you have any general questions about the RuneQuest rules, ask Jason here: https://basicroleplaying.org/topic/8399-runequest-core-rules-questions Many thanks. Link to comment Share on other sites More sharing options...
Scotty Posted May 11, 2021 Share Posted May 11, 2021 Any corrections and Q&A for RQG products can be found on the RuneQuest Glorantha Corrections and Q&A page If you spot issues or have questions, please use the RuneQuest Rules Q&A thread as usual. Link to comment Share on other sites More sharing options...
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