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Everything posted by el_octogono

  1. I agree Elric! Is the best version because of the reasons Nick mentioned above. Although, one thing I disliked was the excessive presence of common spells, which were reworded spells from RQ and other games, with no relation to the setting, except one or two.
  2. If you'd keep Elric! as a base, then maybe I'd allow these options: In case of tied success level, the character with higher characteristic wins Allow each character to deduce its characteristic points to the dice roll If not, I would cap skill levels at Characteristic x7 or something like that.
  3. Nephilim worked that way with many POT rolls and there was a suggestion to roll skills that way if I recall correctly...
  4. I use Discord for video online gaming and the mRPG app for text-based. The mRPG app is awesome, allowing you to create character sheets, speak as NPCs, roll dice with modifiers, and many more things. I'm still waiting for the audio message feature to make it the perfect app.
  5. My group is moving to online gaming at least for the next two or three weeks.
  6. I'm the author, in case someone wants some info. You can also reach the game through the link in my signature.
  7. You're right. But I'd also use the 2d6+6 for "normal" SIZ. And SIZ is another thing that needs to be removed in favor of a build or siz category as in Revolution d100.
  8. My personal tastes would be: - Stat bases for skills - A more important CHA stat... IRL being charismatic has many, many advantages and RPGs in general don't translate this well. A reaction roll with later bonuses or penalties is needed. - Higher hit points like in SB4 where HP are equal to CON + any points above 12 or - any points below 9 in STR. It also allows for normal build and resistant characters. - Combat Styles - No hit locations. I feel they are in the middle between being detailed and too structured. I prefer no locations and being able to translate the hit point loss into
  9. Wow! Your description hits all the buttons I liked in BRP! Thanks!
  10. I thought that supplement never got published...
  11. I think HQ should encourage the use of lower abilities. Perhaps changing the level of the opposition depending on the skill used? or better: using a lower or underused ability may grant a Hero Point if used succesfully...
  12. Smoke from Australia reached Argentina... I can't imagine what it is there...
  13. I now realize I misunderstood the question. I never ran SB using personalities as PCs. I think it would be fun but a totally different experience from the novels.
  14. I ran SB with some of the characters. If I remember correctly I introduced Rackhir, Smiorgan, Avan Astran and Elric. It really depends on your group of players. Some players, or characters, may react badly, specially with melnibonéan characters like Elric. The thing is even Elric is quite killable so, as a GM, you might have to fudge some rolls or add "Cosmic Balance Points" (like fate points) or something like that to protect the main characters.
  15. I find the CoC7 rules faster... and the success levels are clearer for everyone and a better replacement for the Resistance Table. Opposed rolls are based on the opponent's skill level, and then assigning a normal, hard or extreme roll. I also love the Fight Back rules. I agree that bonus or penalty dice may seem akward but they replace bonus percentiles... I find it easier to add one or two dice than adding +25 or -15 or whatever. I use this rules as my go to generic BRP rules.
  16. This. Shields are almost always useless and firearms, specially burst weapons, have tedious and unrealistic damage results.
  17. If I were given the task to make a new BGB I would add CoC7 innovations, like success levels, oposed rolls based on opponent's skill, maybe ad/disad rolls. Percentage stats don't work for me as visually they get mixed with skills, and they get really large once you cross the human levels. But most importantly, I'd give a complete functioning version of BRP as base (I think Magic World level is the ideal), and add all the optional tweaks and rules as add-ons. That way you can give a complete playable game for a newbe, and all the other BRP goodness to explore if they want. I think only har
  18. I imagine low level tech, but that doesn't mean they should be uncivilized...
  19. In my YKs Myyrhns live high in mountain caves, in small communities. It seems logical that a winged race lives in the heights for better protection and defence strategies.
  20. Yes, having a higher skill and failing more often is really awkward. You can rephrase the concept and tell your players they already have a success but are rolling to see if they can shift the success level. But the system's wording doesn't help. You can fail a roll and still win the contest... I believe the Crit, success, Fail, Fumble terms should be replaced with more friendly and intuitive words. The probability curve is something I also felt playing. You can make the extreme results more often by changing the dice type. Make the scale 1-10... roll 1d10, 1 is a crit, 0 is a fumble... a
  21. I always understood that Nephilim's past lives memories are a bit nebulous. The Nephilim remembers the experience as one can remember a dream, but retaining part of the skills and knowledge. That is why not all the % of the past lives professions remain with the Nephilim. That prevents both GM and players needing a full knowledge and understanding of each era. However, once you have a defined set of PCs, you may use parts of their past lives as story hooks and some research doesn't hurt!
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