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David Scott

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Everything posted by David Scott

  1. Page 26, Kero Fin, Orlanth provides Summon Air Elemental, size missing Page 26, Avalanche (Inora) Note that the spell is not detailed in any current publication Page 36, Rune magic, Resurrection -> Resurrect (per RBM) Page 37, Gardener, Rune magic, Discorporate -> Discorporation (per RBM) Page 37, Dendara, Restore Health, which spells (per Ernalda) Page 37, Ernalda, Dismiss Earth Elemental, size missing Page 48, Rune spells, Command (dog), Command (snake), remove the brackets Page 68, Enchantment, Leaders can create Spell Matrix Enchantments. -> Leaders can learn Matrix Enchantment. (per RBM) Page 81, Eiritha, Associated cults: Chalana Arroy is missing per LB 47 Page 82, Earth Witch, Dispel (Earth Elemental) -> Dismiss (Earth Elemental) Page 131, Rune Spells, missing all common?
  2. PDF TOC remove Vinga Page 34, header Vinga -> Orlanth Page 36, Eurmal (Lightbringer), He provides Charisma -> Clever Tongue Page 39, Stormwalkers, Discorporate -> Discorporation Page 43 Rune Magic Chalana Arroy missing Healing Trance (per RQG), gives to Ernalda in EG 21 Page 47, Orlanth. In RQG 299 Orlanth gives Wind Words, here Shield. Page 47, Speak with Herd Beasts, Ranged (voice) -> Range (voice) Page 63, Merchant Priest (Garzeen Priesthood), missing Create Great Market (per RQG) Page 97, Center of Power, Holy Places. The oldest, largest, and most important is Bluewater Temple at the headwaters of the Azure River above Helerdon. This is correct up to Helerdon. Per GtG 255: Helerdon (small city): [...] The rain god Heler also has an important temple here. Page 115, Lanbril Rune spells, common, remove Ban Page 134, Storm Bull, Chalana Arroy, Cure Chaos Wounds -> Cure Chaos Wound Page 138, Valind, Rune spells, remove Increase Wind (provided by Ygg) From https://basicroleplaying.org/topic/19075-runequest-rules-qa/page/58/#comment-297973
  3. See the White Moon in the Prosopaedia (page 135) for a good overview of this Lunar missionary movement.
  4. See the ancestor cult examples in Lightbringers, Daka Fal, page 84). If they have an established ancestor cult (with shaman-priests), then yes you could join as an initiate. You'd get the single Rune spell if they give one as well. I'd say you can do one or the other, as if there's as established ancestor cult, there won't be a hero cult. Another alternative is to worship your ancestor as a spirit cult, through a shaman who leads that spirit cult.
  5. See The MiG III, Master lists section: https://www.chaosium.com/mig3-the-meints-index-to-glorantha-hardcover/
  6. They are both nascent Sartar Magical Union members, per The Glorantha Sourcebook, SMU 211.
  7. I'd treat the Night Jumpers the same as the Stormwalkers (Lightbringers 39), but as an exclusive subcult of Orlanth Adventurous. Give them Permanent Fly and Night vision.
  8. If you use summon (type) elemental, yes, per RQG 343, until it dies. RQG elementals have no INT.
  9. just checking that you've read the entries in: RQ Starter Set, Book 2, page 57 GM Screen Pack, Adventurers Book, pages 37, 50, 73 (Entry 41, is likely what you are after).
  10. Note that the working title of Masters of Luck and Death was changed to Lords of Fate in Wyrm's Footnotes #11 (1981)
  11. The difference here is that Hykim and Mikyh subcults are actually full cults (not spirit cults) that support a relevant culture. So rather than a paragraph and a Rune Spell they have much more (eg the Telmor cult is expanded from that is the RQ Bestiary and includes the extra Rune spell in the RBoM)
  12. Ancient Origins has published an article and accompanying video, Forging Forgotten Ancient Greek Armor which gives some insights into bronze-smithing in Glorantha. While some of the equipment used is clearly modern, it's a great look into ancient Greek armour: Article: https://www.ancient-origins.net/videos/ancient-greek-armor-0019053 Dimitrios Katsikis on Instagram: https://www.instagram.com/hellenicarmors/ His exhibition in Athens: https://www.hellenicarmors.gr/en/ Video on Youtube: (Keep an eye out for the Air Rune reference...)
  13. See the list of cults and books here: https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-gods-of-glorantha-previews-2019/ Note that the Horned man is not a cult, but effectively the shaman rules, making all spirit cults, subcults of the Horned Man.
  14. A few pointers: You don't start as a shaman, you start as an assistant shaman. You struggle to become a shaman in a similar manner to becoming a Rune Lord or Priest Shaman are the master of spirits and spirit combat, not masters of combat. This is the same with many non-martial Rune levels. The role of the shaman will vary depending on the cult. Shaman are not useful in combat as it's an hour long ritual to discorporate. Shamans and assistant shamans that I have had i my games, generally stay out of combat, unless it's spirit combat where they excel. I very rarely have fights in my game.
  15. The only new thing is that Kolat is in the lightbringers book as an associate of Orlanth Thunderous, giving Bind Wind.
  16. Or Nevada Jones as the Call of Cthulhu Starter Set pregen is called: https://www.chaosium.com/content/FreePDFs/CoC/CHA23158 - Call of Cthulhu Starter Set/CHA23158 - PreGen Characters.pdf No whip, but easy to add.
  17. I use it as a medicine bundle (per Nomad God's), in short it's the focus of Raven's spirit cult. A shaman would use it as the focus of an Axis Mundi to shortcut access to the spirit tree where the Three Feathered Friends can be found in the spirit world. (I always thought Scott's version was way too complicated and large) But if it's that powerful and you can leave the area of the tree, place it in a orchard in Genert's Garden.
  18. 1622, see Glorantha Sourcebook, page 35, the WIP here at the bottom: and the final picture on page 392 of 13th Age Glorantha. She clearly didn't manage to convert her though...
  19. There are two: Page 63 Box - What Do Skill Percentages Mean (in five bands) Page 171 Table - Language Proficiency (in five different bands)
  20. Other than his actual war (and death), Jannisor isn't a new god or hero. The results of his actions actions are important, hence his mention in Erelia and Verelia (35)
  21. Their fate is here: https://wellofdaliath.chaosium.com/first-age-wenelia/
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