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soltakss

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Everything posted by soltakss

  1. I have, unfortunately, never been able to track any PDFs down, despite many years of trying.
  2. If you don't mind me asking, how are you planning to publish it?
  3. The goal of the LBQ was to save the world from destruction. The world existed after the LBQ. Or it was a success.
  4. Obviously, cast before your Shield, because you'll have to overcome all that Countermagic and boosting 😛 I think that Spirit Block and shield are incompatible.
  5. Well, I have had my first review for Secrets of Dorastor. Five Stars: If you have any interest at all in Dorastor, then BUY THIS BOOK! Yes, book. This monstrosity is over 250 pages, chock full from beginning to end. Quality stuff. And the secrets! But I cannot share those, so let me mention just a few of the great things about Secrets of Dorastor. Scenario Hooks: There are text boxes sprinkled throughout with ways to entangle adventurers into the creatures and features of Dorastor. Imagine if a Master Gamemaster laid out his or her brain for all to see and learn from. Okay, maybe don’t imagine that, but imagine if he or she shared knowledge with you. All the tips and tricks for running a campaign in Dorastor are here. New, New, New: Crazy number of new creatures, spells, and items. It says 15 magic items on the back, but the author must have left a zero off the end. For example, there is a Treasures section near the end, with all sorts of new magic items, besides all the Things and items scattered throughout. Most have the taint of chaos you would expect of anything found in Dorastor, but there are some truly great things that can be found anywhere in Glorantha as well. Artwork: I am a fan of artwork and Secrets has plenty, old and new. It was nice to see some of the old pieces of art in here. Anyways, if none of that has you interested in purchasing Secrets of Dorastor, then I don’t know what will. I am very happy to have bought this product and I look forward to future purchases from him.
  6. I should have thought of that, grrrr. eughhhhhhhhh listen we all wanna fuck the monsters. but not the walktopodes. not the walktopodes. Ah, I really wanted it to not go towards Hentai, although it is perfectly possible to do a secrets of Dorastor Hentai-version, just not under the Jonstown Compendium. Also, i had to google Hentai to find out what it meant. The images seem rather tame for Dorastor. <ahem> Not even THEY want this image. Instead, they'll take everything else... and leave your mind cycling on this forever. You see, Thanatar has its uses. Some of them... I have always had a soft spot for Succubi. Nick would say a boyish enthusiasm, but I'll take what I can get. Dunno, Q. Dunno. Have you seen some of that old-school Japanese woodcut art? It... hmmm... Well... let's just say that the current generations who are impressed with their kink... need some better history. Those tentacles definitely have their uses. Of course, you have to be careful, as Walktapi generally tear each other apart in a mating frenzy.
  7. Many thanks. Also, no problem regarding the typos. I asked for them anyway. Unfortunately, I am not yet well-conversed in the differences in RQG, so still have RQ2/3 floating around in my head. I rely on those less encumbered with old stuff to correct me and, in the spirit of Father Ikadz, to punish me terribly for my errors.
  8. I am looking into it. I have been reliably told that it should be fairly easy, maybe.
  9. There’s an (A) missing from the rumours status list. Thanks. Thanks, I wasn't sure how RQG handled that but couldn't be bothered hunting through it. I'll look in the Glorantha Bestiary to see what it says. Thanks, i missed that completely in the RQG rules. I am not going to change, it, mainly to keep consistent with the Guide, but thanks for still fighting the lost cause!
  10. If anyone spots any typos and mistakes, then please let me know here. There is no need for a different thread, posting here will do. I am planning on maybe weekly updates, depending on the number of issues found. Hopefully there won't be many.
  11. Well, I have had my first review for Secrets of Dorastor. Five Stars: If you have any interest at all in Dorastor, then BUY THIS BOOK! Yes, book. This monstrosity is over 250 pages, chock full from beginning to end. Quality stuff. And the secrets! But I cannot share those, so let me mention just a few of the great things about Secrets of Dorastor. Scenario Hooks: There are text boxes sprinkled throughout with ways to entangle adventurers into the creatures and features of Dorastor. Imagine if a Master Gamemaster laid out his or her brain for all to see and learn from. Okay, maybe don’t imagine that, but imagine if he or she shared knowledge with you. All the tips and tricks for running a campaign in Dorastor are here. New, New, New: Crazy number of new creatures, spells, and items. It says 15 magic items on the back, but the author must have left a zero off the end. For example, there is a Treasures section near the end, with all sorts of new magic items, besides all the Things and items scattered throughout. Most have the taint of chaos you would expect of anything found in Dorastor, but there are some truly great things that can be found anywhere in Glorantha as well. Artwork: I am a fan of artwork and Secrets has plenty, old and new. It was nice to see some of the old pieces of art in here. Anyways, if none of that has you interested in purchasing Secrets of Dorastor, then I don’t know what will. I am very happy to have bought this product and I look forward to future purchases from him.
  12. Yes, it will be my own version, as I designed it, only for the Players to decide that it looked far too dangerous and went somewhere else. (I am not sure if it will be this year, I have to find the scenario in my mouldy old stack of paper documents, first. You don't need Dorastor Land of Doom or Cults of Terror, as Secrets of Dorastor has all you need for a Dorastor or Riskland Campaign. Where I described something that is included in either supplement, I have referred to the Page Number and have not repeated the description. There are a few of those. So, if you want to see how Dorastor Land of Doom described those areas or people, then it is useful. Also, I have listed the personalities from both supplements, as they are useful NPCs, but not described them. I suppose I could have included them as RQG Conversions, but that wouldn't have been right, in my opinion. You really want D:LoD and Cults (or even better, Lords) of Terror. If you can get hold of them, then they are all great. Dorastor Land of Doom has more on the Renekotling Clan, a mini campaign and has descriptions of some areas. Lords of Terror has some good chaos Cults, including small writeups not in Cults of Terror. Both have very powerful NPCs that can be used to further terrorise Adventurers. Cults of Terror was a masterpiece when it came out and still has really good stuff. It is also available in the RQ Classic range. Alternatively, the Cults Compendium should contain them. So, for extra material they are really useful. In fact, I would go so far to say that you should get them as additional material to supplement Secrets of Dorastor! Thanks. I cut a lot of them out, for space reasons. However, I am planning a freebie with all the Author's Comments that I cut out of Secrets of Dorastor.
  13. By the way, if anyone spots any errors, typos etc, then please let me know here and I will review and update the supplement where necessary.
  14. Of course, it isn't all about violated orifices, succubi and acid damage. It has poison as well. I deliberately did not include the Sisters of Pain, an order of Krarsht courtesan assassins, who use a combination of courtesan techniques and sweat acid to slay their targets.
  15. Secrets of Dorastor is out and can be found at https://www.drivethrurpg.com/product/318512/Secrets-of-Dorastor?affiliate_id=66807. A snip at $25.00 for 259 pages, it comes out as a Bargain on the Brooke Scale. There is a Table of Contents at http://www.soltakss.com/JC/StormSpearia-SecretsOfDorastor-TOC.pdf. From Nick's Scenarios: "Complexity: medium to high – a massive collection of material compiled from many years spent running RuneQuest games in Dorastor, including many self-consciously gross old-school elements – tips sadistic gamemasters can use to upset munchkin players, rules for “hyper-critical” hits, and a boyish enthusiasm for violated orifices, succubi and acid damage. The author writes with oblivious relish about this disturbing material." Secrets of Dorastor is a campaign pack set in the fabled land of Dorastor, in Greg Stafford's Glorantha. Inside you will find: A gazetteer of over one hundred places, with a map of Dorastor and nearby areas and maps of key places in Dorastor Descriptions of forty personalities, both of Dorastor and the surrounding Borderlands 25 types of Monster, of animal, vegetable and mineral types Write-ups of 9 Organizations RuneQuest write-ups of 8 Cults, including adapting the cult of Humakt to Dorastor New abilities for Illuminates and a description of Illumination and its various Schools 15 Magic Items Encounter Tables of all the important areas of Dorastor Sample Campaign and Scenario Hooks Extended RuneQuest rules for High Level Adventurers Tips for playing High Level Adventurers and NPCs Based on the write-up of our Dorastor Campaign, with a great deal of extra material, this covers the land and people of Dorastor and its Borderlands. WARNING: Dorastor is the most horrible part of Glorantha, a cursed land full of terrors. Secrets of Dorastor deals with extreme horror, with topics including violence, cannibalism, seduction, forced matings, ritual sacrifice and the liberal use of acid. Please do not purchase this if these themes might cause offense.
  16. Secrets of Dorastor is out and can be found at https://www.drivethrurpg.com/product/318512/Secrets-of-Dorastor?affiliate_id=66807. A snip at $25.00 for 259 pages, it comes out as a Bargain on the Brooke Scale. There is a Table of Contents at http://www.soltakss.com/JC/StormSpearia-SecretsOfDorastor-TOC.pdf. From Nick's Scenarios: "Complexity: medium to high – a massive collection of material compiled from many years spent running RuneQuest games in Dorastor, including many self-consciously gross old-school elements – tips sadistic gamemasters can use to upset munchkin players, rules for “hyper-critical” hits, and a boyish enthusiasm for violated orifices, succubi and acid damage. The author writes with oblivious relish about this disturbing material." Secrets of Dorastor is a campaign pack set in the fabled land of Dorastor, in Greg Stafford's Glorantha. Inside you will find: A gazetteer of over one hundred places, with a map of Dorastor and nearby areas and maps of key places in Dorastor Descriptions of forty personalities, both of Dorastor and the surrounding Borderlands 25 types of Monster, of animal, vegetable and mineral types Write-ups of 9 Organizations RuneQuest write-ups of 8 Cults, including adapting the cult of Humakt to Dorastor New abilities for Illuminates and a description of Illumination and its various Schools 15 Magic Items Encounter Tables of all the important areas of Dorastor Sample Campaign and Scenario Hooks Extended RuneQuest rules for High Level Adventurers Tips for playing High Level Adventurers and NPCs Based on the write-up of our Dorastor Campaign, with a great deal of extra material, this covers the land and people of Dorastor and its Borderlands. WARNING: Dorastor is the most horrible part of Glorantha, a cursed land full of terrors. Secrets of Dorastor deals with extreme horror, with topics including violence, cannibalism, seduction, forced matings, ritual sacrifice and the liberal use of acid. Please do not purchase this if these themes might cause offense.
  17. Space is big, with lots and lots of solar systems and planets. Explorers might be able to visit a large number of systems, but according to https://en.wikipedia.org/wiki/Milky_Way our Galaxy has between 100 billion - 400 billion stars. That is a lot of systems to check. Even if you check a star system, all you will get from a cursory scan if the number of planets and maybe some details on each. To get more, you need to stay in the system for a while. The longer you spend exploring a system the more expensive it is. If you have a cube, 100 system distances by 100 by 100, that means you have a million stars in that volume. It would take a million weeks to visit every single one of them, so having 1,000 exploration ships cuts it down to 1,000 weeks or 20 years. Spending a week in each bumps it to 40 years. So, plenty of space for unidentified planets.
  18. Shallow water on a rock shelf with a dragonship moored off the shelf. Dragonships don't need much water to sail on, as they have a low draught, if that's the right term.
  19. Why would you want to slow down space exploration? When discussing reaching new star systems, are you talking about FTL drives? If not, then it doesn't take any more fuel to travel 10 Light Years than 1 Light Year, you just need the fuel to accelerate to an optimum velocity and decelerate afterwards, if you use slingshot techniques for deceleration you can reduce the fuel required. Normally, for me, the biggest drag in star hopping is time. If your FTL drive takes days or weeks to travel a light year then travelling to distant stars takes a long time. Even if travelling to a nearby star system just takes a day, it will still take days or weeks to travel to faraway star systems. That is why I like jump gates, in the sense of jumping point to point, as they drastically cut down travel times.
  20. Floats and rolls. I wonder how many weeks some magician had to sleep to pull that off! Shallow water
  21. soltakss

    Barding. Again

    I would say it could be all three.
  22. soltakss

    Barding. Again

    It would have to be chainmail or some form of articulated scale, but an intelligent brontosaur Rune Lord should be OK. It always makes me laugh that we accept zombie shark-hybrids, great flying bats and mile-long dragons, but armour on a dinosaur is too much.
  23. We spread light and peace throughout the world and were destroyed by stupid barbarians.
  24. The way that Trolls treat Trollkin is pretty dark. In my Glorantha, Gardeners are precisely that, they do the gardening for the Aldryami. What I mean by that is that they manage the forests, they tidy, help things grow and prune. What do they prune? Those Aldryami who are bad for the forest, who do not fit or are just in the wrong place. So, they can engage in a bit of ethnic cleansing, moving Aldryami around or killing off the bad ones or the ones that don;t fit a certain part of the forest.
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