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soltakss

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Everything posted by soltakss

  1. To a certain extent, pitting Argrath as Arkat means that Argrath needs the Monster Empire so that he can utilise Arkat's powers against the Lunars. One big difference, of course, is that Arkat was the result of a Lightbringer Quest, he did not undergo a Lightbringer Quest himself. Argrath performed the Lightbringer Quest to bring back Sheng Seleris, as the only person capable of killing the Red Emperor, then dragged Sheng Seleris back to Hell. Like Harmast Barefoot, Argrath completes the Lightbringer Quest twice but on the second time he kills all the Deities. Does that mean that Chaos won in the end? Maybe in the same way that nobody knows whether Arkat of Gbaji was triumphant in the end, Argrath defeated the Lunar Empire but by doing so allowed Chaos to triumph.
  2. It is a very detailed scenario suitable for medium to high level Adventurers. Some of the NPCs would fit into Dorastor without a problem. I loved the way the NPCs were split out into a separate booklet.
  3. I'd have the majority of them in the Children of the Forest subcult, as that is what they are. Dyads belong to the Elder Sister Cult and Elves belong to the High King Elf cult, with Runners also in the Children of the Forest cult. Of course, there is no reason why a Pixie can't join the other cults if they are powerful or martial enough. One of our RQ2 GMs had an encounter with Poleaxe-wielding Zombie Pixies, as he worked out that a max-strength Pixie turned into a Zombie had enough STR and DEX to wield a Poleaxe, so he had a squad of them that flew in, invisible, then attacked from surprise then disappeared again. Oh, how we laughed.
  4. Sorry, I misremembered, I think it was the Great Serpent's brains, the one whose body makes up the lead hills.
  5. I have paid for lots of artwork for this, so I want to get it done. I just have so very little time nowadays.
  6. It looks as though you are a member
  7. Not yet, I've been far too busy with work, my Apprenticeship and other Jonstown Compendium work
  8. The dissolved body of the OOO? It's the Only Old One's brains that dissolved a hole in the Shadow Plateau
  9. I'm not a mod but can see member requests and there aren't any pending. What is your User Name on Facebook?
  10. In the wastes somewhere. It was a gigantic jackal head. Actually, it was the head of a giant son of Genert, buried up to his neck. They realised it afterwards and excavated him. In my game, he was one of the original River Voices but sided with Chaos. Heal worked on the limbs, as they were living copper. When they bled they bled red blood. They were more like the Copper Army from the Nomad Gods game. I don't know anywhere enough about Gold Wheel Dancers to comment on any similarities.
  11. All of my Gloranthan Classics are of slightly different heights. Pavis & Big Rubble is the shortest, then Cult Compendium, but Griffin Mountain and Borderlands & Beyond are the same height, so yours is probably a good copy.
  12. Have a look at the Jonstown Compendium Creators Circle on Facebook. They'd be glad to help you and offer really constructive advice. I have an adapted template for Jonstown Compendium supplements that allows you to export headings to PDF that i use for my supplements. Also, check out the Jonstown Compendium itself, to see what other people are doing regarding adventurer modules. Adventure books should sell well, especially if they are inexpensive.
  13. Not much to tell, really. They found an old, ruined idol in the Wastes and realised that putting a body part into its mouth meant that the mouth snapped shut, biting off the body part, but when they pulled back the body part was intact but made of living copper. They all had a go, of course and gained copper arms and legs Nobody dared put their vital locations into the mouth. Whenever they met people of the Earth, for example Oasis Folk, they could claim to be Children of the Earth, for who else had living copper limbs? Eventually, it became important in the Resurrecting Genert thread. One Adventurer gained an Earth Boon on a HeroQuest and asked to be entirely copper. He then blew a Copper Trumpet that awakened an army of Copper Warriors, which had a bit of a catch-22 in that the trumpet could only be blown by a Copper warrior and the Copper warriors were buried, like the Terracotta Army, so he got around that quite nicely. A lot of the threads in the campaign were intertwined, which is how I like it.
  14. In my Land of Ice and Stone supplement for Legend, I had it that people needed to eat their SIZ in Food Points per day, with Food Points being derived from many sources, but animals supply SIZx10 Food Points. So, using that logic, a carnivorous Wyvern should eat its SIZ in Food Points per day, or its SIZ/10 in meat per day. So, the Coder's Wyvern would need to eat approximately SIZ 3 in meat per day. Of course, it can eat larger meals less frequently, so it can devour a SIZ 18 person every 6 days, for example. An average wild boar is SIZ 19, so provides 190 Food Points if completely devoured, so lasts for about 6 days.
  15. Interesting. Do you mean that game-mechanically they are Daka Fal variants? In concept, the named entities seem quite different: SurEnslib is quite a grand deity — she “raised the deep earth above the waters and sent the four snakes out to make the rivers and raise the sky” — but poor old Daka Fal is just some dead bloke (not a god, more of a Minos figure). Ancestor worship has moved on. No longer is it entirely the preserve of Daka Fal, instead some cults have ancestor worship and other magic. So, both Biselenslib and SurEnslib have ancestor-worshipping properties, , as they are the ancestral deities and their descendants live in their lands. In the same way that Yelm can be seen as an ancestor deity, as males need to have been the sons of cultists, with the exception of being adopted through Yelm the Elder. Similarly, Trolls and Elves have ancestor-worship and Kyger Litor and Aldrya can be seen as aspects, or related to, Daka Fal. That was explicit in RQ2/RQ3 Trollpack, for example.
  16. Pavis was a half-elf, so I'd say to use the stats for an Elf, either a Brown Elf or Green Elf. It's up to you, really. You could use the stats of a Dark Troll, I suppose. Maybe, or you could roll a D2/toss a coin, to see which Characteristic follows which parent, so you could end up with someone with human STR, CON and DEX, and minotaur SIZ, INT, POW and CHA. Sure, that could work. Anything with dimples is cute.
  17. I had it very early on in my last Gloranthan Campaign as a GM. The PCs started off as a Pavic street gang but soon abandoned that idea. They were framed for the murder of an important Old Pavic priest and were sentenced to a few seasons penal servitude as militia in the Bug Rubble, then toured Prax and the Wastes as caravan guards for a merchant, where they gained copper limbs and became Earth Children, then did something else and were sentenced to a year's penal servitude as militia in Sun County. While being Sun County militia they did the Troubled Waters scenario with Mello Yello and I ran it as an involuntary HeroQuest. Becoming River Voices was a pivotal moment in the campaign, as it opened up a lot of mystical stuff that they could do and gave them a distinct identity. They combined being River Voices and Earth Children , and that shaped most of the rest of the campaign. I am going to cover the Earth Children side in Secrets of the Oasis Folk, eventually, and the River Voices side in secrets of the River Voices, even more eventually. Basically, they used being River Voices to bring the Zola Fel into the Wastes, joined up the Oases, brought the Giant Cradle down the Zola Fel, found the Boat Planet in Hell and brought it back, sailing it through the Sky, and worked on proving that all the World's Waters were connected.
  18. Yes, that is what it means, with "returned" having the sense that they had been there and were brought back.
  19. I wouldn't reduce the rolls for attacking and parrying as I like the visceral nature of RQ combat. However, I would probably not need Adventurers to roll to cast Spirit Magic or Rune Magic on themselves or their weapons, as that just slows the game down. Similarly, I wouldn't roll for Augments, instead I'd just add the skill /5 (drop the digit value and double the result with a minimum of 1, so 58% gets +10) to the skill and allow multiple augments. Getting up from prone should take a combat action but shouldn't need a DEXx5 roll, although I'd probably allow getting up with a DEXx5% roll for getting up quickly, maybe the rules don't need it, I can't remember.
  20. According to the Glorantha Wiki: He was tasked with defending his three brothers, in return for their support; He was forbidden from productive labour other than that of war; He was sworn to obey the Talars and the Zzaburi. I'd go with Daka Fal variants like Biselenslib and SurEnslib, but following particular ancestor heroes. They might have some other spells as well, either divine or sorcery. Maybe Seshna, Orlanth (Humat, one of Seshna's husbands), Ernalda, other farmer deities. They are probably restricted as to which deities they can worship, so no war deities, no trade deities, no ruling deities.
  21. He is on Facebook https://www.facebook.com/aaron.kavli
  22. One of the authors has retired through ill health, the other is around but I'm not sure if he frequents the boards.
  23. Asl long as the Chalana Arroy cultist isn't eating meat they won't mind.
  24. Storm Bullers are holy warriors. They are also Praxians. Praxian women find those admirable traits.
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