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Raleel

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Everything posted by Raleel

  1. I would suggest the system put forth in After the Vampire Wars and Worlds United. Essentially, two minor abilities is a point, and 20 skill points is a point. It works quite well for this sort of thing. https://www.tapatalk.com/groups/designmechanism/adapting-shadowrun-to-mythras-using-after-the-vamp-t2342.html?utm_source=share&utm_medium=ios_app has some cybernetics rules that I’ve been working with. Essentially, treat gene modification like they are half-fae from after the vampire wars or traits from Luther Arkwright or Worlds United. People who don’t want that get more skilled (20 points) or get something else like sorcery or folk magic.
  2. I'm going to caveat myself and say that sleight has an active component (it implies you are actively performing it against someone searching), and sleight has a size restriction (no bigger than your hand, and it points out that conceal is used for these bigger objects). So, i would say you use Conceal to hide a larger pistol on your person and leave it there, but for a holdout, it might be possible with the smallest ones, like the one here I think the one below is probably conceal, because it's just a bit big. not a lot of difference there. I would probably abstract it out to a Trait (Palm sized) which would allow it to be hidden with Sleight (probably coupled with a low damage die and/or limited ammo, or other limitations for other objects), otherwise it's Conceal. If I had a game where characters over SIZ 20 were present, I'd probably allow regular pistols to gain Palm-sized.
  3. from Mythras Imperative (and the core book) It ALSO has an example of hiding a scroll in a library. My assumption is that they count if it is unrolled There is an implication that conceal is hide an thing somewhere not on person Sleight covers hiding objects on your person Stealth covers hiding your person.
  4. Conceal is used to disguise troops in Ships and Shield Walls. In my current game, i would use stealth for the players, but require them to use Conceal for their horses. Conceal is for objects larger than the character himself. There is no indication of mobility, and even points to a chariot. I can see your points on the Standard skill and Cover. I think the troop example is a good counter to that, though it itself is sort of the exception. I think a good question is why is sleight a Professional skill and Conceal is not? Learning to camouflage isn't necessarily an everyman's skill. If they are both professional skills, I could see how they might be separate. I can't see merging them since I think palming a coin is a different skill than camouflaging vehicles or troops.
  5. Cloudflare is a CDS and likely what the forums are hosted on underneath tapatalk. Most of the time, a CDS means that they try to locate a server close to you. it could be that your section of cloudflare was not working for some reason, and everyone else was working just fine. A 502 is a bad gateway error, which is pretty well explained here but it would be hard to tell how it was affecting you specifically without more information.
  6. hiding cavalry horses ready for an ambush augment to your troll's stealth roll ditching the fuzz in an airport parking lot.
  7. a variant of switch body that works for crippled/mute sorcerers and traps the uneducated sorcerer in that body. long duration transmogrify to stone via ritual
  8. quoting myself for reference, but I'll put some more in here, since I saw JW3 armor on the mooks is AP8-10. This is enough to stop all those handguns, who are pulling 1d8+1 on the outside. John tends to use .45 ACP, which is in that range. His moves where he is opening helmets and firing in is a grip + a special effect or two. Problem is, it's slow, even when he's that good, and likely to get tagged. Then we move to the shotguns. solid steel AP slugs are 3d6, and ignore 9 points of armor. There is no stopping them. this is evident by what we see when he shoots. One thing I noted when I watched this is that there were a lot of parry effects on the ranged weapons themselves. This is something that doesn't come by default in Mythras, but would be an easy add - if you are within reach of a melee weapon when you fire, you are susceptible to being parried by that melee weapon, even if the melee weapon doesn't normally allow parrying. easy-peasy, and makes his unarmed skill really shine against those guns. there are plenty of examples of reloading faster. I think this is a combat style trait - some specific training that makes them better. Halle has her dogs, of course, and they are trained to cause a Drop Foe style special effect - endurance roll or you go to the ground while the dog gnaws you, then she shoots you. simple, easy.
  9. my guess is you could import the Rune rules in wholesale (or close to it), and use similar cultures/careers in Mythras and you'd have what you want.
  10. No formal one. I generally charge 2-3 xp.
  11. Lol, I do not. Not at all. Just a fan.
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  13. I've used these in my Mythras games for pieces of equipment that might be handy, alterations to the environment that are needed, coincidental contacts, etc.
  14. For reference https://www.visu.info/john-wick-kill-count https://www.visu.info/john-wick-2-kill-count If I were using Mythras - john is a master of the pistol. He’s got a bit higher percentage with that than with the rifle. They are close enough that there could be other factors. He’s probably looking at a 90-95% skill in firearms. Bare minimum. This doesn’t factor in situational modifiers like dark or thst pistols are less accurate. With those modifiers, I would put him around 130, which makes him one of the best in the world, and really, that’s how he’s described . Hes also very strong with unarmed and armed combat. Let’s assume it’s in the same range, because it looks like it is. I wouldn’t make it quite as high, but probably still very skilled. These two things by themselves makes him brutal. You don’t get to dodge guns. He gets the jump on you, you are very likely going down. Especially at close range, where he can make use of choose location with the gun (and this works for pistol combat) and takes head and chest shots. Both lethal or nearly lethal locations If you watch the fights, he’s always moving to and from cover. He frequently attacks from stealth or surprise. This means they rarely get shots at him that are effective. He’s probably got a good stealth and a solid evade/athletics for moving about. He might have a bonus to initiative that is above normal, but often he doesn’t need one - he’s ambushing. Often he’s fighting multiple guys, which would make his evade useful, so he could Outmaneuvre them, blocking lines of sight and limiting how many can attack him. The house fight is a perfect example of this He has a passion for his wife, dog, and car. These augment nearly everything he does, because it’s the point of the movie. That’s another 10-20%, probably 20%.
  15. As stated further up, the publisher no longer hosts forums. Ive not found a good place to discuss 13A either. Rpg.net is about the best there is, and it’s sparse as well.
  16. Playing the role of raleel while he sleeps is g33k. no need for me to add any more really. The systems are all compatible, though there are specific tunings for parts (Mythic Britain has a neat little superstition ruleset, Mythic Constantinople has some alterations to sorcery to give it a feel, etc). As with most d100, pretty easy to pick and choose between them.
  17. then do note that The Design Mechanism has Mythic Rome, Mythic Britain, and Mythic Constantinople in that space, all covering different time periods of european places (with less of that in Constantinople but still good). Rome covers up to the end of the republic, Britain covers the the 400s, and constantinople around 1400.
  18. Nclarke hit it on the head. Mostly the same text, more efficient layout, cleared up animism section, removed references to runes, etc. https://notesfrompavis.blog/ is where @hkokko posts his Glorantha stuff, and he’s been using RQ6/Mythras for years. Works great.
  19. There isn’t much discussion of 13th age as a whole. No idea why, it’s a fun system. It’s definitely not the same place as what most d100 systems are though. Im a long time fan of 13th age and just picked up 13th age Glorantha. My players reading over it commented on how very dense each class was.
  20. Raleel

    Mysticism?

    can you talk about this? I don't detect much effort made to keep any of the systems balanced.
  21. Raleel

    Mythic Greece

    this was mentioned on the TDM board this weekend - https://www.tapatalk.com/groups/designmechanism/mythic-greece-t2854.html unfortunately, looks like not this year. I would say that Mythras is still a good system for this, even without any specific supplement.
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