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Runeblogger

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Everything posted by Runeblogger

  1. I think this list was published before The Coming Storm came out: https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/canon/
  2. Even in my RQ3 games, with HP-enchantments and all, we ended up houseruling the experience system so you could exchange 5 experience rolls for a reroll. IMO, this worked to avoid unwanted, random PC deaths, without making them ignore dangers.
  3. Hi, Raleel and Bilharzia are doing a podcast. In the first episode, they discuss action points. https://anchor.fm/opposedroles In the next episode, they will talk about the movement rules. 🙂 I love it that they are tackling first the two most controversial topics.
  4. I would make up the place. The only conditions are to be outside the territories of other clans and have enough hills marked on the Argan Argar Atlas maps for hidden valleys to be plausible. Iif you want to have Esrolians and Grazelanders in it, then it would make sense for it to be close to these kingdoms and Sartar. This hidden valley thing reminds me of The Smoking Ruins supplement for RuneQuest Glorantha. I haven't read it yet, but one of the scenarios involves a group of people living in a valley between Sartar and the Grazelands. I think it's Longhome in the map below (NB: I toggled the colors). So another option would be to substitute the description of that group of people with your Glimmerstone clan. This could also be an excellent option. Nobody goes there in fear of the Green Dragon, so it is perfect for the Glimmerstone clan. Also, since True Dragons create dream dragons, they could potentially also create other lasting illusions, which would make an entire hidden valley feasible. 🙂
  5. Hi, -- slight spoilers ahead -- The other day I started running the 1st scenario in Monophobia (3 scenarios for GM+1 player) to a player with almost no previous experience in Call of Cthulhu. We played over Roll20 (unlike the player, I had no previous experience with it) and I decided to set the scenario in 2018, in NY, and I'm using the 7th edition rules. We had fun, but it took longer than expected and we could only play half of the 1st scenario, right until the point when the player may think "Almost too easy?". I chose to close the session with a cliffhanger, so the last thing that happened was that the PC got a call from Franklin Quincey, desperately asking for help. The player then told me he definitely wasn't going to help Quincey. He would instead buy a flight ticket to go to the UK, in search of a lost book by Shakespeare. I supposed he's a bit scared, he he he...! He doesn't know what is coming...! 😈 I put an end to the session there. I'm looking forward to the next session to see if the player manages to have a happy ending. Has anyone else run these scenarios?
  6. I love it. What I'm most looking forward to is the Kingdom of War.
  7. Exactly. Let's hope the GM Book includes something like that, otherwise the only extended contests in RQG are combat (physical or spiritual) and chases.
  8. It's in Mythras, almost at the back of the book, on how to use the Item Creation rules for other things, like for example, hard negotiations or convincing a jury.
  9. I had imagined that the Red Goddess' trick was to be both alive and dead at the same time. But yeah, entering the world together with your antithesis also works.
  10. No, those 3 starting points are for free.
  11. There's something of this in one of the scenarios in Pavis: Gateway to Adventure, right?
  12. I have just listened to the 3rd podcast and I have enjoyed it. 😋 Well done you three! 👍 Now I need to buy Cults of Prax! Tsk!
  13. Hehehe 😁 Good old Hide-your-pain Harold
  14. OK, you have convinced me. I have added this under the first piece of advice. I have also marked Duke Raus' grantland on the map, so readers can have a better grasp of where the Borderlands is set.
  15. Thanks for the feedback! Since the post is targeted to people in your same situation, your opinion is very valuable. I hope it is not too much information. 🤓
  16. I included Mythras because I have read over on rpg.net some posters recommend it for playing Glorantha. On top of that, two friends of mine are using it to play games in Glorantha, so it is an option. And by including Mythras I felt I also had to include OpenQuest and Legend. 😅 But as I say at the end, I would choose RQG.
  17. Hi, Perhaps you already have this sketch of the city: https://wellofdaliath.chaosium.com/nochet-city-of-queens/ And here there's a campaign chronicle: https://rpggeek.com/thread/1499941/ic-heroquest-glorantha-nochet-campaign-pt-1# Two more maps here: http://www.celtic-webs.com/glorantha/middle/maps/maps.html
  18. Thank you! 😋 Hmm, yes you are right. I have now erased that, thank you. I agree that there should be more examples in the HQ book about that. The HeroWars books included names of runespells that at least gave you a hint about things you could do with the runes. Still, I don't want to leave out HQ for starting GMs, because I want newcomers to know the narrative option is there if they don't like crunchy rulesets. If their players do weird "un-Gloranthan" things with their runes, well, their Glorantha will vary! 😛
  19. You are right! However, if you pick up the GM Screen Pack and the Broken Tower scenarios, you don't need to know a lot. Still, the idea of how all the characters belong to the same group of adventurers is not dealt with in the RQG rulebook, is it? I could perhaps add a line about the clan. On the other hand, the RQG lets you have starting PCs from different homelands, and it is up to you to decide why they are together. Is the idea of "all of you belong to the same clan" compatible with having Praxian, Tarshite, Lunar and Grazelander characters in the same group? 🤔 Perhaps that's best for the HeroQuest campaigns to explain that, as they seem to be much more clan-based.
  20. Thank you, I'll edit the map. 🙈 I don't know why I left Tarsh out and I wouldn't have thought about including the Stinking Forest. I could have written a blurb about every scenario that has been published, but the idea is to offer just the essential pointers, so newcomers don't feel swamped in too many options. Striking a fine balance is difficult, so I'm not sure if my post, as it is, already includes too many options! 🤔 Haha! "dungeons and drakes" has a nice ring to it! 😆 Yes, I am tempted to include some scenarios of the Jonstown Compendium and Yozarian's Bandit Ducks, is good for that, but as I said, for now I prefer to keep the list of initial options short. However, you are welcome to add your comment to the blogpost. 🙂 The idea is to present to newcomers material that is easy to find and start playing now, so that leaves out Thieves World. I was also tempted to include Blood over Gold, but again, I think it is best for newcomers to start either in Sartar or Pavis/Prax, since those are the places you have the most support for. In the future, I will add the RuneQuest Starter Set that is in the works.
  21. Good idea. I mention it in my review of Sartar: Kingdom of Heroes, but maybe it is useful to also mention it under the "further adventures" section, thank you. 🙂
  22. Hi, I have written a post that condenses the seeming consensus on forums about how to get started playing in Glorantha. It also includes my opinion. This will prove useful when someone who does not know anything about Glorantha asks me about how to get started. Please let me know what you think. 🙂 https://elruneblog.blogspot.com/2020/04/roleplaying-in-glorantha-how-to-get.html
  23. Here's a list of human languages: https://glorantha.fandom.com/wiki/Human_Languages
  24. You can also give the player two D20s one of each colour. Decide which one is the opposition and which the player. And voilà, the GM no longer needs to roll. 😉
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