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Runeblogger

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Everything posted by Runeblogger

  1. Would it make sense for a Lhankor Mhy priest to attempt a version of the Lightbringers Quest in order to retrieve Elasa, the Light of Inspiration? He's actually looking for lost knowledge , taken away by Thanatari cultists. So this would be the LBQ from Lhankor's POV. 🤔
  2. Fully agree. For example, in the Ritual of the River described in the Sun County book, failure means the quester is geased (read cursed) with not being able to cross the river or any of its tributaries for a whole year. When I ran it with RQ3, telling the players beforehand what was at stake had the necessary impact.
  3. So, who has read Blue Moon White Moon yet? Is it easy to insert into a Sartar campaign? What about into a Prax campaign? 🤔
  4. One of the most widely used red colourants (even in our modern world!) is made of cochineal scale (Dactylopious spp.) a small ugly insect. It has been used since antiquity to dye textiles. Nowadays we daily consume it in red-coloured soft drinks, ice cream, joghurt and candy. Yes, some truths are hard to swallow. 🤭
  5. The strongest troll drinks could be useful to humans as cleaning agents, vermin poison and herbicides. The strongest mushrooms would be interesting for shamans. Some may have varied magical properties.
  6. During the Mongoose era of RQ, Shannon Applecline published a book about the Aldryami "Elfs - A Guide to the Aldryami" that includes a big pantheon of gods and an interesting elven philosophy of balance between Life and Death. I think in that book, Babeester Gor is called Bengara, and she is considered the Death that is necessary to preserve Life.
  7. I think it's a must for any D100-based campaign. I have written a review, read it here: https://elruneblog.blogspot.com/2020/06/review-of-m-space-companion-and-circles.html Dou you agree with it? ☺️
  8. Welcome to the tribe! I think this guide to How to get started with Glorantha may help you solve some doubts. 🙂
  9. Yinkin is the brother of Orlanth and son of Fralar, god of carnivores. So perhaps the smilodon could sense the friendliness of his cousin with the Sartarite.
  10. Perhaps they started as hsunchen way back in the God time. The sakkars and the mammoths remind me of the Issaries heroquest in King of Dragon Pass. Maybe these animals in that myth were at some point these early Orlanthi tribes.
  11. I'm also interested in running a LBQ, so I'd be happy to see this thread generate ideas about how to do it.
  12. What about New Pavis? Do many Orlanthi attend Faltikus' ceremonies? Does he call the god Doburdun or Entekos openly in front of everybody? Hmm...
  13. To be fair, Lokamayadon supplanted the cult or diverted it to himself, the EWF enveloped it in a new way. Only the Lunar Empire is trying to supress the cult and kill the god. But yes, I get your point. 🙂
  14. I like it, well done. Perhaps she could have learnt to held the stick still by herself in some other way? Perhaps trading some Stasis directly from Acos or Mostal?
  15. On the Well of Daliath the following question is answered, which might help in this. https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-roleplaying-in-glorantha-players-book-print/cha4028-runequest-roleplaying-in-glorantha-qa-by-chapter/cha4028-runequest-roleplaying-in-glorantha-chapter-16-spirits -the-spirit-world/ I guess the person who made that question actually meant "on a critical tie", but anyway this seems to suggest that the weapon attack roll and the spirit combat roll oppose each other, even if each roll happens in different SR... 🤪
  16. Well the way I interpret the rules so far, you only make one attack-defense when fighting a spirit, either using spirit combat or a weapon skill. Since the "attack" also counts as "defense", because you just roll one opposed "attack+defense" roll, the rules seem to indicate (to me, at least) that the weapon attack roll counts for this spirit combat roll, which can create the absurd scene (from my POV) that a weapon skill roll can help you avoid damage from a spirit attack. If, however, the intent of the rules is that that physical weapon attack is made on top of your normal spirit combat roll, then I would houserule that too, because it looks overpowered to me that a corporeal being can attack a spirit twice (both with spirit combat and with enchanted/TrueSword) while the spirit only once. Wraiths work a little bit different than normal attacking spirits such as ghosts. For example, while ghosts deal normal MP damage (say 1D6+1), wraiths always deal 1D3 MP (no matter their spirit combat skill!) and double that in HP. On top of that, normal attacking spirits usually deal 1 HP damage on top of MP damage when they get a critical or special success, so it is way to make life a bit easier for me by making wraiths the only ones who deal physical damage on top of MP damage. Of course you can create other kinds of spirits who deal physical damage with spirit weapons, spirit bite or spirit darts, but anyway... Actually, I think I should make wraiths deal HP damage according to the spirit damage table and half of that in MP damage. It would be easier for me that way. Oh and I forgot another houserule: a special success in spirit combat deals damage twice, not doubled as per the rules, because I feel otherwise specials can be more damaging in certain situations (specially if there is no armor involved) than criticals, which deal damage twice. And it's easier to remember, as well Yes, even with physical weapon attacks. 🙂 Requiring a Control Spirit spell roll might be a good idea. Consider it stolen!
  17. I'd rule that the curse is they don't have wings to fly, so the Rune spell Flight allows them to fly as any other Orlanthi.
  18. The other day I ran an adventure with lots of spirit combat and from now on I will houserule it a bit as follows: 1. When fighting a spirit with a weapon that can damage a spirit, you can only avoid spirit damage from a successful spirit attack if you achieve an equal or better success on a spirit combat roll. In short: your physical weapon won't help you avoid spirit damage, only to inflict it. 2. Only wraiths and other weird spirits can deal physical damage, and they deal it even with a normal success. On top of that, wraiths deal MP damage the same way as ghosts. 3. Spirits (including wraiths) can only be damaged as per the rules in the rulebook, but enchanted metal weapons only do 1D4 MP damage (or their full damage only if True Weapon is cast on them), disregarding the actual damage of that particular weapon. Criticals and specials when attacking with these weapons (True Weapon or enchanted metal) only do normal damage, it is not doubled. 4. For every extra spirit attacking you after the first, you roll at a cumulative -20% against it, but you can only damage the one you're focusing on each turn, so the rest of the rolls are just to prevent damage from the other spirits. I'm thinking about not letting PCs gain any spirit spells by defeating spirits when that's not their main intent. And I think that's it. 😆
  19. No, the text in page 368 could be better worded, but when both get a normal or special success, no one deals damage. Only when both achieve a critical success, then they deal damage to each other. This is clarified in the Q&A. I think I need an example to really understand your suggestion.
  20. I think this one is also from the same artist. It depicts the final scene of his HeroQuest campaign, in which two PCs faced each other for the fate of a city in Tarsh:
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