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Runeblogger

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  1. Thanks a lot for this report! 👍 All this news is very exciting. I wish I had been there to play Jeff's game in the Big Rubble.
  2. I read somewhere some weeks ago that this is in the works. Can someone confirm this? Or maybe I just dreamt it?
  3. This looks awesome. 👍 as for the Rubble book, I think it is easier for a HeroQuest GM to turn RQ books into HQ-material. The other way around is more complicated. Now Chaosium has three different Glorantha Fans to satisfy, it would be great if they found ways for books to be reused for the other rulesets easily. IMHO, PDF with statblocks or help in how to turn a HQ/13AG scenario into RuneQuest would be great. Viceversa as well.
  4. IMHO, initiates of Jakaleel only use spirit magic and summon Lunes through their Dying Moon rune. They are mostly like non-Lunar animists who can bind Lunar spirits into charms. Jakaleel the Witch was herself a shaman. So their initiates use these spirits normally and then perhaps all the glamours of the other Seven Mothers.
  5. I think it's amazing that you are even trying to do this. So keep them coming please!!! I've read the character creation rules, and I think everyone will want to have a sign bearer character due to its ability to resurrect. I also don't like that the system promotes killing things to gather souls and humanity, IMHO that's a very videogamey thing that I wouldn't like to promote in my games. Have you had the chance to playtest this? I think it would be cool for games with only one or 2 PCs at the most. Also, in Mythras medium range monsters are usually easy to beat by accumulation of AP against them, so some new rules to avoid that would be necessary to recreate the really hard boss fights Dark Souls is famous for. Finally, there's the Dark Souls Japanese TRPG, but I know next to nothing about it. I just found this video about it that you may like. Apparently, the basic roll is very reminiscent of Mythras, since it also involves rolling dice and only then deciding what maneuver you do based on the result (!).
  6. In Hearts of Glorantha #6 Ian Cooper states they're aiming for 3-4 books per year. One to further the Sartar campaign to heroic events. Another to explore some faraway Gloranthan region. Another one for Generic HQ setting and an undefined 4th book.
  7. I love the art. This is looking like the RQ3 I'd always wanted to have as a teenager. However, being fans we're always going to nitpick a little...
  8. Thanks a lot! I'll try to find a copy of that book.
  9. By the way, I'm using parts of Price of Honour in my campaign, but there are two sorcery spells in that book (I have the Legend ed.) that I can't seem to find on any Mongoose RuneQuest or Legend book I've looked up. Could anyone please help me find their descriptions? The spells are: Aura of Lightning Bolts of Agony Thanks in advance for any help!
  10. I think I read somewhere Jakaleel was the brains behind the whole operation. She knew a lot about the blue moon. So their goal was to resurrect the ancient Moon goddess, who somehow hadn't make it out of Hell at the Dawn. My guess is the remains of that goddess in Hell were in pieces, so Jakaleel fused lost portions of other six goddesses into one. I'd say Verithurusa was the original one, the one innocent Teelo Norri became first. Then perhaps Deezola found Lesilla, Jakaleel found Gerra, and so on. By having the new goddess be a different goddess each day of the week, they managed to resurrect/create a new goddess. I think Jakaleel was Issaries in the LBQ, she knew the way towards the seven pieces. When they had them all, they got to Yelm's Hall, Yanafal Tarnils passed the tests, the Red Goddess took a piece of the Net, the Gates of Dawn opened... and these powerful Lunar heroquesters accompanied the new goddess to the surface.
  11. Yes, that idea had also crossed my mind some time ago. So if the Seven Mothers did the Lightbringers Quest... who embodied who? Irripi Ontor -> Lhankhor Mhy, obviously. Deezola --> Chalana Arroy? Jakaleel --> Issaries??? Eurmal (madness)??? Yanafal Tarnils --> Orlanth? Danfive Xaron --> Eurmal? (Danfive was a prisoner, just as Eurmal was at the beginning of the LBQ) Teelo Norri --> I'd say Flesh Man. The innocent needed to be killed to start the quest (then they all follow Flesh Man to Hell) She Who Waits = Ginna Jar
  12. I bought #6 yesterday and it looks great.
  13. I'm enjoying reading the Glorantha Sourcebook. Although I consider myself a Gloranphile, I had never given any deep look at the Lunar myths and so I'm specially liking the section about the Lunar gods and the history of the Lunar Empire. Not that I'm planning to use any of this information for any actual campaign soon, but it's highly enjoyable anyway. Some of the things I'm finding make me wonder a lot about the Lunars. Here are some of the questions that popped into my head strongly while reading: 1. Rashorana. Quite the mind-blowing entity with illumination and all that. But what surprised me the most was the dance of names. We are told she was called Atarks. OK. Then the text says "As Sedenya, she was cast down from the heavens and shattered". OK, so the present Sedenya is at least a part of Rashorana. And then the text says "As Osentalka, he was made incomplete". OK. History repeating in the case of Argrath vs. Sedenya. And then: "As Nysalor, he was dismembered and cast about". (same text as in p. 679 of the Guide). So what's the difference between Osentalka and Nysalor? Are they different stages of the same god? The Appendix H of The Guide to Glorantha only mentions Nysalor, not Osentalka. Why? 2. The Seven Mothers and the seven ancient moon goddesses. I guess the Red Goddess is a very Godlearnerish mix of these seven goddesses, and thanks to the phases of the moon, she exists and does not exist at the same time, thus tricking the Compromise and allowing her to be born in Time. So the heroquest the Seven Mothers did to create the Red Goddess... did each of the Seven Mothers embody one of those ancient moon goddesses during the heroquest? So for example, if Lesilla is the Crescent Go Moon and Deezola is associated with the same phase, does that mean that Deezola heroquested as Lesilla in order to create the Red Goddess? 2. After her first conquests, the Red Goddess went on a heroquest but she didn't return. She was trapped in the Godplane while heroquesting, so Yanafal Tarnils had to go find her and help so she could go on with her quest. I wonder what might have been this place where the goddess was trapped? The Carmanians refered to it as "the Seven Teeth and Two Jaws". Does that mean the Devil? Yanafal Tarnils must have been a hell of a heroquester, BTW. He even faced Humakt and lived. Perhaps his association with Natha (both are Empty Half Moon) helped him trick Humakt because he managed to be both alive and dead at the same time? 3. The first Lunar Emperor was a powerful and reckless heroquester, he even managed to stole Orlanth's chariot (!!!). I wonder how he managed to do it. Was he illuminated and so infiltrated the cult of Orlanth to get the secrets of his myths and then performed some orlanthi heroquest? Or did he stole Orlanth's chariot in some Solar or Lunar myth? If the latter, what kind of myth may that have been?
  14. I always thought halving the skill to attempt something difficult made no sense. If an archer with 40% in his skill with the bow wants to hit someone on the head, he will have 20%, that means a 20% reduction in his skill. Meanwhile, a master archer with 90% will suffer a reduction of 45%. So, the more skilled you are, the bigger the difficulty! Isn't it a bit unfair for the master? (even if he has higher chances) I always liked better straight penalizers. For example, say -50% for hitting the head. The master archer has then 40% and the beginning archer relies on pure luck.
  15. i was going to reply more or less what Rosen just said. I love RQ3, but when you play it a lot, you start seeing these loopholes. I even wrote a list of all the things RQ3 is poor in (use gadget to the right to translate into your language).
  16. I don't like it much. It looks a bit childish, the S is weird and I'd rather see the runes on top. But I'm amazed at the level of effort that's being put into the logo. My favourites are RQ3, the Quickstart and Mongoose's.
  17. Yes, that makes a lot of sense! Thank you both for your ideas! (notes eveything down for next time there's such a chase scene)
  18. That's a cool way of making things simpler. But aren't these rolls opposed? So if the villain rolls a 34 with 35%, any player who gets a higher normal success (e.g. 40 out of 60%) should not be "damaged" by the villain, should he? And who gets first to the villain? If it's the player who got the best rolls overall, you need to keep track of each player's rolls.
  19. Haha of course, that would have been another valid option. however, in this particular chase, the PCs didn't want to wait for the slowest horse to catch up, they just cared about stopping the minion before he got on board a ship, so it was clear to me they were 4 teams against 1. Each of them wanted to be the first, so each wanted to do their own rolls. I guess it isn't a very common case in games, but anyway.
  20. Hi, the other day I used the conflict rules from M-Space in the samurai campaign I'm running. Well, kind of, since I (still) don't have the book, but I have Rev d100 and I've been reading some comments about it. However, I wonder if anyone has used those rules for group contests? In that session, the minion NPC was riding a horse, trying to escape from the PCs, who followed him galloping on their own horses also at full speed. What I did was: I used the average of each horse's CON+DEX as the pool of points to be depleted, while the PCs and NPC used mostly their Ride skill in opposed tests. However, if I had had the 4 players roll each turn against the same roll of the minion, they would have had a clearly false advantage against him. So what one of my players immediately suggested (good boy!) was for the minion NPC to have four different pools of "hit points" and every PC could only "damage" one of them during the conflict. The minion would hurt every PC's individual pool as long as his roll was a better success than each of their individual rolls. In this way, the PC who managed to reduce to zero the particular pool of the minion he could hurt would be the PC who would manage to get to him first. If the minion would have managed to reduce to zero the pool of every PC, he would have gotten away. I also had them change the rolls at some points. For example, when the minion reached a settlement, he tried to quickly convince the guards that he was being chased by 4 violent bandits. So when the PCs arrived, they had to roll their Influence or Oratory against the minion's successful roll or lose 1D6 points of their own pool, which represented the maneuvers they had to do in order to avoid the guards trying to stop them for questioning. My players seemed to like it this way. But I wonder how would you have handled this. Or if the actual rules are very different from this approach!
  21. There's a bit more here, when I played a game at the Kraken 2016: https://elruneblog.blogspot.com.es/2016/10/the-kraken-2016-jornadas-de-rol-con_20.html (Choose your language on the translation gadget on the right hand margin)
  22. Hi Matt, I've belatedly included this in my February 2018 goodness post. https://elruneblog.blogspot.com.es/2018/02/noticias-de-glorantha-runequest-y-otros.html
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