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Roko Joko

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Everything posted by Roko Joko

  1. the tie fighter rune and the versailles rune
  2. Awesome. It's great as a general-purpose fantasy RPG resource / 5-room dungeon, too. (29-room, but same difference.) For the convenience of people using it in certain kinds of games, it might help to size the floor plans at the same scale as the illustration, and/or provide some kind of scale ruler. Are any windows or skylights in the upper floor?
  3. The 13th Age book preview has sections that discuss what runes mean for PCs thematically and sometimes in terms of personality. It looks like the same rune list as in HQG, but there's more and different text per rune. For Light I think there's plenty of personality stuff in the Yelmalio cult and mythology. (And I guess Elmal is also Light?) If you want to do Light-but-not-Yelmalio I don't know. The heat and light parts of the Fire rune don't seem to have an obvious distinction psychically. Maybe Light is the Truth part of Fire and Heat is everything else. One bit about Moon I liked was Thomas Iverson's first comment here: https://plus.google.com/+Iskallor/posts/FBiBN148qfH
  4. I'm not sure what " 'Just' Trait " you're referring to*, but weregild is pretty brutal. They have their own idea of what justice means. * Edit: I see, you must have been referring to "Mastery: Proud, Just, Authorative". ...One thing that comes to mind is from Making of the Storm Tribe myth in King of Dragon Pass where Orlanth makes conflicting promises to get different clans to join up and then when they all get together and complain about it, he "offers to fight each and every one of them". Ernalda gets him off the hook from that one.
  5. Really interesting chart. I'll hold off on my lore questions and speculation, but one point of feedback: for practical game reasons it might be nice to see Tradetalk on there.
  6. Do you need to say that you need a portal to come back? Seems like you could just as easily say that exiting a heroquest is easy, in general. For example IIRC heroes in King of Dragon Pass often get kicked out of heroquests involuntarily. Then, the theory might be more like: it takes an effort to remain on the Other Side, and typically what you do on a heroquest is run through a myth and then let yourself drop out either when you've completed it successfully or when things go badly. And you don't necessarily *have* to drop out when you're done with the heroquest, but you choose to do it because it's dangerous to sit there dorking around on the Other Side without the guidance of a myth.
  7. Moon Design defined Glorantha canon here: Canon and YGWV. The article is a few years old but it's still just about definitive, based on a few public comments I've seen since then.
  8. So anyway FWIW S:KoH lists the FHQ with Earth (p. 256) and SC lists her with Earth, Mastery, and... wait for it... Horse (p. 217).
  9. "What are (some mortal)'s runes" is more of a HQ question than a setting question. I don't think the GtG gives any three-rune stat blocks for mortals. S:KoH or SC might have one for her.
  10. IMG they have coins with a cow's head on one side and a cow's rear on the other.
  11. I agree the main reason Pent is more fertile is just that it was outside the Genert blast radius. It's not a place where Chaos won. It's not, because it's not. I mean, supposedly Kajabor was running around Fronela or somewhere, but that didn't turn into a wasteland either. Maybe some of the land north of Fronela or under the White Sea did. Glaciers might have protected some of Pent. And there are hints about the ignorance sun god protecting it. There's the glory of the Black Sun, and references to blood rain in eastern myths, and in the dark age map in Book of Heortling Mythology, there's a "Bloodrain" symbol in Pent with a blurb about sacrificing to demons. So you can imagine blood rain provided fertility and propitiated the chaos armies, ushering them south, while the black sun aspect showed them the hand when they turned east. Then Kargzant took over in the silver age. And elf forests, too. Ernalda, personally I'm not really compelled to put her in Pent. For one thing Book of Heortling Mythology shows Genert's Garden extending way north, for what that's worth. Also the GtG characterizes Pent Storm worship as a post-night of horrors thing rather than a prehistoric one, blood rain and sun storm excepted. If I wanted land goddesses in Pent I think I'd make up new ones.
  12. Tell me your name, what do you do? What do you want me to not ever do for you?
  13. One has to admit that Khan of Khans is the definitive visual reference at this point, though.
  14. I'm just waiting for them to revise it again, so they can call it... RuneQuest 2. Cyclical time.
  15. That would be like saying "the APP attribute is not recommended" rather than "the APP attribute is not used" when APP is not on the character sheet and not in the rules.
  16. Chaosium's Designing the New RuneQuest blog articles, in one convenient list. 2016-02-08 . Part 1 . goals . character sheet 2016-02-10 . Part 2 . combat . 90/10 rule . RQ3 . source material 2016-02-13 . Part 3 . RQ6 2016-02-28 . Part 4 . rune magic 2016-04-27 . Part 5 . deadly combat 2016-04-30 . Part 6 . changes from RQ2 2016-05-24 . Part 7 . character start with background and personality 2016-06-12 . Part 8 . family history 2016-06-17 . Part 9 . just plain RuneQuest . setting scope 2016-06-25 . Part 10 . core rule book . Glorantha Bestiary . Gamemaster Book 2016-08-23 . Part 11 . sorcery 2017-01-09 . Part 12 . progress report . Quick Start . bestiary concept art . Dragon Pass Campaign Book 2017-04-05 . Part 13 . progress report . schedule . book list update 2017-04-06 . news . RuneQuest: Roleplaying in Glorantha (RQG) 2017-04-07 . Part 14 . runes 2017-04-11 . Part 15 . design team . design vision 2017-04-17 . Part 16 . reusable rune magic 2017-06-24 . Part 17 . changes from Free RPG Day playtest 2017-08-13 . Part 18 . preview edition 2017-08-13 . Part 19 . art sample 2017-11-25 . Part 20 . progress report 2018-02-09 . Part 21 . progress report . character sheet 2018-03-21 . Part 22 . logo 2018-03-22 . Part 23 . final progress report
  17. I was trying to answer questions raised by the first two posts by providing the information that Chaosium is going to call the new one just plain RuneQuest without making an edition number part of the name. That's not pedantic in that context. I didn't say it clearly, though. This is the blog post I mentioned. They've also said it will say 4th edition on the inside, for example in a comment in this g+ post. I think the best online RQ history used to be this article, but it's not current. I've seen several forum posts that summarize the history up to the present; here's one of them.
  18. @OP numbering your list was not the clearest way to express yourself. %) The new one is RuneQuest. There's a blog post about that that I'm not going to search for. There are good RuneQuest history articles out there that I'm also not going to search for. This subject wouldn't make a bad sticky for this forum.
  19. Mostly flatulence. It's good for leaving behind a signature after a raid and a few great heroes have harnessed it for flight.
  20. I think if you heroquest to the underworld there will be a pull on you to be moribund and undead-like while you're down there and maybe if you come back too. There are probably also implications for how magic works with you and how your death mantle interacts with your other runes. For heroquesters it's a poetic distinction and YGWV as to what its effects are.
  21. I'll take a round or two in the mud pit. "Among the dead" does not mean "dead". Being in a Place of Death does not mean you are dead, any more that visiting a cemetery means you are dead. "Mythology's language is metaphor. I don't mean simile - metaphor. God is my heart." - https://youtu.be/_hKrVRTOYpY?t=9m39s Death is and remains the point at which your body and your spirit are separated because one or the other has been severely damaged. Going to the underworld the way Grandfather Mortal did is the usual way to go there, but even if you descend the pool or something you're still doing what he did, and are still him. Baby Giants I say baby giants die when they go to the underworld, but so what? First of all, they're true giants. Second, they went down the right way for true giants, and they have their full body and cradle when they arrive. why would giants be upset if humans killed their babies and robbed their cradles if they were sending their babies to die in the underworld anyhow? Because then the baby would get there the wrong way, and without their full body, and without their cradle. internal contradiction of Humakti Hero Questers Humakt coming back from the underworld is morally and mechanically different from a resurrection spell. He descended for a purpose and knew what he was doing when he went there and when he returned. Maybe he paid a price. That's different from a mortal not honoring death when it comes for you. And I think resurrection spells specifically go get a spirit while it's on the path of the dead or waiting in the hall of the dead. That wouldn't work on a heroquester anyway. The thing that draws me back to Glorantha is the internal consistency of its myths There are contradictions there, though, especially about things like the mysteries of life and death. people being compulsorily dead It's compulsory for heroquesters in the sense that it's hard to get back. It's not compulsory in the sense of losing as much strength and agency as the involuntary dead lose. The involuntary dead aren't all the same anyway. Those with better funeral rites are stronger. game mechanics. There are different games set in Glorantha and they don't all say the same thing about the setting. plausible - believable - be consistent - suspension of disbelief Verisimilitude in fantasy settings is very subjective. consistentcy of context that any audience needs People are diverse. Not everyone is going to agree about stuff like whether such-and-such constitutes an extreme contradiction. The Lightbringers don't die in the underworld any more than a Baby Giant does They do have strength and agency down there, as do baby giants if they descend properly. there needs to be an unbroken link and association to the Living World The lightbringers had support from the living. Does Dayzatar who is so very pure look at a mortal hero from the middle realm and think of them as being "part of the sky", no, he thinks "I wonder who this mud footed interloper is. I hope someone else respects my purity enough to deal with this dirty Earthbound creature". He does both. The sky and the underworld are different anyway, though. The underworld is more of a mixture.
  22. Yeah, clockwise. Like the sky dome and Orlanth storm.
  23. Or a strange woman lying in a pond distributing them. It's hard for me not to imagine Storm Bull in flying cow form even though there was some art that showed him as a minotaur. I wonder if they sometimes imagine him as a flying llama. Or as a man... but with the head of a herd man.
  24. "The clear separation of body and spirit/soul only happened as a result of the compromise." At least compared to the Great Darkness, which was like a zombie apocalypse among other things. "The realms of life and death could not be told apart and we find demons and the dead moving through the same realm as those who are struggling to stay alive. This means, by the way, that the dead were also struggling to stay dead and, in a perverse sort of compoeteness, the devourers were trying to be eaten, the conquerers were trying to defeat themselves, and the good were trying to be bad enough to survive." http://www.glorantha.com/docs/devil/
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