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jajagappa

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Everything posted by jajagappa

  1. Also look through David Millians Kralorela material in the online Rule One magazine starting with Issue 3. Not explicitly canonical, but I think you would find useful. http://ruleonemagazine.com/Archive.php There's the Kralori Sky in issue 4, the Archexarchs in Issue 5, lots of Kralori ghosts in issue 8, BoShan province in issue 13, and cults of Chern Durel in issue 15 http://ruleonemagazine.com/Iss15/CultsofChernDurel.php
  2. Death implies going to the Underworld. No evidence that he ever did so. That he shed his mundane aspects, yes, but that does not equal Death. Glorantha Sourcebook p. 97 notes: "Dayzatar invented and discovered rituals and a way of life that would maintain his purity and aloof strength. He shunned contact with lesser beings except to teach them, and his armies of celestial luxites turned their hearts as hard as steel with his disciplines. This way, the sky realm was stoutly protected against the ravages of the Gods War and is said to have suffered the least for it, and to have gained the least by their tactics than any of the other survivors.... During the period of his isolation and discipline, Dayzatar managed to shed most of his own mundane aspects to purify himself." I didn't remember, but definitely a reference in SKoH p.360 to your point: "Sacrifice Day asks for the protection of Voriof the Shepherd from the forces of winter. Animals selected the previous day are named for the gods. As the god-talkers slaughter each animal for the winter, they sacrifice it to Voriof. As each animal dies, so to do the gods. Ernalda and Orlanth are the last two sacrificed; with their deaths, winter truly begins. Finally, only Voriof remains to lead the few remaining beasts to protection from the forces of darkness." I think that would be a difficult one to prove either way - perhaps it is one of the Nysaloran debates!
  3. I definitely agree with the approach of following the PC lead here. And the real risks are likely threefold: 1) Gordangar the Chieftain dies; 2) some of the PC's die and/or their souls are trapped in the Underworld (i.e. they don't succeed in Sleeping Back to Life and are effectively in a coma in the mundane world); and 3) the spirit of the wyter (represented by the Woodpecker Staff, symbol of the clan and the chieftain of the clan) is trapped in the Underworld. The result of at least 1 and 3 are: a rival NPC is chosen Chieftain; the clan's magic is severely weakened by loss of the wyter (and likely a new wyter must be gained, or the old one rescued); and the woodpeckers are unable to protect the clan from the Venebain demons.
  4. GtG p.202 is pretty much it: "The Kingdom of War rages onward, destroying and pillaging to collect the world’s largest treasure hoard. Mercenaries, heavy cavalry from Jonatela, and warriors from Tastolar and Rathorela volunteer to aid the Kingdom of War. Hordes of broos and other krjalki also erupt from evil places like Dilis to assist the Warlords. The Kingdom of Jonatela is the third major power in Fronela, and its king may hold the key to successful conquest. Will they help or hinder the Kingdom of War?" On the copy of the Hero Wars map I got from Greg years ago for the period 1621-1630, there's a circle marking the Kingdom of War and an arrow advancing towards Loskalm. Pretty much the whole area of Junora, Akem, Pomons, and Jorri are labelled as "The War against War." On the plus side, if you're running a campaign there, you can pretty much choose how you want things to unfold in this period of time.
  5. The old descriptive saying was "Staunch as Heler." His great attribute was loyalty and reliability. He brought his weapons, but I think was only characterized as an average fighter. As you note, that may be a Sartarite view, but the ancient Helerings were conquered/defeated/subsumed into the Orlanthi culture.
  6. I loved the old split between Yelmalio and Elmal - gave me the chance to create Khelmal, who was central to my Imther campaign, and Heliakal, who fell at the Hill of Gold, but survived to become part of Glorantha canon!
  7. Only until they converted to Christianity. 😉 Cavalry might be a different story though.
  8. I think you'll find that Voriof likely died too. Uleria survived in her original form. Dayzatar is probably the other, but he retreated from the world.
  9. Yes, definitely agree. And assuming as has been noted elsewhere that these are just two facets/faces of the same deity, then it really depends on which you find most critical to your own survival. We may find that when the Red Tide comes again and Argrath has vanished on his own LBQ that the clans will discover Elmal again.
  10. That is correct. It's noted in the Donandar writeup in the Cults Compendium.
  11. Sounds like the Oslira mask to me. The Oslir is the great waterway of Dara Happa and serves to connect the cities together (including the passage of trade). Another plus with Oslira is that she is in Row 4 of the Gods Wall, so naturally gets thrown into the Pit with the Rebel Gods. And the mask for her already exists. IV-1. Oslira: Goddess of the River. She is one of the Four Great Nurturers of Dara Happa. Another option is Entekos. As a god of calm air, she has Harmony. As a bringer of clouds, she provides gentle rains. You could say that as an air goddess she provides communication between Sky and Earth. II-1. Entekos: The Goddess of the Right Air. Her clothing is the winds and clouds. She is also called Goddess of Calm, Lady of the Summer Air, Mother of Moons, Queen of the Air, and Star 64. Regarding the appearance, Lunar names, Goals, and Secrets of such a mask for Entekos: a calm face, clouds for hair, perhaps rain/tears streaming from eyes or mouth. Lunar names noted above. The Entekosiad also notes High Goddess of Virtue. Goals: to marry Yelm; to be proclaimed Mistress of All Air; to receive the treasures of Orlanth; to bring everlasting calm to the Air. Secrets: satisfied if the Emperor grants her power over some of the Air and takes her as a love. Possibly you could cast the Issaries initiate as the Handsome Grinner. Lokarnos was noted, but Lokarnos is much more bound to the Solar ways. However, maybe its an opportunity to prove Lokarnos is simply the Wagon of Issaries! The easiest fit of existing Masks is the Hare God since Donandar has the Illusion Rune. Hyraos is kin to Donandar, so probably the best fit from the Gods Wall. II-18. Hyraos: God of Harpers. He holds a harp. When the harmony of the universe was being learned, Hyraos brought music to us. Regarding appearance, etc.: a beautiful, clean-shaven face probably gilded and an open mouth for singing. God of Harpers, Truevoice, Son of Dance, Child of Song, Voice of the Celestial Choir, the Stately Dancer. Goals: to lead the Celestial Choir, to orchestrate the Dance of the Heavens, to win the Golden Lyre. Secrets: satisfied if acknowledged as a Son of the Heavens and a gift from Yelm.
  12. At the Hill of Gold, Yelmalio fights Storm (Orlanth), Darkness/Death (Zorak Zoran), and Ice/Stasis (Inora). And then he faces and survives Chaos. The Hill of Gold Quest does not end with Inora. Either she leaves him frozen to face Chaos alone, or just wounded and he still must crawl up through the Chaos parasites to reach the peak. And he does. As noted in Arcane Lore p.75 "The forces of Chaos were ever-present at the time when Yelmalio climbed the Hill of Gold, and his lack of complete defeat at their hands proved his ultimate ability to survive the world of the Great Darkness. Almost any foe could be used here, although creatures such as broo and scorpion-men are easily "found" to participate in the quest." The fight against Chaos is similarly noted in the original Yelmalio writeup in Cults of Prax: "During the Darkness Yelmalio’s wounds did not deter his struggle. He joined with the Lord Elf and others to fight against the relentless approach of Chaos."
  13. The crucifixion spot is also noted on the map of Mirin's Cross posted some time ago:
  14. The Nightwood is the obvious one, and seems like it would be the logical starting place. Now, the Nightwood does occur in other quests, but usually folk are just skirting it. I'd put Odayla smack in the middle of it. What would you find there? An evil skeletal witch (dead earth) seems likely (ala Baba Yaga, or the witch from Hansel and Gretel). Enslaved, emaciated dwarves subject to some cruel demon that are sent out to harvest the dead wood. Some aspect of Eurmal. Hungry shadows, lurking trolls, dead warriors of wood, etc. From Arcane Lore: "Nightwood is a vast and foreboding place, timeless as dark or the forests. It can be entered from many paths and many realms. It is at once in the Underworld, on earth, and supports things from Godtime, past history, or lost legend. Some few paths cross it. One of those in particular will be dealt with here, being detailed in The Silver Path, which enters Nightwood from the east, and leaves it at the west.... Patches of fog drift about. Odd lights appear and disappear, and these might be wraiths, wisps, or anything dangerous.... Some denizens of Nightwood are gorgons, harpies, lesser hydrae, lamiae, barguests, fachans, ancestral beast spirits, nightgaunts, semi-somnambulant elf tribes, chonchons, headhangers, wraiths, darkness monsters (trolls, shades)." Tests to find the pathway out should be important - may have to go through the witch's house to escape (with aid from the charwoman, the trickster, or some other magical beast). There might be Hunting Tests in the Nightwood (three is always a good mythic number) that seem impossible, but must be completed to learn the secret of escape. Crossing the Styx is another. Do something other than the River of Swords. I'd probably go with gaining passage with Jeset the Ferryman. What do you bargain to get across? Gaining a Fire seems likely another task. From Entekosiad and the myths of Arakang (another bear god) you get: "When the cold blasts of Winter came upon the world, Arakang left his home. He traveled until he reached the end of the world. There he found the World of Waking. A small fire was there, and he blew upon it and made it big. Then he turned and walked until he came to the World of Doing, and then continued around to the World of Being, and finally, he lay down to rest in the World of Sleeping." Raven probably holds the Fire Secret. And he must get it from Raven, but Raven is hiding in the Dreaming Place amidst dark dreams, nightmares, and other strange spirit places.
  15. Nysalor is not Yelmalio/Daysenerus. The story is in WF15 (and I was incorrect in having Nysalor reveal Daysenerus - it occurs the other way around). Palangio Daysenerus, war god now, no longer a High God in battle, turned to confront Kyger Litor, unafraid of that which was death. And then, from within that deity, came forth the last of the New Gods of that day. A man walked forth from the breastplate of the giant figure. Only man sized and thus small and insignificant, he appeared upon a pale translucent walkway that stretched from Daysenerus to Kyger Litor. The man stepped upon it and began walking towards the Devourer. Everyone upon that bloody field who feared death was inexplicably calmed then, even the ones that the Eater itself held in her hand. “Nysalor,” sounded the name from far overhead.
  16. Oiled gravel was typical of streets in the Midwest when I was growing up in the 60s/early 70s. Then began to be commonly replaced by asphalt. Concrete always used for highways there to reduce buckling in summer heat/winter cold. Even by late 1930's it was a very different story. One of my dad's cousins regularly travelled cross-country and sent postcards from stops, usually when in a new state and always getting the local postmarks. For instance, from a series of cards sent in Sept 1940: Sept 12, 3:30pm - Hartford, CT Sept 13, 1:30pm - Portsmouth, NH Sept 13, 5:30pm - Portland, ME Sept 14, 4pm - Boston, MA Sept 16, 5pm - Trenton, NJ Sept 18, 2pm - Charleston, WV Sept 24, 9:30am - Terre Haute, IN Sept 25, 11:30am - Saint Louis, MO Sept 28, 10am - Albuquerque, NM
  17. Have to remember that Nysalor revealed Daysenereus there, which is just another name for Yelmalio.
  18. Screen, Colymar/Apple Lane sandbox setting + scenarios, a calendar, and a quick rule reference are what have been noted.
  19. No. but the Lunars pay well. 😉 Only after he joins Argrath!
  20. Most of the Syndic's Ban ends in 1624, I believe, with the rise of the Boat Planet, and it is completely lifted by 1628. Per GtG p.228: "The Syndic’s Ban continues to lift from the remaining lands subject to it. In 1624, the lands west of Samita Lake are freed, revealing several Orlanthi tribes. In 1625, Xemstown is lifted from the Ban, revealing powerful troll gangs, including the Night Guard and the Shadows of Death. In 1628, Charg is lifted from the Ban, revealing tribes of storm worshipers who worship war gods, such as Storm Bull, Humakt, and Orlanth."
  21. Cool! And can't say that's one to readily top. Seems appropriate to end on that note.
  22. I like this line a lot. And it forces an individual to decide between Loyalty to the clan, or more powerful magic. Perfect dilemma for a PC.
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