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K Peterson

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Everything posted by K Peterson

  1. Whatever happened to Punktown, the seriously overdue Cyberpunk/Horror BRP kickstarter project? Did that ever get produced, or is it still in limbo after being nearly 4 years overdue? The only thing else that comes to mind are the Augmentations from River of Heaven. They comprise biotech, cyberware, and nanotech. RoH uses OpenQuest as its baseline, and it would be trivial to import Augments and BioEnergy points into whatever BRP system you're using.
  2. I should have probably been more clear. I meant that factor in the other direction. In case someone wanted to sell MW as an art/layout improvement over Elric!.
  3. I've got a PDF of Magic World stashed up on OneDrive, but I haven't read it in a few years. And I've got a sizable collection of Elric! and RQ3, so MW was a bit of a redundant impulse buy. Or, at least it felt like that to me. But, I'm curious: are there any advantages to using MW rather than the original material it was assembled from? Are there any rules introduced in MW that you feel improve chargen, combat, magic, or task resolution - especially when compared to Elric!/RQ3? What does MW do better than what it was compiled from? Let's avoid a benefit like, commercially available for purchase. Typically, I assemble my own player's book and distribute them at the table; I don't require my players to buy copies of a core book. Or a benefit like: the art and layout are fantastic. Doesn't matter to me. I'll strip-mine out what I want, and present it how I want.
  4. Great book. I really like the alternate magic systems for Elric!/Stormbringer 5.
  5. I'd be interested in seeing where you take things. <subscribed>
  6. From my reading of it, the weapon damage is rolled normally, and the damage bonus is the maximum amount. This only happens in the case of a Critical Hit.
  7. Profile images and cover photos appear to be borked.
  8. Looks like you can do multiple Healing attempts. Don't see anything that says otherwise.
  9. I ran the Edge of Darkness for my group about a year ago. We completed it within a single 4-hour session; if I recall correctly it took something like 2 1/2 to 3 hours. It's a fairly straightforward adventure, and not really any more railroady than any other CoC scenario that I know of. The only real requirement is that every investigator must be a friend/colleague/student of a dying man. Same standard situation as many other CoC scenarios.
  10. If Eihort's Brood makes you and your adults too squeamish then you'll probably want to avoid the Daughters of Atlach-Nacha. There's a Delta Green "shotgun scenario" that includes the unwilling transformation of a D-AN, and it isn't pleasant. Made for a great session, though, for my group.
  11. 6th edition has a spell called Balk Brood, which does extract Eihort's Brood from a victim's body. Page 218.
  12. Yeah, I don't see it being a passive experience for the entangled. They're not necessarily a bound-mummy; they're struggling to free themselves and are distracted, are possibly prone, or have an arm or two wrapped up. To me, it really depends on circumstances and the weapon used to entangle them. I'd use the Entangle spot rule as exactly that: a spot rule. If it doesn't make sense for the circumstances then leverage other spot rules, or incorporate your house rules to resolve the situation. As @Simlasa said, adjudicate based upon the specifics. For example, if a whip has entangled a target, then perhaps it has wrapped itself around a sword arm (preventing attacks but only partially limiting movement). Or perhaps the attack has an entangled a leg, pulling the target prone, but still able to attack a close target at a disadvantage. Circumstances will differ if the target is entangled by a net or a giant spider's webbing. A target might be totally immobilized with the restrictions described in the spot rule.
  13. These day, I tend to prefer the abstraction of variable armor points, a general HP pool, and major wounds. (Elric! or the Renaissance system are the baseline that I use). I certainly have run many campaigns, over the decades, using fixed AP, and hit locations (using RQ3, or MRQ2) but I don't feel I really have the time for that kind of combat detail any more. I also mainly run [pre-7e] Call of Cthulhu so I don't have much need for detailed combat. Armor isn't a factor in the eras that I run CoC, and combats are usually over pretty quickly.
  14. Does any gamer actually do this? Sit and fidget, wring their hands, and wait impatiently for the authoritative release that'll take them to the BRP promised land? Does this year-long 'delay' really impact anyone's present gaming, or prevent them from running the campaign that they desire to run now? Now, random speculation, and personal preferences stated for what system would be the best fit for BRP Essentials? Yeah, that happens on a cyclical basis here in multiple threads, every few months. Or at least every time I return from a BRP Central hiatus and see the same conversation and the same preferences stated over and over again.
  15. Depends on what the laser pistol's power source is. A powerclip's just going to give you 20-SEU - so just two high-powered shots out of it before it's depleted. But hook the laser pistol up to a beltpack or power backpack and you can get quite a few shots off. Firing a laser pistol 1-SEU at a time would be an exercise in futility. You gotta dial that thing up to at least 3, 4, or 5 SEU if you want to have any chance of downing an alien creature or a Sathar.
  16. It really depends on how high you dial up the SEU usage with lasers, and what kind of defense you've got (albedo suit/screen). Crank it up high enough and take a few shots, or use a laser rifle with an even higher ceiling to dial up more damage, and you can insta-kill a character easily. Reminds me of the last time I ran Star Frontiers. One of the characters was firing a heavy weapon mounted on an Explorer at a combat robot. He caught a lucky, 8-SEU shot from the robot's laser rifle and crumpled, near-death. I rolled pretty good damage on that shot and he had no real laser defense. I'm a big fan of Star Frontiers - it was my first Scifi Rpg, 35 years ago. I've only recently purchased M-Space, so can't comment much about a conversion.
  17. I'm a little late to the party, but I purchased a copy from Lulu today. Looking forward to it!
  18. Opinions differ. That's all. Based on many posts I've seen on these forums I would have expected CoC7e to get more votes in this poll. But this thread was started more than a year ago, so perhaps that's a factor.
  19. I would let him if that's what the player really wants to do. As long as he came up with a believable explanation for the investigator's background and why he's such a master with firearms. And I wouldn't coach or advise the player, as @Insanity suggests. Let that experience and learning opportunity resolve itself through play. But enforce the ramifications of an investigator "solving" problems with his firearm if he does it brazenly or without respect to the law. I'm not a fan of a heavy-handed Keeping approach where you try to teach the player a lesson by deliberately stacking the deck against them, or altering the nature of the mystery on-the-fly.
  20. Interesting, but this example isn't really my kind of thing. Social combat, in my opinion, has a tendency to minimize actual roleplaying to gather information, make a good impression, uncover secrets, etc. Do you have any other extended conflict examples? Would they all follow this pattern, where you have 'active' participants engaged in a form of combat with one another? Or could they be applied with active .vs passive participants? Let's say my starship's drive is having issues. Parts need to be replaced before it can be used again. Could an extended conflict cover this situation? And would my engineer be engaged in a kind of 'mechanical combat' with the drive, until its resistance was overcome and the repair was completed?
  21. Can you merge the content into your existing Stormbringer site? Add in a MW section to reference, since it's part of the SB/Elric! family tree.
  22. No, you're on the right track. If both sides fail then it's considered a total failure. I'd say that the result is a little up to the game master to decide based on circumstances and environment. Perhaps the guard misperceived the sound of a bird or pigeon rustling nearby and went to investigate, leaving the character with the opportunity to pass by. But, the character made no attempts to quiet their movement, leaving the guard in a confused but alerted state. You might interpret the resolution in a different manner. There isn't really a clear rules-provided outcome in a fail/fail scenario, but I'd suggest considering the specific circumstances, rather than having one set outcome for every scenario.
  23. Captain Jamison may be the roughest 38 year old I've ever seen. He survived LBB character generation, but somehow ended up looking 10 years older.
  24. That is definitely quite a lot of white space. To be honest, a couple of those pages look a little stark. What paper size is M-space? It looks nearly US letter in landscape, but I suspect it's a European format.
  25. There is one of Captain Jamison (the sample character) in the 1977 LBB1.
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