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Paid a bod yn dwp

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Everything posted by Paid a bod yn dwp

  1. Can’t wait to see the results. Chuffed Chaosium are taking the time to get this right.
  2. I’m loving this art direction. It’s great to see so much thought put into getting the feeling right.
  3. Really like the art Andrey has produced for new RuneQuest. It’s really hitting that RQ2 ancient Bronze Age feel perfectly. Although I’ve noticed some of his art for the 13th age in Glorantha has elements of a more dark age Beowulf/vikIng feel which I hope doesn’t appear in the new RuneQuest ( despite its great quality), as it detracts from the strong thematic of the ancient RQ2 feel. For example the Stormbull fighting in front of the block with chain mail, and long stripey trousers feels much more Saxon/Viking. Having said that everything that’s been shown specifically for new RuneQuest by Andrey has hit the mark with the ancient Bronze Age RQ2 feel. Can’t wait to see the final product.
  4. Ah right I misunderstood. I thought this manuscript was the final draft. It sounds like this isn't the finalised set of rules yet. I just hope that the final rules are crystal clear.
  5. This is an area that I wanted to see clarity on in the new rules. I started a post on strike ranks with the intention of finding how the completed RQG handles these situations when an character is forced to parry on his attack SR. Again @Jason Durall responded with the answer that he believes you can attack & parry on the same SR, a simple approach I favour. However after seeing your post here based on the finished RQG GenCon manuscript makes me question whether this is correct? Heres a link to Jasons reply on SR :
  6. Following the release of the RQG Quickstart myself and others asked @Jason Durall a few questions on the completed RQG rules which varies a bit from the Quickstart. I presume this is what is in the Gencon RQG manuscript? Here's the link - follow on from this post by Jason:
  7. Thanks again Jason. If that's the case that feels like a simpler and better balance. less thinking more doing - IIRC that's how we used to play out combat in our RQ games.
  8. I guess the higher skill still factors into the chance to hit, just not the speed at which the aimed shot hits. Wonder how this is handled in the finalised RQG rules?
  9. Thanks Jason. What happens if a character is forced to chose parry on their attack SR, do they still have an opportunity to attack on the following strike rank?
  10. Thanks for these insights into the new rules. I have a few questions regarding strike ranks in the new RQG rules. I was curious as to whether the new rules clarify strike rank rulings that have previously remained quite ambiguous in previous editions. Particulary with regard to delaying an action in a melee round. I posted these questions orginally here in this post:
  11. Although I haven't played Mythras, from reading about it it seems to me that with regards to multiple attacks it exchanges action points for the RuneQuest 2 strike rank system, and splitting attacks over 100%. Personally I don't see one of the systems being more sophisticated/ streamlined then the other, just different approaches. The special effects of Mythras feels like a much expanded version of RQ2 special and critical damage, which to my mind is not more streamlined, but never the less quite an interesting approach.
  12. There is some ambiguity in the way rq2 and rq3 explained the ruling on attack & parry with the same weapon in a melee round. Rq2 when read with the Ruric examples becomes clear. You can attack and parry with the same 1 handed weapon in a melee round but not on the same SR. RQ 3 actually works in exactly the same way as RQ2, but there was confusion due to a sentence that was accidentally included ( presumably from an earlier draft version of the rules) which stated that only a 2 handed weapon could attack and parry in the same melee round. The errata deleted that sentence, thus bringing RQ3 clearly back into line with RQ2 in this respect. It seems that the BRP booklet included with RQ2 boxed set also promoted the ruling that only 2 handed weapons could attack and parry in a single round. However the RQ2 rule book clearly contradicts that with the Ruric examples of play. So I presume the BRP booklet is meant as an alternative to the RQ2 official ruling. With regrad to the QuickStart it is intended that you can attack and parry with the same 1 handed weapon in a melee round. Further it states that parry does not use strikes ranks. Meaning you could potentially parry and attack on the same attack SR. Importantly the QuickStart represents an early draft form of the new RQG rules, and there are some changes to come in the completed version. Jason Durall has stated in these forums the main changes. The main one in this context is that parry has returned to using a strike rank. So to clarify in the new RQG rules, you can attack and parry with a 1 handed weapon in the same melee round, and it uses an SR just like RQ2. Where it differs is that parry no longer follows the rq2 rule for splitting parries ( needing over 100% to split parries).Instead in RQG you can parry multiple attacks from the same or multiple oppents, but at a culmulative -20% to each parry after the first. Edit: Jason Durall posted quite extensively on many of the new combat rule changes. Start with this post then continue reading:
  13. Having new RuneQuest news withdrawal symptoms. Has the Gencon RuneQuest discussion been posted on Youtube yet?
  14. Catching sight of the new logo on twitter, it does read well on small thumbnail images which is a sign of strong design. The simplification from viewing the logo from a distance without all the details favours this new design I think. Despite my reservations (mostly due to associations with the mongoose logo, with the stone surround and embossed font) I can see that this logo may have its own unique merit. It could be a grower #logogate
  15. Yep - well said. More then anything I'm looking to be dazzled with the cover art. I've really enjoyed the quality of art work we've seen so far. High praise to Andrey Festov.
  16. Heh heh....though in fairness and for balance, seeing the logo on the mock cover above Illicited a more positive response from me.
  17. Yes this may be my issue with the font style too. I think it's also important to see it in context on a cover before judging. I do like the QuickStart logo, but I imagine that the folks at Chaosium have a pretty good eye, and will have seen alternatives in full layout. It may be that side by side this font was the one that worked best. Having said that I'm still not sold on the embossed text.
  18. The printed QuickStart rules state that parry doesn't use a strike rank, however those were representative of an earlier playtest stage of the rules. I believe the finalised rules have reinstated the connection between SR's and parry. Easy to play either way I imagine
  19. To add to the emerging consensus, I do associate this new logo with the Mongoose version.
  20. I agree with Mankcam. I really like the style of the QuickStart logo. Been loving the Andrey art, but this new style of logo although good, doesn't hit same ancient antiquity feel. The QuickStart logo hit the right buttons for me.
  21. Lovely piece - Andrey's classical training really shows through his work. We're very lucky you've found an artist that can strike the right balance for the new Runequest.
  22. Thanks for that extensive explanation. Thats really helpful
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