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PhilHibbs

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Everything posted by PhilHibbs

  1. PhilHibbs

    Guguvar

    I would use ambiguities like that to slot in a campaign-specific encounter. When I ran a heroquest, there was a worm in the original myth. This became the zombie of the dragon that they had defeated in the previous scenario. Have they fought Krashtkids recently? Trolls? Scorpion folk? Anything else known for consuming things? That's what I would look for to put in that place.
  2. It's a rune spell, yeah, if you're prepared to forego any other shots then yes you get that benefit. Personally I might prefer to go for an automatic hit and then a second regular aimed shot at the end of the round. Sureshot will become less and less useful as skills approach 95% anyway (and most characters will start out pretty close to that, if they are in a cult that gives Sureshot), other than for this very use case. Maybe if your bow breaks and you need to chuck something, and have no throw skill... I would be tempted to make Sureshot stackable, so you can cast 3 points of it and get sure hits on the next three shots. Bummer if your bow breaks on the first one, though... I was going to post this: Then I spotted this: So it's clear that aimed blows do apply to missile fire.
  3. How exactly do you "aim low"? Whatever your answer is - if it works, it's cheating.
  4. In case anyone missed it, the latest revision of the bestiary has a box for Minotaur adventurers.
  5. I don't think death stops the hunger. Undeath and Hunger are the same rune, aren't they? Ah, but it will probably stop the whining, fair point.
  6. Its chaotic nature even disrupts the forum page layout.
  7. I'm trying to think what other gotchas you are going to encounter, from personal experience. Oh yeah, Darktongue. Trolls get Speak Own (Darktongue). Argan Argar gives Speak (Darktongue). Good luck figuring out how to deal with that!
  8. How are you handling racial skill bases? Trolls are still getting base 5% Ride, it should be zero. My spreadsheet has all the racial bases, if that helps. They're in a hidden sheet called RaceSkills which you can un-hide.
  9. Moonfire (RQG) can cause some pretty large conflagrations.
  10. It might just punch a hole in it, not sure how big the Blue Moon is. Or it might just go straight through it without interacting, like a gigantic neutrino.
  11. PhilHibbs

    Troll Diet

    So Uz aren't cannibals, they are genavores.
  12. It does require more improvisation and imagination than elements. Some groups might think that a good thing, others might have more trouble with it. I've had players that find that kind of thing tricky.
  13. I found it frustrating that I could not go back and change my choice of cult, unless I'm missing how to do that. Also I'd like more flexibility on skill choices, for instance if I ask my GM "Can my Babeester Gor cultist put a cult skill choice bonus on Battle? It's a cult skill, but not in the starting set", and the GM says yes. Oh, and you should put the standard Chaosium fan policy statement somewhere: https://www.chaosium.com/fan-material-policy/ See Requirements 1.a.
  14. I'm not sure. What's the point in linking associate cults? How do you handle spells from associate cults - do you model the association, or do you just add the spell to the available list for the receiving cult?
  15. So all the un-detailed cults, like Three Bean Circus, need to be added as separate cults (and presumably will appear as selectable options)? Can they be flagged as unavailable, so that they cannot be chosen?
  16. The former, I think. You can't use your passions or runes to augment another adventurer, they are personal.
  17. yeah... https://www.youtube.com/watch?v=HZPTZuwwHng
  18. Where does it seem to say that? It would also preclude augmenting another character's magic. The Sartar Magical Union no doubt has methods for augmenting other magicians, but they may be an innovation unavailable to most people.
  19. Reputation starts extremely low, though, so is much more likely to do harm than good until the characters are very highly experienced. There will always be better things to call on.
  20. Crack has a rule that the item holder gets a resistance roll. I don't think other item-affecting spells do.
  21. Very nice! How about adding a log of choices made so far in a box at the bottom of each screen, so you can refer back to previous choices that you made? A running total of skill percentages would be good too. When assigning personal skill bonuses, I'd like to know what skills are approaching the 100% cap. *Edit* Ah, the drop down shows the current skill level! Personal Skills section should give 5 skills at +10 rather than 4. Could the Rune Magic selection be expanded to allow for buying extra Rune Points? One of the pregen characters has 4 spells.
  22. Nice! Have you seen my spreadsheet? It has Spanish translation built in. You can translate it and use it, or use it in English and translate to Spanish, and back to English (or French) again. Have you translated the spell names to Spanish at all? If so I would love to add the translated spell names to my sheet, as I only have those in French at the moment. The guy that provided my Spanish translation made a few different choices: Air -> Aire Stasis -> Inmovilismo Disorder -> Trastorno Movement -> Movimiento Boat -> Botero Sleight -> Artimañas That's just a few examples of the differences that you will see if you use my sheet, it's fairly easy to change the translation list.
  23. "Despite the spell’s name, this spell reduces the damage done by any melee weapon, sharp or blunt. This spell specifically does not work on natural weapons like claws, teeth, etc."
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