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Taxes in Orlanthi society


Jose-san

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11 minutes ago, Rodney Dangerduck said:

Here's where I disagree.  Cash loot is easy of course.

But what's the proper tithe on the one piece of iron armor from Berevenos (Dragon of Thunder Hills)?  How about a Hippogriff (Pegasus Plateau)?  Etc...

First off that stuff is damn rare. Second off, if you get an iron panoply, the rightful thing is to give the whole damn thing to the temple. Unless you are a rune master, you probably aren't going to use it anyways and this will buy you powerful favours. And if you are a rune master and you offer it to your god, odds are you are going to be told to take it from the temple and use it in the service of the temple. And even if you aren't, if you have been a diligent and devoted member of the temple, you might get told that anyway.

So actually it is pretty easy. 

 

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On 11/19/2023 at 2:13 AM, Jose-san said:

 

Initiates are supposed to pay 10% of their income to their temple.... how do you manage this?

Do you take this into account? Does it affect PC in any way?

What other taxes exist in Orlanthi society, do clans, tribes and/or cities collect taxes in any way? If so how and how much?

 

Other taxes....

Tolls upon entering cities.  Amounts vary with your game.

Perhaps tolls on roads: a more polite variant of highway robbery.  This is usually  suppressed on Sartar royal roads when you have a strong Prince, but elsewhere and elsewhen??? 

Import duties at ports, amount depending on the port, IMG.

Market fees if you are selling.  That is canon, see Cults of Prax.  But amounts are not canon.

Ground rent if you have a house in a city.  Land is essentially leased, as I understand it. This is essentially equivalent to a property tax.

The 20% tithe on agriculture is the big " tax", and in a mostly agricultural society that raises almost 20% of Gross National Product, which is definitely not a post Bronze Age concept.

There is no income tax, because it is not practical in a mostly illiterate society. Again, not a Bronze Age idea. However for grins I made an Orlanthi Form 1040, and will attach it.  Mostly for players who quibble over tithes, though also to amuse myself.

Your cult tithes apply to non ag income, at least for initiates and above.  But this is not a "tax".  It is not enforced by a king who might be deceived, only by your gods who are aware of everything their initiates do (see Divination) (see Spirits of Retribution).

As I understand it (YGMV),  kings and Lunar governors may collect a tax as a percentage of property.    Probably with your clan as the collector, subject to royal displeasure.  However people and clans  may attempt to hide property from tax collectors.  But that is not a normal thing in time of peace for non subject peoples.  It is a historical background thing, not in the RQiG rulebook.  You can use it to oppress your players, as used in [spoiler] Six Seasons.   

 

 

Orlanthi form 1040 draft 1.pdf

Edited by Squaredeal Sten
proofreading; and attaching the form.
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49 minutes ago, Squaredeal Sten said:

Other taxes....

Tolls upon entering cities.  Amounts vary with your game.

Perhaps tolls on roads: a more polite variant of highway robbery.  This is usually  suppressed on Sartar royal roads when you have a strong Prince, but elsewhere and elsewhen??? 

Import duties at ports, amount depending on the port, IMG.

Market fees if you are selling.  That is canon, see Cults of Prax.  But amounts are not canon.

Ground rent if you have a house in a city.  Land is essentially leased, as I understand it. This is essentially equivalent to a property tax.

The 20% tithe on agriculture is the big " tax", and in a mostly agricultural society that raises almost 20% of Gross National Product, which is definitely not a post Bronze Age concept.

There is no income tax, because it is not practical in a mostly illiterate society. Again, not a Bronze Age idea. However for grins I made an Orlanthi Form 1040, and will attach it.  Mostly for players who quibble over tithes, though also to amuse myself.

Your cult tithes apply to non ag income, at least for initiates and above.  But this is not a "tax".  It is not enforced by a king who might be deceived, only by your gods who are aware of everything their initiates do (see Divination) (see Spirits of Retribution).

As I understand it (YGMV),  kings and Lunar governors may collect a tax as a percentage of property.    Probably with your clan as the collector, subject to royal displeasure.  However people and clans  may attempt to hide property from tax collectors.  But that is not a normal thing in time of peace for non subject peoples.  It is a historical background thing, not in the RQiG rulebook.  You can use it to oppress your players, as used in [spoiler] Six Seasons.   

 

 

Orlanthi form 1040 draft 1.pdf 30.06 kB · 1 download

I had a burst of laughter reading the form! Thanks 🙂

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15 hours ago, Jeff said:

The biggest source of money in Sartar are tolls on caravans. Given that almost ALL the trade between Peloria and the rest of the world, and almost ALL trade between Prax and the rest of the world, goes through Sartar, this is a huge amount of revenue. As a result, the Prince of Sartar traditionally enjoys more wealth than a Lunar satrap. As this is largely imposed on outsiders, it is also popular with the tribes.

This is very interesting, thanks!

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29 minutes ago, Rodney Dangerduck said:

I agree that it is not practical.  But isn't the tithe, as described, exactly that, an income tax?

Religious tithing/taxation long precedes mass literacy, and may precede coinage. 

https://www.linkedin.com/pulse/history-taxation-ancient-egypt-digital-tax-technologies/

Though, as Jeff points out, Sartar does actually have both coinage and a large class of professional scribes. Though IMG that kind of formal, ledger-driven taxation is solely a things for clans, tribes, cities and guilds. For individuals, it's more commonly a matter of community obligation, organised via temples and enforced by peer pressure, sometimes magic (i.e. spirits of retribution), and ultimately the threat of exile.

What you might find is a particularly rich trader deciding to declare their immediate family as a clan for tax purposes. This cuts off their obligations to all their poorer relatives, making the official levy a lot easier to bear. 

 

Edited by radmonger
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23 minutes ago, Rodney Dangerduck said:

I agree that it is not practical.  But isn't the tithe, as described, exactly that, an income tax?

I am even more confused than before.

Because you are overthinking it. Harvest is easy to track - you give up a tenth of your harvest to Orlanth and Ernalda (aka the temple). For every ten piglets, calves, or lambs born you give one to the temple. For every ten eggs you give one to the temple. When it is time to slaughter livestock, you give part of the meat to the temple. And this is just how it is always done. If you cheat, you risk angering the gods and spirits - and they DO seek retribution.

And for the rich, the renders you receive from your tenants get the same treatment. But of course you likely give more than 10% to the temple - sacrifices for the blessings of the god, spirit magic, Rune spells, whatever.

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6 hours ago, Squaredeal Sten said:

Import duties at ports, amount depending on the port, IMG.

I have been trying to work out a Tax system for my Hanseatic Campaign and it was an interesting exercise which ended up with the producers having to pay to make goods... that meant starting again. But @Joerg and I eventually cracked it (City import tax of 3%).

However, an interesting point I read was that the toll, introduced in 1567, by the Danish Crown at the Øresund Sound was 1-2% of the Cargo value. The amount of taxes levied accounted for two thirds of the Danish States income in the 16th and 17th Century.

Another amusing bit of information was that the value of the cargo was self-certified by the ship's Captain, but to ensure that it was not undervalued the State reserved the right to buy the cargo at the certified price! An excellent strategy to keep Merchant's honest.

Ladies and Gentlemen may I present... Cut-Me-Own-Throat Dibbler

 

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6 hours ago, Squaredeal Sten said:

Orlanthi form 1040 draft 1.pdf

All time great work of Gloranthan art worth enshrining IMG alongside such paracanonical flourishes as the gini economy. At a glance I would add a third "Child of" box for supplemental genders and discount ransom flows to reflect Trade Temple policy subsidizing that method of non-violent dispute monetization . . . but you can punt that by pushing people to the itemized form.

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singer sing me a given

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25 minutes ago, Jeff said:

Because you are overthinking it. Harvest is easy to track - you give up a tenth of your harvest to Orlanth and Ernalda (aka the temple).

What do you do with the rest of the harvested grain, linen, or cabbages? We have heard about temple and city granaries. Do farmers keep considerable amounts of their harvests in their homes?

27 minutes ago, Jeff said:

For every ten piglets, calves, or lambs born you give one to the temple.

When the (French) Catholic Church required the shepherds in the Pyrenees to yield every tenth lamb, there was a great upcry and many shepherds fled into Spanish lands or even switched to Catharism (about half a century after the great Cathar crusade, full well realizing the threat of inquisition), according to that excellent litle book Montaillou.

32 minutes ago, Jeff said:

When it is time to slaughter livestock, you give part of the meat to the temple.

Which means your lambs/piglets/calves get tithed again.

For herders tending clan-owned or tribal-owned herd beasts, there is an additional draw from the beasts they raise as dividend to the temple(s).

But then, most of the regular slaughter will be done by and in the temple anyway, and only the autumnal culling of the herds adjusting for winter fodder may result in more beasts slaughtered than required by temple services.

Richer farmers/herders will specialize in providing specific sacrificial beasts for certain services, like fur color requirements (or auspicious beasts for a rite). Providing sacrificial beasts is a form of status achievement, even for a tenant.

Each clan (or grouping of temples) seems to need its own initiate of Waha. That makes home slaughtering a bit problematic, unless Barntar or Ernalda offer the Peaceful Cut, too.

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Telling how it is excessive verbis

 

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5 hours ago, Rodney Dangerduck said:

I agree that it is not practical.  But isn't the tithe, as described, exactly that, an income tax?

I am even more confused than before.

No, the agricultural tithe (20% of the harvest, and presumably of the increase in herds too) has no provision for calculating cost of production, and is not collected in money, so it is not even a gross receipts tax.  if it were collected when grain is marketed it would be a gross receipts tax.  But that would miss taking a percentage of the farmers' own consumption.

More important, it bears no resemblance to the real world income tax you may pay now..  It is simple, collected when the harvest is harvested, requires no record keeping, allows no deductions.  And it is on one specific type if gross receipts, too: it obviously does not apply to merchants, crafters, and other non ag occupations.  It is not a tax on incomes in general, it is a tax on the harvest and only the harvest.

This is not to say that the farmers are not being tapped for the grain that makes the world go round.  But 'income tax' has a specific meaning for the rest of us, no matter what meaning you may assign it when talking to yourself.

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On 11/28/2023 at 1:01 PM, Nozbat said:

I have been trying to work out a Tax system for my Hanseatic Campaign and it was an interesting exercise which ended up with the producers having to pay to make goods... that meant starting again. But @Joerg and I eventually cracked it (City import tax of 3%).

However, an interesting point I read was that the toll, introduced in 1567, by the Danish Crown at the Øresund Sound was 1-2% of the Cargo value. The amount of taxes levied accounted for two thirds of the Danish States income in the 16th and 17th Century.

Another amusing bit of information was that the value of the cargo was self-certified by the ship's Captain, but to ensure that it was not undervalued the State reserved the right to buy the cargo at the certified price! An excellent strategy to keep Merchant's honest.

Ladies and Gentlemen may I present... Cut-Me-Own-Throat Dibbler

 

The same 1% to 3% makes sense for tolls at city gates too.  And highway tolls - well, if they are imposed at several locations that can kill trade altogether, unless they are low.  I mean a clack or two per beast of burden.  if they are higher  and frequent then long distance trade will get eaten up by tolls charged by every clan and village. 

IMG that is  what happened when the Prince of Sartar's authority collapsed:  Deer Folk and bandits and clans all tapped the traders, and the restoration of princely authority involved making the clans stop it and also regulating city gate tolls. 

So- Argrath as quest-giver to my players' characters... but only after the Issaries player came to a boil as tolls on the Heortland Road ate up his business.  (It only took one game session of that to get him royally pisseed off, so he lobbied Argrath...) .   With effort and authority from Argratn,  the Adventurers  restored trade into the Holy Country as well as within Sartar.

Edited by Squaredeal Sten
mostly spelling but some clarificaiton
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4 hours ago, Joerg said:

What do you do with the rest of the harvested grain, linen, or cabbages? We have heard about temple and city granaries. Do farmers keep considerable amounts of their harvests in their homes? .......

 

In their homes, or immediately adjacent to their homes.  Enough to live on until the next harvest.

Incidentally i have my doubts about whether the grain tithe applies to carrots, cabbages, other garden vegetables, many of which do not have a specific harvest date but are picked during a several-months-long ripening period.  The administrative burden involved in collecting a tithe on household production of tomatoes or okra would be impossible.

  Here are some images of traditional granaries: :

  https://www.shutterstock.com/search/the-ancient-granary

https://www.shutterstock.com/search/traditional-granary?cr=c&ds_ag=FF%3DDSA+-+All+Pages_AU%3DProspecting&ds_agid=58700003504592959&ds_cid=71700000027388020&ds_eid=700000001400310&gad_source=1&gclid=CjwKCAiAvJarBhA1EiwAGgZl0IcDBsPVBUyQTmrke3qxDdG5j4Sm2bWJRW2V0DauxTAvOSTWAzfTExoC_60QAvD_BwE&gclsrc=aw.ds&kw=&pl=PPC_GOO_US_DSA-590706984705&utm_campaign=CO%3DUS_LG%3DEN_BU%3DIMG_AD%3DDSA_TS%3Dlggeneric_RG%3DAMER_AB%3DACQ_CH%3DSEM_OG%3DCONV_PB%3DGoogle&utm_medium=cpc&utm_source=GOOGLE

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14 hours ago, Joerg said:

What do you do with the rest of the harvested grain, linen, or cabbages? We have heard about temple and city granaries. Do farmers keep considerable amounts of their harvests in their homes?

an interesting point.

Without any historical knowledge about that, I keep it simple :

there are two kind of people for this process

the producers (farmer, herder, but the same with smith...)

and the "traders" (could be merchants of course, but could be earth temple, guild, etc...)

 

in a clan village

the producers are focus on production, they will probably not spend (waste) time to manage a caravan to sell what the village will not consume.

The local business is based on barter. You , farmer, need whool from the herder to sew a new coat, if you have enough grain you trade it, if not you trade a debt and you will pay next harvest. Probably that's something you can plan "hey herder, next sheep sheering time, save XXX whool for me !"

some richer (or smarter) producers will build some little warehouse or granary but I think that what they can't use (for their own consumption or to trade with their neighbourhood) go to those who can trade and stock

 

you must to be "rich" (at least if you compare with a farmer) to be a trader. Because you have stock, and capital asset. So here the different traders I imagine we may meet:

 

the community trader (Earth temple,...) able to mobilise the community to build the granary or the warehouse and thanks to the tith, with people who have time to manage it, ant sell the stock

the merchant, rich enough to pay people to build (if not yet done) the warehouse and able to organize the "import / export" business outside of the clan. These tasks have two options

1) you have a shop and are able to stock what caravans of other merchants or itinerant salesmen propose when they come

2) you have a caravan (or more) that you can send outside to sell and buy

 

in a town it is a little bit different.

Customers may come to you. So a craftman may organize the business differently and have a shop-production building. Don't need to travel, there are enough customers to absorb your production *.

 

I don't know if a town have its own herders/farmers to get a part of  its consumption or delegate anything to the clans and village around it (so merchants and caravans are key). But if they have, I would see there are some "contract" with the herders/farmers for the vital production. Is it a monopoly (the town pay every one in services or money but every one cannot sell outside) or a promise to absorb a large part of the production ? It may depends on the leaders , the culture (Yelm monopoly versus Orlanth promise ?) etc...

 

 

* (from a process perspective of course, you may have a bad reputation, the town may have difficulties and customers not enough money etc...)

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