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Posted

It's always fun to hear about what others are doing, or planning to do.

I have just started on a setting that I've had vague ideas about for a long time, but for some reason it seems they are starting to come together now. As I don't have a group to play with, I don't have any concrete plans for it, or a deadline but its fun and I may run it as a PbP sometime.

It's basically a city setting, on the coast by a river. Inland to the east is a semi-arid region with nomadic "bedouin" tribes and a high mountain range further away. North and south are similar coastal cities, rivals and allies while across the sea (which is a bit like the Baltic, only larger and less narrow at the inlet), is a mercantile empire reminiscent of the Attic League. Across the eastern mountains is Persian style empire with a dualistic religion. The Westerners have a Greco-Roman style religion but with a quickly growing monotheist sect, based on sun worship.

I haven't detailed any of that yet, so it's just working descriptions so

far.

The city (without a name as yet) is built around, on and inside a huge cliff, somewhat Petra-like. The lowest level is outside the base of the cliff, and holds the harbour, fishmarket, poorer areas and so on. The second level, which is only reached through a stepped tunnel in the cliff, holds the mansions of the wealthier families, temples and barracks. most houses on this level are both cut into the rock and a front built outside. Indeed, they have "front" doors at both ends, outside onto the plateau and inside cliff opening onto tunnels and indoor plazas.

The cliff itself is honeycombed with tunnels, residences, larger open areas, shops etc and is where the real life of the city takes place.

The top level, on top of the cliff holds a garden (pity the slaves who carry the water!) and the palace of the king or ruler.

The city was founded by seven tribes in the area long ago, the cliff may have had some religious significance to them, and the political, economic and religious life is still dominated by these seven tribes or clans. They each brought their patron god (modeled on animals, thus a toad god for death and rebirth, a wolf for hunting and war etc. suggestions welcome!) and the high priest of each cult is now a member of a special council. There is a great deal of scheming between the cults and between the council and the king. The different clans also control various trades and crafts, though none has a monopoly. As can be expected from an rpg setting, there is a constant wheeling and dealing going on with each family seeking the upper hand and trying to muscle in on the others' territory.

Magic is rare and without having seen the rules yet, I haven't decided on how to go about it. What I don't want is point-and-bang spells, I like magic for this setting to be almost exclusively of a ritual nature, i.e it takes hours or days to perform. I think there will be two basic types, one that mostly gives enhancements or penalties to skills, not too high but lasting for a day or two. Perhaps some mind influencing stuff as well.

The second kind is the summoning, control and mastery of spirits, elementals and demons. This is all very dangerous. I'm seriously considering having each summoning spell have a (possible) SAN cost. A friendly spirit ancestor wouldn't be hard on your mental health but a Azrosha demon could rip your soul to bits while it chewed on your legs.

I'm also entertaining the idea that demons and spirits can be integrated, giving the sorceror some aspect of their abilities or even increasing stats. The downside is that this really puts a strain on your SAN and that you are very likely to gain some bad stuff to, aka chaos features.

The cults may have ways of dealing with this, to some extent and the priests may have simple spirits or benevolent "demons" available for integration. I haven't though of the mechanics for this yet, but it would require very high skills (over 100%) to integrate demons.

Posted

It is 1190 and the new King Richard has embarked on his Crusade to the Holy Land in order to take back Jeruselum. All who would join him are welcome and will surely gain fame and fortune in addition to Holy Favour. But this is Mythic Europe (ala Ars Magica) and all is not so simple......

The adverturers (my regular Tue. evening group), are on their way to join him. Led by the Lord of Old Sarum (a NPC), the rag-tag group consists of (in no particular order);

i) Steeplejack - Ordered to go on the Crusade and return the "Rope of the Crusifiction" which was used to raise the Cross. He was ordered by the local Abbot because of his mistake during the building of the new cathedral at Old Sarum. Due to his negligence, one of the bells being raised fell and crushed three men, one of which was his older brother. Expert in clumbing, grapling, stone masonry, construction, cudgle.

ii) Outlaw - A Saxon outcast who lives in the woods through woodsmanship and occasional thefts from the Normans. Tired of this day-by-day existance outside of society, he takes advantage of the Lord's amnesty to redeem himself. Either he'll find respectability and the right to return to civilised society, or he'll find death. Expert in bow, staff, sword, tracking, hunting.

iii) Soldier - One of the guards at Old Sarum, he longs for the love of one of the Ladys in Waiting. But she will not consider it while he is but a lowly guard. For her station, no less than the Leader of a Company will do. Thus, he follows King Richard to prove himself and find advancement through arms. Expert in Sword, polearm, shield.

iv) Leech - Disfigured at birth but born with the Gift, he lives among the normal folk apparently as a leech with significantly better than usual healing powers. In reality he is a Mage and member of the local Covanent centred in the cathedral at Old Sarum. He knows of the real threat that rises in the Holy Land and sets off to do what he can to protect all of Europe from it. But he will need help, so along the way he must seek out other Magicians and convince them of the doom comming from the East.

The band sets off with the Lord, together with a band of others (priests, nuns, soldiers, etc.), towards Portsmouth. But what power will try to stop them, even from leaving merry England's shores?........

132/420

Posted

I'm hip deep in composition on Fractured Hopes, my Space Fantasy book.

Right now, I'm working on the vehicle design and combat system. Since a very thorough look at this would take more room than I have in the entire book, I'm trying to keep it as simple as possible.

In this game, players are the crew of a Voidship, a vehicle fitting with a sorcery-powered engine that allows them to travel between tiny worlds that were all once part of the Earth. They can explore the ruins of Earth, evade space pirates, or try to figure out how to put Earth back together again.

Posted

...of roleplaying goodness at my house :)

I'm presently reading over the Zero Edition in a leisurely glass-of-wine-in-hand fashion, enjoying myself immensely and day-dreaming...ah, so many possibilities, so little time.

I'm also reading the RQIVAiG, the game-that-wasn't, and imagining the possibilities there.

I'm working on a version of the BRP character sheet, information, font, set-up, for our games here in wet and rainy Riverbank, California :lol:

After a heartbreaking theft (never, ever, even accidentally, and "...only for a minute..." leave your lap-top w/external hard drive and jump drives in your car…even in your own driveway), I've devoted most of the time I reserve for gaming to organizing my game world: all the notes, manuscripts, diagrams, drawings, stories, maps and information pertaining to my game setting from the last 30 plus years and prepping them for a mass delivery to the Library of Congress for a copyright. I know it won't bring back all that I have lost, but it makes me feel better.

I have seen the light :(

Hmmm, what else...ah, oh yes, reading what you fonts-of-wisdom have to post and enjoying myself heartily :thumb:

Cheers,

Sunwolfe

Present home-port: home-brew BRP/OQ SRD variant; past ports-of-call: SB '81, RQIII '84, BGB '08, RQIV(Mythras) '12,  MW '15, and OQ '17

BGB BRP: 0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08

Posted

Current projects:

1) BRP Old West stuff

2) BRP Vehicle Quite Write UP rules

3) BRP Vehicle Modfication rules

4) BRP Vehicle Design System

5) BRP Space:1999 setting

6) EABA Space:1999 setting

7) Star Trek for SotC

Probably something else that I forgot about.

Chaos stalks my world, but she's a big girl and can take of herself.

Posted

I'm currently running a small group through Warhammer FRP's Paths of the Damned campaign.

Here's the lineup of characters:

Arabella "Bella" Tabbeck: Human Apprentice Wizardess who aspires to become a Druid of the Jade Order, or the Order of Life, and help those in need. She is no stranger to combat and has used her quarter staff to great effect against mutants by forcing them off a bridge to be impaled on the rocks below.

Pippriadoc "Pippit" Knickerbocker: An incredibly charming Halfling Thief who carries about etchings of flying squirrels as proof of their existence. Pippit's knowledge on the topic of flying squirrels has won him sponsorship and quartering to educate a noble in the biological mechanics of how exactly a squirrel can fly. His famous maneuver is hunching down behind a mutant so Nicodemus could more easily push his foe over the edge of a bridge to join his comrade in death.

Nicodemus Falkenheim: An initiate of Morr, God of the Dead, from Sylvania who is training to become a warrior-priest, join the Black Guard, and strike back at the undead which lord over his homeland. He wields two blades and intimidates his opponents by chanting their death rites as he engages them.

They're about to enter the sewers beneath the city of Middenheim and face off against legendary horrors that are not supposed to exist to solve a case of murder.

"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..."

- H.P. Lovecraft

Posted

My two primary projects:

1. Expanding the Call of Cthulhu 5.6 weapons tables to include the extra columns in Basic Roleplaying.

2. My Call of Cthulhu Campaign set in Boston in 1919.

Additional projects when I can find the time:

3. An Article for Empire of the Petal Throne (it is not specific to any game system). This is almost done.

4. A Secret Agent genre Pulp setting. The basic setting is in place, still needs some work.

5. A cold war inspired West vs. Neo-Soviet Sci-Fi setting. The basic setting is in place, but needs a lot of work to flesh it out.

6. A Doctor Who BRP conversion. Needs a lot of work, largely based on the FASA RPG, with some inspiration from the "Time Lord" RPG (I actually own a print copy).

Only in the most basic of planning stages:

7. Aircraft oriented Pulp setting

8. A Sci-Fi setting, this is actually going to get bumped up to a primary project, as it looks like it will be run occasionally when the one player isn't available for my main campaign (currently the Boston 1919 CoC campaign). I'm looking for ideas, the ruleset will be BRP. Current ideas include Stargate SG1, Serenity, or some kind of Space Opera setting. It needs to be something that interests both me and the two people playing. Of course if it is Stargate, we're likely to have my 4 year old wanting to play. :eek: It won't be #5 though.

9. Heroic Pulp setting

Posted

Current projects:

1) BRP Old West stuff

2) BRP Vehicle Quite Write UP rules

3) BRP Vehicle Modfication rules

4) BRP Vehicle Design System

5) BRP Space:1999 setting

6) EABA Space:1999 setting

7) Star Trek for SotC

Probably something else that I forgot about.

While i'm interested in all the projects on your list I'm VERY interested in

the BRP Space 1999 setting. Keep me posted.

Rod Leary

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Posted

I have a website I want to get running that is going to be a BRP

conversion database with characters from film, comics, novels,

etc all converted with setting information.

Character Conversions for...

The Micronauts (Marvel Comics)

Selene and Michael (Underworld Movie)

Sky Captain and Polly (the girl and the plane) (Sky Captain and the World of Tomorrow Movie)

Electra Woman and Dyna Girl (1970's Saturday morning TV show)

Isis (1970s TV show)

and many more

Setting conversions for...

Basic Dungeons and Dragons Mystara setting

Star Frontiers

Fallout Computer Game (My brothers conversion)

Warhammer Fantasy (Mostly notes)

I continue to convert/adapt new stuff every few days.

Rodney Leary

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Posted

I have a website I want to get running that is going to be a BRP

conversion database with characters from film, comics, novels,

etc all converted with setting information.

I'm smelling something for the link list! :happy:

Tell us when anythings ready!

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Posted

While i'm interested in all the projects on your list I'm VERY interested in

the BRP Space 1999 setting. Keep me posted.

Rod Leary

You're not the only one. While that whole lunar rocketing through space bit doesn't make sense, Space 1999 would make for a fantastic near-future setting if limited to our solar system.

Of course I'd enjoy playing in a strict Space 1999 setting, but doubt my players would.

Zane

Posted

You're not the only one. While that whole lunar rocketing through space bit doesn't make sense, Space 1999 would make for a fantastic near-future setting if limited to our solar system.

Of course I'd enjoy playing in a strict Space 1999 setting, but doubt my players would.

Zane

I agree, the premise that the moon could have been ejected from earth orbit at faster than light speeds and manage to "accidentally" arrive at a new world every week or so is far fetched. But that didn't stop me from getting the while series on DVD a month ago, and loving every episode. :)

The thing I always liked was how "realistic" the tech looked. Just like what I imagine NASA would be using on and around Luna orbit had we kept up with the moon missions. I love Gary Anderson's stuff, even the stuff with strings.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Posted

I agree, the premise that the moon could have been ejected from earth orbit at faster than light speeds and manage to "accidentally" arrive at a new world every week or so is far fetched. But that didn't stop me from getting the while series on DVD a month ago, and loving every episode. :)

I came up with a somewhat plasiuble explanation for this. About the only one I can think of. Somehow the magnetic elctrical blast meched up Alpha's artificial gravity system and the moon effective mass dropped for a little while. Since gravity is a function of mass (just how gravity works is still something of a mystery), then an artificali gravity system probably creates artificial mass. Since the Eagles are said to have one that allows them to reduce gravitational effects (so they can turn at high speeds without the crew slamming into a bulkhead and turning into jam), then it can be surmmised that they work in revser.

So somehow the "explosion" messed around with the artifical gravity and reduced the moons effective mass to the point where it could be moved.

Plausible, if you have an artifical gravity/antigravity device. I didn't think we do and pretty certain we didn't last decade, but who knows what SHADO kept secret from us at Area 51.

But them, I don't keep up with the news and completely missed that whole nuclear war we had in 1987! ;):D

The thing I always liked was how "realistic" the tech looked. Just like what I imagine NASA would be using on and around Luna orbit had we kept up with the moon missions. I love Gary Anderson's stuff, even the stuff with strings.

Rod

I could post a link with my not quite complete write up for the Eagle. I'd love to put some of the stuff, like character creation, equipment and all that up somewhere, but since the setting is a copywritten, owned property, I'm hesitant to do so.

Generally, companies have been very tolerant of fan produced, non-profit things like RPGs, and realize that going after the fans is a good way to loose fans (and sales). And it isn't like Carton's gone after the Space:1999 RPG websites, but since this isn't my website, I'm not about to do so.

A email on the other hand, is a different matter. Of course if Triff doesn't mind if I post a link to a jpg that is hosted at imageshack or some such, that is cool too.

I just don't want to put Triff at any risk, no matter how slight. Especially without his permission.

Chaos stalks my world, but she's a big girl and can take of herself.

Posted

A email on the other hand, is a different matter. Of course if Triff doesn't mind if I post a link to a jpg that is hosted at imageshack or some such, that is cool too.

I just don't want to put Triff at any risk, no matter how slight. Especially without his permission.

Just go ahead and post the link, or add it to the download section! :D

As long as it's your work, your written words, with conversion notes for BRP, then I don't mind.

(Maybe just include a "setting trademark/copyright by blahblah..." sentence)

If the owners of the setting complain, I'll just remove it. As I'm situated in Norway, I'm not much afraid of senseless lawsuits. :)

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

Posted

My day job is a day-and-night job, so everything I'm doing is ongoing campaign related. Unfortunately a whole lot of stuff got partially-finished-but-I'm-using-it-anyway before I got busy.

  • Getting my regular characters involved in a local war
  • Figuring out what exactly will happen if they fail to stop the barriers to Chaos from falling down (as looks likely right now)
  • Finishing my ritual magic rules so that players can use them
  • Organizing the detritus of a 25 year old campaign

On top of that I'm trying to figure out how I'm going to switch to Zero from home-baked rules (and trying not to break the binding while I look through it)

Steve

Bathalians, the newest UberVillians!

Posted

Just go ahead and post the link, or add it to the download section! :D

As long as it's your work, your written words, with conversion notes for BRP, then I don't mind.

(Maybe just include a "setting trademark/copyright by blahblah..." sentence)

If the owners of the setting complain, I'll just remove it. As I'm situated in Norway, I'm not much afraid of senseless lawsuits. :)

SGL.

It's not so much the text as the art. For the stuff I put on-line I made sure to use clip art that was free, or at least free for non-commercial use. With Sapce, I used screen caps, and other series related art. Fine for a house campaign but not so good for mass consumption. I could check and see just what is someone's personal work and what is open Space:1999 material. TO some extend I can't see someone getting upsetting and accusing someone of ripping off his picture for a Sci-Fi setting that he is ripping off, but that me.

I'll see what can fly. But then with you in Norway, you have a lot more freedom in this regard than I do in the US with some of it new draconic laws. It actually a felony to buy and sell used DVDs now. Not that most people are aware of some of the "oopses" of the DMCA and PIRATE Act.

Chaos stalks my world, but she's a big girl and can take of herself.

Posted

Sporadically converting HeroQuest cults to RQ format.

Trying to write snippets for Mythic Russia but never having the time.

Writing background for our RQ campaign.

Planning to convert some of Birchbark Chronicles I to RQ when it comes out.

Planning to convert HeroQuest Homelands to RQ.

Eventually finishing off my map of Dragon Pass/Prax/Shadows Dance and Northern Holy Country.

Running RQ and playing HQ each week.

Keeping in touch with BRP/RQ/Gloranthan Forums.

Winding people up on said Forums.

Never, ever, taking things too seriously.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here. 

Posted

Greetings

- Continuing to develop my xRQ based campaign and thinking about how I may be able to use large chunks of BRP for it.

- Working on a 1933 background and plot which may eventually require a system to run it (not CoC as such as no supernaturals).

Regards

Edward

Posted

Started up College again.

Joined the Roleplaying and Ainime Clubs at Umass.

Currently I'm taking the bits I like in MRQ and the Zero edition BRP for some Pulp gaming.

UMass? Amherst or Worcester?

You must be somewhere between Rurik and I.

Chaos stalks my world, but she's a big girl and can take of herself.

Posted

While that whole lunar rocketing through space bit doesn't make sense, Space 1999 would make for a fantastic near-future setting if limited to our solar system.

Zane

I always wondered why, if the nuclear waste that caused the propulsive explosion was stored on the dark side of the moon, the satelite wasn't pushed into the Pacific instead of knocked out into the cosmos? But then we'd have Thundarr the Barbarian instead of Space 1999. :D

Posted

I always wondered why, if the nuclear waste that caused the propulsive explosion was stored on the dark side of the moon, the satelite wasn't pushed into the Pacific instead of knocked out into the cosmos? But then we'd have Thundarr the Barbarian instead of Space 1999. :D

Hawkmoon? ;)

Posted

I always wondered why, if the nuclear waste that caused the propulsive explosion was stored on the dark side of the moon, the satelite wasn't pushed into the Pacific instead of knocked out into the cosmos? But then we'd have Thundarr the Barbarian instead of Space 1999. :D

Because the moon is not in a fixed geostationary orbit. It still has it's "forward" velocity. The reason why the moon orbits the Earth is that is moves "forward" at the same rate that it "falls" towards the Earth, about 750m/sec or 2700kph. So unless the push was very, very great the forward movment would push the moon far enough out of line to miss the Earth and zip off into space. The effect it would have on the Earth while doing so would be cataclysmic.

THe major problem with that scientifically is that the moon is so massive (7.34x10^19 metric tons) that you would need an incredible amount of energy to move the thing a meaningful distance. 25 years of nuclear waste would be like Sort of like tieing a bottle rocket onto an aircraft carrier. You might leave a scorch mark, but you can't move the thing a measurable distance. You'd probably need to set off a small continent to get enough energy to get the moon moving.

Chaos stalks my world, but she's a big girl and can take of herself.

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