RosenMcStern Posted September 2, 2015 Share Posted September 2, 2015 BRACE YOURSELVES, D100 IS COMINGAll things living change and evolve. Life demands growth and evolution. If you do not experience change, you are like dead (although Strange Aeons might fix even this problem).As we are not eager to wait for Strange Aeons to come, it is time for us to experience change.For the last few years, Alephtar Games has produced various supplements and accessories for role-playing games in the English language, some of which greatly appreciated by the public. However, none of these products was usable alone and all required other products (game systems) published by top quality game makers which licensed their trademarks to us. This restriction is no longer compatible with our business plans. Particularly when almost all products we offer in other languages are of the stand-alone type.Therefore, Alephtar Games wishes to step on and take full responsibility for the game system that its English language products use. As our publishing experience is mostly based on percentile systems, we will follow the road we know the best.In autumn 2015, Alephtar Games will crowdfund and launch its own d100-based roleplaying game. The provisional name for the system is RevolutionD100 – but it might change during the beta test phase. We hope that our existing customers will appreciate the new possibilities that this opens for us and for them.What will be in the game?A new way of using percentile dice, with levels of success and opposed rolls but without any calculations.A streamlined system to run everything significant as a conflict, with simple rules that resemble those of classic RPG combat.A neat and simple way to differentiate the role of stats and skill. No direct skill/stat interaction, yet both have a major role in any conflict.Basic combat that runs like any other conflict, for those games where violence is not the focus.Optional advanced combat with a deep level of detail, yet still based on the same principles. These are some features of advanced combat:Seamless transition from non-combat to combat: achievements and penalties from other adventures carry over to combat as penalties for player characters or the opposition.A fatigue system that actually works in combat (okay, you will have to see this to believe it…)A new hit location system with an adjustable level of complexity. Roll the die you like!Combat effects! An entirely (well, almost) new list!Simple implementation of combat stunts.Do-it-yourself system to determine your weapons stats. For all of you compulsive rule-tinkerers!Inserts that allow you to “fall back” to more classic rules as defined in other OGL percentile-based games. While the game will be original and self-contained, you can choose to skip most of the innovative parts and use a classic approach taken from a similar ruleset. You will still need a copy of the other game, of course.Open Game License that allows you to create and publish your own homebrew version of the game.No default setting. Most supplements produced by Alephtar Games are of the Historical Fantasy genre. We will make sure that you can use them as a starter, so that a first choice of settings is immediately available, at least for our most faithful customers.Publishing formatA free, public System Reference Document (SRD) that acts both as a reference for play and as a free gateway to the game system for those who want to learn about it before purchasing.A standard printed edition, which contains the rules found in the SRD, some extra gaming hints and the “Fallback” inserts that will help you hybridize it with other rules.A commercial PDF edition equivalent to the printed edition.Roadmap to publicationSeptember 2015: launch of the crowdfundingOctober 2015: beta test document sent to backers for public playtestAutumn 2015: public beta test among backers (can you miss it?)January 2016: consolidation of the SRDSpring 2016: delivery of the full game, in print and PDF 2 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
1000buffalo Posted September 14, 2015 Share Posted September 14, 2015 I'm especially interested in the "“Fallback” inserts that will help you hybridize it with other rules." Being a fan of OGL (and GORE and OQ for %), this sounds quite interesting indeed. Quote Link to comment Share on other sites More sharing options...
Eddy Posted September 18, 2015 Share Posted September 18, 2015 Hi I am probably out on a limb so....I'm not really into rules systems as such but if you give me a sh*t hot campaign (a la Borderlands/Masks of Nyarlathotep/Enemy Within/Alchemists Wife etc) to go with it then I may be interested. BRP scenarios are so closely related that you can swap and change things at will. You need to get your best story writers on to this not rules lawyers. I am sure a rule system will live or die by this mantra.My tuppence worth, that's allEd Quote Link to comment Share on other sites More sharing options...
Canis latrans popus Posted September 20, 2015 Share Posted September 20, 2015 There is an extremely good chance I will back this and attempt play-test it with BRP Mecha. Quote My roleplaying blog: Axes and Orcs. Scramblings of anime, D&D, and RQ-derived games. Link to comment Share on other sites More sharing options...
RosenMcStern Posted September 21, 2015 Author Share Posted September 21, 2015 If you do this, we might even give you the rules for the new Mecha to playtest! Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Canis latrans popus Posted September 25, 2015 Share Posted September 25, 2015 That would be pretty sweet. I've got a campaign outline for a Mecha game. How much of a difference in the way mecha are statted do you anticipate between BRP Mecha and Revolution Mecha? Quote My roleplaying blog: Axes and Orcs. Scramblings of anime, D&D, and RQ-derived games. Link to comment Share on other sites More sharing options...
RosenMcStern Posted September 25, 2015 Author Share Posted September 25, 2015 That would be pretty sweet. I've got a campaign outline for a Mecha game. How much of a difference in the way mecha are statted do you anticipate between BRP Mecha and Revolution Mecha?Hard to sayt at this point, As you can see the currently available version of the rules has no SIZ but only Size class (but this might change by popular demand). Mechas in BRP Mecha have both SIZ and Size class, so there might be some changes in the stats. But this is still work in progress. In general, things will end up being simplified, and many features of BRP Mecha will become standard in Revolution. So the changes will be there, but they will not be dramatic. At least I hope. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Canis latrans popus Posted September 25, 2015 Share Posted September 25, 2015 So odds are it will be more of a discard some stats that don't exist thing? I personally like having a SIZ stat, but BRP Mecha doesn't use it beyond generating HP, and Size class is used for a lot more. It feels like there might be a loss of granularity, but it's probably meaningless granularity that gets lost. Quote My roleplaying blog: Axes and Orcs. Scramblings of anime, D&D, and RQ-derived games. Link to comment Share on other sites More sharing options...
trechriron Posted October 1, 2015 Share Posted October 1, 2015 What is the URL for the company site?Facebook? Twitter? Google+? Instagram? Tumblr? MySpace? (ok, I kid, I kid). Quote Trentin C Bergeron Bard, Creative, & RPG Enthusiast Link to comment Share on other sites More sharing options...
jux Posted October 15, 2015 Share Posted October 15, 2015 Will other BRP supplements be compatible with RevolutionD100? For example stats, skills, spells, monsters?I really am looking forward to Fatigue rules - especially in combat.Also, I would want every RPG system to have rules for mental stress or something. May be sanity is too much, but things like how calm can you be in stressful situations. Will you panic? Like the much hated "shaken" mechanic in Savage Worlds - you may be mightily strong, but if you are weak mentally - you will hide and cover when shit hits the fan.I like when system punishes you when you make a character with a dumpstat. Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 15, 2015 Author Share Posted October 15, 2015 Loads of questions here, thanks for the opportunity to explain things, Jux.You can find example stat blocks in the "Official Ulule updates" thread, and decide by yourself how compatible these stats are. The main difference is the absence of SIZ, but it is quite easy to eyeball the stats of a particular monsters in RD100 once you have them for another BRP derivative (each SIZ Class above M is +10 SIZ and STR). And, as stated, if this turns out to be too annoying during beta test, SIZ might make a flamboyant return in the final version of the rules.Mental stress can be handled with the generic conflict rules: being in a creepy situation may trigger a WIL conflict at the Narrator's option, and any consequence you gain from it will probably be labeled "Mental stress" or "Fear" - probably "Panic" if you lose the conflict. Specific examples of this are already in the existing text of the rules. The core rulebook will not include an advanced option for this, for one specific reason: if you wish to have detailed rules for fear in a d100 ruleset, you know where to look As for the dumpstat, there is no system that punishes you more than Revolution for this, because ALL stats can be called for to create your "hit point" pool for a conflict, particularly CHA. The Narrator can always start a conflict based on a stat if the situation is suitable, and if you put 6 in it you will lose the conflict at the first failed roll. If you put 8, you have a 50% of losing the conflict at the first failed roll. This is a huge disadvantage, and skill alone cannot offset it. 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Zit Posted October 24, 2015 Share Posted October 24, 2015 (edited) Just a comment which has not much to do with the rules: the Revolution forum can be seen and accessed only by those who have an account. Is this on purpose ? Lurking visitors cannot see it (and I desperately looked for it the last few days before I eventualy signed up). Edited October 24, 2015 by Zit Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
Zit Posted October 24, 2015 Share Posted October 24, 2015 Another thought: if the BRP Central has to be the main forum for discussions about the rules, it is time to organize it. There are ideas spread over different topics and within a short time, it will become a mess and infos may get lost. I suggest for example to make a topic for each theme, for example one for each chapter, where the specific rules will be discussed. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 24, 2015 Author Share Posted October 24, 2015 Topics will be organised by chapters and subjects once the beta version is consolidated and distributed. 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Trifletraxor Posted October 24, 2015 Share Posted October 24, 2015 Just a comment which has not much to do with the rules: the Revolution forum can be seen and accessed only by those who have an account. Is this on purpose ? Lurking visitors cannot see it (and I desperately looked for it the last few days before I eventualy signed up).Thanks for spotting this! Fault was with the parent forum so this affected AEONS too. Corrected now! Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 25, 2015 Author Share Posted October 25, 2015 Yeah, that was really a timely critical success in your Spot roll, Olivier. Thank you, and thank you Sverre for fixing it at once. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Chaot Posted October 25, 2015 Share Posted October 25, 2015 Quick question about stretch goals. Does Undercover Revolutionary include pdfs of unlocked stretch goals? Quote 70/420 Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 25, 2015 Author Share Posted October 25, 2015 No. Unfortunately it is not possible to include all the reward combos one might wish. The resulting reward list would be endless. You get the PDFs of all stretch goals with Social Media Agitator and Firebrand or higher. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Chaot Posted October 25, 2015 Share Posted October 25, 2015 Right, just wanted to make sure. Quote 70/420 Link to comment Share on other sites More sharing options...
Chaot Posted October 26, 2015 Share Posted October 26, 2015 Your website mentions a beta test document. Is that something I can get my hands on now that I've backed the project? I've started the BRP Ravenloft thread over at RPGNet back up and I'm seriously considering jumping from Magic World over to Revolution for it. Quote 70/420 Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 26, 2015 Author Share Posted October 26, 2015 The beta test will be available at the end of the crowdfunding campaign (Nov 15). Most of it is already done, but a good deal of pluggable subsystems are still in the "post-brainstorming playtest notepad" status and need polishing before going public. 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Link6746 Posted June 27, 2016 Share Posted June 27, 2016 Will there be a decent built-in cybernetics system? Cybernetics in BRP itself are very lacking. Also, are you still using the core wealth system? I'm 100% on board with you using the Cybernetics and Resource Points rules I designed, as optional rules. I don't even care if you make a profit from it, because I just want to see it included in a D100 System Book that's actually being printed... And right now, while I am already planning on buying D100 Revolution, adding those two things in some form would make it a much more important (And pressing) purchase. Quote Link to comment Share on other sites More sharing options...
Mankcam Posted June 28, 2016 Share Posted June 28, 2016 (edited) 1 hour ago, Link6746 said: Will there be a decent built-in cybernetics system? Cybernetics in BRP itself are very lacking. As an aside, River of Heaven (OQ) has a good range of cybetnetic/biological enhancements, although I'm not sure how easy it is to obtain a copy of the rulebook. It may be interesting to see how Revolution D100 handles things like this. Edited June 28, 2016 by Mankcam 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Newt Posted June 28, 2016 Share Posted June 28, 2016 8 hours ago, Mankcam said: As an aside, River of Heaven (OQ) has a good range of cybetnetic/biological enhancements, although I'm not sure how easy it is to obtain a copy of the rulebook. It may be interesting to see how Revolution D100 handles things like this. Printed copies are easily available to get via Drivethrurpg.com as Print on Demand, and I'm working to make them available directly from me via a webstore. http://www.drivethrurpg.com/browse/pub/3240/D101-Games 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 28, 2016 Author Share Posted June 28, 2016 12 hours ago, Link6746 said: Will there be a decent built-in cybernetics system? Cybernetics in BRP itself are very lacking. The rules for Science are thought for the steampunk genre, but I see no problem in adapting it to cybernetic implants. The example provided includes the designing of a small clockwork spider. It will be easy to adapt the rules to the creation of implants. Furthermore, you may have noticed that one of the sample characters was Robocop, and included his famous cybernetic abilities expressed as RD100 traits/stunts. A more detailed treatment of cybernetics with dozens of pre-defined implants will probably need the appearance of a dedicated cyberpunk supplement. We cannot include everything in the core. The core rules, in any case, allow for self-design and self-implementation of implants. A la Deus Ex. Quote Also, are you still using the core wealth system? Yes. Although it will not be mandatory. Merrie england, for instance, will use currency values for prices. Quote I'm 100% on board with you using the Cybernetics and Resource Points rules I designed, as optional rules. I don't even care if you make a profit from it, because I just want to see it included in a D100 System Book that's actually being printed... And right now, while I am already planning on buying D100 Revolution, adding those two things in some form would make it a much more important (And pressing) purchase. Ah, you mean paying us for things that you have written? That sounds aceptable, yes. Jokes aside, where are thiese rules? In the download section? Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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