Oracle Posted June 1, 2016 Report Share Posted June 1, 2016 (edited) p.16 – Law rune listed as a Power rune. Power runes are organized in antagonistic pairs – so what would be the antagonist to Law? And the Guide to Glorantha lists Law as a Condition rune (on p.149). p.53 – The Ambitious Noble: “She spends [nine] of her ability points to raise various abilities; she keeps [three] in reserve “just in case.”” p.53 – Character Sheet: “Ability Points: ” To summarize: Earth +3, Life +1, Noble +4, Ambitious +1 = 9 p.53 – Character Sheet: “Air 11W Devotee of Orlanth (passionate, proud, unpredictable, violent) Lightning Spear +1 Feat Thunderer +1 [Proud +1] (He already gets Proud at 11W through the Air Rune even if he doesn’t take it as a breakout ability, thus it doesn’t make a lot of sense to take it as a breakout ability from the Mastery Rune at a lower rating of 18, doesn’t it?!? Thus, Air 11W Proud +1) p.54 – The Proud Thane: “He adds his distinguishing characteristic, proud, as a breakout ability of his [Air] Rune.” p.54 – The Proud Thane: “As additional abilities, Neil takes an allied spirit as a companion; a magical lightning spear (a breakout ability of the Air Rune); and a [relationship (Lunars killed my wife)].” (According to the feat rules on p. 146, as a newly-minted devotee Vargast got his Thunderer feat for free. Besides, his “Lunars killed my wife” ability also has to be accounted for.) p.63, point 6 – can you spend more than one Hero Point on one dice roll or just one? p.60 says that one per dice roll is the maximum but p.63 appears to contradict this by saying “any number”. Quote Harald Smith in old glorantha.com forum, July 5, 2015 at 9:53 pm: In my game, we use the rule on p.60 – one HP per die roll maximum (whether single contest or a given round/exchange within an extended contest). Others may do differently. Addendum: in point 4 on p.63 Hero Points are also mentioned as a means to create bumps for successful die rolls. This remark is not in the (quite similar) list description of Simple Contests in the HeroQuest Core Rules. HQ:CR allows using multiple Hero Points for bumping Simple Contest results (HQ:CR, p.23), whereas HeroQuest Glorantha does not (p. HQ:G, p. 60). So this leaves the impression, that this is a copy/paste/not modified error, i.e. point 6 should be deleted from the list on p. 63 completely ... p.68 – Samastina’s Saga: Meeting with the Queen: “”The base difficulty is 14 plus […] W2 (for being Nearly Impossible), bringing the difficulty to W2. Claudia declares, “You have a difficulty of W2.” Everyone gasps. “It is well known that Samastina’s clan and Hendira’s political faction are at odds with each other, and Hendira deeply distrusts this ambitious girl. You need to overcome the difficulty of W2 with your 6W, your mastery cancels out one of mine, giving me an W against your rating of only 6.”” p.68 – “Meeting with the Queen”, I don’t understand why the difficulty modifier for Samastina’s Nearly Impossible task is 2W2. p113 shows the modifier for Nearly Impossible as Base+W2. Am I missing something? The base difficulty is 14 plus W2 (for being Nearly Impossible), bringing the difficulty to 14W2. Difficulty should be +W2 for Nearly Impossible (instead of +2W2). p.128 - Another rules question, this time about the example tables on p128, particularly the second one for the resources of Nochet after the siege. Quote Steve Hammatt in old glorantha.com forum, July 10, 2015 at 12:36 pm: Either I’m misunderstanding, or the second table doesn’t match the combination of the text and the previous table. Here is what I understood, showing who is looking after which resource, their level of success/failure, and what effect I understood this would have based on the first table: Communication (Orensulva) – Marginal Defeat : 18 (bolstered) -6 = 12 Magic (Vargast) – Minor Victory : 12W (bolstered) -3 = 9W Morale (Samastina) – Marginal Victory : 18 (bolstered) -3 = 15 War (Karganvale) – Major Defeat : 1W (bolstered) -6 = 15 Wealth (Magatheus) – Marginal Victory : 9W (bolstered) -3 = 6W Comparing this to the second table, Communication looks right, Magic should be “9W (-3)” and not “9W (base)”, Morale should be “15 (-3)” and not “15 (+3)”, War should be “15 (-6)” and not “15 (-3)”, and Wealth should be “6W (-3)” and not “6W (-6)”. Quote Harald Smith answered in old glorantha.com forum, July 18, 2015 at 2:46 am: What is not shown is the set of Base values for Nochet resources. I believe these should be: Communication 18 Magic 9W Morale 12 War 18 Wealth 12W The attempts to bolster the resources yield the following, which is shown in the Bolstered view: Communication – marginal defeat – no change = 18 Magic – minor victory – +3 = 12W Morale – major victory – +6 = 18 War – minor victory – +3 = 1W Wealth – minor defeat – -3 = 9W The start of the Siege is described with immediate effects on the city’s resources. Originally, I thought the results of those resource changes were not shown. But I think what is applied is the Resource Depletion results – using those against the Bolstered values I believe the results would be: Communication – marginal defeat – -6 = 12 Magic – minor victory – -3 = 9W Morale – marginal victory – -3 = 15 War – major defeat – -6 = 15 Wealth – marginal victory – -3 = 6W And those match up to what is shown is the state of Nochet Resources after the Siege, which is what is stated in the text: “the siege depletes many of the resources of Nochet, as per the second table below”. The figures in parentheses simply note the difference from the Base level (before bolstering). Edited January 3, 2017 by Rick Meints extended description of Hero Point bump issue on p.63 2 Quote Link to comment Share on other sites More sharing options...
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