Ian Cooper Posted July 31, 2017 Share Posted July 31, 2017 The title says it all really, I'm curious to understand if everyone is on HQG, or if we have a greater diversity of versions in active use. Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted July 31, 2017 Author Share Posted July 31, 2017 I'd also be interested if anyone misses the AP style contests from HW and First Edition and would like to see a version for Heroquest Quote Link to comment Share on other sites More sharing options...
jajagappa Posted July 31, 2017 Share Posted July 31, 2017 7 hours ago, Ian Cooper said: I'd also be interested if anyone misses the AP style contests from HW and First Edition and would like to see a version for Heroquest I do not. I thought those were particularly cumbersome and glad to see them removed. What I do include in my game is a slightly greater number/range of Difficulties, and on a rare occasion a fixed difficulty level for a special ability from some NPC. 2 Quote Link to comment Share on other sites More sharing options...
Nel Posted August 1, 2017 Share Posted August 1, 2017 Before moving to my own FATE-ish HQ hack, we used the latest HQ:G, and previously HQ2, and even sooner HQ1. I don't miss at all the AP bids from HQ1, since they certainly disrupted the flow of narration by introducing a maths-game we all felt out of place. 3 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted August 1, 2017 Share Posted August 1, 2017 I quite liked the concept of whittling down each opponents APs, but in practice it got a little too clunky for the narrative game flow, so HQ2 and HQG have a better approach. Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Archivist Posted August 1, 2017 Share Posted August 1, 2017 (edited) Quote Before moving to my own FATE-ish HQ hack, we used the latest HQ:G, and previously HQ2, and even sooner HQ1. Hi Nell. Can you share your hack? Edited August 1, 2017 by Archivist Quote Link to comment Share on other sites More sharing options...
Christoph Kohring Posted August 1, 2017 Share Posted August 1, 2017 (edited) Mmmh, let's see... I would have written the choices this way: • Hero Wars: Roleplaying in Glorantha (2000) • HeroQuest: Roleplaying in Glorantha (2003) • HeroQuest: Core Rules (2009) • HeroQuest: Glorantha (2015) • A hybrid i.e. HeroQuest: Glorantha but with fixed ratings from HeroQuest: Roleplaying in Glorantha But, hey! that's just me... To answer your question, I shall be happy to use HQ2.1 (HQ:CR -with the promised modifications from HQ:G published on the website- as well as HQ:G itself) once it has been properly... errated! For me both fixed ratings, edges, APs & all the rest are dead & buried with HQ1 (i.e. both HW:RiG & HQ:RiG). I agree with Christian Braun who wrote elsewhere that: "HeroQuest [2] is the RPG I always dreamt of. It's simple, yet lets you do everything you ever wanted to do. It's not a game for rule freaks, it's a game for people who like a game that supports your imagination." Edited August 1, 2017 by Christoph Kohring 3 Quote Link to comment Share on other sites More sharing options...
Oracle Posted August 1, 2017 Share Posted August 1, 2017 33 minutes ago, Christoph Kohring said: ... I agree with Christian Braun who wrote elsewhere that: "HeroQuest [2] is the RPG I always dreamt of. It's simple, yet lets you do everything you ever wanted to do. It's not a game for rule freaks, it's a game for people who like a game that supports your imagination." Exactly! 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted August 1, 2017 Share Posted August 1, 2017 (edited) Yes, as much as I love Glorantha, I think HQ needs to be unshackled from the setting to reach it's full potential (although HQG should remain in print). A new edition produced with the same production standards as HQG should go a long way to raising the game's statue. In my opinion HQ should sit on the shelves next to the likes of Savage Worlds and FATE as a 'go-to' generic setting for cinematic settings. For me the only system that is comparable with HQ mechanics is FATE, and HQ is even more narrative in a sense that every trait operates like a FATE 'aspect'. It will be good for HQ to get the profile it deserves Edited August 1, 2017 by Mankcam 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Nel Posted August 2, 2017 Share Posted August 2, 2017 15 hours ago, Archivist said: Hi Nell. Can you share your hack? I don't want to derail this thread, so I started a new topic: 1 Quote Link to comment Share on other sites More sharing options...
Archivist Posted August 2, 2017 Share Posted August 2, 2017 Thanks. Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 4, 2017 Share Posted August 4, 2017 I have tried understanding HQ2e but cannot grasp it. In any case, I use a lighter version of HQ1e, which suits our group's style of play. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Richard S. Posted August 4, 2017 Share Posted August 4, 2017 1 hour ago, soltakss said: I have tried understanding HQ2e but cannot grasp it. In any case, I use a lighter version of HQ1e, which suits our group's style of play. From reading your HQLite rules (which I assume you are referring to) they seem not to different from the current HQ rules. Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 4, 2017 Share Posted August 4, 2017 2 hours ago, Richard S. said: From reading your HQLite rules (which I assume you are referring to) they seem not to different from the current HQ rules. Great minds think alike, Fools seldom differ ... Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Ian Cooper Posted August 4, 2017 Author Share Posted August 4, 2017 @soltakss If there are parts we can help with the understanding of, feel free to ask. 2 Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 5, 2017 Share Posted August 5, 2017 14 hours ago, Ian Cooper said: @soltakss If there are parts we can help with the understanding of, feel free to ask. Thanks Ian, I have asked before and have had lovely, very helpful detailed answers. Maybe I'll have to play HQ2e with someone who really understands it, so I can get some of the bits. Lingering Consequences and The Pass/Fail Cycle simply passed me by. I probably use them in my RQ and HQ games without even thinking about what they are. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Ian Cooper Posted August 5, 2017 Author Share Posted August 5, 2017 5 hours ago, soltakss said: Thanks Ian, I have asked before and have had lovely, very helpful detailed answers. Maybe I'll have to play HQ2e with someone who really understands it, so I can get some of the bits. Lingering Consequences and The Pass/Fail Cycle simply passed me by. I probably use them in my RQ and HQ games without even thinking about what they are. Yes, I find for some folks playing is a way to the 'lightbulb' moment. We will try to an actual play online at some point. 2 Quote Link to comment Share on other sites More sharing options...
jajagappa Posted August 5, 2017 Share Posted August 5, 2017 5 hours ago, soltakss said: Lingering Consequences and The Pass/Fail Cycle simply passed me by. I probably use them in my RQ and HQ games without even thinking about what they are. I don't use these explicitly, but in building up the central climax and final resolution of a given session, I find they are implicit in shaping conflicts. Quote Link to comment Share on other sites More sharing options...
Balakatun Posted August 5, 2017 Share Posted August 5, 2017 34 minutes ago, Ian Cooper said: Yes, I find for some folks playing is a way to the 'lightbulb' moment. We will try to an actual play online at some point. First post after lurking the forum for what feels forever...an online actual play would be such a great tool to both teach and advertise HQ (and Glorantha). my 2 cows 3 Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted August 6, 2017 Author Share Posted August 6, 2017 19 hours ago, Balakatun said: First post after lurking the forum for what feels forever...an online actual play would be such a great tool to both teach and advertise HQ (and Glorantha). Welcome, and thanks for the feedback. Quote Link to comment Share on other sites More sharing options...
Oracle Posted August 6, 2017 Share Posted August 6, 2017 (edited) 23 hours ago, Balakatun said: First post after lurking the forum for what feels forever...an online actual play would be such a great tool to both teach and advertise HQ (and Glorantha). my 2 cows Not sure if that counts as an online play from your point of view, but I know, that there are several PbF (Play by Forum) games running at rpggeek.com. I know of at least two, which are led by @jajagappa, and in one I'm lucky to be one of the players - and I've learned already lot about how a HeroQuest Glorantha session is working. RPG: HeroQuest (2nd Edition) » Forums » Play By Forum The Nochet Campaign - HeroQuest Glorantha The Colymar Campaign 2 - HeroQuest Glorantha Edited August 6, 2017 by Oracle 2 Quote Link to comment Share on other sites More sharing options...
Balakatun Posted August 7, 2017 Share Posted August 7, 2017 Ian - thanks for the welcome, and I just got my copies of both The Coming Storm and Eleven Lights yesterday, look great! Oracle - thanks for the links, yes it does count, and after looking quickly at them I can see how they can help better get the system. However to be honest I was really just pointing out my interest (or craving maybe) for some video actual plays for RQ/HQ/Glorantha. I learned a lot about many games and also about new/different role-playing approaches through actual plays videos - and to tell the truth they also did an amazing promotional job on me. I'm trying to get back in the hobby after a very long hiatus and I bought a ton of great games and supplements in the past months because/thanks to them. I guess I'm just a little sad to not find enough RQ/HQ/Glorantha material. Anyways, enough of me hijacking this thread and thanks again for the links. Quote Link to comment Share on other sites More sharing options...
Steve Posted August 7, 2017 Share Posted August 7, 2017 I'm pretty sure that it's a video play that @Ian Cooper was thinking of doing for HQ. Quote Link to comment Share on other sites More sharing options...
Revilo Divad Of Dyoll Posted August 7, 2017 Share Posted August 7, 2017 On 8/4/2017 at 5:29 PM, soltakss said: Great minds think alike, Fools seldom differ ... I had never realized that the phrase was part of a longer proverb. I feel a need to roll for illumination. 2 1 Quote Link to comment Share on other sites More sharing options...
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