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Donandar. Comments appreciated.


jeffjerwin

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16 hours ago, Shiningbrow said:

Well, actually, there's no reason why a Donadar cultist can't be more directly aggressive. Give them a crossbow, for instance. And while they won't be frontline warriors for a while, they'll still not be completely shabby at melee if they put some points into a weapon - 15% from Entertainer, and 25% from Personal, plus cultural and stats - could be 60% or higher.

There's also "performative" weapons-use:  sword-dances, throwing daggers while blindfolded, trick-shots with bows, etc.

These Donandari will know how to use a weapon or two as professional/performance skills.  Any fight-choreographer will tell you that stage-fighting is different from real fighting (I wouldn't let them take sword at the same % a Warrior does), but (if you want your PC to be more stabby than Donandar default to) it's still an awful lot better than not getting any weapons-training out of your profession.

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8 hours ago, g33k said:

There's also "performative" weapons-use:  sword-dances, throwing daggers while blindfolded, trick-shots with bows, etc.

I'd definitely let a Donandar cultists augment weapons skills with their stage skills, if they have said that they specialise in those kind of things.

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On 7/10/2018 at 11:00 AM, jeffjerwin said:

I'm trying to throw together Donandar for the new rules.

Donandar is coming out in RQ:Gods of Glorantha.  I have an advance copy.  Here is what the cult gets in the new write-up using your format:

On 7/10/2018 at 11:00 AM, jeffjerwin said:

Donandar, God of Music, Dance and Theater                   I

llusion, Harmony, Movement

Initiate Membership

Requirements Standard

            Cult Skills Act,  Dance, Dodge,  Orate, Play Instrument, Sing, Worship (Donandar)

            Favored Passions: Loyalty (troupe)

            Spirit Magic: 1/2 price=Bladesharp, Coordination, Glamour, Healing

Rune Magic

Common Rune Magic Command Cult Spirit, Extension, Find Enemy, Multispell, Sanctify, Warding

            Special Rune Magic Charisma, Group Laughter, Harmonize, Illusory Motion, Illusory Sight, Illusory Sound, Invisibility, Switch Places [see Cults Compendium]

            Enchantments: Ban, Binding Enchantment, Magic Point Enchantment, Matrix Creation, Specific Armor Enchantment,

 

Rune Priest 

Requirements: 2 cult skills at 90%+, CHA of 15+, pass a test of holiness of POWx3 on 1d100.  There must be a need for a new priest.  Must attend to the spiritual needs of the troupe. Give 50% income in tithe, spend 30% of time on cult business.

 

Associated/Friendly Cults (spirit magic only, except Eurmal)

Ernalda, Orlanth and Yelm are all associated with Donandar, and provide shrines to his brothers...

            Skovari:  Patron of lusty and comedic music with shrines at Ernalda temples:  Teaches cheap Heal and Glamour.

Molamin: Patron of courtly music. Provides Truetune.

Truetune (touch temporal, non-stackable)

Cast on a stringed instrument, it doubles the skill of anyone trying to play it.

Drogarsi:  Patron of war dances and epic poetry.  Orlanth temples may have shrines to him.  Teaches cheap bladesharp and coordination.

I think your version is better fleshed out Jeff.  The RQ:GoG version doesn't focus enough on Theater or poetry imo.  Donandar is a small cult despite having holdings in several ruins in Dragon Pass via the Puppeteer Troupes.

Edited by Darius West
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4 hours ago, Darius West said:

Donandar is coming out in RQ:Gods of Glorantha.  I have an advance copy.  Here is what the cult gets in the new write-up using your format:

I think your version is better fleshed out Jeff.  The RQ:GoG version doesn't focus enough on Theater or poetry imo.  Donandar is a small cult despite having holdings in several ruins in Dragon Pass via the Puppeteer Troupes.

Uhm... So, does it have Charisma and multispell or not? Just asking. 🤔

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On 4/24/2022 at 2:40 AM, g33k said:

Any fight-choreographer will tell you that stage-fighting is different from real fighting (I wouldn't let them take sword at the same % a Warrior does), but (if you want your PC to be more stabby than Donandar default to) it's still an awful lot better than not getting any weapons-training out of your profession.

I've let myself read somewhere that this was different in historical times when the audience was more knowledgeable of real swordplay. Shakespearean actors, for example, used to take lessons from actual fencing teachers and at fencing schools.

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1 hour ago, Susimetsa said:

I've let myself read somewhere that this was different in historical times when the audience was more knowledgeable of real swordplay. Shakespearean actors, for example, used to take lessons from actual fencing teachers and at fencing schools.

Same for me, but at the end, actors will focus on « showable » fencing

sometimes efficiency is boring

So they are trained but less efficient and more beautiful than fighter wanting to kill

i would manage it with the augment:

your sword skill may be augmented by acting or skill/rune/passion like that to deliver a show. But this augment will provide nothing in real fight.

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2 hours ago, David Scott said:

Yes, Click the expand button

I asked because Jeff in his post of April 23 confirmed that Charisma is not a Donandars spell. Same thing with multispell. Maybe I misunderstood. I am not complaining, I think Charisma for an artist is a "Must" is a "Mike Jagger/Beatles" spell. 

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1 hour ago, Jose said:

I asked because Jeff in his post of April 23 confirmed that Charisma is not a Donandars spell. Same thing with multispell. Maybe I misunderstood. I am not complaining, I think Charisma for an artist is a "Must" is a "Mike Jagger/Beatles" spell. 

Sorry I misunderstood as the expanded section of the reply that contained both spells. The current Cults of Glorantha has:

Quote

Common Rune Magic: Command Cult Spirit, Divination, Extension, Sanctify, and Summon Cult Spirit.

Special cult Rune spells: Group Dance, Harmonize, Illusory Motion, Illusory Sight, Illusory Sound, and Switch Places.

Priests get the usual Enchantments: Ban, Binding Enchantment, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment.

Note that this has changed since the 2019 Previews.

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I realize that Donandar is a minor cult, and also that Chaosium has a lot on their plate.  Overall they are doing a great job.

With that said, leaving Charisma off the Donandar rune spell list is an oversight.  I expect most groups (including ours) will quickly add it as their Glorantha varies.

Edited by Rodney Dangerduck
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12 hours ago, Rodney Dangerduck said:

With that said, leaving Charisma off the Donandar rune spell list is an oversight. 

Not necessarily.

Eurmal grants Charisma, as he is a smooth-talking, smarmy, con-man.

Donandar is a performer, so I can see that Charisma is useful, but should it be a core spell? I don't think so, as Donandar is about performing, rather than individual showing off.

However, a house rule that Eurmal is Associated with Donandar and gives Donandar Charisma would be fine.

 

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12 hours ago, soltakss said:

Eurmal grants Charisma, as he is a smooth-talking, smarmy, con-man.

He has two rune spells for that: Clever Tongue and Lie.  He hardly needs another.

Without Charisma, Donandar has no rune spells to assist Dance and Sing.

Not entirely sure how Harmonize and Group Dance fit in.

Edited by Rodney Dangerduck
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12 hours ago, soltakss said:

Eurmal grants Charisma, as he is a smooth-talking, smarmy, con-man.

10 minutes ago, Rodney Dangerduck said:

He has two rune spells for that: Clever Tongue and Lie.  He hardly needs another.

I agree, actually! It would make more sense to me if Trickster got it from Donandar.

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44 minutes ago, PhilHibbs said:

I agree, actually! It would make more sense to me if Trickster got it from Donandar.

don't know

yes Eurmal is able to attract attention (so charisma) but is it for the same reason than Donandar ?

when a young child cries during the night on a flight eight seats from you, trying to sleep, it is to attract attention, but I swear, nothing to do with harmony (no personal experience of course)

 

Should Donandar attract attention because no reason except himself (charisma) or because his art (all his spells) that the question, and I have in fact no definite opinion

probably not, if you consider a group of artists acting together.

But what about a one man show (poetry, oratory, etc...) something without artifice, just static (so no illusion, no harmonize) ?

Is it a part of Donandar domain ? if yes a sub cult may provide it ?

 

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