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RQG Pavis Campaign

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12 minutes ago, PhilHibbs said:

I don't think there is such a rule. Baboons use the Man Rune for Daka Fal stuff just like all other shamans.

Glorantha Bestiary, p.29 ("Creating a Baboon Adventurer"):

Quote

Occupations: Either Troop Baboon (see below) or Assistant Shaman. The latter use the Beast Rune instead of Man.

According to the entry, baboons worship Daka Fal but call him "Grandfather Baboon."

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Just now, Crel said:

Glorantha Bestiary, p.29 ("Creating a Baboon Adventurer"):

According to the entry, baboons worship Daka Fal but call him "Grandfather Baboon."

Oh, ok, I'm wrong. Thanks!

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On 11/2/2018 at 9:33 AM, Runeblogger said:

Hey, I'm also running a campaign there (and in the valley in general).

I'd be very interested in your stories of which scenarios especifically did you convert to Glorantha. and why they were so cool.

Since you ask: 

From D&D

The Moathouse from the Temple of Elemental Evil. Players have route bandits out of an old keep. In D&D it's meant for 1st and 2nd level characters, who will be totally outpowered if they attempt to just fight their way through. In RQ, numbers matter, and again the players will had to out-think and out-strategize the bandits. I've thought about using the rest of the temple as a dungeon complex on Ogre Island, but it's too "dungeons" to work well (odd as that may sound from me). However, I am using the "Elemental Evil" concept as an old god-learner school that specialized in elemental magic.

Temple of the Frog. Not run yet. The first dungeon ever published, and still outstanding. I used the D20 version published by Zeitgeist Games in 2006. I replaced the high-tech with god learner stuff based out of the Clanking City. The temple itself became a chaos-corrupted frog cult. I haven't place the temple yet - most likely it will be near Casino Town, in the swamps. A small town dominated by a powerful temple is very Gloranthan. It would also make a good town in the Krjalki bogs of the Wastelands. And the frog-spawn nicely fit the mutation theme of chaos. 

Ziggurat of the Ghoul-Queen from Mesopotamia by Necromancer Games (now Frog God Games). I'm currently running this. One of the players lost an arm on Blind King Hill, and the ghoul-queen's minions brought it to her. She's using it to scry on the player, and is working to manipulate events so that he is lured to her. I'm not running the whole sequence at once - bit by bit is my motto.

Dungeon Crawl Classics (Goodman Games). These modules are largely hack and slash, but are well-written adventures, and the swords-and-sorcery feel adapts very well to Glorantha.

#66.5 Doom of the Savage Kings A deadly beast keeps coming back, the clue to defeating it is is found in an old burial mound. Players learned a lesson in this adventure: Just because the clan chief is an Orlanth Rune Lord, doesn't mean he can't be a dispirited, two-faced, problem. Players ended as friends of the clan, but enemies of the clan leadership - a nice political conundrum.

#67 Sailors on a Starless Sea  Players enter a cavern to fight chaos-warped humans the tomb of an ancient chaos lord. Warped humans replaced by Broo, players found the challenges of fighting broo on their home turf deadly. I placed the cave upriver to Pavis, and the hook was broo attacks on nearby villages. 

#70 Jewels of the Carnifex  A sealed temple to a forgotten god. I placed the temple in the Big Rubble, made the Carnifex a 2nd age minor death and darkness goddess, Azazel became a fallen Light Sun. The players have to finish Azazel to allow him to re-enter the cycle of life and death. I avoided making Carnifex a chaos goddess, despite the write-up, because I wanted her to be available as a sort of a death and darkness version of Firshela.

#75 The Sea Queen Escapes I haven't run this one yet, it's another forgotten and imprisoned god(less) story. I've got the Sea-Queen's tower on defender's shore, not far from Sog's ruins, and I've liked her to the Waertagi. 

#82 Bride of the Black Manse an absolutely great horror/mystery story. I haven't run it in Glorantha yet, but I've got the mansion itself in the rubble. I replaced the Mammon with Humakt. Players stumble into a tiny pocket of god-time centered around a woman who (thought she) could cheat death. I have a Humakti in the party, so I think that resolving the Black Manse will be a suitable hero quest for him.

There are others which would work, but these are my favorites.

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16 hours ago, pachristian said:

Since you ask: 

From D&D

I have a long-term plan to place The Caverns of Thracia by the great Jennell Jacquays in Glorantha. The idea is that the Godlearner Thanrax the Fair founded a port near Sog's Ruins called Thanracia, which was cut off by the Closing and then the descendants of the God-Learners turned to Thanatar worship (instead of Thanatos). Add in an undead Dragonewt priest and a pissed-off Minotaur lord and you have something Gloranthan.

I have a suspicion that the original version might have been written for RQ, as a lot of JJ's early Dungeoneer scenarios were before conversion to DnD, but have no evidence to back that up.

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4 hours ago, Ultor said:

I have a suspicion that the original version might have been written for RQ, as a lot of JJ's early Dungeoneer scenarios were before conversion to DnD, but have no evidence to back that up.

She is active online.  You could ask her and she would answer I am sure.

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We had our second session (our first "real" session, moving beyond adventurer creation) this evening (Tuesday, November 13th). I thought it went pretty well. We started with finishing up adventurer creation (mostly discussing Rune magic and Rune points), and we've added one adventurer to the group:

  • Derket: I don't remember exactly how the player spelled/pronounced this one, but it was something like this. He's a Food caste trollkin (of his own choice, though I do have a D10 table made up for determining caste) who worships Argan Argar. Derket got dragged into the conquest of New Pavis by Beowulf--the previously-unnamed human worshiping Zorak Zoran. Beowulf is his master, and Derket took a lovely blend of Fear and Hate Passions centered on humans and trolls due to his caste. He rolled max SIZ (a 6 on 1D6+6), and then gained +2 from his primary Darkness Rune, making him a SIZ 14 trollkin! He's the third-biggest in the party, though I ruled that's more bulk than actual height. Beowulf may be fattening him up...

The adventurers started in the outer hall of a half-destroyed building, which once housed the Lunar bureaucrats governing New Pavis. They've come because word has spread that Argrath seeks adventurers to aid him in his crusade against the Red Moon. But the hall is mostly empty, except for a tanned, black-haired woman. She invited them to sit,  introduce themselves, and then "interviewed" the adventurers while making notes on a wax tablet. (I stole a bit from Monty Python for this.) Eventually the trollkin broke down sobbing in the corner. When an older man entered she fled, cackling. This was Sir Narib who (for better or worse) has ended up in a position similar to chancellor for King Argrath.

Sir Narib revealed that the woman was Argrath's Trickster, Elusu, and apologized for her actions. He made note of their names as potential members for the Expedition into the Big Rubble in a few weeks, and asked if they could help with some busy-work in the meantime. When they agreed, Sir Narib introduced the party to Jevona Sithert, a peddler of Pavis County and initiate of Issaries. She's been robbed by trolls twice in the last few weeks. Each time they waylaid her cart near dusk, threatened her with spears, and then swiped her donkeys. Upset, she's come complaining to the new King (which really means she's complained to Sir Narib) and now Pavis's new rulers have passed the buck on to the adventurers. Each time, the thefts took place near the small farming community of Blueflower Village, about two days north of New Pavis. So, next session the adventurers will be on their way north, to investigate for signs of troll bandits.

Thanks for all the comments/suggestions/discussion, everyone. I love seeing all the thoughts and ideas! That being said I've inevitably got some more questions (especially for the uzko out there). My Zorak Zorani heavy cavalryman has the Ride (Beetle) skill since it seemed interesting, but all the beetles big enough to mount (SIZ & STR 26+) seem really strong in comparison to the equivalent human mounts. We're currently saying that his beetle was slain during the battles with the Lunars & when conquering New Pavis--he rode in a ZZ mercenary company--but he's reasonably wanting to "replace" it. I'm of the mind that whatever the story, a riding beetle feels like something he should earn, but I don't think I want to force him to wait until Rune Lord (I'm thinking it would be a fun host for an allied spirit). Does anyone have suggestions for good beetles, or what a good cost would be if he tried purchasing one? I haven't seen any market info on them listed in the Bestiary.

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Sounds like a plan for steed-raiding at some of the lesser troll outposts, possibly along some official quest. Otherwise, they need to approach a Gorakiki breeder and negotiate the price (or quest) - not impossible through the ZZ cult. If not inside Pavis, then possibly at Adari, or north of that.

IIRC, rhino, dung or stag beetles in this size would be good armored platforms (though granting none of that armor to the rider). Praying Mantis would be almost like riding a bandersnatch, limiting the mahout to missiles or pole arms but being basically a bad-ass living weapon, detracting from the rider's heroism.

The Aranea cultists at Cliffhome use wolf spiders, another good aggressive steed.

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14 hours ago, Joerg said:

Otherwise, they need to approach a Gorakiki breeder and negotiate the price (or quest) - not impossible through the ZZ cult.

Is Gorakik(i) a troll deity/troll cult? I'm not familiar with the term.

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Gorakiki is the mother of insects, a darkness cult similar (or equivalent) to the Hsunchen beast deities, and the go-to second cult for troll insect breeders. There is an entire genealogy of darkness beast deities.

The cult of Gorakiki itself has various subgroups, like beetle, dragonfly, moth, mantis, or bee. Like the Hsunchen beast cults, it is led by shamans rather than priests.

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8 hours ago, Crel said:

Is Gorakik(i) a troll deity/troll cult? I'm not familiar with the term.

Gorakiki is the trollish goddess of Insects.  Trolls who breed giant insects worship her, and she provides with with some Hsunchen-like powers as well as the skills to manage their big bugs and talk to them.  All-in-all she is an under-rated but surprisingly dangerous deity, who has quite a bit of financial clout to offer as well in terms of insect products.

If you are looking for scenario hooks and you haven't delved into Oliver Dickinson's Griselda stories, as they are very Pavis-centric, you might be well advised to do so.

https://www.chaosium.com/the-complete-griselda-pdf/

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On 11/14/2018 at 9:18 PM, Crel said:

Is Gorakik(i) a troll deity/troll cult? I'm not familiar with the term.

As per @Joerg ... 

Also, you may get some value from the Gloranthan Classics line & particularly the Cult Compendium volume .   It is for RQ2 aka RQclassic, but that's highly compatible with RQG.

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On ‎11‎/‎14‎/‎2018 at 3:52 AM, Crel said:

She invited them to sit,  introduce themselves, and then "interviewed" the adventurers while making notes on a wax tablet. (I stole a bit from Monty Python for this.) Eventually the trollkin broke down sobbing in the corner. When an older man entered she fled, cackling. This was Sir Narib who (for better or worse) has ended up in a position similar to chancellor for King Argrath.

HA!  Love it!  A brilliant way to play Elusu.  

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1 hour ago, jajagappa said:

HA!  Love it!  A brilliant way to play Elusu.  

Thanks! I figured it was adequately bizarre and nonsensical. I intend to use her as a recurring character (though I don't know if she'll always be doing a Python bit)...

10 hours ago, g33k said:

Also, you may get some value from the Gloranthan Classics line & particularly the Cult Compendium volume .   It is for RQ2 aka RQclassic, but that's highly compatible with RQG.

I've got portions of the Classics line, but well... reading time is limited at some point. It's also challenging for me because I can skim a lot of material in hard copy (I got the paperback of Borderlands & Beyond and it's wonderful) but it's harder for me on laptop. Would love a POD of some of that out-of-print material... 😉 And @Darius West thanks for the suggestion!

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On 11/17/2018 at 9:02 AM, Crel said:

..I've got portions of the Classics line, but well... reading time is limited at some point. It's also challenging for me because I can skim a lot of material in hard copy (I got the paperback of Borderlands & Beyond and it's wonderful) but it's harder for me on laptop. Would love a POD of some of that out-of-print material... 😉 

Cult Compendium is particularly useful in two ways... First, it combines not just CoP and CoT but cults from several other sources; until the new Gods/Cults book for RQG, it's the most comprehensive single canon title available.  Second:  each Cult is it's own bit, ranging from bite-sized snippets to hearty snacks; but you don't necessarily need to eat the whole banquet.

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