Hi all,
Recently my group who has been playing CoC for a while asked to run a dungeon crawl using Magic World rules. Our last dungeon crawl was In Search of the Troll Slayer which was a big hit. The problem is that I don't know of any other modules (for any system) that meet our likes and dislikes. Can you guys recommend something? What we / I like:
Not too big of a module. No more than 40 pages or so.
No epic sorcery like you find in typical Dungeons & Dragons games. I would really like to escape globes of invulnerability and fireballs...
A rational dungeon. There should be good reasons for any monster to be in there and monster's shouldn't respawn.
Intelligent monsters / enemies that can be fought or reasoned with.
Bad guys that have goals and timelines. If the players don't act the monsters will.
No reliance on Elves, Dwarves and Halflings tropes. I can handle those things being in the game but my players will want to be human
Perhaps a sword and sorcery feel.
I realize they are probably hundreds of modules like this for D&D but I haven't been able to identify them.
Thanks!