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rsanford

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Everything posted by rsanford

  1. Having Shores of Korantia I am also interested in Age of Treason and The Taskan Empire... But if I ever run them I will use Magic World rules rather than Mythras or Legend (Just to make it less crunchy). With that in mind how much of the Age of Treason and The Taskan Empire is setting and how much rules? I may well adapt some of the rules (like social rules) but I would be most interested in the setting material.
  2. Magic World is our default game and we use its rules (sometimes modified with the big gold book) for nearly everything including horror, urban fantasy and pulp. It’s just the right amount of crunch!
  3. You’re a good man Nick! Can’t wait till we try out Dolmenwood!
  4. Is the chase happening in a city? If so the party will have to follow streets while the horror can cut across city blocks as the crow flies. Also if they are in a city they can’t go full speed. When I did this was drew a city map with intersections points...
  5. Hey Chaosium guys, Since you picked up Pendragon does that mean you will also have Before Iron (which is Pendragon based)? If not does the acquisition by Chaosium still allow Nocturnal to finish that? My understanding is that the manuscript for Before Iron was turned in in 2012 and Nocturnal was working on it? Any thoughts?
  6. I have always understood "crunchy" to be the number of rules a game had but not necessarily the page count. I don't have 7th edition but I would have considered 6th edition to be light to medium crunch.
  7. I don’t know the answer but would point you at Elder Godlight from Modiphius. It’s basically super heroes fighting the mythos.
  8. I think you’re right about BRP being right for modern supernatural. Hopefully After the Vampire Wars will be a success and we get to see additional supporting material.
  9. I haven't played a video game in probably ten years but I will get that one. Meanwhile I am anxiously awaiting Mythic Greece from The Design Mechanism and Before Iron from Nocturnal (though I should probably give up on that one). On of my long term goals is to write a campaign world with two or three adventures built into it where backsliding classical Greeks find their mythic Gods coming alive and punishing them for not being faithful over the years.
  10. Okay - so apparently this link to a Facebook video doesn't show up here (or not reliably). I am trying to find the video on the Internet. If I can I will post it.... The name of the game this comes from is Assasin's Creed Oddysey
  11. rsanford

    Mythic Greece

    I am not a video gamer (so I have no idea about this title) but I saw the trailer and it made me think of the Mythic Greece book coming out. Wish it would hurry up and come out!
  12. I think it just recently sold out but Chaosium is printing more.
  13. Hey Chris! Nice to see a comment from you! Just to let you know my group plays Magic World (a fantasy setting more than 2 years old now) and have also used it for pulp action and horror. My group doesn’t like real gritty games and Magic World is just the right level of abstraction. I have decided it doesn’t matter if Chaosium support MW as long as my copy holds up.
  14. Please guys - make it private. No matter which side you’re on you’re likely going to upset people. One of the goals of this site is to be non political.
  15. You can still buy print copies of Magic World at Chaosium at https://www.chaosium.com/magic-world-2/. If you PM me your email address I can email you the latest errata when we return from vacation. Probably be the 9th.
  16. Thanks everyone. I will check these out. But if you don't mind let me expand the scope a little.. Lets include bigger modules under 90 pages or so and those modules that have a dungeon crawl in them but aren't pure dungeon crawls. Any thoughts?
  17. For me incorporating frequent ship travel into my settings has made it out of the ordinary for my players. You can just do loads with it!
  18. Hi all, Recently my group who has been playing CoC for a while asked to run a dungeon crawl using Magic World rules. Our last dungeon crawl was In Search of the Troll Slayer which was a big hit. The problem is that I don't know of any other modules (for any system) that meet our likes and dislikes. Can you guys recommend something? What we / I like: Not too big of a module. No more than 40 pages or so. No epic sorcery like you find in typical Dungeons & Dragons games. I would really like to escape globes of invulnerability and fireballs... A rational dungeon. There should be good reasons for any monster to be in there and monster's shouldn't respawn. Intelligent monsters / enemies that can be fought or reasoned with. Bad guys that have goals and timelines. If the players don't act the monsters will. No reliance on Elves, Dwarves and Halflings tropes. I can handle those things being in the game but my players will want to be human Perhaps a sword and sorcery feel. I realize they are probably hundreds of modules like this for D&D but I haven't been able to identify them. Thanks!
  19. Me too. Mythic Iceland without hit locations preferably.
  20. Thanks Scott! I like this a lot. Minimum work and very intuitive. We will move forward with this.
  21. That sounds a little limiting... How hard is it to create a character sheet?
  22. Hi all, We play online using Mumble for voice. Up till now we have used RPOL for a dice roller but I am looking for something easier and more intuitive. The only requirements are the ability to roll standard dice and the ability to see each other’s rolls. Any suggestions?
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