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rsanford

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Everything posted by rsanford

  1. Thanks Darius - this is good advice. Also I loved the PDF you uploaded. Perhaps I will turn it into a scenario for my group.
  2. Bump - Anyone have suggestions for a short, non-railroad scenario set in the twenties? I have a few recommendations from the yog-sothoth site but would like a bit more if possible. Thanks, Ronnie
  3. Hi all, New Keeper here playing 6th Edition CoC. Last weekend I ran The Haunting and we should complete it at the next session. Now I am looking for the next scenario to run. With that in mind can anyone recommend a short CoC or Delta Green scenario (1 to 4 five hour sessions long) that focuses on investigation rather than fighting and which isn’t a railroad? Right now I am considering “Tell me have you seen the yellow sign” but would appreciate any suggestions especially if you let me know why you like it. Extra points if the suggestion doesn’t involve a haunted house (As we just did that). Also I prefer if the scenario is focused on the 1920s or can be adapted for the 1920s. Thanks!
  4. All, Theres a question about Mythras on RPG.net some of you experts might want to address. It's at https://forum.rpg.net/showthread.php?794231-Mythras-RQ6-Combat-Example-Mount-amp-Rider-vs-PC
  5. Clarence, I could have swore I saw a post from you detailing what you are working on next in relations to M-Space but I can't seem to find it. I remember it was very interesting. Can you enlighten me? I will be ordering M-Space today.
  6. WOW! These are golden! I just copied your suggestions into my notes. I had already planned to ask players to act out certain hallucinations and such but I love the concept of the Keeper (me) helping them roleplay paranoia. I would have never thought of that...
  7. That's true and I think I need to play it up as much as possible. In our Stormbringer games the players are usually outmatched but it is SO much more true in this game. Thanks!
  8. Thanks Jakob! I would still like to scare the players though if possible. This will be their first encounter with CoC and I want to make it traumatizing err memorable. I figure if I am unsuccessful scaring the players my efforts will still support the atmosphere of the game (I hope).
  9. Hi all, In recent weeks my group has expressed interest in trying a game of Call of Cthulhu despite the fact that none of us have played the game or even read the stories the game is based on. While I have only skimmed the rules they seem very similar to Stormbringer / Magic World (which is what we play) making me unconcerned about the mechanical aspects of the game. However what does concern me is how to run the game successfully as I have never ran a game focused on horror. I have already learned a lot from this site but would like your opinion on a few things. Also just so you know we play our games online using Mumble. I will be running a modified version of The Haunting. 1. How do I make the players (not the characters) nervous or scared? In the Stormbringer game we play, the players play heroes. That works against me here because the players tend to be fearless. I had thought I would introduce supernatural elements at the beginning of the CoC game and then work up towards real threats to their character’s lives, but I’m not sure that will be enough. Any thoughts? 2. How do I make research and investigation interesting? For best results The Haunting requires the characters to do extensive research and investigation prior to going into the house. How do I keep the player’s interest? How do I make investigation and research challenging and/or interesting? Does it make sense to use some type social conflict system to model the research such as that used by Revolution D100 and M-Space? 3. What is your opinion of using the new Delta Green’s sanity rules as opposed to CoC’s sanity rules? Which would encourage more roleplaying? Which do you think would be more fun? 4. With the understanding that my group will be using pre-generated characters (Don’t want them to invest time into custom characters in their first likely deadly game), how can I best encourage roleplaying? Thoughts are appreciated! Thanks! PS – My group plays online using Mumble for audio an RPOL for dice rolling. While this has always worked for us I am concerned that it will impact my ability to describe a stern and scary atmosphere. Also I will be using the 6th edition CoC rules.
  10. It's located here -> https://plus.google.com/u/0/communities/114627856101233542605
  11. I am temporarily unemployed right now but I think that might be solved soon. Will pick up M-Space as soon as I can.
  12. Congratulations Clarence! This is awesome!
  13. I don't have Elric! but I do have Stormbringer 5. From everything I have read the two are nearly identical with Elric being slightly better laid out and Stormbringer 5 having some minor tweaks. I think either one but not both is the right answer.
  14. Not sure I know the players well enough to scare them. So far we have played D&D games where they kill everything and take their stuff and BRP games were the players are involved with nation politics (investigation, mystery, problem solving, etc...). Using the notes from this thread and its sister on rpg.net I am going to try to scare them. What I would really like to do is to mantain their fright like tk_nyarlathotep does but I have might doubts I can pull it off on the first try. Wish me luck.
  15. I have yet to run my first CoC game but reading everyone's post here is intimidating... Sounds like you have to do a lot of things right if you want to maintain the scare factor.
  16. Both good books and I payed a good deal more for them! Not sure why the Mongoose Elric never become better known...
  17. Rod, Are you serious about doing a Classic Fantasy Unearthed Companion cause that would be cool!
  18. Thanks El_Octogona! I had no idea there was a Spanish version of Stormbringer. If you ever translate it to English I will buy for sure!
  19. Sorry one more question. If the session leader follows his destiny do you find the players continue with the plot clues laid out for them or do you assume a sandbox where there is no specific plot...
  20. So what does a session leader do? Is that just means he leads the grip that session? From your description I suspect he does more than that... Do you have these rules written down anywhere? Can you share :-)
  21. That's what it reminds me of too with the addition of ways to extend range, duration, etc... Very interesting.
  22. Sounds very interesting. I particularly like how you encompass player destinies! Have you playtested it yet? If so how did the notion of having a session leader work out?
  23. I completely agree. I didn't find out about Stormbringer / Elric of Melnibone until after Chaosium / Mongoose discontinued them but since then I have picked up every supplement except The Octagon of Chaos and Demon Magic. I would be happy to do it all again if Chaosium can pull this off.
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