Cakebread & Walton produce some good stuff. I particullarly like Dark Streets (Make sure and get 2nd Edition as they sell both 2nd and 1st) -> https://www.drivethrurpg.com/product/156813/Dark-Streets-2nd-Edition--Core-Rulebook
If you don’t mind modern, try Ladybug, Ladybug, Fly Away Home by Stygian Fox. There are two potential monsters and some cult members but I ran it for two groups and neither involved combat. Plus it’s one of the all time great CoC scenarios.
Hey Sean,
I am a big proponent of Magic World and have applied the rules (with help from the Big Gold Book) to all sorts of different genres. I also was the first that I am aware of that did a review of the book on RPG.net (And it had some mistakes in it). The problems with Magic World are really two-fold (in my view). The first are errors in the text, poor organization and weak layout. The second is a feeling that the setting material (which is good) is just bolted on and not particularly applicable to the rules. For example Magic Word differs from many rulesets by having outstanding naval rules yet the setting doesn't leverage any of those rules.
Do you agree with this assesment and if so will you be addressing these issues in the next version?
Hey Atgxtg can you give an example about how the games lethal aspects were toned down? Maybe you mean the stun mechanic. Just trying to refresh my memory!
It has been a while since I have read Superworld (Or what I am about to reccomend) but you might think about picking a more gritty and less 4 color setting that is a match for Superworld's inherent lethality. I recommend Fainting Goat Games' Extreme Earth: A Dsytopian Superhero Setting. You can get it here -> https://www.drivethrurpg.com/product/144378/MM3e-EXTREME-EARTH-A-DYSTOPIAN-SUPERHERO-SETTING?src=hottest_filtered.
What sets Extreme Earth apart is that is is designed to emulate bronze or iron age comics as opposed to silver or gold age comics. So think less of Superman or Wolverine and more of The Shadow, Watchmen and Batman. In these comics getting shot by a machine gun is likely to be lethal something easily modeled by Superworld.
You can find some details about the bronze age of comics here -> https://davescorneroftheuniverse.wordpress.com/2014/11/10/what-is-comics-iron-age/
Woops - I forgot something. The version of Extreme Earth I linked to is designed for Mutants and Masterminds but there are several versions (Alas no Superworld option), you can find them on DriveThruRPG
Unfortunately I don't have a spare copy or I would sell it to you. I will say that it is a thing of beauty. Alephtar, Pete and Loz really did a good job on it. Its one of the favorite books in my collection.
Yeah Magic World is already super similar to CoC 6th edition and earlier so there’s really no work to be done. Just use the character creation rules for CoC.
Nick I remember when your character had a bout of insanity and started shooting his gun in the car. You are great at roleplaying but I should have rolled to see if you hit someone!
The version of Dark Streets linked was first edition. Here is the second edition -> https://www.drivethrurpg.com/product/156813/Dark-Streets-2nd-Edition--Core-Rulebook