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soltakss

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Everything posted by soltakss

  1. Anything. That is not supposed to be a trite answer, but a cunning Player should be able to narrate a way for a Power Rune to augment anything. The Runes chapter says "A Power or Form Rune may be used by an adventurer to augment any skill used in accordance with that Rune". So, Truth/Knowledge could be used to augment a Lore, Death could augment a combat skill, Fertility could augment First Aid, Movement could increase your Movement rate and so on. My games are very flexible with this kind of thing, probably more flexible than most, so if a Player can justify it, I probably allow it.
  2. I cannot delete or close the thread, but maybe a Moderator can. So far, you have 20 sales, out of 21 who have voted.
  3. Critical Computer Use or Computer Use 20M as opposed to Computer Use 13. Although, do we prefer Masteries as M or W?
  4. Sorry, I just had a flashback. In my Glorantha, riders may well have stirrups, I don't really care. They can do all the things that people using stirrups can do, which is what is important to me. They also have saddles, otherwise it would hurt to ride on horses. Whether those saddles are like Bronze Age, iron Age, Medieval or Western Cowboy saddles doesn't really matter to me.
  5. Martin Helsdon has created a thing of beauty, but doesn't know if anyone would be interested. Let's find out!
  6. Istanbul, Constantinople, Byzantium ...
  7. We had a Wailing Void spell enchanted into an arrow, with a trigger condition that it is cast when the arrow impales into someone. Broo shoots you with an arrow and you get consumed by a Wailing Void.
  8. The natural progression for Voria/Ernalda/Asrelia is to leave one cult and join the next, as you go from Child to Mother to Grandmother. They can be seen as all subcults of one larger cult.
  9. Everyone who saw the book at Dragonmeet wanted a copy. I only buy PDFs nowadays and I wanted a copy of the book itself, but might have to settle for the PDF. You have done the hard work, you can either let it go and not publish, produce a free PDF or publish it as a PDF and maybe a print version. I haven't a clue how much money Chaosium wants up front for a supplement such as this, so it might be a gamble producing it as a print book, but if you did a Kickstarter then I am sure it would get funded. In case you missed it, if you did a Kickstarter then I am sure it would get funded.
  10. I haven't seen sketches of that quality from many professional artists. You are selling yourself short again.
  11. Is there? I understood that Pamaltela was largely unaffected by the Chaos that covers Genertela because Pamalt survived and Genert died. Pamalt is a Greater God, like Orlanth and the like.
  12. And he had a lot of wives, daughters and granddaughters, who only had one husband/father/grandfather.
  13. Sure. Nobody is saying that Dormal's Way is the only Way. Some God Learners crossed the oceans using brute force. The Pharaoh swam across the sea. Indlas Somer rode the waves on his board. What Dormal did was to make it repeatable and easier, basically by bargaining with all the Terrors that police the Closing and gaining their agreement to a Get out of Jail Free Card. Maybe, maybe not. For most, being sucked down into Magasta's Whirlpool is a catastrophe, but for a Giant Baby it isn't really a problem. Sometimes, a curse isn't a curse and sometimes it is. If you want to get sucked down Magasta's Pool then crossing the Oceans without the Open Seas spell might work. However, you might also hit the Endless Seas, the Warring Waterspouts, Kraken, Wolf Pirates or the many other Agents of the Closing. It's a bit of a lottery. Personally, I think the Giants get around the Closing by putting a Doom on the Cradle that it is going to get sucked into Magasta's Pool and so none of the other Agents of the Closing bother it.
  14. No, for the love of God no! Please let's not have another thirty page discussion over whether Gloranthans have stirrups, saddles or whatnot.
  15. We use any tool in the fight against Chaos, even Chaos. Storm Bullers, Zorak Zorani and Orlanthi probably wouldn't care how you kill Chaos, as long as you kill Chaos. They might kill you afterwards if you openly use Chaos against Chaos, bit only if you weren't too powerful.
  16. Debating the merits of which historical names for social classes in a made-up world. Some people just like to sound clever.
  17. There is a Fading Suns Document in the downloads section. You could use that as background for a HeroQuest conversion. The Psychic Powers could use the various levels as Breakouts, for example.
  18. It sounds interesting. I am not sure about the patriarchal slave rules, though, it doesn't feel particularly Pavic to discriminate in that way, especially as Pavis' Daughters once ruled Pavis. For me, one of the interesting things about Pavis is that there are different legal systems in operation at once. Pavic Citizens have their own legal system and can choose to be tried under Pavic Law. The Lunars have their own legal systems and these take priority over other systems, at least in principle. Sartarite Exiles have their own Clan-based legal system. Normally, Pavic Citizens follow Pavic Law, Lunars follow Lunar law and Sartarite Exiles follow local Sartarite Law, but interesting things happen when someone breaks someone else's law when such an act is not illegal under their own legal code. Who judges them? Which system do they follow? Who can uphold and enforce the law in such a case?
  19. My advice on Character Generation in HeroQuest? Forget about the rules. In particular, forget about "Must" and "Cannot". Also, forget about having to have anything. @Christoph Kohring gives pretty sound advice above. Just choose keywords and assign points to them. Keep it nice and simple. I'd personally remove any restrictions, so I wouldn't limit the points you can put against an Ability, but that is up to you. I have played and GMed a fair bit of HeroQuest, but haven't seen Fading Suns. However, as @Christoph Kohring says, HeroQuest can be adapted to almost anything fairly easily.
  20. Yes, so the result is that one does better than the other. One jumps badly, the other jumps worse, the first does better than the second. You see, we are actually agreeing. Also, as I have said elsewhere and will continue to say, HeroQuest is not about sweating the rules. There is no point going into great detail about what a tie means, or whether a failure vs failure is a tie or not, just use the rules as a means to an end. If I roll a Failure vs Failure and I get the same number then that is a tie, if I roll a Failure vs Failure and the numbers are different, one gets a Marginal Victory and one gets a Marginal Defeat. Just work out the result and then Narrate what happened. For me, HeroQuest rules discussions should take a maximum of, what, 30 seconds to resolve.
  21. Not really, as Dormal allows a ship to cross the sea, not just to sail. Ships have always sailed during the Closing, they can port-hop along the coast, but this is dangerous as they could still be hit by the Closing of they venture too far or are blown away from shore by a strong wind. Ships have sailed in bays without being affected by the Closing. What Dormal does is to provide a ritual to allow any ship the ability to cross the seas without being affected by the Closing. It also removed some of the fear that people had of the Seas.
  22. HeroQuest is not simulationist, but, of course, you could use the Narrative in that way. For me, Failure vs Fumble is a Minor Success and I choose how to explain it. One of the advantages of HeroQuest over many other systems, in my opinion, is that the rules don't matter, as they are a means to an end. A Fail vs Fumble is the same as a Critical vs a Success, mechanically, the difference comes in how you Narrate the result.
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