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jajagappa

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Everything posted by jajagappa

  1. Never had issues with it before, and we didn't have augments available. Sneaking is Move Quietly. If you fail that, what do you do, e.g. try to Hide. I'm fine with adding Hide as an augment for that roll if it fits. So far I've generally played that skill-based augments affect one roll, and they can use that skill-based augment once for the affected skill. If I was forcing a character through a sequence of multiple Move Quietly rolls, I'd need to consider why: 1) I feel they need the series of rolls; 2) they need to continue to apply augments. Since I play PbP, a "session" isn't relevant. Specific Rune and passion augments carry through the activity they are applied to or one day at the longest. And they can only be rolled once during that day. Skill-based augments to another specific skill apply once and only usable once during that day (but can be used/applied to another specific skill where applicable).
  2. I believe yes - markets, vendref communities, and the Pure Horse folk come and go.
  3. No changes there. You get Prax encounters (some familiar from Borderlands, some new IIRC), as well as Pavis encounters and special encounters (useful). The scenarios! Rough Business - a good introduction to some of the Pavis factions and political intrigues Purple Troll - stuck in the middle of a three-way feud including Griselda's gang and the Lunar Patroma's Celestial Engine - a whole new expedition down to the Temple at Feroda - this time with a unique artifact to recover. Red Moon Rising - the centerpiece, and worth it for this alone. Forced into a Lunar HeroQuest, and continued into the Salt Mines in the Big Rubble. Lots of usable material and ideas.
  4. More likely the issue was Belintar's battle with the Only Old One which cut the mouth of the Creek-Stream River off from its body/headwaters. Even after Belintar dug the New Canal, the salmon did not know how to return (or perhaps feared doing so, or had been lured by Esrolians to stay in their lands). Enjossi had to show them the new path home.
  5. While the 1593 date is noted in the Glorantha Sourcebook, RQG p. 128 has this note: "For over a century, the annual Lunar Kalikos Expedition has moderated the harsh winters."
  6. In the Broken Tower, Yanioth's ability to engage with the Earth goddess or to utilize Inviolable to counter Fear or Demoralize spells (including Idrima's Faceless Gaze) is really invaluable. She's also strong at countering attacking spirits.
  7. Except Gata largely predates the Air. It's only her joining with Aether that gives rise to Umath, and then she pretty much withdraws from the world letting Asrelia take her place.
  8. I'm going with the human/serpent look when they stand up from the earth (they are still connected to the soil), but then more like a coiling serpent/burrowing worm when going through it.
  9. Nothing like a good head preserved in an amphorae of olive oil! (and that reminds me of some story where people are placed in barrels of palm/date oil until they are so soft their heads can be plucked off - but can't place what story...)
  10. Per the Guide p.176, the 1621 populations are: Lunar Tarsh: 360k (41k urban, 319k rural; divided as 60k Lunar, 300k Orlanthi) Old Tarsh: 35k (4k urban, 31k rural; almost all Orlanthi)
  11. They are the Horns of Eiritha, and presumably the gateway into the mind of Eiritha. If you turn the map of Prax sideways, you'll see all the parts of Eiritha nicely laid out as a range of hills.
  12. That we don't. And is another that can have a pair of meanings. Yes, that's also true.
  13. Neither, it's 20 as Joerg noted. At the level of a base roll, there is no difference between a 19 and 20 as 20 is a fumble in each case. (I would not use the 0W notation as that implies a mastery that is not there.) Correct, it is 7W. Each mastery starts at 20(*x)+1.
  14. You can if you are Harrek. 😉
  15. Not just Tada (or Ta-Da! if you prefer), but also the Tada-shi (the folk of Tada) and of course Tada's Hi(gh) Tumulus Ex? Or is that simple the old "Ex" marks the spot? Then of course there's the locations in the Eiritha Hills: Horn Gate, Agape, and the Paps.
  16. Yes, and no. Danfive Xaron is the rebel, but the rebel is bound. Who did Orlanth bind on his quest? Eurmal. Likely best to say Danfive Xaron = Eurmal. Orlanth is the martial leader of the LBQ. Who best fits that for the 7 Mothers? Yanafal Tarnils. If you think about the fact that Orlanth carries Humakt (i.e. his sword) on the quest, then this works out in a second way too. Yes, that's the easiest one. Yes, they are the healers. No. You need to think of Issaries in his psychopomp role, and that leads to Jakaleel. She's the one who traces the way to the parts of the Red Goddess. It's Teelo. Think mortal human here who had no idea of what the others were doing. Glorantha, Arachne Solara, Ernalda. But always a ghost-like figure. Or the collective spirit that travels with the others. Yes, pretty much how I look at it.
  17. For animals you'd have to have the Beast Rune. And that would generally not work on humans who have the Man rune.
  18. The unfortunate consequence of trying that is that their Dendara wives turn into Gorgorma cultists and suddenly their noble line is, so to speak, "nipped in the bud". The next generation of nobles learns very quickly.
  19. That first, and then getting devoured in Hell.
  20. If I recall from my old RQ3 game, my one player who ran a pair of sorcerers worked on relevant enchantments for them with various conditions applied.
  21. Depends on which Orlanthi. Those in Imther, for instance, do not have taboos/restrictions about goats since they absorbed goat-herding cultures without such stigmas early on.
  22. Except they are already here! These are the famed pig dogs (see RQG Bestiary p.152) which Eringulf encountered and are favored by Asrelia.
  23. I don't think in the same way. The earth goddess triads, very much including Voria, are very prominent in the Earth pantheon mythos. But Voriof does not have an important place in the Earth pantheon: he is more the young shepherd.
  24. It was rare that I ran spirit combat in RQ3 - as @styopa noted because it was MP vs. MP, as soon as you began to lose MP, there was this rapid downward spiral that was almost impossible to recover from. And there wasn't really an effective way to avoid the attack in the first place. Now there is the Distraction spell, so there's opportunity for the PC with the best Spirit Combat to pull a spirit away from someone with low Spirit Combat.
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