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metcalph

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Everything posted by metcalph

  1. In a series of articles that were once published on glorantha.com, the missing phalanxes were Diamond Phalanx of Yuthuppa, destroyed by the Mad Sultannate. Slate Phalanx, destroyed by the Carmanians Onyx Phalanx, devoured by the Dragons. Emerald(ite) Phalanz, destroyed by Sheng Seleris. Because the article has been removed and that much information elsewhere in the series has since been made non-canonical, I don't considere the above names to be canon. EDIT: Just did a search. Emeraldite appears to be an obscure name for Green Tourmaline..
  2. I would say less than 1%. People under compulsion would be most (but not all) of the movers and shakers in Afadjann plus a few fanatical servants.
  3. Ginkizzie are Openhandists and Apostates. I don't see any evidence for Individualists among them. Their founder was Flintnail (a rock dwarf) not Isidilian (a quicksilver dwarf).
  4. Zenith is a balloon that the mostali built to act as a forward observation post to fire all those cables to drag the sun back on course during the Sunstop.
  5. metcalph

    Big Rubble

    The Kickstarter Big Rubble you refer to is a reprint of the RQ2 publication. The Big Rubble that is the subject of this thread is a HeroQuest version and a companion to Pavis: Gateway to Adventure.
  6. They would see them as being strange and weird. Their worship of the Gods makes them tolerable compared with other Malkiioni and so they would be like worshippers of Argan Argar, Maran Gor or Kolat.
  7. There's been no official justification for familiars in glorantha. If familiars do exist, the best explanation would be that the wizard uses the power of creation to create an animal (or spirit) in order to better understand the Invisible God.
  8. Ygg is described in the Guide as the God of the Winter Wind (Guide p232). Although he's described by the Orlanthi as being a son of Valind, I think it more likely that he's the native face of Valind among the Yggites (parallel examples being Veskarthen and Caladra). As such, his runes would be storm and stasis (representing icy cold air). Other deities worshipped by the Yggites would be Nelarrina, a goddess of the Neliomi Sea (Guide p232) and other Vadrudi (Iphara, Gagarth, Molanni etc)
  9. There's more material in the HeroQuest 1.0 book but that has been superseded by the Guide. The big change is the de-emphasis of the Aeolians as a church. Instead it would be a philosophy believed by the Wizards of Heortland. The ordinary Heortlanders don't participate in the philosophy of their intellectuals and are quite happy to take their word for it on the existence of the Invisible God (in pretty much the same way you or I am prepared to accept an astronomer's statement about the Big Bang). Unlike other Malkioni nations, the Wizards are quite happy with the common worship of the Gods. As for the sorcery rules, well, the wizards and their acolytes use sorcery. The best rules will probably come out in the upcoming RuneQuest: Glorantha
  10. It's off the northern edge of the map on p92 and can be seen on the map on p56.
  11. I don't think Vadrus fought with Enshokons in Dragon Pass. Rather I think he fought her in Fronela giving rise to the Janube. Sshorgs is a name that only occurs in Belintar's syncretic mythology and should be avoided in favour of Aroka. While Nestentos can be identified as Aroka, I think that such an identification can only be made in Peloria after which the differences becomes too great.
  12. metcalph

    Teshnos

    The multiple schools being destroyed by Sheng was just something that I made up. There's no canonical list of Teshnan mystical schools as far as I know (and the one in Glorantha: the Second Age is rather too cheesy for my liking). On the subject of Teshnos, the sources are the Guide to Glorantha and Revealed Mythologies. Teshnos' Gods are a variation of the High Gods of Vithela (who are themselves analogous to the Celestial Court). There are nine deities of which five are openly worshipped (Guide p428) - the other four are celestial handmaidens and how they are worshipped is a mystery. Tolat would make up the Tenth Deity, a disruptive force but one integral to the Cosmos.
  13. As far as I know, the Pol Joni ride horses as a condition of tribal membership. I assume one of their initiation rites is for a Praxian to slaughter their own steed and eat it without Peaceful Cut as a sign of their commitment to their new tribe.
  14. AFAIK the Twin Stars are celestial relics of the primal Twins (Maker and Grower in the Monomyth? That's them twins). They had faded in the Golden Age (they appear on the Gods Wall as the two midgets whom Plentonius amusingly calls Orlanth and Valind). The Sables are one of the few people left in the world to actually have myths involving the Twin Stars. Everybody else has forgotten them and attempts to find new myths have failed because no gloranthan really understood what the Twins are.
  15. The regiments were Yanafal Tarnils would be worshipped by the rank-and-file would IMO be lunar regiments in the Heartlands Corps and the Imperial Bodyguard. I also think it wise to draw a distinction between the god of the regiment and the gods of the warriors. Most units in the Imperial Lunar Army worship Yanafal Tarnils in public services as a matter of discipline. But the Yanafali officers would be the only people to gain effective magic from Yanafal Tarnils and the rank-and-file would look to other gods for their personal war magic. As for the magic of the twin stars, by best guess is that they can use the moon rune as a trade/communication rune. The only winkle is that they can use such magics to persuade the recipient to undertake harmful actions (ie Look at me and not my twin who is busy converting your allies to the Lunar Way. Or Look at the newest converts to the Lunar Way and pay no attention whatsoever to the fact that I am now stabbing you from behind with a dagger).
  16. I would interpret the runes of moon, movement and beast as an individual lancer will have at least one rune out of the three, are likely to have two and rarely all three. Yanafal Tarnils is an officer's god not a god of general lunar warfare. The Lancers are more likely to worship the Twin Stars for Lunar Magics and Gerendetho for Spear Magics.
  17. There already is an Oakfed Spirit cult. Oakfed's magics are given in Sartar Companion in the Kolat writeup.
  18. The 6 Map Set of Genertela The 24 map set
  19. http://www.glorantha.com/docs/safelster-in-the-first-age/ is the best word on Ralian mythical variation among the Orlanthi.
  20. But it seems Questworld was a bridge too far...
  21. They are a Seshnelan order of magicians who were active against the Autarchy. Their only mention is RQ3's Troll Gods. They used the Astekel Horse to destroy all paths they could find to Stantham Well (where Arkat lived on the Heroplane). They were succeeded by the God Learners. It's not known whether they are still canonical (they are not mentioned in the Middle Sea Empire) and the article has tonal problems with it IMO.
  22. As far as I understand it, the Orlanthi have a lot more variation than just the three groups you mention. My understanding is: Sairdites: a long-term entanglement with Dara Happan and other Pelorian Customs. Currently wrestling with the Lunar Way. Odayalans: Bear Orlanthi. Used to be prominent in Sylila. Now a minority there. TalastarI; Different from the Heortlings in ways not yet understood. As well as the lowlanders, they have to cope with incessant raids from Dorastor. Ralians: Descended from the Galanini. Have to cope with Safelstran customs and the legacy of the Autarchy. Fronelans: A fair bit of Beast worship. Politically dominated in many places by the Loskalmi and other Malkioni. On the other hand, the aloof Malkioni rarely intervene in their spiritual affairs as they consider it backward superstition unworthy of their time. Manirians: Influenced by the Handrans, the Esrolians and the Trader Princes. Umathelans: Dominated in the west by the Elves. Influenced in the east by the Sedalpists and the Fonritans. Hostile and vulnerable to Vadeli influences
  23. My own theory is that Orathorn is a land of the dead that bubbled up to the surface but failed to erupt (unlike Hellcrack and Senbar). The undead there are actually the dead people of Pent and the sorcerors are a Pentan shamanic group or somesorts. During the Seleran Empire, vast tracks of Orathorn were created by Sheng Seleris for his stately pleasure domes which have not been looted yet. Speaking of which, one of the bigger surprises I saw in the Guide was how close Orathorn was to Gonn Orta's pass. It's so close that the adventurers in the Borderlands campaign could have made a wrong turning and stumbled upon it. There's undoubtedly trade between Orathorn and Gonn Orta's castle...
  24. The Red Overseer of the South embodies strength. He will attack the heroes by kicking their ass. The White Overseer of the North embodies wisdom. He will reason with the heroes to convince them that their current course is unjust. The Blue Overseer of the West embodies sovereignty. He will command the heroes to submit before Yelm, confess their crimes and sacrifice themselves. The Yellow Overseer of the East embodies insight. He will become aware of a hidden flaw of the heroes and use it to shame the heroes. Depending on how much God Learner wisdom the Lunars have absorbed, you could also give the Overseers powers from the directions (South - Sea of Flame, North - Glacial Attacks, West - Violent Emotions, East - Peace and Understanding). Lastly their tools. It is my impression that their tools are golden age re-interpretations of the fragments of the world body (see Jokbazi IV-25 on the Gods Wall). The Ketstick is a Shape Portion, the Compass a rabbit's head/Bird portion, the Plumb Line an arrow head and so on. The overseers originally bore the actual fragments of the first god and by the time of the golden age, these fragments had become understood as something that made sense in Golden Age Dara Happa.
  25. metcalph

    Genert's sons

    According to the RQ3 writeup of Waha (Tales #15), he is revered in Peloria and Fronela as a God of Butchers and Slaughterhouses (to wit, the Peaceful Cut). I don't see the need to invoke Gerendetho as caretaker of the Land among the Hungry Sable since Waha isn't a caretaker of the land by any definition. Moreover since the Hungry Sables are nomadic, Gerendetho would be a men's god more than anything else. I'm somewhat mystified by Gerendetho's main claim to mythic fame, the creation of the Hungry Plateau. It seems an overly colossal bit of civil engineering for rather a petty dispute. My guess is that the people of mythical kostaddi had some compulsion to level the mountains of the Plateau and plave their waste in what is now Jord. Instead of one great mythic action, it was a longterm cultural effort which may be related to the city of Senthoros. The best idea that I can come up with is that since the Sky and the Earth were seperated, Gerendetho decided to recreate the good old days by creating a new land closer to the Sky. The Granite Men did not like this for obvious reasons but since the Gods War rendered the Hungry Plateau worthless, the feud with Granite Man is all that anybody can remember.
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