Jump to content

metcalph

Member
  • Posts

    2,734
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by metcalph

  1. Raibanth is the City of Yelm (Noble Families, Sun Worship) while Yuthuppa is the City of Dayzatar and Buserian (Scribal Colleges and Star Worship). There are noble families in Yuthuppa and scribal orders in Raibanth but they are not as prominent.
  2. If you are referring as to why Thomas Beckett was murdered instead of imprisoned, the knights that killed him initially went there to detain him. But he insulted them rather spectacularly, causing them to run him through. That said, Beckett is rather removed from Glorantha and a better question to ask would be where in Glorantha do prison monasteries exist?
  3. Those spells require specific (or inferred) runic knowledge of the species or rune to be summoned or netutralised. For example, Neutralise Air requires a Storm Rune knowledge, one which cannot be replaced by any other rune. This is a different case from a sorcery spell with a magic rune as a requirement.
  4. I think judging from their Blue Skin and the local history, the Zzaburi are more likely to be associated with the Water or Moon runes, with aptitude for magic being worth more than intellect. Yes, there's a tension between that and the demands of intellect required in mastering sorcery in that their marriage practices means they are likely to produce wizards who are magically good but hopeless with sorcery. I don't see this as a problem. I don't think that Aeolians need to have a large number of wizards to be successful. They only require one or two great wizards every generation, ten competent ones with the rest being dullards for all anybody knows or cares. That's manageable in a caste population of 1000. Their wizards have better things to do than be terrors on the battlefield.
  5. So if the spell is temporal and the damage received if potential victims don't run away, a Lunar sorceror could economize on the range of the Moonfire by selecting the target location within ten metres and then run screaming for the spell's borders? Be real funny if someone had cast glue on him.
  6. p391 under Spell Name: Runes and Techniques used. IMO the Magic Rune breaks down into the Six Techniques of Sorcery (Command etc.).
  7. There is a definite difference in the sources between Gods and Spirits. As for the Invisible God being made up, I don't believe any sect believes that. The Brithini are hardcore atheists yet their sorcerers work through the Invisible God. Where they differ from other sects I think is they avoid trying to define it and concentrate on the Runes instead. If you have the Glorantha Sourcebook, look at the Xeotam Dialogues p74 for a description of how the Malkioni view the Cosmos. The Gods are intrinsic to the Cosmos in the way that the Sun and Planets are intrinsic to the Solar System. However in admitting that, it does not follow that the Gods should be worshipped.
  8. The power of the spell comes from the sorcerer as pretty much everybody acknowledges. The knowledge required to understand the spell comes from the Invisible God (which is far closer to the Original Intelligence than to an Omnipotent God).
  9. Depends on what you mean by atheism. 1) If you mean does not worship, then worship of the Invisible God is not necessary to perform sorcery. Some Malkioni may do it but they are considered to be stupid by others. 2) If you mean a denial of the existence of Gods, then I don't think this is Glorantha. The Gods are real, not figments of imagination. Whether they should be worshipped is another matter.
  10. A spell taking one or more melee rounds to cast. That's true for all forms of magic. Lhankor Mhy is the son of Acos the Lawgover (or Mostal depending on which source you read) and Orenoar (the Goddess of Truth). His version of Henosis will put the worshipper into either of his parents. The God Learner will say, the worshipper's really hooking up to an inferior version of the Invisible God. I do not believe in different types of sorcery. There is only one sorcery which stems from the Invisible God. However the name and nature of the Invisible God varies according to his worshippers (Loskalmi, Seshnegi, Fonritans, Lhankorings and Mostali). One believes the Invisible God is utterly removed from the world while another believes he is totally manifest. Depending on what the worshippers believe, some forms of sorcery are available or forbidden. Pretty much every worshipper believes his own version of the Invisible God is the Absolute Best Invisible God there is and that everyboy else's are just plain wrong.
  11. My initial thinking (and this should not be an indication of what the rules actually will be) There are two possible criteria: knowledge of a rune and/or technique OR knowledge of a sorcery spell. Based on Jeff's comments about the Open Seas spell, it looks as though knowledge of sorcery spells is anathema. In practice, I don't think this distinction will matter too much as sorcery is really only effective if you cast Big Spells. Otherwise you are better off learning the equivalent rune and spirit magic spells. As to why Orlanth might have an issue with the knowledge of sorcery (which would extend even to Lhankoring Sorcery even though they are the best of friends). Knowledge of Sorcery requires some degree of henosis, the unity of one's mind with the Invisible God (based on Real World Neoplatonism FWIW). This insight is incomptable with the direct worship of other great gods (Gods that are rune owners). This means that worshippers of Daka Fal, Orlanth, Humakt, Ernalda and Yelm cannot learn sorcery. This doesn't explain why other gods might prohibit the use of sorcery (ie Waha or Yelmalio)
  12. My guess: Buserian - since it's Lhankor Mhy under a different name Zorak Zoran - coz Arkat. Pavis Vivamort
  13. Joerg, there is really no need to parade your erudition and try and nitpick things into the ground. It's dull and tedious and adds nothing, The description of the Genertelan Pujaleg says nothing about them looking Kralori in appearance. Could you even bother to question your own assumptions before posting? If you even bothered to look at the reference that I gave - you will see the Vingkotlings amply mentioned in the text and the map. I have no time for your assertion that Vingkot was born in the Flood Age because it's just another needless assumption that you have made for which the evidence is scant (don't bother trying to defend it, it will only lead to more of the same) I really have see no evidence for this statement of Greg and quite frankly I don't believe it. You should do better than to rely on pronouncements from Greg that nobody else has ever heard. Except that the various people you list don't acutally have a tradition of coming from Pamaltela (or the South), do they? They did? All that is said is that they went north to fight chaos. No mention of when or if they were pursuing a god. Since Umath himself fought Chaos, you cannot use the motivation of the Agimori to date their journey, Again, there's another needless assumption. There was ample land before the Flood to make the trip.
  14. As well as the Men-and-a-half there are also the Pygmies (now Impala and Wasp-Riders). In the Book of Heortling Mythology, there is mention of a Great Spirit Army under the leadership of Karjarkan who invades the Vingkoltings (p34, Map p74 and legend p75). This is during the Flood so the land is still fertile then. Identifying them as being from Pamaltela, roughly lines up with Greg's thinking (a low bar I grant you but still...) It gets worse. Even in the earliest writings about Prax (Nomad Gods 1st ed rulebook p65), there is mention of Storm Bull being an invader while the Tadashi are natives It just so happens that there is another known land of Beast-Riding Nomads - Umathela, home to Desero's Horde which menaced the Artmali Empire. Might the Sons of Storm Bull have been part of the invading Agi army alongside the Agimori, the Pygmies, the Zaranistangi and the Basmoli? I conjecture wildly, you decide!
  15. My brief thoughts on the Aeolian magical social structure (mainly to make them distinguishable from the Carmanians and Ralians). They have no priests of the cults beyond the wizard caste - only God-Talkers and Rune Lords. Those people still learn spirit and rune magics. Their wizards generally stick to sorcery. They see their spells are regulating the well-being of the gods, replacing the need for barbarous sacrifices. They consider sacrifices to be an error that makes the Gods go bad.
  16. There are no IMO there are no non-wizard members of the Aeolian Zzaburi Caste. All members of that are trained as wizards and expected to perform their duties as wizards. Granted some of them would be quite incompetent as wizards but they will still be expected to perform sorcery (if they don't know any techniques, their magic is doubled in cast). A better question might be do they learn any other magic in addition to sorcery?
  17. It's from the Glorantha Sourcebook p66 and is described there as
  18. The Guide section that you are quoting from is Argrath's Saga which is a in-gloranthan document and written many years later. It is not a factual retelling of the events of the Hero Wars. The Glorantha Sourcebook has Broyan killed in 1625 ST. (p206) as does RuneQuest Glorantha p43.
  19. Book of Heortling Mythology also gives Andrin the Wise (may be shared with Orlanth) and Jarani the Lawstaff (explicitly mentioned as such)
  20. I think comments that certain sorcery spells are overpowered miss the point IMO. Sorcerers aren't interested in learning a system of magic that puts them on a level footing with priests and shamans. Sorcerers aren't interested in playing fair. If they find or discover a spell that gives better results, they will use that spell. Why some spells are more effective than others is a better question to ask but one that is slightly beyond the scope of this forum.
  21. The City of Wonders could be laid out like Belintar himself. Not in the sense of the Man Rune but from the Prince of Sartar webzine
  22. IMO For the magic item, think of a Manhattan Project for the Mostali - like a Storm Energy Dampener or a Moonrock creator. They know how to build that item but its going to take time (decades perhaps centuries) and resources. They could extrapolate from their skill the art of building lesser items but its something they will have to work through in the lab. As for sorcerous scrolls, these would be design documentation on the Runes. They could use it to master new runes and techniques but they really use it as a resource for looking up the answers to complcated magical questions (what is the air speed of a disrupt spell? etc.)
  23. Special and critical results on Battle Results table p176
  24. Seshnela/Ralios: Conflict between the Seshnegi and the Dark Empire of Arkat The Empire eventaually takes over Seshnela before being trounced by the Jrusteli. Dragon Pass: The Heortlings kicking out the Arkati and setting up the Kingdom of Orlanthland. Later this gets taken over by Dragons to become the EWF. Peloria; Dara Happa struggles with the Empire of Gloom (in what is now Spol) while fighting internal subversion of Illuminates. Jrustela: Settlement of Jrustela. Conflict with the Olodo. Umathela: Settlement of Umathela. Conflict with a mysterious race of three-headed giants (Could be Hoolar0 and later elves. Fonrit: Conquest of the Artmali by the Fonritans. Teleos: Rainbow piracy. Plunder the ocean's shores and piss of the Waertagi. Onlaks: Locals struggle with the genocidal Elves. Loral and Kumanku: Actual obscure places. Eastern Isles: Vormain struggles with the people of Desolation Isle. Mokato sets up the Eastern Seas Empire. Kralorela: The government has become progressively unstuck since the Sunstop. Mysterious portends plague the land and nobody knows what's happening. Wastelands: Pure Horse Tribe enters Prax. Establishment of various cities including Pavis. Waertagi - Establishing an oceanic monopoly.
×
×
  • Create New...