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Prepping a scenario around Greenbrass...

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Hi,

I'm readying a scenario set around the village of Greenbrass from "The Money Tree" scenario.  ;-)

So I'm updating some of the NPCs of Greenbrass to the RQG rules and to the current Glorantha and I have some questions: 

1. Where would you place the village of Greenbrass?

I think it is somewhere in Sartar, probably close to the fringes, like south of Alone, close to the Indigo Mountains. According to "The Money Tree", Greenbrass is close to another village called Munn, but I haven't found anything about that village either. 

2. Is Henere Hannibal the Orlanthi chieftain of Greenbrass?

If yes, does he need to be a priest? Does these stats sound right for him?

Henere Hannibal: Human Male, 54 years old. Chieftain of Greenbrass. Initiate of Orlanth.

Armor / hit locations:

Head 6/6, R.Arm 6/5, L.Arm 6/5, Chest 6/7, Abdomen 6/6, R.Leg 7/6, L.Leg 7/6

Runes: Air 70%, Fire 50%, Water 20%, Fertility 60%, Harmony 70%, Truth 60%, Movement 50%, Man 60%.

STR: 12 CON: 15 SIZ: 14 DEX: 16 INT: 16 POW: 17 CHA: 16

Damage bonus: +1D4, SIZ SR: 2, DEX SR: 1, Healing rate: 3/week

Passions: Love (Greenbrass) 80%, Loyalty (People of Greenbrass) 80%, Honor 70%.

Weapons:

Shortsword 80% DMG 1D6+1+1D4 ENC 1 HP 12 SR 3
Small Shield 94% DMG 1D3+1D4 ENC 1 HP 8 SR 3
Composite Bow 63% DMG 1D8+1 ENC 2 HP 6 Range 100 Rate S/MR

Hit points: 17 Magic points: 17

Cult: Orlanth. Rank: Initiate. Rune Points: 7.

Spirit Magic: Binding-2, Bladesharp-1, Countermagic-3, Demoralize (2), Detect Life (1), Farsee (1), Heal-2, Protection-5, Speedart (1).

Rune Magic: Cloud Call, Dismiss Air Elemental (any size), Increase/Decrease Wind, Shield, Summon Air Elemental (any size), Summons of Evil, Wind Warp.

Skills: Fast Talk 102%, Orate 65%, Listen 66%, Scan 81%, Search 42%.

Notes: Henere is a charismatic village chief of Greenbrass. Everybody loves him. He only dons his armor when he is certain he is going to need it.

Gear: Shortsword, small shield, composite bow, 15 arrows. Quilted ring mail coif. Quilted ring mail hauberk and vambraces. Quilted bronze greaves. Ransom: 2000 L.

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Interesting that Jeff's map puts it down around Clearwine when the RQ3 book says it's 32km north of Apple Lane... I guess that's why we're supposed to take everything between RQ2 and RQG with a grain of salt 😅

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1 hour ago, Runeblogger said:

1. Where would you place the village of Greenbrass?

 

Running a campign in the division hills of NE sartar so I put it at beginning of the Indigo mtns south of troll lands 

Which helps explain the trolls and spider

[spoiler/]

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4 hours ago, Runeblogger said:

1. Where would you place the village of Greenbrass?

I think it is somewhere in Sartar, probably close to the fringes, like south of Alone, close to the Indigo Mountains. According to "The Money Tree", Greenbrass is close to another village called Munn, but I haven't found anything about that village either. 

As noted previously, the new RQG Adventures Book/maps place it west of Clearwine in the Ernaldori territory. 

The RQ3 suggestion doesn't really put it into any tribal territory (more like along the Bush Range of Old Tarsh). You could probably put it into Dinacoli territory or the Far Place fairly readily.  Alone is getting a bit too wild IMO.

I originally used it as a village in Imther, so it can move around.

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Gave it some thought @Runeblogger, I didn’t change stats for any of the encounters,  negative or otherwise. Now I will put a few spoilers and opinions below...

 

The encounters are mostly for purpose anyway. The duck introduces the ideas of ambush, being surrounded (intrigue, spying, scouting?), and negotiation, (have only had one party swarm the duck without parlay. Stats should not need to be changed. The spider must be that one encounter that can not be avoided (many ways to defeat it with or without combat, but avoided, not in RAW)  and the roc shows some things should always be avoided Stats, its friggin big who needs stats? Though if you want the party to have a change to kill it change the HP to RQ G and possible drop AP a point or two can not remember... (someday ask me about the one who did not run). Bears and falls and dips in a cold creek (oh my), well no need to change anything here. The Troll of course can be avoided but why? No, ignore the lower weapon skill of attack and parry, ignore defence, a few spells and skills might have to be changed but I really do not recall any. The armour will be better than it should so maybe drop it by one or two if your payers need this advantage. You will need a little work on SR but...Besides, a little handwaving, a little rule bending and spells and effects being unfamiliar can be more of a bonus than a negative I think. 

So SRs, a litte AP modding, Ignore low combat skill (use the higher one)... a little handwaving... and Bob's not only your uncle but serves amazing bison burgers in Pavis.

Now I have only got the party up to the spider this time when we took a break

[/spoiler]

 Let me know how your group does if you can.

Cheers

Edited by Bill the barbarian
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20 hours ago, lordabdul said:

Interesting that Jeff's map puts it down around Clearwine when the RQ3 book says it's 32km north of Apple Lane... I guess that's why we're supposed to take everything between RQ2 and RQG with a grain of salt 😅

Thanks for this! I looked hard for the place where this is said in the original scenario. The introduction to Greenbrass states that it lies between "a civilized region and barbarian lands", and 18 km east of the village of Munn. But then, in the map, there's a road going south where you can read "to Apple Lane 32 km". But I still think it is not the best location, since that region lacks a mountain that can act as the Thin Peak.

Anyway, these details are not to be taken too seriously, since Glorantha has changed a lot since then. For example, in the same scenario you have Esrola as the Corn Mother, and most of the male NPCs are Esrola initiates.

Greenbrass could be almost anywhere. I still like it close to the westernmost Indigo Mountain peaks...  :-P 

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15 hours ago, Bill the barbarian said:

Gave it some thought @Runeblogger, I didn’t change stats for any of the encounters,  negative or otherwise. Now I will put a few spoilers and opinions below...

  Reveal hidden contents

The encounters are mostly for purpose anyway. The duck introduces the ideas of ambush, being surrounded (intrigue, spying, scouting?), and negotiation, (have only had one party swarm the duck without parlay. Stats should not need to be changed. The spider must be that one encounter that can not be avoided (many ways to defeat it with or without combat, but avoided, not in RAW)  and the roc shows some things should always be avoided Stats, its friggin big who needs stats? Though if you want the party to have a change to kill it change the HP to RQ G and possible drop AP a point or two can not remember... (someday ask me about the one who did not run). Bears and falls and dips in a cold creek (oh my), well no need to change anything here. The Troll of course can be avoided but why? No, ignore the lower weapon skill of attack and parry, ignore defence, a few spells and skills might have to be changed but I really do not recall any. The armour will be better than it should so maybe drop it by one or two if your payers need this advantage. You will need a little work on SR but...Besides, a little handwaving, a little rule bending and spells and effects being unfamiliar can be more of a bonus than a negative I think. 

So SRs, a litte AP modding, Ignore low combat skill (use the higher one)... a little handwaving... and Bob's not only your uncle but serves amazing bison burgers in Pavis.

Now I have only got the party up to the spider this time when we took a break

[/spoiler]

 Let me know how your group does if you can.

Cheers

Thanks, Bill!

I don't plan to run the same scenario though. I'm writing a scenario that is set there 9 years after the original one... with duck bandits as the PCs! ^_^
And, of course, led by a certain veteran duck bandit...

It will be a one-shot. With Maximum Game Fun in mind.

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There is an Ernaldori village called Greenbrass near Clearwine. Whether it is the same village as in the Money Tree is totally up to you. Personally, I didn't like that scenario much and so I put that Greenbrass in Questworlds along with Panache.

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On 9/6/2019 at 2:54 PM, Runeblogger said:

Was Greg Stafford the author of The Money Tree scenario?

Pretty sure that was Ken. Greg's proposed scenario for RQ3 was derived from the Sea Cave.

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