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GianniVacca

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Everything posted by GianniVacca

  1. Er, no, not me! Today, apart from Greg's HQ mystery game and panels, I've played a most excellent CoC game set in 1771 Prague, Cosmic Encounter, Sticht oder Nicht, Pocket Battles: Celts vs. Romans, and I have prepared my character sheet for tomorrow's Humakti HQ game.
  2. Well... The Boxers who were trying to drive out the Europeans from Beijing between 1898 and 1901 believed that they could magically stop the Europeans' bullets from harming them -- hence their demise. And voodoo-like practices are still pretty much prevalent in much of Western Africa and the Congo.
  3. In Tiān Xià, a character's Fame gives him extra Fate Points, as Fame and Fate are somehow related in China (if someone is famous it is because he was meant to be).
  4. You could keep OpenQuest (which is generic) and use it to run T&T-like adventures.
  5. You may want to check section 2.1 and 2.2 of this: http://www.basicrps.com/atrilia/en/pbem/rules/naval.htm
  6. OK, I've seen it... It's about as historical as the Northern Lights novel: i.e., the place names, the architecture, and the way characters are dressed are familiar, but everything else is fantasy.
  7. Just found this on the internet: http://www.mad-irishman.net/pubs/MI_MedievalRusMap.pdf Probably way later than CoAC, but still interesting (and nicely drawn!)
  8. I use the Hit Locations option from BRP. At one of the games in Bacharach one of my players decided to aim at the head of his character's foe. That caught me completely unawares. I searched through the BRP rule-book, and found a rule on p212, but the way it is worded makes it sound like it's only for missile weapons, not for melee weapons. I hence improvised the following rule: The character would strike last in the combat round but he would be allowed to modify the result of the localisation D20 by +/-1. At the end of the game, the players found my rule too harsh. Me, I found it balanced (i.e., it didn't really change the results of the fights); I remember that I used to find the RQ2 rules for aimed blows too easy against foes without a helmet (rule 1: for each delayed SR the D20 is modified by 1; rule 2: halve attack %age and choose hit location). Thoughts?
  9. I liked the Marion Zimmer Bradley books.
  10. http://en.wikipedia.org/wiki/Order_of_Dobrzy%C5%84: in around 1235 the majority of the Knights joined the Teutonic Order...
  11. Kewl idea. Island settings are indeed intriguing.
  12. Cool critter. Could be used in a fantasy Chinese setting. The kaldane would be intelligent spider-like yāoguài that would parasitically dwell on decapitated humans (rykor-like).
  13. I did run a lengthy Arabian Nights-themed campaign using a homebrew BRP freeform magic system heavily based on Ars Magica's. It did work well but in the end the magic-user was always using the same formulae that he'd found would give him a good offensive edge. So the system I'd worked on for months basically ended up not better than a system where the magic-user may choose from a limited array of spells :-(
  14. I would suggest: MRQII for a game set in Glorantha OpenQuest for a game that is not set in Glorantha
  15. Ok, there's no skill called Survival, but there is a skill that amounts to survival. And there is an appendix at the end of the book that explains that several skills have alternate names (page 373).
  16. Er... Wrong. You have Knowledge (Streetwise) for urban survival, and Science (Natural History) for wilderness survival.
  17. I suspect that the acne'd youth who play WoD games at my local club DO NOT EVEN KNOW that rpg.net exists...
  18. I agree. OQ is certainly a good candidate for playing in Glorantha with a recent game that still manages to retain the feel of older RQ incarnations.
  19. Is there anything even remotely historically accurate in the film, or is it just the adaptation of the video game?
  20. This is called Dorastor This is called, er, American Idol...
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