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soltakss

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Everything posted by soltakss

  1. The Bestiary says that giant wasps can carry a rider of up to their STR in SIZ, so a STR 10 wasp can carry a SIZ 10 rider. It also says that riding horses can carry a rider and gear for a day. Then says that a horse might not be able to carry a heavy rider. So, we could assume that a steed can carry its STR in SIZ. RQ2 had 1 SIZ= 5 ENC, RQ3 had 1 SIZ = 3 ENC, RQG has a KG equivalency table but doesn't say how many KGs someone can carry. another issue with editing, I think. If you say 6 ENC = 1 SIZ, then a SIZ 12 rider with 18 ENC of gear is effectively a SIZ 15 rider, so needs a steed with STR 15 to be able to carry them.
  2. Wyrms Footnotes 7 has Xentha as "XENTHA is the name most often used for the "phenomena" known as Night. She is a daughter of Subere." It's great having these available as searchable PDFs.
  3. As one of our troll PCs was fond of saying when he picked up Iron weapons, "Twice nothing is nothing".
  4. It is one Campaign. If Chaosium bring out the Great Argrath Campaign, or whatever it is called, then I hope people mine it for ideas. some people will run it as it is, some people will take ideas from it and some people will ignore it. As long as it isn't the only thing that Chaosium bring out. If they bring out other campaign packs then everyone can use them and be happy. With the Jonstown Compendium material, there should be lots of scenarios coming out, anyway.
  5. But, they used wicker and wooden shield very effectively. I think that the Hittites used wicker shields, as did the Egyptians, at some points in the Bronze Age.
  6. RQG p 198, if you parry with a shield, you control which hit location is struck if damage gets through, to a certain extent. RQG p 204, if you parry an impale with a shield, then the weapon sticks into the shield, effectively disarming your opponent. RQG p 213, darts can be clipped inside a large shield for convenience. RQG p 219, shields can be used to cover hit locations, providing extra APs RQG p 327, you can cast Earth Shield on a shield, giving it infinite HPs, so a successful parry stops all damage from getting through, but knockback still applies If you use the weapon breaker rules from RQ3, a weapon breaker can be incorporated into a shield fairly easily.
  7. So good, it had to be said twice. Some people, me included, post first and then read comments afterwards.
  8. Probably, yes. Life - Death - Undead for those Aldryami brought back. Some cultures have souls that are reborn. I think Uz do, but I am not sure. I remember reading that souls wait in the Otherworld until they are reborn.
  9. soltakss

    Elmal?

    Only if they could show descent, through the male line, from Yelm. Also, they need to be descended from Yelm. However, that isn't a problem as Grazelanders are usually descended from Yelm. Yelmalio is worshipped when they want a sun god like Yelm that anyone can join. I would say yes, but not perhaps for the reason you think. Elmal might not have been at the Hill of Gold, or he might have been, depending on your mythology. However, Elmali performing the Hill of Gold HeroQuest as Yelmalio gain the same benefits as Yelmalians do and have the same risks. If they win the encounter with Zorak Zoran, they gain some Fire Magic, or at least gain the ability to use Fire Magic. If they lose against Zorak Zoran, they lose all Fire Magic and the ability to use Fire Magic. I would also say that they lose the Fire/Sky rune completely.
  10. Wahay! May I say a very big "Thank You" to you excellent folks at Chaosium? Thank You! Now, for your next trick - The Gloranthan RQ3 Supplements! 😧
  11. Yes, of course, they are living, after all. I have them mating with Elves and producing a seed that is planted. Alternatively, a dryad could just spontaneously appear in a tree, in effect awakening the tree. Probably just a Lhankor Mhy Temple Guardian spirit. Perhaps the wyter just takes the form of the library itself, or is just a random collection of books, or a face appearing in a book, or a ghostly librarian, or a ghostly orangutan.
  12. Who is supposed to get such references Just got Joerg's joke, little slow today. Bolded for those as slow as me ...
  13. In practice, people normally have some kind of armour. Having played someone without a damage bonus and someone with a damage bonus, we much preferred with a damage bonus. If we had spare capacity for STR that gave the chance of a damage bonus in future we generally tried to train up STR to get that damage bonus. If not, we cast Strength to boost STR to get the damage bonus.
  14. Looks good, but is a bit hard to read. Could you put lines around the cells in the table, please? it might be useful to all the spirit Magic spells together and the Divine spells together. Ah, you might be doing that but in categories.
  15. Maybe that's where Eurmal and Humakt went when they entered the Underworld in search of Death.
  16. Orlanth was feeling tired but couldn't get to sleep. He tried fighting all his thanes to tire himself out, but that didn't work. He blew himself across to all the mountains and back, but that didn't work. He dallied with all of his concubines, but that didn't work. Eventually, Eurmal suggested that he count the clouds in the sky, as counting above 5 always tired himself out, well maybe to 10, or 11. Orlanth counted and counted, but this didn't help, but Heler parted the clouds and revealed the sheep within. Orlanth counted the sheep instead and felt himself becoming drowsy, but the drowsier he felt the closer the sheep came, until they crowded around him. Orlanth put his head on the sheep as a pillow and gathered them around him as a blanket, sleeping soundly in their embrace. When he woke up, he found Voriof clutched in his arms and gave him the task of counting sheep.
  17. Wait until you meet trolls, giants or dragons with buckets of D6s as damage bonuses. A +1D4 or +1D6 Damage Bonus really is nothing. Against someone with armour, you might do damage or might not. If they parry, then you rarely do damage. Magic has far more effect than Damage Bonus for normal humans.
  18. All from memory, Basko was a Sun God who thought he could become Emperor after Aether Primolt retired. So he dressed in fish tails and waited to challenge Yelm when Yelm came to be Emperor. However, he was so overwhelmed by the glory of Yelm that he soiled himself and fell over, so that Yelm didn't even see him as he passed by. Basko then dried up in shame and became a little seed that was forgotten. In the Lesser Darkness, the people of the Land of Ignorance found the seed and worshipped it, revealing the Black Sun, which may be a shadow of Yelm. The Blood Sun is more of a sacrificial way of feeding power to the Black Sun, I think, but I could be wrong there. The Trolls of the Kingdom of Ignorance fed power to the Black sun, as he was a Solar god of Darkness. When the Kralori kicked a load of people out, they went to the Kingdom of Ignorance and resettled it. they might even have kicked the trolls out and forced them further north towards Valind's Glacier. So, the people of the Kingdom of Ignorance worship the Black Sun and the Blood Sun. They give blood sacrifice to the Blood sun to strengthen it and it has become a greedy god, wanting ever more sacrifices. As such, they have a Mesoamerican feel, sort of like the Aztecs, with pyramids with Priests atop them, ripping out hearts and draining blood down the sides. I think that Elder Secrets had some information about the Kingdom of Ignorance and the Black/Bloody Suns. Peter has given a reference from the RuneQuest Companion. The Guide to Glorantha probably has a lot more information, but I might have skipped over that. Interestingly, the Red Emperor HeroQuests as Basko when he opposes Sheng Seleris's nephews when they try to become Emperor. He dresses in fish scales and kills them. this is important because the Red Emperor knew the myth and changed the outcome, so instead of soiling himself and escaping Yelm's attention, he killed the opponents. He could do this, of course, because he was the Emperor, so he was Yelm and could win the contest. HeroQuesting is fun.
  19. In my last campaign, I had an idea that the PCs could go back into The Void and find, or make, the Young Elemental of Storm. This would give the Lunars a way into the Orlanthi and the Orlanthi a way into the Lunars. The campaign ended before it could happen, though.
  20. GMs and Players don't have to stick to the prearranged timeline. PCs' actions change things and if GMs and Players are happy with that, then great. My Players have changed the Timeline loads of times and we had several successful campaigns. Kallyr might still lose, as the Battle of Queens is essentially a duel between the Queens. However, you might have survived it, or might have gathered together the defeated forces and rallied them so they are stronger later. Individual victory an a battle where your side is defeated is quite possible. What, and lose out on all the great ideas it might have? I'd rather they read it and use the ideas as the basis of scenarios.
  21. Sure, why not? You can build a Temple, it's just a building after all. When you make it sacred and put in a Priest, it becomes a temple. Now, it might not have many worshippers, or people from all around might flock to it on a holy day. What would it have? A Temple to Orlanth is fine, that would be expected. An Issaries Temple is a market, so Wilmskirk would be a market town. Lhankor Mhy has a library, so Wilmskirk would have a library. Wilmskirk would have a Hospital, which is what a temple to Chalana Arroy is. A Temple to Eurmal might be just a shrine anyway, so that might attract wandering Eurmali. I have no idea what a Temple to Flesh man or Ginna Jar would be like, as neither has a cult that has been described. Maybe Flesh Man stands in for the Ancestors among Orlanthi. So, I can see Wilmskirk having a market, library and hospital as well as an Orlanth Temple. others could be shrines, or a case of keeping up with the Joneses. So, someone might build a Humakt temple because of the Orlanth temple, then someone else builds a Storm Bull Temple because Storm Bull shouldn't be left out. The rulers of Wilskirk might have built temples to reward cultists for favours they did.
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