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M Helsdon

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Everything posted by M Helsdon

  1. Just some changes such as the World Council, the Second Council and the Broken Council (leading to the Bright Empire of Nysalor) and the EWF. Modern Orlanthi are conservative to what they believe are the 'old ways' because of the catastrophes those led to, but the Hero Wars will set those of central Genertela on the road to Empire, again. A few groups on the periphery may not have changed very much, but as a whole, there's been ongoing Change.
  2. M Helsdon

    Towers

    The affected gates are not close to the Rubble walls, and so would provide limited visibility for defense. In fact, the closest round tower to the Rubble walls is a smaller round tower. As the Jonstown gates have the very same dimensions I strongly suspect a very old typo (perhaps the 3 should have been a 2). I've read the passage many times and not thought anything of it. It wasn't until I drew it out the discrepancy became apparent.
  3. M Helsdon

    Towers

    A work in progress... A gateway of Pavis or Jonstown. However, there's a problem. From the first publication in the Pavis boxed set, the gate towers have been described as 'The right tower is 30 meters tall; the left is ten meters tall'. The units used have changed in Pavis: Gateway to Adventure, but the proportions are unchanged. The issue is that in the overview of the city, the disparity in height isn't that great, and having one tower massively taller than the other makes little defensive sense. See the second drawing. I believe that the height difference should be far less: 30 meters perhaps to 20 meters... I've gone with the latter. A shows the towers with slightly different heights. B shows the towers with one of 30 meters, the other of ten.
  4. M Helsdon

    Towers

    The massive Howling Tower, with a Seven Mothers temple for size comparison.
  5. M Helsdon

    Towers

    The exterior (side and top views) of one of Saronil's Towers.
  6. Heron made an early one in the 1st century (apparently used to power a water organ); true windmills did not appear until around the 7th century. No, the Aeolipile, whilst an interesting toy, was never a practical steam engine. Actual practical steam engines weren't developed until around the 16th century, with workable engines not appearing until the 17th, and effective ones in the 18th, so Trajan never made the choice you propose. You may find Engineering in the Ancient World Paperback by J.G Landels of interest.
  7. Peloria has its own weather gods, all much weaker than those found in the uplands. Watermills were common in Classical Greece, and in the Roman Empire, used not only for milling flour, but also to saw wood, and marble. Heron of Alexandria used a wind-driven wheel to power a machine in the 1st century AD. There are claims, somewhat doubtful, that Hammurabi oversaw the use of windmills for irrigation seventeen centuries earlier.
  8. Possibly, though the Sun can only go through one gate at any time! 8-) I didn't notice the duplication of singular and plural when generating the index seed.
  9. Raised during the review period. I believe I was told that one of the Hells shown is twinned - the one on the left where Annara Gor and Deshlotralas are shown. Believe this is an illusion because the 'rising Sun' Rune has rays above it; the 'setting Sun' has rays below it. The 'gate' and 'gates' entries are all in alphabetical order, 's' being sorted after ' '; 'the' also affecting the order of the sort.
  10. Entirely different to enslaving the winds.
  11. Probably for religious reasons. For example, one of the most basic tenets of the Orlanthi is No One Can Make You Do Anything, and a windmill is making the wind, that embodiment of freedom, into an exploitable resource - enslaving it. It runs entirely counter to the cultural outlook. Anyone building a windmill in Orlanthi lands would be taking severe risks. Now, making a windmill to simply show the winds, and not using it to power anything would probably be acceptable. I imagine that a similar view would be held by river worshippers, where a waterwheel is exploiting the natural flow of their deity. Using the wind as a resource is decidedly un-Orlanthi, but might be found among the Western atheists. Zzabur, the Sorcerer Supreme, used windmills to help heat his cities during the Great Darkness. Westerners have a very different world view to the theists of central Genertela.
  12. In the Western Roman Empire Count indicated generically a military commander, and is roughly analogous to the Scandinavian jarl, Anglo-Saxon earl, Persian sirdar, Chinese bo, and Mongol noyan. Like duke, it is a useful way to denote a Gloranthan title without having to invent a word. Perhaps a Carmanian count has the title sirdar... In Gloranthan terms, a count holds military and/or administrative rank, as both Sun County in Sartar, and Sun Dome County in Prax are both ruled by a count. As Anglo-Saxon terminology is used to describe ranks in Sartar (thane etc.) earl might be more appropriate, but count works just as well. Sheriff might work for a smaller region, but is already present in Glorantha, and it too, is derived from Anglo-Saxon scirgerefa, a shire reeve.
  13. Unofficial, but an article by Rick Meints in TotRM#19 refers to Falangian diamond prisms being used to see the future (page 21).
  14. And by way of comparison, here's the Mission beside the frontage of a far grander temple, such as the one built at Elkoi. (The larger temple is not square but built in the hexastyle peripteral style.)
  15. Not that different from the behavior of adventurers of any species... 8-)
  16. This Seven Mothers Mission is located at Stonegate Fort in Sartar.
  17. You ride into the Wastes, and see the Plateau of Statues...
  18. Didn't a Wyrm's Footnotes article have corrections to the spell tactics?
  19. And Charg, when it re-emerges...
  20. Bisos the Bull God of Pelanda and Carmania?
  21. Whilst there have to be sufficient strength to hold up the walls and floors, most ancient builders were constructed to a distinctly different set of priorities. Most ancient temples lacked all but a few sources of sunlight: mainly from the doorways, sometimes from window slits high on the walls, sometimes from interior courtyards, rarely from light wells. If you walk around any of the still standing Egyptian, Greek or Roman temples you will be struck by just how dark they are inside. Ancient houses tended to lack windows on the outer walls, at ground level, and sometimes above that because unless the windows were very narrow, they were a security risk; instead houses were built around an inner courtyard. The Minoan houses on Thera are an exception. The rich in Peloria and Esrolia might have access to glass, but are you going to put a glass window where it can be smashed by outsiders, or have it facing into private family courtyards? In Glorantha, things will run along religious lines. Darkness temples will be... dark; Air temples will be open to the sky; Light/Fire temples may rely upon fires for light, or, as is the case with Yelmalion Sun Domes, the outer shell will magically permit sunlight through; Earth temples are likely to be entirely enclosed, lit perhaps by torches or oil lamps; Water temples... might be outside or open to the weather. And of course the main temple building won't host all the worshippers: the inner sanctum will be the preserve of the priesthood, so ordinary worshippers will probably gather outside. Moon temples... I imagine that some have an open roof to permit the Red Moon to be seen, but others will be enclosed, as seems to be the case for the Seven Mothers temples that appear on canon maps.
  22. The warrior in A is intended to provide scale - unfortunately whilst the originals are the same 'size', the forum resizes the uploaded pictures. Possibly there are narrow windows at the front, and perhaps skylights. The chambers on the ground floor don't have ceilings of the same height - the main chamber and the side shrines have tall ceilings, but the other rooms do not. The stairwells to the rear lead to the upper floor via about three flights of stairs (not all are shown). The greyed out area on the upper floor isn't a chamber but a narrow (at the edges) ceiling space only accessible for maintenance. There's a further set of stairs up to the chambers at the front of the building. I did start drawing a cut-away to show the stairs, but it became too messy. Am slowly creating more floor plans - this is the second. The first was of one of Saronil’s Towers. The next one may be of a Temple of Ernalda... Here are all images at the same scale.
  23. My (non-canonical) interpretation of a Lunar temple to Hon-eel (exterior based upon an illustration by Kalin Kadiev) and interior floor plans.
  24. And to further muddle the waters... One of several myths relating to Urox fathering the first bull-headed minotaur, has the mother as Orunatawara (a cow goddess – and note the similarity in name to Tawar).
  25. There will be an expanded and updated version in the Glorantha Source Book.
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