Tyrian Telbenj Posted January 1, 2021 Share Posted January 1, 2021 Is there an official limit for the magic object that a Pc can use? I'm limiting my players to 1 magic object x 3 point of power (full armor count 1 point). 2 Quote Link to comment Share on other sites More sharing options...
Jeff Posted January 1, 2021 Share Posted January 1, 2021 Nope. 5 Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted January 2, 2021 Share Posted January 2, 2021 14 hours ago, Tyrian Telbenj said: Is there an official limit for the magic object that a Pc can use? I'm limiting my players to 1 magic object x 3 point of power (full armor count 1 point). In general no. There is a limit on bound spirits of CHA/3 - see RQG p250 Quote Link to comment Share on other sites More sharing options...
Shiningbrow Posted January 3, 2021 Share Posted January 3, 2021 There's also the limit to only being able to use one Powered Crystal at a time, after attuning to it. Quote Link to comment Share on other sites More sharing options...
Godlearner Posted January 3, 2021 Share Posted January 3, 2021 Overall, I would say that magic items are pretty easy to make according to the rules, at least the basic ones. Depending on the level of your game, I can easily see characters having half a dozen items. Quote Link to comment Share on other sites More sharing options...
Hteph Posted January 7, 2021 Share Posted January 7, 2021 I was playing with a limit ages ago, a bit inspired by Talislanta I guess. The rationale was that a magic item had to be attuned to a chakra-equvalent with some rules around it. Think I found five or seven a good number as there is a high magic world where I like the players to have a fair amount of trinkets to play with. Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 7, 2021 Share Posted January 7, 2021 (edited) This is one reason why the Magic Point system doesn't really work, at least not as a limitation to spellcasting. Any PCs with a bit of experience will have enough crystals and matrices on them that MP expenditures become trivial. This way lies +1000% Sword Trances. Edited January 7, 2021 by Akhôrahil Quote Link to comment Share on other sites More sharing options...
Godlearner Posted January 7, 2021 Share Posted January 7, 2021 36 minutes ago, Akhôrahil said: This is one reason why the Magic Point system doesn't really work, at least not as a limitation to spellcasting. Any PCs with a bit of experience will have enough crystals and matrices on them that MP expenditures become trivial. This way lies +1000% Sword Trances. Only if no one in your Game ever puts conditions on those things. Yes "+1000% Sword Trances" are good, but there are many, many ways to take someone like that down like some Multispelled Disrupts or a Dispel/Dismiss Magic or setting a spirit or two after the person. Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 7, 2021 Share Posted January 7, 2021 13 minutes ago, Godlearner said: Only if no one in your Game ever puts conditions on those things. Yes "+1000% Sword Trances" are good, but there are many, many ways to take someone like that down like some Multispelled Disrupts or a Dispel/Dismiss Magic or setting a spirit or two after the person. Oh, sure. My point isn't that you always want this, but that MPs quickly stop being much of a limitation on anything. (Both dispel and spirits can easily get countered, though - defensive boosting for the dispels, and using that 1000+% sword in spirit combat against spirits.) Quote Link to comment Share on other sites More sharing options...
Godlearner Posted January 7, 2021 Share Posted January 7, 2021 10 minutes ago, Akhôrahil said: Oh, sure. My point isn't that you always want this, but that MPs quickly stop being much of a limitation on anything. (Both dispel and spirits can easily get countered, though - defensive boosting for the dispels, and using that 1000+% sword in spirit combat against spirits.) Defensive boosting is a something that is not settled 100% the wording is certainly not clear (it has been discussed in another thread) and it has not been played that way in the past. Sword Trance +1000% would take 100 magic points, that's about 10 rounds of casting. Quote Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted January 7, 2021 Share Posted January 7, 2021 2 hours ago, Akhôrahil said: This is one reason why the Magic Point system doesn't really work, at least not as a limitation to spellcasting. Any PCs with a bit of experience will have enough crystals and matrices on them that MP expenditures become trivial. This way lies +1000% Sword Trances. that is a concern for me, if we follow the rules and nothing more, after view scenarii players are happy only to visit dorastor and the challenge is to duel the crimson bat (well not really a challenge as magic will fail). so as a gm, I manage to propose few opportunies to gain it ( market & plunder ) and a lot to lose it (gift, thefts, ... of course not the wonderful weapon, dream of the player, but the lambda matrix, etc...) Quote Link to comment Share on other sites More sharing options...
Joerg Posted January 7, 2021 Share Posted January 7, 2021 4 hours ago, Akhôrahil said: This is one reason why the Magic Point system doesn't really work, at least not as a limitation to spellcasting. Any PCs with a bit of experience will have enough crystals and matrices on them that MP expenditures become trivial. This way lies +1000% Sword Trances. IMO the magic point system works just fine. A 1000% Sword Trance would have a casting time of more than 16 minutes. Crystals and matrices don't fill themselves, you need MP donors. Bound spirits will do, but it takes a 100 POW spirit farm 24 hours to refill all that storage, and probably requires some form of enchantment to allow a bound spirit in one crystal to push MP into a different crystal. There might be another limit to how many such storages can be used in a single spell casting - you usually need to actively touch one to draw out the stored MPs. I would ask for a concentration roll each time an MP storage is switched. 3 Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
PhilHibbs Posted January 7, 2021 Share Posted January 7, 2021 (edited) 33 minutes ago, Joerg said: IMO the magic point system works just fine. A 1000% Sword Trance would have a casting time of more than 16 minutes. 100 seconds actually, around 8.5 melee rounds. Edited January 7, 2021 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
Godlearner Posted January 7, 2021 Share Posted January 7, 2021 9 minutes ago, PhilHibbs said: 100 seconds actually, around 8.5 melee rounds. Most combats I ran do not last that long. Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 7, 2021 Share Posted January 7, 2021 (edited) 5 minutes ago, Godlearner said: Most combats I ran do not last that long. I'm trying not to drift from the subject, but this would clearly be prep-cast, and commonly Extended by a point while you're at it. You can slice up a dungeon or a smaller battlefield in an hour without much problem. With regards to MP regain, it takes only a few days even at worst, and you will start every scenario with a full tank assuming any downtime whatsoever, which is what matters the most. Edited January 7, 2021 by Akhôrahil Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted January 7, 2021 Share Posted January 7, 2021 3 minutes ago, Godlearner said: Most combats I ran do not last that long. You've never run a scenario involving a prepared ambush on one side or the other? When I ran The Broken Tower for my group, they had plenty of time to do stuff like that before assaulting the tower. They didn't have Sword Trance available though. And not many MPs. Quote Link to comment Share on other sites More sharing options...
Godlearner Posted January 7, 2021 Share Posted January 7, 2021 Quote this would clearly be prep-cast, and commonly Extended by a point while you're at it. If they have to prep, sure why not, but anything that would require the PC to do something like this would be just as nasty and/or have ways of dealing with this. And, sometimes ... you let them get away with it just for fun. Quote Link to comment Share on other sites More sharing options...
Joerg Posted January 7, 2021 Share Posted January 7, 2021 25 minutes ago, PhilHibbs said: You've never run a scenario involving a prepared ambush on one side or the other? When I ran The Broken Tower for my group, they had plenty of time to do stuff like that before assaulting the tower. They didn't have Sword Trance available though. And not many MPs. Humakti ambush by stepping forth challenging their opposition... 3 Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
PhilHibbs Posted January 7, 2021 Share Posted January 7, 2021 51 minutes ago, Joerg said: Humakti ambush by stepping forth challenging their opposition... ...after a few melee rounds of preparation. 2 Quote Link to comment Share on other sites More sharing options...
Trotsky Posted January 7, 2021 Share Posted January 7, 2021 Combat is fun but is only a small part of the game. 1 Quote Link to comment Share on other sites More sharing options...
Brootse Posted January 7, 2021 Share Posted January 7, 2021 7 hours ago, Godlearner said: Only if no one in your Game ever puts conditions on those things. Yes "+1000% Sword Trances" are good, but there are many, many ways to take someone like that down like some Multispelled Disrupts or a Dispel/Dismiss Magic or setting a spirit or two after the person. In my campaign a Sword of Humakt who was in massive Sword Trance, and also had a Shield that had been pumped so full of MPs is almost impossible to remove, got a critical arrow in the chest from some lousy bandits, and would have died if his sword hadn't rolled a 1 for Divine Intervention. 3 Quote Link to comment Share on other sites More sharing options...
HreshtIronBorne Posted January 7, 2021 Share Posted January 7, 2021 12 minutes ago, Brootse said: 7 hours ago, Godlearner said: Only if no one in your Game ever puts conditions on those things. Yes "+1000% Sword Trances" are good, but there are many, many ways to take someone like that down like some Multispelled Disrupts or a Dispel/Dismiss Magic or setting a spirit or two after the person. Expand In my campaign a Sword of Humakt who was in massive Sword Trance, and also had a Shield that had been pumped so full of MPs is almost impossible to remove, got a critical arrow in the chest from some lousy bandits, and would have died if his sword hadn't rolled a 1 for Divine Intervention. This is almost exactly what has happened everytime one of my PCs has blown every resource and cooldown and is in full-on badass mode. They seem to become magnets for magical 01s to the domer. And our GM rolled dice on the table, with no screen or anything. So, no fudging. Lol. 2 1 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 8, 2021 Share Posted January 8, 2021 5 hours ago, PhilHibbs said: ...after a few melee rounds of preparation. Yeah, If Humakti weren’t allowed to prepare, the Morale spell wouldn’t even be castable. Quote Link to comment Share on other sites More sharing options...
Shiningbrow Posted January 8, 2021 Share Posted January 8, 2021 12 hours ago, Akhôrahil said: This is one reason why the Magic Point system doesn't really work, at least not as a limitation to spellcasting. Any PCs with a bit of experience will have enough crystals and matrices on them that MP expenditures become trivial. This way lies +1000% Sword Trances. 1000+% Sword Trance will rarely be significantly different to 100+% Sword Trance. They'll still need enemies within melee range, and will still get taken down by all the same tactics. And if that's their only feather in their cap, they're woefully under-prepared to go up against anything that would usually require 1000+% for a single skill. 2 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted January 8, 2021 Share Posted January 8, 2021 19 hours ago, Shiningbrow said: 1000+% Sword Trance will rarely be significantly different to 100+% Sword Trance. Yeah, according to a literal reading of the rules, someone with a 10% parry skill will reduce the 1000% down to 100%. What it does give you is the ability to split to three (or four if you're really fast) 100%+ attacks. Quote Link to comment Share on other sites More sharing options...
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