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Cults of RuneQuest introduces new character creation options and a fresh look at the lore of Glorantha


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Never before has there been a better time to start playing RuneQuest!

We are proud to announce the 10-volume Cults of RuneQuest—a series of player-focussed supplements for RuneQuest!

The first of these books is set to release in July, with a big launch at GenCon Indy in August.

In RuneQuest, every player-character’s spells, skills, and other bonuses are determined by the cult (or cults) they choose to join. The Cults of RuneQuest series allows players a wealth of new character options by presenting full pantheons of gods beyond those found in the RuneQuest core book.

Of course, you do not need to buy all 10 books in order to play!

Each volume of Cults of RuneQuest stands alone and covers a different pantheon, so you can purchase just the book for your favorite collection of Gods, or multiple books to expand your options (and understanding of the lore and mythology of Glorantha).

The first pantheon books are The Lightbringers and The Earth Goddesses.

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The Cults of RuneQuest series also contains two other books: The Prosopaedia—a companion an encyclopedia and art book for the entire Cults of RuneQuest series—and Mythology is an indispensable GameMaster resource which dives deep into what myth and myth-making means in Glorantha, and how the magic of the world brings these myths to life.

The Prosopaedia will be out in July, with Mythology coming later this year (and keep your eyes peeled for a wonderful cover reveal as well!)

Cults of RuneQuest will continue into 2024 with the hotly anticipated cults of The Lunar Way, which will finally reveal the gods of the chaos-tolerating Lunar Empire of the north!

The Lunar Way is set to release in 2024, followed by 5 more volumes in the Cults of RuneQuest series.

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What is RuneQuest?

RuneQuest core rules

RuneQuest is Chaosium’s fantasy roleplaying game set in the Bronze age world of Glorantha. In RuneQuest, players create adventurers who explore a mythic world rich in magic.

Everyone uses spells and anyone can be a warrior. Each RuneQuest adventurer is unique, defined by Runes chosen by the player and belonging to a definite culture and cult.

RuneQuest uses Chaosium’s Basic Roleplaying D100 system which powers games like Call of Cthulhu and Rivers of London.

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2 hours ago, Agentorange said:

I wonder what the new spells are, there's a fair bit of stuff inthe Red Book Of Magic, and now we get new spells as well - I'm all in favour of that 👍

I expect very few (if any) brand-new (non-RBoM) spells in the CoRQ books.
Remember -- RBoM has a bunch of spells that no Cult in the core-book has access to!  CoRQ is where we begin to see those spells enter play...

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The character creation stuff... is that just more details in the same vein as the existing cult skills, or anything more disruptive?

In other words... when I come to update my character creation spreadsheet, is there anything that might be a challenge to fit into the existing scheme?

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4 hours ago, g33k said:

I expect very few (if any) brand-new (non-RBoM) spells in the CoRQ books.
Remember -- RBoM has a bunch of spells that no Cult in the core-book has access to!  CoRQ is where we begin to see those spells enter play...

In which case advertising it as " new skills and spells " is rather misleading - if not down right dishonest. When I see the word "new" that's what I expect - new, not seen before, hitherto unknown etc etc. If they've been published before then they ain't new.

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  • 3 weeks later...

Looking forward to these.  After they are complete I hope attention will be paid to the Invisible god and the Saints of the west and the Mysticism of the East.  We still don't have a system of Mysticism magic unless you pull out a copy of Mythras and use that.

 

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2 hours ago, moonwolf8 said:

Looking forward to these.  After they are complete I hope attention will be paid to the Invisible god and the Saints of the west and the Mysticism of the East ...

Jeff has previously stated there will be a book on the Invisible God & Sorcery; they are sufficiently intertwined to preclude putting the Invisible God into one of the Cults books.


I believe there is a planned Kralorela book, too; rumors even suggest a manuscript... but there's also quite a bit of Eastern & East-Isles stuff on the Jonstown Compendium, for those who want to play there now... 

I'm just hoping Chaosium does not make Kralorela into "bad orientalist not-China."   🤨   The pattern whereby we see a bunch of disparate real-world cultures, plus some Gloranthan originality & weirdness, blended into a melange of mostly-not-any-one-thing (looking to Prax, with both "khans" and "braves" (and other nomadic/rider cultures) plus the potent influence of Eiritha priestesses, weird mounts like High Llamas and Rhino's and Bolo Lizards, etc... and the Survival Covenant, with the Morokanth... it just isn't any one real-world culture!).

What I fear is some western-written orientalism that will end up unbearable (TDM fell into that trap, with Mythic Polynesia).
 

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