metcalph Posted June 10, 2018 Share Posted June 10, 2018 4 minutes ago, qws2 said: There isn't Pure Horse Tongue(and Pentan?) on Languages of Dragon Pass art at p.172. It's under Hyaloring in the Pelorian family tree. Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 10, 2018 Share Posted June 10, 2018 (edited) Page 70 Philosopher (Sorcery spell) +10% is listed twice and (Sorcery spell) +20% once, I'm guessing that means you get three spell skills, but they are jumbled up in among other skills which is a bit odd. Edited June 10, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
Jason D Posted June 10, 2018 Share Posted June 10, 2018 On 6/9/2018 at 6:41 AM, hanataka said: Actually, this is not a mistake point. You can ignore it if you intentionally do so. But it is a very important matter for me. p.272 Divine Intervention: Procedure (second paragraph)In appealing for divine intervention, the adventurer must first permanently sacrifice 1 Rune point and then the player must state in a precise way what their adventurer wishes the divine intervention to achieve. Paying the cost first will mean you need a cost even if you fail. On old (RQ2/RQ3) rule, no cost was required for the failed appealing for Divine Intervention. It seems to be too expensive to permanently consume 1 Rune point for failing attempts. Can you change it to temporary consumption? This is intentional. Adventurers have many more opportunities to increase their POW during Sacred Time, and it's assumed that they will be sacrificing additional POW to earn as many Rune points as much as possible, so they can use Rune magic. We're not eager to allow Divine Intervention attempts (considering these can be augmented!) at the cost of something as easily-recovered as a Rune point. 1 Link to comment Share on other sites More sharing options...
Jason D Posted June 10, 2018 Share Posted June 10, 2018 15 minutes ago, PhilHibbs said: Page 70 Philosopher (Sorcery spell) +10% is listed twice and (Sorcery spell) +20% once, I'm guessing that means you get three spell skills, but they are jumbled up in among other skills which is a bit odd. Yes, these should have been alphabetized. Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 10, 2018 Share Posted June 10, 2018 (edited) Page 288 Quote Rune Priest: “Standard” means that joining the cult is as described in Requirements for Rune Priests (page 275). Requirements for Rune Priests is on page 276 Edited June 10, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
Jason D Posted June 10, 2018 Share Posted June 10, 2018 2 hours ago, Nick Brooke said: Opposed Rolls. RQG p.142: "To make an opposed roll, both participants roll their respective abilities. If both participants succeed, the winner is whoever achieved the better result." RQG p.144 says that a tie is "where both participants achieve the same type of success but roll the same number." Which is "the better result" if both participants achieve the same type of success but roll different numbers? Is it the higher or the lower rolled result? We'll clarify the language in the .pdf and for future printings. Ultimately, it's results you're comparing, not specific dice numbers. 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 10, 2018 Share Posted June 10, 2018 Page 309 Quote Yelmalio’s Gifts D10: 8; Gift: Per geas, 1-point permanent addition to INT or SIZ, no limits.; Required Geases 2 Since this gift requires 2 geases, should this be "Per 2 geases", or do you get 2 points for 2 geases? Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 10, 2018 Share Posted June 10, 2018 (edited) Page 314: Quote Resistance Roll An adventurer may try to augment their chance of success with the resistance roll by using an appropriate ability or through Meditation (see Increasing Chance of Success with Magic on page 244). The Meditation section on pages 244-245 doesn't say anything specific about the resistance roll, only casting chance. Are the bonuses for Meditation, Ritual Practice, Dance, Sing, or speaking a magical language intended to be added to both? Edited June 10, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
CJ Posted June 10, 2018 Share Posted June 10, 2018 46 minutes ago, Jason Durall said: We'll clarify the language in the .pdf and for future printings. Ultimately, it's results you're comparing, not specific dice numbers. So if both roll a success it it is irrelevant who rolled higher or lower? Link to comment Share on other sites More sharing options...
FinnDeviltry Posted June 10, 2018 Share Posted June 10, 2018 On page 355, the Bad Man does not have a listed Spirit Combat skill % (just a POW of 35), But Bad Man's Spirit Combat skill % is the info that is needed so the would-be Shaman can fight him skill vs. skill in spirit combat. 2 Link to comment Share on other sites More sharing options...
Jason D Posted June 10, 2018 Share Posted June 10, 2018 3 hours ago, CJ said: So if both roll a success it it is irrelevant who rolled higher or lower? Just comparing the quality of results, just as if you parried an attack. Link to comment Share on other sites More sharing options...
Mugen Posted June 10, 2018 Share Posted June 10, 2018 1 hour ago, Jason Durall said: Just comparing the quality of results, just as if you parried an attack. Which means a huge number of ties, and a big advantage for passive/defensive characters when there is one. Link to comment Share on other sites More sharing options...
Risto Welling Posted June 10, 2018 Share Posted June 10, 2018 Page 355. Fight against Bad Man states that you get a Shamanic ability with out need to take correspondin Taboo. I find no info, what such "corresbonding" would be. Link to comment Share on other sites More sharing options...
Risto Welling Posted June 10, 2018 Share Posted June 10, 2018 (edited) SPage 355, Stage 5, makes it sound like you would get all the shamanic powers gained during stage 4 for "free". But later on you are given impression that you have to sacrifice characteristics to get them. Edited June 10, 2018 by Risto Welling Link to comment Share on other sites More sharing options...
Risto Welling Posted June 10, 2018 Share Posted June 10, 2018 (edited) Page 359, Gain First Shamanic Ability makes it very clear that only the first Shamanic Ability is for free. I find no glue that taboos would be tide to Shamanic abilities. Adding Shamanic Abilities gives an impression that you may pay more characteristics to gain more abilities. And taboos tells you to restart the counter. Does this mean that if you get on stage 4 (earlier) two success, one loss and 3 success, you get one ability for free, pay 1 for next, two for third, then the counter is reset, pay 1 for the fourth, two for fifth and 3 for sixth? Edited June 10, 2018 by Risto Welling Link to comment Share on other sites More sharing options...
Risto Welling Posted June 10, 2018 Share Posted June 10, 2018 (edited) Page 359. Examplea impression that the payments you make during the fetch awakening wont effect the cost for "much later" taken abilities. I find now rule that states so. Edited June 10, 2018 by Risto Welling Link to comment Share on other sites More sharing options...
Scott A Posted June 10, 2018 Share Posted June 10, 2018 9 hours ago, PhilHibbs said: Page 314: The Meditation section on pages 244-245 doesn't say anything specific about the resistance roll, only casting chance. Are the bonuses for Meditation, Ritual Practice, Dance, Sing, or speaking a magical language intended to be added to both? As I understand it, you can augment any skill with any other skill so long as it passes GM approval. So the order of events would be: PC spends time meditating before the spell and makes a meditate roll. PC makes the spellcasting roll, with or without the bonus PC rolls to augment the resistance roll with the meditate skill. It's unclear whether a failed roll in step one would prevent this roll from happening. Probably a "ask for GM approval" situation. PC rolls on the resistance table with the augment modifier (good or bad). Link to comment Share on other sites More sharing options...
Malc Posted June 10, 2018 Share Posted June 10, 2018 Page 357: ”Should for some reason the shaman wishes to use the Discorporate spell instead of the natural ability...”. Should the Shaman wish or if the shaman wishes? Link to comment Share on other sites More sharing options...
MOB Posted June 10, 2018 Author Share Posted June 10, 2018 (edited) We have reached the deadline where we need to send RQG to print, so this thread is now closed. Many thanks to everyone who has contributed here, it is greatly appreciated! Subsequent correction suggestions should be posted on this new thread (which we will open once the updated PDF is released). We will continue to update PDFs on the Chaosium website, DriveThru RPG, and Bits & Mortar but any later approved corrections will now go into a subsequent printing of the book. Edited June 11, 2018 by MOB 1 3 Link to comment Share on other sites More sharing options...
Rick Meints Posted June 11, 2018 Share Posted June 11, 2018 Yes, the deadlines have been reached. Many thanks to all who participated and contributed. I cannot help but be reminded of another speech given: STAND BACK! Be silent! Be still!... That's it... and look upon this moment. Savor it! Rejoice with great gladness! Great gladness! Remember it always, for you are joined by it. You are One, under the stars. Remember it well, then... this night, this great victory. So that in the years ahead, you can say, 'I was there that night, with Arthur, the King!' For it is the doom of men that they forget. And with that I thank you all for being a part of this latest tribal edit. I was there, with you, and it is not our doom to forget. A new PDF is forthcoming, such is our fate... 3 1 Hope that Helps,Rick Meints - Chaosium, Inc. Link to comment Share on other sites More sharing options...
Scotty Posted May 11, 2021 Share Posted May 11, 2021 Any corrections and Q&A for RQG products can be found on the RuneQuest Glorantha Corrections and Q&A page If you spot issues or have questions, please use the RuneQuest Rules Q&A thread as usual. Link to comment Share on other sites More sharing options...
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