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soltakss

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Everything posted by soltakss

  1. You haven't highlighted which container they are in!
  2. I wrote Land of Ice and Stone, Legend's Ice Age supplement, so I would say that is worth it for the survival rules alone. Vikings and Samurai of Legend are well worth buying. The Xoth supplements are OK, but I am not particularly interested in the setting. Yes. It was a shame that they were dropped for RQ6/Mythras. I understand why they were dropped, but they filled a niche. The way they are gained in Legend is better than in MRQI, so they have evolved a bit.
  3. From a player/GM point of view, Legend is a bit simpler that Mythras but there isn't much difference between them. Of course, The Design Mechanism will disagree with me here! However, from a publishing point of view there is a big difference. Legend is OGL and Mythras isn't. That means that someone could publish a Legend supplement without asking permission from, or signing contracts with, Mongoose Publishing. This gives a lot of flexibility for people wanting to write supplements. The fact that legend can be used with Mythras very easily means that Mythras players and GMs benefit from Legend supplements, more so than BRP or OpenQuest supplements. I tend to use whatever supplement with whatever system I am using anyway, so they are all the same to me.
  4. The excellent RQ Companion had a full writeup of unicorns, but I no longer have a copy.
  5. Is he a virgin, though? You have to be a virgin female for a unicorn to let you ride it.
  6. The unicorn would try its best to throw him off and would never be tamed - Imagine a bucking bronco with a horn and you get the picture. What the Unicorn Tribe would do depends on how it happened. If accidentally, they would probably let him go. If he tried to steal the unicorn they would try to track him down and kill him - Yelornans are very good at tracking due to their Yelornan magic.
  7. In pastoral communities, male goats and sheep are usually slaughtered for meat, leaving the females as breeding stock. With broos, the same thing probably happens, where female goats are bred to produce more female goats and non-breeding male goats are corralled for broo mating. This has several advantages: The females are left alone to replenish the goats Males are set aside in a corral for the other broos to mate with as often as they want When the broos eat their way out of the males, they can easily be captured and become part of the clan, the dead goats then become food for the clan Goats can live almost anywhere, eat almost anything and need little in the way of tending, so are perfect for broo husbandry
  8. They probably should be an initiate, but it is your campaign. This could be their final year as a child, the year before Initiation, so perhaps this is their chance to decide who they want to follow. You might want to merge their Initiation ceremony with the start of the "This World" HeroQuest. So, they follow the huscarl up the slopes of Kero Fin, then choose their cults and use their new cult position to protect him on the HeroQuest.
  9. Having reread the Illumination rules in Sartar Kingdoms of Heroes, your interpretation of those rules is probably correct. Illumination from Nysalor/Gbaji/Arkat/Red Goddess is treated as functionally equivalent to draconic Illumination or the insights that becoming a Hero gives you. I am not sure if I like that idea, but I see why they have done it.
  10. Pregens are OK for one-shots, but people have more buy-in with PCs they generate themselves. I would use augments straightaway as they are easy to use. I cannot abide extended contests, so would not introduce them, however if you like them then introduce them when at an important and complex stage.
  11. Is there a campaign in the Coming Storm Vol 1? I have glanced through it but cannot see any scenarios or scenario hooks.
  12. Not in my games. Not really. Rashoran fortified a few Gloranthan deities, to strengthen them against the Chaos in the Greater Darkness, but he did not illuminate all deities. Nysalor taught a doctrine whereby people could essentially free themselves from the belief that Chaos is always bad, so they instinctively know that neither Chaos nor Law is good or evil. Some of the Greater Gods, for instance Orlanth, Storm Bull and Zorak Zoran, have a fundamental belief that chaos is always bad (Well, except for Zorak Zoran and cave Trolls), so they have clearly not been Illuminated. Illumination can certainly help when becoming a Hero or Demigod. The Lunars fast-tracked the Seven Mothers and a number of others to godhood, partly through Illumination. However, I don't think it is necessary. Nor do I think that becoming a hero, demigod or dragon means the person become Illuminated. I don't think they do. Illuminated Lunars know that Chaos is not fundamentally bad. However, even Illuminated Lunars don't normally want broos and scorpionmen living nearby and don't want their daughters to marry ogres. Chaos is a tool for the Lunars. They are happy to manipulate the cults of Thanatar and Krarsht, happy to use vampires as special forces or broos as mercenaries in certain areas. Even things like the Crimson Bat is seen as a symbol of the Red Goddess' power over Chaos rather than something to be embraced. Having said that, Lunar broos and ogres tend to be more civilised than their wild counterparts, so exposure to them is not as threatening as coming across a broo nest in Prax or an ogres family in the wilds. If Illumination involves exposure to Chaos, which I don't think is true, then Lunar chaos is probably the most benign type.
  13. These are humans who become sea-creatures, I think. Are there any Merfolk Hsunchen, in other words merfolk who can naturally turn into sea creatures or who claim descent from/kinship with sea creatures?
  14. This becomes more of an issue with the rise of the Monster Empire, which I think is led by Occluded Illuminates who follow Gbaji more than Nysalor/Red Goddess.
  15. RQ Illumination is very different from Lunar Illumination, especially that described in the Lunar Handbook 2. Personally, I think the old HW/HQ treatment of Lunar Illumination is far too complex and leaves a lot to be desired. However, in the Lunar Empire there are different types or schools of Illumination: Nysaloran Illumination - Remnants of the Bright Empire, these have had a presence in Dara Happa since the time of Nysalor Arkati Illumination - A counterpart to Nysaloran Illumination, these may be hunters of "bad" Illuminates Lunar Illumination - Those who follow the secrets and teachings of the Red Goddess and her followers I also think there are schools of Yelmic Illuminatio, among the leaders of Dara Happa. In my mind, they are different sides of the same thing. Mechanically, I treat them the same. However, Lunar Illumination provides some extra teachings that go beyond the vasic illumination, so Sevening, for example, is not available to the other types as it is a new teaching specific to the Lunars.
  16. They could have gone to Pavis to make their fortune, or to follow earlier relatives who went with Dorasor. Maybe they have feld some clan problems, or made an enemy of a powerful warrior from a rival clan. Perhaps their families have fled the rebellion or were outlawed by their clan. They could be mercenaries, starting out to build a reputation. Not all Sartarites in Pavis/Prax are rebels, fleeing the Lunars. In that case what is the problem? New players won't care about Sartarites working for the Lunars, even though you are not keen on the idea. Let them roll up PCs and start them off as mercenaries working for Duke Raus. Don't give them a choice, just put them there and let them work out the ramifications. Have a rabid Wind Lord turn up sometime and shout at them for being traitors to Sartar, keep him as a recurring NPC to stir things up a bit. Have the PCs compare him to the Humakti head of mercenaries and with the eminently reasonable Duke Raus. Put some ogres in Roneland and have Duke raus order the PCs in no uncertain terms to get rid of them, to show his anti-chaos feelings.
  17. We moved away from skill checks to Hero Point spends, so you have a limited pool of Hero points that you could spend to try and increase a skill. It works well to slow down the progression and allows players to lead their PCs in certain directions.
  18. There are other ways of becoming a broo: A Broo undergoing Bagogi Rebirth will come out as a Scorpion-Broo. Curse of Thed could turn the recipient into a broo, perhaps retaining the original bodily form. When mating with a male, I can see larval implant being an answer, but it still has characteristics of the host, so there must be some form of hybridisation.
  19. Farming technology now is far more advanced than 100 years ago, presumably it would be even more advanced in the future. A single modern combine harvesters does the work of teams of horses and men, so it would make sense to have that technology. Similarly, modern ploughing and planting technology is more efficient than men and horses. You would only need horses if the terrain does not support a tractor or tractors need fuel that is not available. Farming today is far more efficient than in the past, so fewer farmhands are needed. Unless, of course, the rule is that technology is at a premium and labour is cheap and plentiful in which case farmers toiling in the fields with horse-drawn ploughs would be fine. Maybe the powers that be want a bucolic image of farmers working in the fields as an aesthetic.
  20. The Guide to Glorantha doesn't say, but I would guess that most, if not all, of the Homeward Ocean is in the Abyssal Plain, deep, dark and dangerous. The Gnydron live in the abyssal depths, so deep ocean cities are certainly reasonable. That sounds reasonable to me. I am also not keen on having to use magic for day to day activities. Now, there's a sight that I am going to have to steal for my current River Voice campaign.
  21. Fits in perfectly with the history of Chaosium schedules then.
  22. By seamount we are talking about underwater mountains that rise from the seabed but do not reach the surface. How to whales or dolphins sleep? Even young/baby whales and dolphins sleep without a problem. Air-Breathing Merfolk could sleep the same way. When in their cities they would have air available when sleeping and might have some kind of harness keeping their bodies below water and their mouths above water.
  23. Funnily enough, that's exactly what we are doing in our current campaign. We started off as a street gang in Pavis, explored Prax and gained copper limbs from an idol, went to become convict-militia in Sun County, became River Voices, did some of the scenarios from Borderlands and the RQ3 Pavis/Prax supplements, liberated the Earth temple in Snake Pipe Hollow, resurrected Grandfather Newt, righted the wrongs of the River Voices, went into the Eternal Battle, resurrected Yamsur the Splendid, Orani and a son of Genert, pulled Storm Bull cultists from the Eternal Battle, sent a Death cradle down the Zola Fel, defended pavis from a Chaos attack by raising the Dead of Pavis to fight, restored the Giants' fertility, rescued a Life Nymph from a Short World prison, sent a Cradle down Zola Fel and escorted it to Magasta's Pool, went down Magasta's Pool and met the Giants there, resurrected Tada, Pavis and finally Genert, killed the Crimson Bat by turning it inside out and pulling its soul from the Chaos Void at its heart, rescued a True Dragon from the remains of the Crimson Bat, brought back Tarkalor and Sartar, organised the Boat raising and performed the Sky Boat HeroQuest to restore the Boat Planet, instigated the Dragonrise and broke the Lunar power in the region, drove the Lunars out of Pavis, then Prax, then the Holy Country, then Sartar, made Harrek Duke of the Upland Marsh, one PC did the Pharaoh's HeroQuest and reunited the Holy Country, they brought back the Only Old One and are now HeroQuesting to unite the world's waters. So, they went from startup PCs to Heroes in a campaign that has lasted 10 years so far and did it in the same way as you suggested, starting small and building brick by brick.
  24. I would have them build a blast furnace, power station and so on. This allows them to make various kinds of steel, assuming the raw materials are present. Concrete and cement can be made, assuming similar geology to Earth, which means that buildings can be fairly advanced. I think that raw materials are key. You cannot make things out of wood if there are no trees, so tree planting would be vital as a long-term resource. Geologists and miners would be surveying for minerals. Need copper wire? Find copper deposits and mine them. Need steel? Find iron deposits and mine them. The first wave of colonists would be true pioneers, searching for these resources, planting trees, making primitive buildings and laying the foundations for later colonists. Also, don't forget that not every ship going to the colony needs to contain colonists. A number of automated drone ships containing raw materials and supplies would be useful, they don't need life support, can be fully automated and can be recycled when they land, providing valuable raw materials in the form of metals, plastics and so on.
  25. Have a look at Prax-Pavis Timeline and Amended Pavis-Prax Timeline on my website for some idea on how the various published scenarios link together, with actual dates, if provided. It gives a framework to a Pavis/Praxian campaign.
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