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soltakss

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Everything posted by soltakss

  1. Regarding seamounts, the whole of the sea south of Genertela consists of sunken lands. They would have had hills and mountains that would be the equivalent of seamounts.
  2. soltakss

    Curse Spirits?

    I am not sure if they are official, but I play Curse Spirits as spirits that covertly possess a character. When covertly possessing, they bestow their curse on the victim. The nature of the curse can be whatever you want. Curse Spirits can be sent by a Shaman, can manifest if the character does something really bad, in the same way as spirits of retribution, can be obtained through stealing of items or simply as the result of a curse from a witch or similar person.
  3. In our current campaign, I was planning on using Borderlands then using Troubled Waters to link with the River Voices. What we actually did was some of the Borderlands scenarios as part of a Sun County theme, then Troubled Waters, then Five Eyes Caverns to link with the River Voices. They work well together, I think.
  4. That is the whole point of the original Borderlands Campaign - Working for someone you don't like. Admittedly, Duke Raus is a pretty odd Lunar, he worships his ancestors and doesn't really have any strong Lunar opinions. His head of guards is a Humakti not a Yanafali and the Seven Mothers don't really play an important part. Some of the conflict inherent in the campaign is working for Lunars, other conflict includes deciding which side to back in the diplomatic scenarios.
  5. There are half-trols, human/troll hybrids, so why not half-elves? Pavis was created as part of a magical ritual, so it isn't just a case of getting jiggy. I would think that the magical ritual was something to do with the EWF, so the knowledge might be lost. However, Pavis had a number of Daughters, so he might have used the ritual himself, which means the ritual might be known to the Pavis cult. As to Chromosomes, you can not use real-world biology to describe Gloranthan races. Aldryami and Humans can breed because both have the Man Rune. The Flintnail dwarves seem to also have the Man rune, as Pavis fathered a daughter on one of them. Trolls and humans can breed because they share a Man Rune. Nothing about chromosomes there.
  6. The Argan Argar Atlas has it on Map 31, Dead Bottom, between the Cactus Desert and Sandstorm Hills. There is a map of the Wastes on the web that has this as "Place where serpents fight and love", between the Firedust and Storbiorn Mountains, but the text isn't very clear. We call it Soggy Bottom, as the rivers drain here.
  7. The Urban Dictionary says it means tough, but I reckon it also implies being a good fighter/brawler as well. The other meaning probably relates more to Genert ...
  8. For most situations, having a Size Class works well enough. Does it really matter than some people are a bit bigger/smaller than others? For people such as Little John, I simply give them one Size Class higher. Personally, I prefer having the SIZ characteristic, but that also causes problem when dealing with height and mass, which is why I use LEN and MAS in my RQScifi rules. But Size Class works well enough as an abstract concept.
  9. Don't forget that not all horses descend from Hippoi. The Galanini were horse hsunchen who trace their ancestry to Galanin, Father of Horses. Hippoi might have been involved as his wife, but I have not seen that anywhere. I seem to recall that very few of them are hsunchen, having taken on so many outside traditions that they have lost their hsunchen abilities. Some Grazers say they are descended from the splitting of the Pain Centaurs into man and horse, so at least some of their horses derive from magically-split centaurs. And Joerg has already mentioned these - Serves me right for going on holiday.
  10. Well, according to Wyrms Footprints, "Yelm the Rider is another famous aspect of the Sun God. The original steed of Yelm was King Griffin, ancestor of the great race of sun-loving creatures. Ever since that time the cult has taught the skill of riding flying beasts (specially griffins). However, when Yelm was slain King Griffin quarrelled with the other light gods and his children withdrew themselves from being slaves to people who rode them. Thus it is that so few people ride on these wondrous animals, even where the sun is worshipped". From this, I assume that some cultists of Yelm the Rider ride flying beasts, but most probably ride horses. Very few ride griffins. I suppose hippogriffs are possible, but they are very rare. I cannot see Yelm cultists ridging draconic creatures or Sky Bulls, Pegasi are not common in Glorantha, so what other beasts can they ride?
  11. Certainly the Pol Joni, Zebra Riders and Unicorn Riders don't mind horses. However, I would not want to be riding a horse through Prax or the Wastes unless I was well-hard.
  12. But do they have a knob on the end?
  13. It is also a good way of building up to a quest. Perform some of the Stations as individual HeroQuests then perform the whole Quest. That's basically what Harmast did when he did the Lighbringer Quest. I think a big HeroQuest might have several HeroQuest Challenges, allowing the HeroQuestor to defeat several foes.
  14. soltakss

    The Sea Cave

    I'd definitely like to see the Howling Tower. I would probably prefer them collected into one supplement though.
  15. I've got a homebrew system that is based on what Steve Perrin did for MRQ1 but highly adapted. It is full of holes and only works if you don;t look at it to closely. Wpuld it be suitable for anyone outside our gaming group? No. I am not against the idea of using Runes in Glorantha, in fact I am all for it. What I am against is redefining elements of established Glorantha so they seem to fit a particular set of rules. RQ3 did it to a certain extent. With the introduction of HeroQuest. 7th Age and RuneQuest to Glorantha, there are competing sets of rules that describe Glorantha. I would hate to see aspects of Glorantha changed just so they agree with the individual rulesets. But, give me a flexible working set of rules for runes and I'll use them in my campaign.
  16. For me, tying RQ entirely to Glorantha is probably a mistake. However, do I care? Not really. We have Mythras, Revolution, Legend, OpenQuest and Renaissance that will provide supplements outside Glorantha that I can use and adapt. Even Chaosium has BRP that will do similar things. Will it dilute the RuneQuest brand? Of course. Do I care? Of course not. I don't own the RuneQuest brand. Moon Design and Chaosium will have the sales figures when the new RuneQuest comes out. They are the ones who will know if it has been successful.
  17. I've never really bothered with runes until recently. RQ2 had Priests gaining the Magic Rune, Lords gaining the Mastery Rune, Heroes gaining the Infinity Rune and that was about it. RQ2/3 gave cults a Runic Association that was useful in working out what runes a PC should have, but it went no further. Hero Wars had Runic Affinities which were OK but tied themselves in knots. HeroQuest Glorantha had a very strict way that runes worked, far too strict for my tastes. Personally, I like having runes available that affect the PC and can be used by the PC but that don't overwhelm the PC. What I hate is when the game world changes because the rules have changed. The game world should be what it is and the rules should reflect or mimic certain aspects of the game world.
  18. Personally, I don't really care what is in which edition of RQ/D100-style rules. I take what I like and ignore what I don't, so I'll take the good bits from RQ, Mythras, Legend, BRP, Renaissance, Revolution and so on.
  19. Thanatar is a Truth Rune cult and has Geases. Yelorna also has geases and is not a Truth Rune cult, but is closely associated with Yelmalio.
  20. I prefer to use Common Magic rather than Spirit/Battle Magic. Spirit Magic always seemed to imply using spirits, which the magic clearly didn't do, except for using Spell Spirits to store spells and to learn spells from. Many spells are not battle-oriented and were not in RQ2, so we thought that Battle Magic was badly named way back then.
  21. soltakss

    Painters

    There was an article on vivisculpture in Tales of the Reaching Moon that explicitly covered the carving of gargoyles as a work of art.
  22. It's a confusing mix of different things. Some events are in sequence, so you can follow the Story of Death, Orlanth and Ernalda, the Lightbringer Quest and many other stories as essentially linear events that have sections that follow on from others. However, you might also find a child of Orlanth and Ernalda taking part in an event that happened before the Wooing of Ernalda. So, just assume that events in the God Time happened. The sequence of when they happened is of far less importance than the fact that they happened.
  23. In my second RQ group there was a deadly serious Duck Humakti, called Pektok. He was little but very strong and very healthy and wielded a mean Greatsword. Once his player and another player joined a different RQ group for an all day session and they brought their PCs, Pektok and Derak the Dark Troll, but each played the other's PC, then halfway through the game they switched PCs and played their own PCs, but the other players couldn't tell which PC belonged to which player. In that session, a centaur PC laughed at the "lidde-widdle duck" until the liddle-widdle duck calmly walked between his legs and proceeded to gut him from front to back.
  24. soltakss

    YGWV

    For me, having veggie Morokanth doesn't make much sense. The Survival Covenant meant that the Eaters gained the ability to eat the meat of the Eaten, who in turn gained the ability to eat the harsh plants of the Wastes. Now, maybe both sides already had the ability to eat both but the Survival Covenant enhanced that ability. In my Glorantha, Morokanth primarily eat Herd Beasts but also eat some vegetables, herbs and so on. They would not eat the harsh chapparral of Prax as that would mean that they identify as herd beasts, which is against the Survival Covenant.
  25. I read somewhere that female broo tend not to reproduce as they always undergo broobirth, with the baby broo eating its way out. My view of broo society is that of the weakest broo being the butt of all the others, so to speak.
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