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SDLeary

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Everything posted by SDLeary

  1. Parthian (Arsacid) Cataphracts were noble, as I believe were Sarmatian. Later Sassanid Persian were standard cavalry units. Rome already had a professional army, so it remained such as they adopted units and tactics from outside the Empire. SDLeary
  2. You could go the HQ route for character concept/generation. Abilities based upon Keywords, with specializations based on breakouts. All on D100 rolls using BRP Levels of Success. Characteristic could modify things, or function as fallbacks should no appropriate ability exist (normal x5, though I'm more partial to x3). Hits could simply impose cumulative penalties to abilities, with Specials and Criticals imposing larger penalties or knocking someone out of the fight completely. SDLeary
  3. Take a look at THIS site. This is from an earlier project and different author, but could be what you need to get off the ground. SDLeary
  4. Not according to p.192. The Melee Round is broken down into 4 phases, similar to Stormbringer and the like: One is the Statement of Intent; two is Movement of Non-Engaged Characters; three is Resolution of Melee, Missiles, and Spells; and four is Bookkeeping. Two specifically states: Thus, some movement can take place during SR, but only for those who start engaged, or that are moving to become engaged. Now there could have been something on movement in the clarifications thread that I missed, but that's what the book says. In RQIII (p.48 of the condensed book) there are only three phases to the Melee Round, and all movement takes place during phase two, along with all combat... This is the action phase, and the rulebook states: And on the same page just below that, in Movement Within the Melee Round SDLeary
  5. Just for reference, this is NOT a new layer of terminology. Take a look in the BGB and Magic World. SDLeary
  6. I don't think this comes across in the description in the book, but the overall political scene (IIRC) was supposed to be a transplanted Dune -esque powerful Houses with an overarching Empire, with the Fey thrown in for good measure. SDLeary
  7. What about the Japanese one... was it called Genpei? Is that (or whatever it might be) moving forward? SDLeary
  8. This A suggestion might be to start with the BGB, remove Sanity and other bits you folks feel fall under the list of Prohibited items. My guess is that it will be a much bigger document, and much more useful to potential authors as they will not have to re-invent the wheel. And to be frank, if you folks are not going to support the BGB, opening as much of it as you can, while still protecting your IP would be a fitting legacy for the document. SDLeary
  9. Not everyone thinks this. Having base magic of some type will entice more people in. And yet there are general magic, and other power systems, given in notable detail in the BGB, that could have been made explicitly acceptable and were not. SDLeary
  10. Not really. The BGB is really a 1.0 item, or if you prefer, its a multi version compilation. It was designed as a tool box as opposed to a definitive version. BRP itself has been adapted/modified for each game it appeared in. The “core” really hasn’t changed much at all. SDLeary
  11. The SRD does not define "characters" in this case?? It could be argued that a monster in a bestiary is a character controlled by one of/the hosting player, the Gamemaster. SDLeary
  12. E-Gads! What are you doing here Decapitator?!

  13. I personally like Heroic HP for PC's and major NPC's. I also use Hit Locations, but rather than track the values for these areas, I use them as wound thresholds... a single blow that exceeds the value causes a Major Wound. It seems to give the best of both worlds; less fatality, but with the chance that the PCs will still be able to be taken out of the fight if they aren't on their toes! SDLeary
  14. I would start with the 2300AD BRP fan adaption for equipment. Some adaptions are needed, but most tech should be relatively close, especially to Belter tech. SDLeary
  15. Those look like your opened ones... where are all the unopened ones, still in the shrink? 😉 SDLeary
  16. True, but combine the issue of the rules, with the issues with AH, and cancelling the project becomes more understandable. SDLeary
  17. I understand the current intent Rick. Others were opining upon other potential formats, and I was responding to that with mine: a relatively small hardcover with Paris and Big Rubble, even if they are unchanged save for typo fixing and errata, would look good next to RQ Classic on the shelf. SDLeary
  18. If this ever comes to fruition, I wouldn't mind them joining titles. For example, it would seem to me natural to produce both Pavis, and Big Rubble into a single volume, as the items are naturally linked, far more than other items in the lists. For others, this would probably be a bit more difficult. SDLeary
  19. As long as the Magic Book isn't delayed, or the stuff is integrated into the main book! SDLeary
  20. And the reason he doesn't do well at social events. SDLeary
  21. This... and I always visualize the Humakti using his sword to invoke this spell anyway... swinging away from a distance with a dark bolt off lightning or a ray of some type blasting from its tip to deprive the meat from its ghost. SDLeary
  22. I think this is a fine idea, as I have never had an issue with fatigue. However, the general consensus seems to be that it was too much book keeping if using it RAW. In fact, I have thought of using it in fantasy games to power magic as well. SDLeary
  23. No, I get most of what you're saying with this... its still the damages that bother me. I'm looking at the average of the damages you just put up, and we are looking at 24-25 points and 17-18 points. The latter seems much more reasonable when you consider an average HP or 24-27 (other modifiers and player distribution can adjust this a bit), and at range I think things should go down from there. SDLeary
  24. Arrow head geometry makes a big difference. A bodkin (a spike at the end of the arrow) is going to do less damage to a soft target (save for critical hits) than a leaf or broad head will (wider heads causing more cutting). But that spike will punch through armor much more easily than a broad head. This is similar to battle axes with a war pick on the back. The axe head will do wonders on soft targets, but often not on armored ones, while the opposite is true for armored targets vs the pick. SDLeary
  25. If this is simply for purposes of penetration of armor, then I would apply rules to a particular type of armor, or a particular type of arrow, and not mess with the actual damage of a weapon (which will increase lethality). For example, perhaps a bodkin ignores 1d6 (or perhaps X amount) of armor in exchange for a -1d on the weapons damage. SDLeary
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