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g33k

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Everything posted by g33k

  1. Just like the "abstract" atop an academic piece, or the "executive summary" on a big ol' report... Definitely a "best practices" idea!
  2. Though I usually associate multiple husbands (and loads of children) with the Earth Mother / fertility tropes, not Dark Mother / death tropes.
  3. I thought I remembered a rule wherein you had your INT as a worst-chance case of improving a skill? That is, if your INT is 14, any roll of 87-00 (the top 14% of the d100 improvement check) was a success, and your skill improved. But I cannot find this in the RQG core. So... am I just recalling another variant of BRP? An earlier (now errata'ed) draft of RQG? A mere "House Rule"???!?
  4. The interoperability of the various subsystems of the d100 family of games has long been a strength. Nash&Whitaker may have polished this and presented it as a gem of the system (and it is!), but the idea of a "FrankenBRP" game, stitched-together from multiple other BRP-family games, predates even Mongoose's (let alone TDM's) licensing. It is STILL a feature of the family of games! You loving the Rune-Affinity and Rune-Augment rules of RQG, but basically prefer Mythras? *z*i*n*g*SPARKLE*Shazaam! The RQG subsystem is embedded in Mythras. Really love Mythras' "Special Effects" over the whole crit/fumble mechanism from your otherwise-preferred RQG? *RIP*SLAM*done. Special Effects in RQG. General HP's vs. Location-based vs Major/Minor Wounds -- yeah, pick whichever YOUR table prefers; any will work, and work well. Several folks reporting they bring the RD100 broad/general skills-system over into whatever other BRP they are playing; I believe this wheel is simple and obvious enough that they are each just reinventing it, not sharing any laboriously-constructed Rules-Port.etc etc etc. BRP is f'ing ROBUST, both in the "lots of options available" sense and the "easily tweaking in any direction without breaking" sense. 😁
  5. Or until they depart this world in a blast of eldritch gate-energies (such as happened 111 years ago in Siberia).
  6. "Dragonewt" (fwiw) Did the Mongoose line use an alternate spelling?
  7. Disney's "Moana" is, almost literally, a Glorantha-style heroquest. The recent(ish) Indian epic movie "Baahubali" was held up as a visual spectacle akin to Jackson's LorR movies, but with a more-Gloranthan vibe. I like your suggestion with Princess Mononoke! I recall seeing an Ice Queen / Snow Queen movie -- clearly derived from the Andersen tale, though de-Christianized and otherwise altered -- that I found very-Gloranthan (I failed to note the details, and have been unable to find the same version since).
  8. g33k

    Becoming a god

    IIRC it was Jeff who said that (at least one of the) PC's in his house-game (which you GOTTA know he's gonna trial/prototype/playtest ideas for later Official Rules) has -- from heroquesting -- permanent/inherent Rune Spells -- no casting needed, no Dismiss/Dispel applies. I could see an Orlanthi who can just fly whenever they want, FrEx; or a Priestess of Sedenya who could do all sorts of "illusionary" things at-will.
  9. TYVM Rick!!! 😁🤩👍
  10. g33k

    Becoming a god

    I think if there were a reliable, mechanical way to ascend, it wouldn't feel very mythological, very "Gloranthan." Instead, we see several instances in the history (and mytho-history) of Glorantha, WITHOUT many common elements. Mortals most definitely CAN become deific beings. Sartar did... I think? He apotheosized, BUT his Shade exists in the underworld. Pavis... may have? Or maybe got side-tracked. Belintar... also did (?) ... probably. Nysalor of course, and Sedenya. So YES it's possible in Glorantha. BUT we'll have to see what the Heroquesting rules (in the GM's book, @Jeff?) say about such issues.
  11. What do you mean "finally"??!?! Not so long ago, I discovered that while I wasn't paying attention, the Mythos has surrounded me... Pimoa cthulhu, the "Cthulhu Spider" is throughout the region just north of where I live. And the shadowy biotech/VC firm "Cthulhu Ventures" was founded just to the south of me.
  12. I believe Chaosium has stated that they are interesting in doing so, but first they are looking at how the CoC program does, whether / how to do it differently for RQ, etc. But Call of Catthulu is wholly-different!
  13. g33k

    Becoming a god

    We know (Chaosium has said) that Heroquest rules are coming, likely in the GM's Book. These will likely allow exceeding the "Species Maximum" scores, and other "impossible" things. Learning a "backdoor" out of the underworld -- self-resurrection -- has been stated as a relatively common Heroquest reward. I don't expect any way to "level up" or "ascend" as a single action; but rather, a series of quests and achievements that move one bit by bit away the limits of mortality.
  14. Violence is always an option, but there is always another way... For example, point out to the Issaries that the clan is dishonorable, and doesn't pay their legitimate obligations. Shortages of staple goods, needing to send their own people to other clans to trade (instead of mechants arriving with goods) &c... Reputational damage works both ways -- the injured clan looks weaker, but the strong clan looks dishonorable, and that might bite their asses with ANY clan in coming decades..
  15. My basic stance here: This is Glorantha! Abandon the precepts of logistics and practicality! If the events (leading to & allowing the fission) aren't heavily infused with myth & magic, they probably don't matter, and the "new clan" fails and/or is reabsorbed. Orlanth, and other Lightbringers, and Ernalda, and likely other Gods & Great Spirits, will throw some extra challenges and opportunities toward the existing Clan. Groups that coalesce to solve the problems likely form the nucleus of the new Clan, spirits who take an interest and/or ally themselves may become Wyter, etc etc etc.
  16. The manuscript is complete. I don't know if further proof'ing / editing, or any "2nd Draft" or similar, is still planned; or if a "tribal edit" pass is comtemplated; or if it's felt to be a ready-for-the printer ms. Chaosium is working on the art & layout now. No ETA has been given. 70some dieties, including some sub-cults. Planned as a 2-volume set, last I knew: 1 volume of PC-centric deities, 1 volume of Chaos and evil NPC/GM deities. I believe "Heroquesting" rules are going into the GM's Book, not the Deities book; and speaking of which ... As per the wisdom of @soltakss, this book us still being written. The draft ms. seemed to be quite far advanced, last time Chaosium discussed it, but I expect a non-trivial amount of work remains (and even then, art and layout will also take time!).
  17. I think the point is, Glorantha has a deep and cohesive setting than can "feel real" to the readers/players/fans, in the same way that a very-historical RPG setting can. It also shares the trait of having such a sheer volume of lore with both meaningful depth and interconnected breadth, that newbies are easily daunted. Last but not least, it too has severe cognitive disconnects from players' modern/real-world assumptions (Ars Magica, I'm looking at your "Medieval Paradigm" right now) that can throw new players off their stride & even alienate them. In all these ways, comparing Glorantha to a historical game-setting is ENTIRELY apt! And the authors / devs / editors at Chaosium need to treat these challenges in the same ways that those doing Enlightenment-and-earlier settings need to address those challenges.
  18. Thank you!!! I have a new-to-Glorantha group I am hoping/expecting to run with RQG in the near future. Your post fills me with optimism and delight, as I imagine running it for my own friends!
  19. Can you clarify/expand upon this? What exactly is "wasting" the RP's, and how does Spell Trading avoid this?
  20. RQ3 Fatigue rules were one of the reasons I never bought the AH edition of RQ. In hindsight, I wish I had (and HR'ed the unpalatable bits).
  21. Aaaand the Index of my RQG says not. Nor Fatigue. OTOH I don't have access to my e-copies, so a "real" search will have to wait.
  22. I would created new suite of Peg-Leg based skills, same as the un-injured skills, but used when facing a Peg-Leg handicap. I would use the 50% Similar Sills rule to set a new base skills for the Peg-Leg varietals, and make the PC re-learn the skills. I would reduce the PC's Movement rate by 2ish points. --- Hook hands I'd treat like a curved dagger. --- Sleeping in armor I'd rule a bad night's sleep; I thought there were exhaustion rules? And I'd rule the PC is stiff & sore, and apply penalties to all large-scale movement (including combat, marching down the trail, etc); said penalties could be worked out with a quarter-hour-ish of dedicated stretching-it-out, or just gradually working through it, fixing breakfast & caring for mounts/draft-beasts, breaking camp, etc ...
  23. Afraid so. They ride the short chariots.
  24. I would presume it's not so much a "beef" as it is "Prithee, my lord, but has been 600 years and I'd REALLY like some Last Rites so I can move on..." Possibly modified by "It has been SIX HUNDRED YEARS you whoresons, now FETCH A PRIEST or I will DROP THIS CASTLE ONTO THY PATE!" 😉
  25. We also have the LBQ if the slain were a king or chieftain. Slaying Yelm was an ill that couldn't really be atoned-for... It had to be un-done.
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