MOB Posted December 16, 2020 Share Posted December 16, 2020 (edited) Please note the page number and location of any typos or errors spotted - many thanks! FOLKS! - this is not a thread for questions or discussion of the rules, we are specifically looking for errors and typos only. Please take discussion to another thread. Edited December 17, 2020 by MOB 1 Link to comment Share on other sites More sharing options...
Tindalos Posted December 16, 2020 Share Posted December 16, 2020 Page 26 and 39 - Duplicates of the same table. Page 75 - Resurrect has the Fate Rune, despite nothing else appearing to. Maybe be meant to be the Fertility/Life Rune? Link to comment Share on other sites More sharing options...
jajagappa Posted December 17, 2020 Share Posted December 17, 2020 Title page: I believe @Todd@Chaosium last name is spelled incorrectly. Think it should be "Gardiner" (per Todd Gardiner (chaosium.com) ) not "Gardinier" Link to comment Share on other sites More sharing options...
Bill the barbarian Posted December 17, 2020 Share Posted December 17, 2020 Is the magic rune correct? ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
metcalph Posted December 17, 2020 Share Posted December 17, 2020 Know Lineage is duplicated twice on p62. The first should be marked (Kero Fin Variant) and the second (Pamalt Variant). 1 Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 Vigor is listed as a 2pt spell, but the description is "Each point of this spell adds +3 points to the CON of the target" p122 Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 Distraction on p113 surely requires a POW vs POW roll Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 p105 Learning Spirit Magic "Rune cults can teach any spirit magic spell known to their Rune Masters." Does this mean that a priest of say Orlanth who happened to learn a Lantern spell at some point from a shaman, can now teach it to all of his initiates? Lets say my character is that same Orlanthi priest and I would like to teach an initiate a spirit spell Disruption, which is listed as one of Orlanths Cult Spirit Magic spells, but I do not know it myself, does that mean I can not teach it at all? Why even bother to have Cult Spirit Magic if the limitation is what the Rune Priests know? How long does it take to actually learn a spell? Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 p117 Magic Point Enchantment. If you fail to make the POWx5 roll while casting the spell, do you lose the POW you were planning to put into it? If not, then these MPE should be all over the place, and they accumulate even after their makers death. Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 Silence p119 does not actually have an effect in the description. If my Move Quietly is 35% and I cast a Silence spell, what is my chance now of sneaking past a guard? 1 Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 Sleep p119 "The target only awakens if injured or if a hostile spell is targeted on them." What's a hostile spell? I can see any spell that does damage like a Disrupt will, but what about False Healing, Fanaticism, Distraction or Demoralize? Would it not be better to say any spell which requires a POW vs POW roll? 1 Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 p108 "active and require some concentration and attention by the caster to continue functioning as desired. In these cases, a concentration roll (INT×3) may be required." When is a concentration roll required? Does taking damage affect it? If yes then by how much? How about ridding a horse, or if you slapped on the back? Can one talk while maintaining an active spell? 2 Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 Lightwall p117 "Other senses, such as hearing, sonar, scent, etc., are unaffected by this wall. A darkwall can be shaped into the height or width desired, so long as the total area is ten square meters." 2 Link to comment Share on other sites More sharing options...
Godlearner Posted December 17, 2020 Share Posted December 17, 2020 p112 Farsee does not appear to have an effect on any skill. Should it not improve the Scan skill at least? 3 Link to comment Share on other sites More sharing options...
Scorus Posted December 17, 2020 Share Posted December 17, 2020 A suggestion, not a correction: It would be great if, with the pdf, you included a pdf of an up to date rune spell list in the format of the list that was in the reference booklet that came in the boxed set! Link to comment Share on other sites More sharing options...
Scorus Posted December 17, 2020 Share Posted December 17, 2020 General note: Some spells use radius and others diameter. Consistency there would be good. Accelerate Growth- If it does not work on an Aldryami, it needs to say that. Agony- Can the caster break the spell or are they both writhing for 15 minutes? Alter Spirit of Disease - 2nd sentence should be lose and begin instead of loses and begins. Asrelia's Cavern- It creates a cube but additional points increases the radius. Attract Attention- Change last word to defend if they can also dodge. Awaken Loon- In the Giant Loon example, close the parenthesis after Land. Ban- Duration (special). Bear Fruit- Stackable but doesn't say what effect stacking has. Bind Ghost- Spell out of alphabetical order. Bless Animals- Should be "the target beast" instead of "each beast so blessed" since it only affects one beast. Bless Thunderstone- 2nd paragraph, 2nd sentence, remove the word "like". I'll start with the Cs in the morning. 2 Link to comment Share on other sites More sharing options...
Lordabdul Posted December 17, 2020 Share Posted December 17, 2020 (edited) "Spell Strike Rank", p108: I think the text is missing the fact that you're not supposed to count the first magic point of the spell. And to be fair, the rulebook is also missing it in a spot or two... so it's possible this isn't a mistake but a rule simplification? (edit: I realized that, on p9, Rune Magic also now gets +1 SR for each MP... no skipping the first... while I welcome this simplification, it may be worth it to add a sentence that confirms the change from the rulebook?) Summary table, p109: Binding Enchantment is incorrectly listed as a 3-point spell. "Distraction", p113: the first sentence of the second paragraph ("When cast on a spirit...") seems badly worded. I suppose it should read "it automatically draws the spirit away". Edited December 17, 2020 by lordabdul Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
Lordabdul Posted December 17, 2020 Share Posted December 17, 2020 (edited) 6 hours ago, Bill the barbarian said: Is the magic rune correct? There's something funky going on with the embedded font in the PDF... it looks fine in Adobe Acrobat Reader (PC/Mac) and on GoodReader (iOS): But it looks wrong on, say, Skim (Mac) and PDFExpert (Mac), where it incorrectly ends up with the Earth Rune: My guess is that the book is using a semi-obscure feature of the PDF spec, and any PDF reader that only partially supports it (in order to perform much faster than Acrobat) then gets it wrong. Edited December 17, 2020 by lordabdul 3 2 Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
metcalph Posted December 17, 2020 Share Posted December 17, 2020 False Healing should be listed as a special cult spirit magic for Basko on page 107. Hotfoot should (might?) be likewise listed for Eurmal. Link to comment Share on other sites More sharing options...
metcalph Posted December 17, 2020 Share Posted December 17, 2020 5 hours ago, Godlearner said: Hotfoot p115 What if the target has four feet? Caster's choice of what foot is affected. Link to comment Share on other sites More sharing options...
Tupper Posted December 17, 2020 Share Posted December 17, 2020 Meteor swarm is missing from the table on page 109. Link to comment Share on other sites More sharing options...
Jason D Posted December 17, 2020 Share Posted December 17, 2020 Just as a note, I am following this thread, so all comments are being noted. 11 Link to comment Share on other sites More sharing options...
PhilHibbs Posted December 17, 2020 Share Posted December 17, 2020 p.44: Quote Divert Fire 2 Points Each point stacked with the spell... Is that each additional 1 RP, or each additional 2 as it's a 2 point spell? Link to comment Share on other sites More sharing options...
Gamesmeister Posted December 17, 2020 Share Posted December 17, 2020 Page 53: Flood (River God variant) Although this spell is dependant on the river god, the description specifically references The Creek Link to comment Share on other sites More sharing options...
Gamesmeister Posted December 17, 2020 Share Posted December 17, 2020 Page 54: Ghost Dart Not an error, but should this be stackable with Multimissile? Link to comment Share on other sites More sharing options...
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