Rurik Posted June 25, 2008 Share Posted June 25, 2008 The hot thread on hit locations really deserves a poll. Here goes. Quote Help kill a Trollkin here. Link to comment Share on other sites More sharing options...
rust Posted June 25, 2008 Share Posted June 25, 2008 While Hit Locations may be quite useful in a game with lots of melee combat, they are not really that useful in my science fiction setting. So, no. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
sdavies2720 Posted June 25, 2008 Share Posted June 25, 2008 I personally love hit locations, especially because I can give armor treasure in pieces and the adventurers look like what they are, scavengers that will use anything they can find to their advantage. For my main campaign, I'm going to ask the players to vote on options. I suspect that they are going to vote AGAINST hit locations as being too time consuming. Steve Quote Bathalians, the newest UberVillians! Link to comment Share on other sites More sharing options...
RMS Posted June 25, 2008 Share Posted June 25, 2008 I picked the last option because I like both...and I really am a gorp (with lots of extra chaos features)! >:-> I think a hard scifi would greatly benefit from hit locations. The old Ringworld supplement had them and it works very well since any of the scifi weapons in it do damage beyond a humans max hit points. The only way to survive those is to take the hit in a limb (that's immediately missing, but can be regrown of course...or replaced in a different take on scifi), but any hit to abs, chest, or head are instant death. Without hit locations, any hit would be instant death. Quote Link to comment Share on other sites More sharing options...
frogspawner Posted June 25, 2008 Share Posted June 25, 2008 Sorry, but your poll is poo. I like Hit Locations - but I'm not using them because they entail time-consuming extra admin. Except, I am using them on my variant Major Wounds table, of course. I also am not a Gorp. How should I vote? Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
NickMiddleton Posted June 25, 2008 Share Posted June 25, 2008 You asked two questions. I answered yes to the poll because IDO like hit locations and always have since I first played RQ. In answer to the question in the thread title, yes I do plan on using them, but not in every BRP game I run, only those where they seem appropriate. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
GerallKahla Posted June 25, 2008 Share Posted June 25, 2008 I'll agree with Nick - If it's appropriate, surely. I tend to use hit locations only for special/exceptional hits, though. So, I'm voting yes. Quote Emerging from my Dark Age... Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 25, 2008 Share Posted June 25, 2008 We have never seriously played any BRP other than RuneQuest (Call of Cthulhu sometimes, SB almost never), so my group has no problem with hit locations. But I am not necessarily against location-less games. Complexity is not a problem for me (if it is not useless complexity). Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
frogspawner Posted June 25, 2008 Share Posted June 25, 2008 OK, compared with CoC, I guess it's a Yes. Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
Harshax Posted June 25, 2008 Share Posted June 25, 2008 I also voted that I like Hit Locations, but do not plan to use them in BRP. I only use Hit Locations in a humanoid-centric game. When I do run those games, I prefer using HarnMaster's Hit Location tables which covers everything from left or right cheek, to left or right hand. For my upcoming high-fantasy game, I'll probably be using general hit points, major wounds, and suits of armor with random damage protection. I'll supplement this with a combat matrix that measures up to 4 degrees of success and ala carte results. At least that's the tentative idea. I really do like Hit Locations. Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
Kloster Posted June 25, 2008 Share Posted June 25, 2008 You asked two questions. I answered yes to the poll because IDO like hit locations and always have since I first played RQ. In answer to the question in the thread title, yes I do plan on using them, but not in every BRP game I run, only those where they seem appropriate. Cheers, Nick Same for me. For example, for me, when I play CoC (quite rare), I find them a waste of time. On the opposite, for heroic fantasy (RQ) or hard science sci-fi, they seem to me most appropriate. Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
bloodshadows Posted June 25, 2008 Share Posted June 25, 2008 I'm a fan of WFRP so the idea of hitting an arm and crippling it appeals to me. >:-> Quote Mike Dukes VP- Creative Director www.daringentertain.com Daring Visions Link to comment Share on other sites More sharing options...
danbuter Posted June 25, 2008 Share Posted June 25, 2008 Hell no. Hit Locations was the one rule in Runequest that I absoluletly hated. Quote Link to comment Share on other sites More sharing options...
Dredj Posted June 25, 2008 Share Posted June 25, 2008 I already posted in other threads that I love hit locations and they will be great for the splatterpunk games I will be running...so I won't repeat that here:lol: Quote Link to comment Share on other sites More sharing options...
HollyKnight55 Posted June 26, 2008 Share Posted June 26, 2008 I'm a bit surprised it's 2 to 1 FOR hit locations. Not that every player of the game is here, but still. I don't use them for a few reasons, one of the primary being the extra paperwork involved. In a combative centred game, maybe, but not my type of story telling. Also, the default determination seems random. Just roll some dice, it's where you happen to hit. Like a fighter has no real control. Then if you want to take fighter choice/aiming into consideration, it's yet another level of modifiers, debates, blah blah blah. All this so a character can lose an arm against their will. Pass. Quote Blessed Be, )O( Mike )O http://web.mac.com/boghouse/iWeb "So much of what I see reminds me of something I read in a book, when shouldn't it be the other way around?" ~You've Got Mail (1998 film) Link to comment Share on other sites More sharing options...
AikiGhost Posted June 26, 2008 Share Posted June 26, 2008 I'm a fan of WFRP so the idea of hitting an arm and crippling it appeals to me. >:-> You can do that without using the hit locations system. Quote Link to comment Share on other sites More sharing options...
frogspawner Posted June 26, 2008 Share Posted June 26, 2008 I'm a bit surprised it's 2 to 1 FOR hit locations. Not that every player of the game is here, but still. I think the poll is poorly worded. Even those of us who usually don't use Hit Locs, but only for Major Wounds and such, are having to vote FOR. Also, the default determination seems random. Just roll some dice, it's where you happen to hit. Like a fighter has no real control. Then if you want to take fighter choice/aiming into consideration, it's yet another level of modifiers, debates, blah blah blah. All this so a character can lose an arm against their will. Pass. No need for debate - there is a spot rule for aiming: make a difficult (half-chance) attack roll, and hit the location you choose. Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
Shaira Posted June 26, 2008 Share Posted June 26, 2008 Yup - using Hit Locs as written. However, I'm writing all my scenarios on the assumption that people may or may not want to use them: also I'll not use them in certain circumstances (massed melees against thousands of cannon fodder, etc) - I like the fact I can chop and change the rules I use as needed. So, voted Yes. Quote "The Worm Within" - the first novel for The Chronicles of Future Earth, coming 2013 from Chaosium, Inc. Website: http://sarahnewtonwriter.com | Twitter: @SarahJNewton | Facebook: TheChroniclesOfFutureEarth Link to comment Share on other sites More sharing options...
Trifletraxor Posted June 26, 2008 Share Posted June 26, 2008 I'm for using hit locations (using the d12 as hit location dice), but not hit location hit points. A minor/major/crippling wounds rule let total hit points be enough. SGL. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
FunGuyFromYuggoth Posted June 26, 2008 Share Posted June 26, 2008 I have every intention of using Hit Locations (or at least the BRP Call of Cthulhu version of it). Like Nick, I've used Hit Locations since RQ and when Call of Cthulhu's Cthulhu Now re-introduced it, I found a place for it. :thumb: Quote Roll D100 and let the percentiles sort them out. Link to comment Share on other sites More sharing options...
Dredj Posted June 27, 2008 Share Posted June 27, 2008 Also, the default determination seems random. Just roll some dice, it's where you happen to hit. Like a fighter has no real control. Then if you want to take fighter choice/aiming into consideration, it's yet another level of modifiers, debates, blah blah blah. All this so a character can lose an arm against their will. Pass. In another game I own, the player says which location the character is aiming for. After the player rolls his attack die, he then rolls for the hit location twice (more if the rolls are on the same spot). The roll that comes nearest or on the location is the one that's kept. I plan on using this rule. Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 27, 2008 Share Posted June 27, 2008 This one I really like, Dredj. Would make a good House Rule or Spot Rule. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Nightshade Posted June 27, 2008 Share Posted June 27, 2008 In another game I own, the player says which location the character is aiming for. After the player rolls his attack die, he then rolls for the hit location twice (more if the rolls are on the same spot). The roll that comes nearest or on the location is the one that's kept. I plan on using this rule. Greg Porter's original gameline (before he shifted everything to CORPS and EABA) had location scatter based on how much you missed by; of course it was more finicky on what constituted a location so a larger percentage wouldn't scatter off the body if you aimed for the center of the chest, for example. Quote Link to comment Share on other sites More sharing options...
Dredj Posted June 27, 2008 Share Posted June 27, 2008 Greg Porter's original gameline (before he shifted everything to CORPS and EABA) had location scatter based on how much you missed by; of course it was more finicky on what constituted a location so a larger percentage wouldn't scatter off the body if you aimed for the center of the chest, for example. That's the guy who made Timelords, right? Supposedly, his damage and hit location system was/is the most realistic ever in gaming. Played one session of Timelords, once. Geeze that's a complex system.:eek: Quote Link to comment Share on other sites More sharing options...
Sunwolfe Posted June 28, 2008 Share Posted June 28, 2008 Hi All: I plan on using hit-locations, but not for hit-points, but rather for armor values so my players can "cobble" together harnesses in much the same manner as ancient soldiers primarily did: from the battle field by scavenging or one piece at a time as they could afford it. Cheers, Sunwolfe Quote Present home-port: home-brew BRP/OQ SRD variant; past ports-of-call: SB '81, RQIII '84, BGB '08, RQIV(Mythras) '12,  MW '15, and OQ '17 BGB BRP: 0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08 Link to comment Share on other sites More sharing options...
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