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Stats for NPCS: Starbrow, Fazzur, Argrath, etc


CruelDespot

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By popular demand, I guess? Why the hell would you want this? Avert your eyes!

HARREK THE BERSERK                                                   

Dart Warrior, God Killer, Pirate                                           

Human Male, 54

Incarnation of Destruction

STR:    58        (106 w Bear Strength)                                 Spells known: 

CON:   49        (73 w Berserk)                                             Ironhand 20

SIZ:     20        (26 w Bear Skin)                                          Demoralize

INT:    16                                                                                Speeddart       

POW:  48                                                                                                                   

DEX:   30                                                                                           

CHR:   23                                                                               

 

HP:      96 (122 w/ Berserk & Bear Skin)

MP:     48+100

MP Storage and Spirits: 500

Move: 10 (20 w/ Mobility)

BASE SR: 1 (0 with Bear Skin)

 

WEAPON:                                          ATT    PARRY:          DAMAGE: +4d6        SR           

Unarmed (Kick):                                385%                           1d6+4d6                      5

Unarmed (Claw):                                405%                           3d6+4d6                      5/10

            w/ Ironhand 20:                      505%                           3d6+4d6+20                5/10

            w/ Ironhand & Berserk:          677%                           3d6+4d6+20                5/10

            w/ Bear Strength & IH:          580%                           3d6+7d6+20                5/10

            w/ All Spells:                          782%                           3d6+8d6+20                4/8           

Iron Bastard Sword:                           305%   200%               1d10+1+4d6                3

            w/ Bladesharp:                        355%                           1d10+11+4d6              3

            w/All Spells:                           662%                           1d10+11+8d6              2

Bear Charge:                                       380%   15m range       per weapon +1 dam/m moved

 

NOTES: Bear Strength adds +3d6 Damage +75% Attack, Parry, and Bear Charge

Bear Skin adds +6 AP, +6 Siz, +1d6 Damage, -5% to hit, -1 SR, +2 HP

 

RANGED:                                           ATTACK:                   DAMAGE: +2d6       SR           

Throwing Ax:                                     240%                           1d4+1+2d6                  1/6/11

            w/Spells                                  480%                         1d4+4+4d6                  1/6/11

 

HIT LOCATIONS: 

Missile            Melee              Location          Armor             HP (/w Spells)

01-03               01-04               R Leg              51                    32 (41)

04-06               05-08               L Leg              51                    32 (41)

07-10               09-11               Adm                51                    32 (41)

11-15               12                    Chest               58                    39 (49)

16-17               13-15               R Arm             43                    24 (31)

18-19               16-18               L Arm             43                    24 (31)

20                    19-20               Head                51                    32 (41)

Total Hits                                96 (122 w spells)

AP includes Protection 12 and Bear Skin

Harrek usually is protected by at least Countermagic 12. 

50% chance to hit Rathor's Hide on all locs.  Rathor's Hide has 100 AP and is immune to crits.           

RUNES: Beast: 175%, Death: 95%, Disorder: 95%, Mastery: 100%, Magic: 75%

PASSIONS: Destructive: 195%, Loyalty Gunda: 150%, Loyalty Wolf Pirates: 95%, Loyalty Argrath: 75%, Greedy: 150%, Hate Lunars: 95%, Vengeful: 185%

SKILLS:

AGILITY:  Balance: 140%, Boat: 190%, Climb: 140% (190% w Claws), Dodge 240%, Jump: 240%, Ride: 40%, Swim: 190%

NOTE: All spells cast, can’t Dodge, Agility Skills +70%

COMMUNICATION: Fast Talk: 70%, Orate: 190%, Leadership: 220%, Sing: 100%

STEALTH: Hide: 290%, Move Silently: 295%

MANIPULATION: Conceal: 145%, Craft (Butcher): 145%, Craft (Torture): 120%, Devise: 145%, Sleight: 45%

KNOWLEDGE: Animal Lore: 235%, Evalute: 130%, Human Lore: 80%, Nose For Bullshit: 200%, Lunar Politics: 50%, Mythology Rathor: 330%, Myth Seven Mothers: 65%. Myth Ygg: 100%, Profession Dart Warrior: 100%, Profession Raid Leader: 300%, R/W New Pelorian: 50%, Shiphandling: 180%, Sea Lore: 190%, Spirit Lore: 230%, Navigate: 95%, Naval Tactics: 185%, Battle: 300%, Infantry Tactics: 150%

PERCEPTION: Find Enemy: 245%, Listen: 295%, Scan: 345%, Scout (Any): 100%, Search: 145%, Track: 335%

MAGIC: Ceremony: 265%, Enchant: 385%, Summon: 215%

NOTES:  Harrack is immune to all fear and negative morale effects.  He is also immune to disease and poison. He is Illuminated. He is protected by his own personal wyter.  He leads an elite unit of 50 highly skilled Wolf Pirates (main skills at 125%, full iron chain) and has several Rune Levels who are always with him on quests or in combat, including two Rune Level healers. 

ALLIED SPIRIT:

Rathor (Bound into his own Hide)

INT 30, POW 100, CHR 60

Spirit Screen 20

Heal 20

Dispel Magic 20

RUNE MAGIC:         

Harrek can cast the following spells at will even when Berserk:

Bear’s Skin, Bear’s Strength, Berserk, Claws, Fear

He has permanent Second Sight and See Invisible

When not Berserk, he can also cast Heal Wound, Float, Morale, Dismiss Elemental (Any). He does not spend Rune Points to cast Rune Magic.

With his Magic Rune, Harrek can warp the nature of reality. Essentially this means with a successful roll, he can cast virtually any Rune Magic Spell that the GM feels is appropriate.

He has bound spirits that can cast Heal Wound w/ 10 MP 3x per round. Auto-triggered when wounded.

MAGIC ITEMS:

Iron Ring Mail, Iron Bastard Sword, 500 pts of Magic Point Storage and POW spirits, Carries 10 Iron Throwing Axes and has 20 more available. Assume he can cast any Spirit Magic Spell at 10 or have Rathor command a bound spirit to cast it on him when he’s Berserk.

Edited by RHW
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Easy version of Harrek: He moves 20, hits twice a round in melee (or 4x if he divides his attack), can't be parried or dodged (-291% to each if he's dividing attacks), and chops off any location he hits (96-00 still misses, 00 fumbles). He doesn't bother to Dodge or Parry (because he's usually Berserk), only gets wounded on a crit, 50% of crits still hit 100AP of armor, and he heals 30 HP per round. He casts Fear as a free action every round w a POW of 48. Usually he doesn't bother to use ranged attacks. Once attack per round, he can Charge 15m and hit at +1 Damage per m moved in a single SR. This replaces one of his attacks.

Have fun with that.

Edited by RHW
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When fighting Harrek, the goal isn't to win. It's to survive. From Keener's Saga:

"Here is a list of things Yves ran from, around, out of, to, for or against:  The Lunar Army.  Some Yelmalio mercenaries.  A hotfoot spell.  Winter.  A giant.  An evil tree.  A duck assassin.  Harrek the Berserk.  Bean-Pot.  The Bat.  Eurmal’s ass.  Mastakos himself.  Castle Blue.  The Spike.  Hell itself, more than once.  And Death."

Also from Keener's Saga:

Yurok knew he could take ‘em and he liked big strife.

Yurok feared nothing except his wife.

Harrek once hit Yurok and he got back up.

Yurok once hit Beanpot, but he got back up.

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1 hour ago, PhilHibbs said:

Is that all?

Stronger than a Dream Dragon, not as strong as a 9m Giant. Until he buffs, then he's about as strong as Cwim. I think he could take Cwim in a fight, though he'd probably have to not go Berserk so he could dodge. I don't think he could solo the Bat, though I don't understand why the Bat's attack skills are so low. Again, if he chose to Dodge to avoid being swallowed, he could do some serious damage.

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Poor Harrek, suffering the same problem as Hengall the Second Son: he doesn't fit into buildings any more when wearing the bear skin. Also unable to enjoy female company as they suffer some of the Lois Lane penalties for sex with Superman.

I would make Harrek's stats way more dependent on his mood. The addendum "the Berserk" should be meaningful.

With the bear active, SIZ is whatever it needs to be. With the bear dormant/on the Other Side, he should be able to handle glass, people, metal armor or similar delicate stuff without having to concentrate not to crush it between his fingers.

 

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Telling how it is excessive verbis

 

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2 minutes ago, Joerg said:

Poor Harrek, suffering the same problem as Hengall the Second Son: he doesn't fit into buildings any more when wearing the bear skin. Also unable to enjoy female company as they suffer some of the Lois Lane penalties for sex with Superman.

 

I think Larry Niven or Spider Robinson has a treatise on this (Superman and Lois, not Harrek).

:)

... remember, with a TARDIS, one is never late for breakfast!

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I haven't yet gotten around to reading Harrek's story, but what I want to know is - can all of that be justified? Or, are all of those stats just made up because - why not?

I notice that your Harrek has a Protection 12... and usually also a Countermagic 12 - which RAW, you can't have... So, is there a reason for this rule breakage? Or, is it another "why not?"

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1 hour ago, Shiningbrow said:

I haven't yet gotten around to reading Harrek's story, but what I want to know is - can all of that be justified? Or, are all of those stats just made up because - why not?

I notice that your Harrek has a Protection 12... and usually also a Countermagic 12 - which RAW, you can't have... So, is there a reason for this rule breakage? Or, is it another "why not?"

Rules are for players. 😏

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3 hours ago, Shiningbrow said:

I notice that your Harrek has a Protection 12... and usually also a Countermagic 12 - which RAW, you can't have... So, is there a reason for this rule breakage? Or, is it another "why not?"

Could you cite that? AFAIK that was the case in prior editions, but is not in RQG. I just re-skimmed the spirit magic chapter and didn't see anything (but in full honesty I was going pretty speedy). P.253-255 seems to be where the text would be.

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1 minute ago, Crel said:

Could you cite that? AFAIK that was the case in prior editions, but is not in RQG. I just re-skimmed the spirit magic chapter and didn't see anything (but in full honesty I was going pretty speedy). P.253-255 seems to be where the text would be.

Last paragraph of Countermagic, p259... "This spell is incompatible with Protection, Shimmer, and Spirit Screen."

Last paragraph of Protection, p263... "This spell is incompatible with Countermagic, Shimmer, and Spirit Screen."

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Just now, Shiningbrow said:

Last paragraph of Countermagic, p259... "This spell is incompatible with Protection, Shimmer, and Spirit Screen."

Last paragraph of Protection, p263... "This spell is incompatible with Countermagic, Shimmer, and Spirit Screen."

Oh, I thought you were criticizing the spell point totals (knowing 12pts of each). My bad.

Too many editions of this bloody game. :D

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3 hours ago, Shiningbrow said:

I haven't yet gotten around to reading Harrek's story, but what I want to know is - can all of that be justified? Or, are all of those stats just made up because - why not?

With HeroQuest powers, anything can be justified.

Quote

I notice that your Harrek has a Protection 12... and usually also a Countermagic 12 - which RAW, you can't have... So, is there a reason for this rule breakage? Or, is it another "why not?"

HeroQuest power. Shield does this, so it's clearly possible somehow for the effects to be applied together.

2 hours ago, RHW said:

Rules are for players. 😏

Ooh, you're going to get into trouble for that!

Edited by PhilHibbs
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8 hours ago, Shiningbrow said:

I haven't yet gotten around to reading Harrek's story, but what I want to know is - can all of that be justified? Or, are all of those stats just made up because - why not?

I notice that your Harrek has a Protection 12... and usually also a Countermagic 12 - which RAW, you can't have... So, is there a reason for this rule breakage? Or, is it another "why not?"

4 hours ago, Shiningbrow said:

Last paragraph of Countermagic, p259... "This spell is incompatible with Protection, Shimmer, and Spirit Screen."

Last paragraph of Protection, p263... "This spell is incompatible with Countermagic, Shimmer, and Spirit Screen."

Maybe I'm wrong, but doesn't incompatible just mean, that it is not possible to cast both spells at the same time? I do not see, that you cannot learn both of them ...

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23 minutes ago, Oracle said:

Maybe I'm wrong, but doesn't incompatible just mean, that it is not possible to cast both spells at the same time? I do not see, that you cannot learn both of them ...

I read it the same way you do.

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30 minutes ago, Oracle said:

Maybe I'm wrong, but doesn't incompatible just mean, that it is not possible to cast both spells at the same time? I do not see, that you cannot learn both of them ...

The stats say that he has both spells up most of the time. I don't see why @RHW didn't just put "Permanent Shield 6", or "Shield 6 at will". Well, he kind of does, in that Harrek "can cast virtually any Rune Magic Spell that the GM feels is appropriate".

Edited by PhilHibbs
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4 hours ago, PhilHibbs said:

The stats say that he has both spells up most of the time. I don't see why @RHW didn't just put "Permanent Shield 6", or "Shield 6 at will". Well, he kind of does, in that Harrek "can cast virtually any Rune Magic Spell that the GM feels is appropriate".

Because ummm... I have no idea. 

I think the bottom line is that I designed both Harrek and Beanpot as encounters for a group of very high level players, not as any kind of rules demonstration or as a way to understand Glorantha better. I began building Harrek from the perspective of an insanely tough hero from a shamanistic culture, so leaned more on spirit magic than rune magic. That's why instead of Shield 6 he has Protection 12 and Countermagic 12. Why are they compatible for him? I have no idea, I just wanted my players to have to deal with Countermagic if they wanted to throw Sever Spirit or Lightning at him.

The Rune Magic stuff was an afterthought. Like... what does it mean to have a Magic Rune? Consider it GM permission to let Harrek do stuff that's not covered on his sheet but that makes sense for him. Should Harrek be able to cast Shield or that Tsankth spell that lets you run on water? Probably. Some kind of Superleap? Sure. Raise Wind for his ships? I don't see why not. Can he Fly? Shoot Lightning? Sunspear? Detect Truth? Probably not. If it's badass and fits his character and it will terrify your players and help move the encounter how you want, Harrek can do it. If it seems weird for him, then he can't. If your players come up with some clever way to hurt him, and it's awesome, allow it. If their plan is stupid or doesn't seem like it should work, it fails. Why does it fail? /handwave MAGIC!

In my players' encounter with Harrek, they were bodyguarding a daughter of the Red Emperor (long story), they'd reached Corflu, and Harrek showed up to kill her. The encounter was structured so that it was a nigh certainty that the NPC was going to die. The point was for the characters (8 or so powergamers) to do their best to stop Harrek, maybe get a couple of shots in (they did manage to damage him), and (probably) live to tell the tale (which they did). So everything I wrote up for him was for him to fulfill that role. Where are all his other magic items? How many bound spirits does he have? Can he cast sorcery? Does he have any shamanic abilities? Does he know Open Seas? Don't know. Didn't care. I just needed him to melee the fuck out of some people and chop off a bunch of limbs. So he's really, really good at that.

 

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Unrelated to your build...something that has always confused me about Herrick. He war's a God's skin from a God he killed. How...? All gods are beyond Time in the Compromise. How can you kill one?

 

For that matter, how did the Lunar Empire 'Kill' Orlanth? 

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3 hours ago, Tywyll said:

Unrelated to your build...something that has always confused me about Herrick. He war's a God's skin from a God he killed. How...? All gods are beyond Time in the Compromise. How can you kill one?

Harrek did so during the High Holy Day rites when the God manifests. When you participate as an initiate, you cross over to Godtime, where interaction with the god is very possible.

 

3 hours ago, Tywyll said:

For that matter, how did the Lunar Empire 'Kill' Orlanth? 

The Lunars went for the holy statue that embodies Orlanth in the Whitewall Great Temple to Orlanth, summoned the deity in order to send him to Hell. Probably manifested Hell around the statue.

Holy props contain a measure of the deity. The statue in the Great Temple probably had a very deep measure of the deity.

Telling how it is excessive verbis

 

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21 hours ago, Bill the barbarian said:

I think Larry Niven or Spider Robinson has a treatise on this (Superman and Lois, not Harrek).

 :)

It was Larry Niven, Man of Steel, Woman of Kleenex. A logical enough extrapolation of what happens to Kryptonian Sperm, fired by kryptonian muscles, in the vicinity of a terrestrial woman. It's available here, if you'd like to read it.

I don't think Harrek would have the same problems in that his strength seems to be magical in origin, not innate, and so you can make the argument that it's not always on, that he has to consciously want to be that strong. At any rate, does he have a girlfriend?

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14 hours ago, PhilHibbs said:

The stats say that he has both spells up most of the time. I don't see why @RHW didn't just put "Permanent Shield 6", or "Shield 6 at will". Well, he kind of does, in that Harrek "can cast virtually any Rune Magic Spell that the GM feels is appropriate".

What I was thinking ... for both parts!

Also, Prot/Counter 12 isn't as strong as @RHW was suggesting... not for powerful persons. Especially when you start adding in POW Enhancing crystals... (not saying it's sloppy, but not the heights of unbelievability)

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2 hours ago, Steve3742 said:

I don't think Harrek would have the same problems in that his strength seems to be magical in origin, not innate, and so you can make the argument that it's not always on, that he has to consciously want to be that strong. At any rate, does he have a girlfriend?

I'm pretty sure Harrek and Gunda are platonic, but I always figured him as a club-em-over-the-head, throw-em-over-the-shoulder kind of guy. I mean... pirate? Bronze Age pirate/Demigod of Destruction? Not good. I don't want to think about his relationships with most women. I definitely don't think Harrek has any friends in the Babeestor Gor and Vinga cults. Probably explains why things went badly with Kallyr.

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